TFT set 5.5 Traits list

All TFT set 5.5 traits list with ggmeo.

Origins tft set 5.5

Hellion Hellion

Hellions gain Attack Speed.

Whenever a Hellion dies, a Doppelhellion (a one star level lower copy) jumps out of the Hellion portal and joins the fight!

  • (2) 10% AS
  • (4) 30% AS
  • (6) 70% AS
  • (8) 125% AS

Victorious Victorious

(1) When Garen kills an enemey, his next attack is empowered to deal 60% of the target's missing Health as bonus magic damage.

Revenant Revenant

Revenants revive after their first death each combat. Once revived, they take and deal 25% increased damage.

  • (2) Revive with 10% Health
  • (3) Revive with 25% Health
  • (4) Revive with 45% Health
  • (5) Revive with 70% Health

Dawnbringer Dawnbringer

Once per combat at 50% Health, Dawnbringers rapidly heal. When this occurs, all allied Dawnbringers gain 10% bonus damage.

  • (2) 30% of max Health
  • (4) 55% of max Health
  • (6) 80% of max Health
  • (8) 120% of max Health

Ironclad Ironclad

Your team gains Armor.

  • (2) 30 Armor
  • (3) 60 Armor
  • (4) 120 Armor

Forgotten Forgotten

Forgotten champions have bonus Attack Damage and Ability Power. Each combat win increases the bonus by 10%, stacking up to 5 times.

  • (2) 18% AD&AP
  • (4) 36% AD&AP
  • (6) 54% AD&AP
  • (8) 120% AD&AP

Sentinel Sentinel

At start of combat, the Sentinel with the most items (ties broken by highest Attack Speed) gains a shield that grants stacking Attack Speed. When it is destroyed or expires, it will bounce to the ally with the lowest percent Health and renew. The Attack Speed bonus persists between shield bounces.

  • (3) 175 Shield, +20% Attack Speed, 4 sec duration
  • (6) 800 Shield, +80% Attack Speed, 2 sec duration
  • (8) 1400 Shield, +140% Attack Speed, 2 sec duration
  • (10) 2000 Shield, +600% Attack Speed, 1 sec duration

Redeemed Redeemed

Redeemed champions gain Armor, Magic Resist, and Ability Power. When they die, their bonus is split among remaining Redeemed allies.

  • (3) 20 Armor & Magic Resist, 30 Ability Power
  • (6) 35 Armor & Magic Resist, 60 Ability Power
  • (8) 45 Armor & Magic Resist, 75 Ability Power
  • (10) 100 Armor & Magic Resist, 100 Ability Power

Nightbringer Nightbringer

Nightbringers gain a Shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.

  • (2) 30% Shield, 20% damage
  • (4) 60% Shield, 30% damage
  • (6) 90% Shield, 40% damage
  • (8) 200% Shield, 70% damage

Draconic Draconic

  • (3) Combat end: Gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.
  • (5) Dragon eggs are golden! Golden eggs hatch into even rarer loot.

Inanimate Inanimate

(1) Combat start: Gwen summons Harrowing Mist in all adjacent hexes surrounding them for 8 seconds, granting all allies within 33% Durability while they remain within it.

Abomination Abomination

When 2 allied have died, the Monstrosity will rise from its grave. The Monstrosity receives bonus Health and Attack Damage based on the stage number and allied Abomination champions' star levels.

The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts.

  • (3) 900 Health, 70% Attack Damage
  • (4) 1500 Health, 90% Attack Damage
  • (5) 2000 Health, 110% Attack Damage

Classes tft set 5.5

Brawler Brawler

Brawlers gain max Health.

  • (2) 400 Health
  • (4) 1000 Health
  • (6) 1600 Health

Renewer Renewer

Renewers heal for a percent of their max Health each second. If Health is full, restore Mana instead.

  • (2) 4% Health or 4% Mana
  • (4) 7% Health or 7% Mana
  • (6) 10% Health or 10% Mana

Invoker Invoker

Your team gains Mana from their attacks.

  • (2) 3 Mana
  • (4) 6 Mana

Assassin Assassin

Innate: When combat starts, Assassins leap to the enemy backline.

Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.

  • (2) 20% Crit, 10% Crit Damage
  • (4) 40% Crit, 20% Crit Damage
  • (6) 75% Crit, 35% Crit Damage

Spellweaver Spellweaver

Spellweavers gain Ability Power, which increases whenever any champion casts, until the end of combat.

  • (2) 15 Ability Power, 2 bonus Ability Power
  • (4) 35 Ability Power, 4 bonus Ability Power
  • (6) 70 Ability Power, 8 bonus Ability Power

Cruel Cruel

  • Teemo hungers to be alone against exactly 1 enemy left standing.

Teemo is purchased with Player Health instead of gold. He can be sold for gold, but not Health. You're welcome.

Caretaker Caretaker

(1) Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. The Baby Dragon gains 100% of its Caretaker's Attack Speed, and restores 80 Mana to the Caretaker upon death.

Legionnaire Legionnaire

Legionnaires gain Attack Speed and Omnivamp.

  • (2) 25% Attack Speed, 15% Heal
  • (4) 60% Attack Speed, 20% Heal
  • (6) 100% Attack Speed, 25% Heal
  • (8) 150% Attack Speed, 35% Heal

Cavalier Cavalier

Innate: Cavaliers charge quickly towards their target whenever they move.

Cavaliers gain Durability. At the start of combat and after each charge, this effect is doubled for 4 seconds.

  • (2) 20%
  • (3) 25%
  • (4) 30%

Knight Knight

Your team blocks a flat amount of damage from all sources.

  • (2) 15 damage blocked
  • (4) 30 damage blocked
  • (6) 60 damage blocked

Ranger Ranger

Rangers gain an Attack Speed buff that switches on and off every 4 seconds. This buff applies to the Ranger's total Attack Speed.

  • (2) 80% AS
  • (4) 200% AS
  • (6) 500% AS

Skirmisher Skirmisher

Combat start: Skirmishers gain a Shield and bonus Attack Damage each second.

  • (3) 20% max Health Shield, and 4% AD
  • (6) 50% max Health Shield, and 8% AD
  • (8) 70% max Health Shield, and 12% AD

Cannoneer Cannoneer

Every 5th Cannoneer attack is replaced with a cannon shot that deals a percent of that attack's damage in an explosion around the target as physical damage.

  • (2) 225% damage
  • (4) 475% damage
  • (6) 1200% damage

Mystic Mystic

Your team gains Magic Resist.

  • (2) 30 MR
  • (3) 60 MR
  • (4) 120 MR
  • (5) 180 MR