All TFT Afrifact Items set 13
All TFT Afrifacts Items set 13, tier list and stats patch 14.24 new with ggmeo
Artifacts Items | Descriptions |
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Once per combat at 50% Health, the holder splits into three copies of themself each with 33% of their max health. Unique - only 1 per champion |
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100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. |
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Whenever a Shield on the holder breaks, 125% of that Shield’s initial value is dealt to the nearest enemy as magic damage. |
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After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat. |
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Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. |
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Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, this grants the holder 5 Mana instead.
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Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage. |
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Shields have 50% of their value converted to max Health instead. |
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The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds. |
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Shrinks the holder, granting them increased movement speed and immunity to Chill. Chill: reduce Attack Speed |
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Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill. |
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Combat start: Teleports the holder to the mirrored hex on the enemy’s side of the board. After 8 seconds, the holder returns to their original location. |
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Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their ability or gain mana. |
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Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder’s combined Armor and Magic Resist. On death grants this shield to all allies. |
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After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage. |
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Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. |
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The holder's first attack after each Ability cast deals 200-480 bonus magic damage. Damage increases based on Stage. |
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Doubles the holder's attack range, and causes each of their attacks to target a random enemy. |
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Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold . |
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50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. |
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Combat start: If there are no adjacent allies, gain 600 Health. |
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After casting the first time in combat, gain 120 Mana over 5 seconds. |
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Tons of EVERYTHING: +25 Mana; +25% Attack Damage; +25 Ability Power; +25 Armor; +25 Magic Resist; +25% Attack Speed |
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Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead(Cooldown 15 seconds). Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities |
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Once per combat: At 40% Health, become invulnerable for 3 seconds. |
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Gain +1 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target. |
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Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. |
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Each round: Equip 2 random Ornn Artifacts. |
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Heal 3.5% max Health every second. |
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Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. |
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Combat start: Blast the current target for 20% of their max Health as magic damage. For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%. |
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Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 4% chance to drop 1 gold. |
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Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 9 seconds. |