TFT set 5.5 Traits list
All TFT set 5.5 traits list with ggmeo.
Hellion
Hellions gain Attack Speed.
Whenever a Hellion dies, a Doppelhellion (a one star level lower copy) jumps out of the Hellion portal and joins the fight!
- (2) 10% AS
- (4) 30% AS
- (6) 70% AS
- (8) 125% AS
Victorious
(1) When Garen kills an enemey, his next attack is empowered to deal 60% of the target's missing Health as bonus magic damage.
Revenant
Revenants revive after their first death each combat. Once revived, they take and deal 25% increased damage.
- (2) Revive with 10% Health
- (3) Revive with 25% Health
- (4) Revive with 45% Health
- (5) Revive with 70% Health
Dawnbringer
Once per combat at 50% Health, Dawnbringers rapidly heal. When this occurs, all allied Dawnbringers gain 10% bonus damage.
- (2) 30% of max Health
- (4) 55% of max Health
- (6) 80% of max Health
- (8) 120% of max Health
Forgotten
Forgotten champions have bonus Attack Damage and Ability Power. Each combat win increases the bonus by 10%, stacking up to 5 times.
- (2) 18% AD&AP
- (4) 36% AD&AP
- (6) 54% AD&AP
- (8) 120% AD&AP
Sentinel
At start of combat, the Sentinel with the most items (ties broken by highest Attack Speed) gains a shield that grants stacking Attack Speed. When it is destroyed or expires, it will bounce to the ally with the lowest percent Health and renew. The Attack Speed bonus persists between shield bounces.
- (3) 175 Shield, +20% Attack Speed, 4 sec duration
- (6) 800 Shield, +80% Attack Speed, 2 sec duration
- (8) 1400 Shield, +140% Attack Speed, 2 sec duration
- (10) 2000 Shield, +600% Attack Speed, 1 sec duration
Redeemed
Redeemed champions gain Armor, Magic Resist, and Ability Power. When they die, their bonus is split among remaining Redeemed allies.
- (3) 20 Armor & Magic Resist, 30 Ability Power
- (6) 35 Armor & Magic Resist, 60 Ability Power
- (8) 45 Armor & Magic Resist, 75 Ability Power
- (10) 100 Armor & Magic Resist, 100 Ability Power
Nightbringer
Nightbringers gain a Shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.
- (2) 30% Shield, 20% damage
- (4) 60% Shield, 30% damage
- (6) 90% Shield, 40% damage
- (8) 200% Shield, 70% damage
Draconic
- (3) Combat end: Gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.
- (5) Dragon eggs are golden! Golden eggs hatch into even rarer loot.
Inanimate
(1) Combat start: Gwen summons Harrowing Mist in all adjacent hexes surrounding them for 8 seconds, granting all allies within 33% Durability while they remain within it.
Abomination
When 2 allied have died, the Monstrosity will rise from its grave. The Monstrosity receives bonus Health and Attack Damage based on the stage number and allied Abomination champions' star levels.
The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts.
- (3) 900 Health, 70% Attack Damage
- (4) 1500 Health, 90% Attack Damage
- (5) 2000 Health, 110% Attack Damage
Classes tft set 5.5
Brawler
Brawlers gain max Health.
- (2) 400 Health
- (4) 1000 Health
- (6) 1600 Health
Renewer
Renewers heal for a percent of their max Health each second. If Health is full, restore Mana instead.
- (2) 4% Health or 4% Mana
- (4) 7% Health or 7% Mana
- (6) 10% Health or 10% Mana
Invoker
Your team gains Mana from their attacks.
- (2) 3 Mana
- (4) 6 Mana
Assassin
Innate: When combat starts, Assassins leap to the enemy backline.
Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
- (2) 20% Crit, 10% Crit Damage
- (4) 40% Crit, 20% Crit Damage
- (6) 75% Crit, 35% Crit Damage
Spellweaver
Spellweavers gain Ability Power, which increases whenever any champion casts, until the end of combat.
- (2) 15 Ability Power, 2 bonus Ability Power
- (4) 35 Ability Power, 4 bonus Ability Power
- (6) 70 Ability Power, 8 bonus Ability Power
Cruel
- Teemo hungers to be alone against exactly 1 enemy left standing.
Teemo is purchased with Player Health instead of gold. He can be sold for gold, but not Health. You're welcome.
Caretaker
(1) Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. The Baby Dragon gains 100% of its Caretaker's Attack Speed, and restores 80 Mana to the Caretaker upon death.
Legionnaire
Legionnaires gain Attack Speed and Omnivamp.
- (2) 25% Attack Speed, 15% Heal
- (4) 60% Attack Speed, 20% Heal
- (6) 100% Attack Speed, 25% Heal
- (8) 150% Attack Speed, 35% Heal
Cavalier
Innate: Cavaliers charge quickly towards their target whenever they move.
Cavaliers gain Durability. At the start of combat and after each charge, this effect is doubled for 4 seconds.
- (2) 20%
- (3) 25%
- (4) 30%
Knight
Your team blocks a flat amount of damage from all sources.
- (2) 15 damage blocked
- (4) 30 damage blocked
- (6) 60 damage blocked
Ranger
Rangers gain an Attack Speed buff that switches on and off every 4 seconds. This buff applies to the Ranger's total Attack Speed.
- (2) 80% AS
- (4) 200% AS
- (6) 500% AS
Skirmisher
Combat start: Skirmishers gain a Shield and bonus Attack Damage each second.
- (3) 20% max Health Shield, and 4% AD
- (6) 50% max Health Shield, and 8% AD
- (8) 70% max Health Shield, and 12% AD
Cannoneer
Every 5th Cannoneer attack is replaced with a cannon shot that deals a percent of that attack's damage in an explosion around the target as physical damage.
- (2) 225% damage
- (4) 475% damage
- (6) 1200% damage
Mystic
Your team gains Magic Resist.
- (2) 30 MR
- (3) 60 MR
- (4) 120 MR
- (5) 180 MR