All TFT Afrifact Items set 12

All TFT Afrifacts Items set 12, tier list and stats patch 14.20 new with ggmeo

Artifacts Items Descriptions

Suspicious Trench Coa Suspicious Trench Coa

  • +100 Health
  • +25% Attack Speed

Once per combat at 50% Health, the holder splits into three copies of themself each with 33% of their max health.

Unique - only 1 per champion

Luden's Tempest Luden's Tempest

  • +40% AD
  • +40 AP

100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.

Unending Despair Unending Despair

  • +400 Helath
  • +40 Armor

Whenever a Shield on the holder breaks, 125% of that Shield’s initial value is dealt to the nearest enemy as magic damage.

Talisman of Ascension Talisman of Ascension

  • +300 Health
  • +20 AP
  • +20% AD

After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.

Silvermere Dawn Silvermere Dawn

  • +165% AD
  • +50 Armor
  • +50 Magic Resist

 

Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.

Blighting Jewel Blighting Jewel

  • +40 AP

Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, this grants the holder 5 Mana instead.

 

Wit's End Wit's End

  • +30 Magic Resist
  • +30% Attack Speed

Attacks deal 42-100 bonus magic damage.

Heals the holder for 35% of all magic damage dealt.

Damage increases based on Stage.

Forbidden Idol Forbidden Idol

  • +200 Health
  • +25 Armor
  • +25 Magic Resist

Shields have 50% of their value converted to max Health instead.

Innervating Locket Innervating Locket

  • +150 Health
  • +15 Mana

The holder gains 2% of their total Mana whenever they're hit by an attack.

Each cast restores 20% of the holder's max Health over 3 seconds.

Mittens Mittens

  • +60% Attack Speed

Shrinks the holder, granting them increased movement speed and immunity to Chill.

Chill: reduce Attack Speed

Seeker's Armguard Seeker's Armguard

  • +30 AP
  • +30 Armor
  • +35 Magic Resist

Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.

Spectral Cutlass Spectral Cutlass

  • +40% AD
  • +20% Crit Chance

Combat start: Teleports the holder to the mirrored hex on the enemy’s side of the board. After 8 seconds, the holder returns to their original location.

Corrupt Vampiric Scepter Corrupt Vampiric Scepter

  • +60% Attack Speed

Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt.

The holder cannot cast their ability or gain mana.

Lightshield Crest Lightshield Crest

  • +50 Armor
  • +50 Magic Resist

Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder’s combined Armor and Magic Resist. On death grants this shield to all allies.

Prowler's Claw Prowler's Claw

  • +50% AD
  • +50% Critical Strike Chance

After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.

Horizon Focus Horizon Focus

  • +250 Health
  • +15 Mana
  • +20 Armor
  • +20 Magic Resist

Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

Lich Bane Lich Bane

  • +30 AP
  • +15 Mana

The holder's first attack after each Ability cast deals 200-480 bonus magic damage.

Damage increases based on Stage.

Fishbones Fishbones

  • +40% AD
  • +40% Attack Speed

Doubles the holder's attack range, and causes each of their attacks to target a random enemy.

Gold Collector Gold Collector

  • +30% AD
  • +30% Critical Strike Chance

Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .

Death's Defiance Death's Defiance

  • +10% AD
  • +30 Armor
  • +25% Attack Speed
  • +25% Omnivamp

50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

Hullcrusher Hullcrusher

  • +35 Armor
  • +35 Magic Resist
  • +30% Attack Speed
     

Combat start: If there are no adjacent allies, gain 600 Health.

Manazane Manazane

  • +15 Mana
  • +15% AD
  • +10 AP
  • +15% Attack Speed

After casting the first time in combat, gain 120 Mana over 5 seconds.

Infinity Force Infinity Force

  • +250 Health

Tons of EVERYTHING: +25 Mana; +25% Attack Damage; +25 Ability Power; +25 Armor; +25 Magic Resist; +25% Attack Speed

Eternal Winter Eternal Winter

  • +200 Health
  • +20 Armor

Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead(Cooldown 15 seconds).

Chill: reduce Attack Speed

Stun: cannot move, attack, or cast Abilities

Zhonya's Paradox Zhonya's Paradox

  • +45 AP
  • +30 Armor
  • +30 Magic Resist

Once per combat: At 40% Health, become invulnerable for 3 seconds.

Sniper's Focus Sniper's Focus

  • +15% AD
  • +15 AP
  • +15% Attack Speed

Gain +1 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.

Tricksters Glass Tricksters Glass

  • +10 Armor
  • +10 Magic Resist
  • +10% Attack Speed
  • +15% Critical Strike Chance

Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone.

The clone benefits from active traits.

Blacksmith’s Gloves Blacksmith’s Gloves

  • +200 Helath
  • +30% Critical Strike Chance

Each round: Equip 2 random Ornn Artifacts.

Anima Visage Anima Visage

  • +450 Health
  • +25 Magic Resist

Heal 2.5% max Health every second.

Rapid Firecannon Rapid Firecannon

  • +75% Attack Speed

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Deathfire Grasp Deathfire Grasp

  • +50 AP
  • +15 Mana

Combat start: Blast the current target for 20% of their max Health as magic damage.

For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%.

Gambler's Blade Gambler's Blade

  • +10 AP
  • +40% Attack Speed

Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).

Each attack has a 4% chance to drop 1 gold.

Mogul’s Mail Mogul’s Mail

  • +50 Health

Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.

At full stacks, grant 1 gold and continue gaining 1 gold every 9 seconds.