TFT set 4.5 Traits list

All TFT set 4.5 traits list Festival of Beasts with ggmeo.

Origins tft set 4.5

Warlord Warlord

Warlords have bonus Health and Spell Power. Each victorious combat they participate in increases the bonus by 10%, stacking up to 5 times.

  • (3) 250 HP & 25 AP
  • (6) 400 HP & 40 AP
  • (9) 700 HP & 70 AP

The Boss The Boss

(1) When The Boss first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack Speed and Movement Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.

Spirit Spirit

The first time a Spirit casts their spell, all allies gain Attack Speed.

  • (2) 18% Attack Speed
  • (4) 30% Attack Speed

Ninja Ninja

Ninjas gain bonus Attack Damage and Spell Power. This trait is only active when you have exactly 1 or 4 unique Ninjas.

  • (1) Ninja gains +50 AD & SP
  • (4) All Ninjas gain +140 AD & SP

Fortune Fortune

  • (3) Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout!
  • (6) Wins give an extra bonus orb with rare loot.

Fabled Fabled

(3) Fabled champion's spells are empowered from tales of their past valor.

Exile Exile

If an Exile has no adjacent allies at the start of combat, they gain:

  • (1) A shield equal to 50% of their maximum health
  • (2) And 80% Lifesteal

Dragonsoul Dragonsoul

The first Dragonsoul allies to take damage in combat receives the Dragon's Blessing. While blessed, the unit gains bonus stats, and every 5th attack fires a Dragonsoul blast, dealing 40% of the target's maximum Health in magic damage. On death, this blessing passes to the closest Dragonsoul ally without a blessing.

  • (3) 1 Blessing, 40 AS & SP
  • (6) 3 Blessing, 70 AS & SP
  • (9) 6 Blessing, 140 AS & SP

Cultist Cultist

Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.

  • (3) Tyrant Galio
  • (6) Demon Lord Galio
  • (9) Supreme Overlord Galio

Daredevil Daredevil

(1) Daredevils seek the thrill of battle, dashing after every other attack. After every dash, they shield themselves for 20% of their max health and their next attack fires 2 shots, gaining Style. At max Style, they cast their spell. Base Style rank increases star level.

Divine Divine

Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend for 6 seconds, taking reduced damage and dealing bonus true damage for the duration.

  • (2) 25% damage reduction and true damage
  • (4) 40% damage reduction and true damage
  • (6) 55% damage reduction and true damage
  • (8) 70% damage reduction and true damage

Elderwood Elderwood

Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.

  • (3) 15 Armor and MR, 5 AD and SP
  • (6) 20 Armor and MR, 10 AD and SP
  • (9) 30 Armor and MR, 15 AD and SP

Enlightened Enlightened

Enlightened champions generate more Mana.

  • (2) 50% increase
  • (4) 100% increase
  • (6) 150% increase

Classes tft set 4.5

Vanguard Vanguard

Vanguard champions gain bonus Armor and Magic Resist

  • (2) 100 Armor and 10 Magic Resist
  • (4) 250 Armor and 25 Magic Resist
  • (6) 500 Armor and 50 Magic Resist
  • (8) 1000 Armor and 80 Magic Resist

Syphoner Syphoner

All allies heal for some of the damage they deal with spells and attacks.

  • (2) 10% for Allies, 40% for Syphoners
  • (4) 25% for Allies, 100% for Syphoners

Slayer Slayer

Slayers gain Lifesteal that increases at lower Health, and deal bonus damage that increases based off their target's missing Health.

  • (3) 15 to 30% Lifesteal and 20 to 45% Bonus Damage
  • (6) 30 to 60% Lifesteal and 35 to 80% Bonus Damage

Sharpshooter Sharpshooter

Sharpshooters' attacks and spells ricochet to nearby enemies, dealing reduced damage.

  • (2) 2 ricochets with 65% reduced damage
  • (4) 3 ricochets with 45% reduced damage
  • (6) 4 ricochets with 30% reduced damage

Mystic Mystic

All allies gain Magic Resistance.

  • (2) 40 Magic Resistance
  • (4) 120 Magic Resistance
  • (6) 300 Magic Resistance

Mage Mage

Mages cast twice and have modified Spell Power.

  • (3) 80% of their total Spell Power
  • (5) 105% of their total Spell Power
  • (7) 130% of their total Spell Power

Keeper Keeper

At the start of combat, Keepers grant themselves and all adjacent allies a Shield for a duration. This Shield is 50% stronger on Keepers.

  • (2) 150 shield, 8 seconds
  • (4) 200 shield, 10 seconds
  • (6) 250 shield, 12 seconds

Executioner Executioner

Executioner attacks and spells always critically hit targets below a certain percent threshold of health.

  • (2) 33% health
  • (3) 66% health
  • (4) 99% health

Emperor Emperor

(1) The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.

Duelist Duelist

Innate: Duelists gain bonus Movement Speed. Duelists' attacks grant Attack Speed, up to 8 stacks.

  • (2) +15% AS per Stack
  • (4) +25% AS per Stack
  • (6) +40% AS per Stack
  • (8) +60% AS per Stack

Brawler Brawler

Brawlers gain bonus Health and Attack Damage

  • (2) 400 Health and 10 Attack Damage
  • (4) 700 Health and 20 Attack Damage
  • (6) 1000 Health and 40 Attack Damage
  • (8) 1400 Health and 80 Attack Damage

Blacksmith Blacksmith

(1) After participating in combat, Blacksmiths will begin forging an Artifact item. The higher their star-level, the faster they work. Once the Artifact is complete, it will become available to bestow upon an ally. Each ally may only equip one Artifact.

Assassin Assassin

Innate: At the start of combat, Assassins leap to the enemy backline. Assassins gain bonus Critical Strike Damage and Chance, and their spells can critically strike.

  • (2) +25% Critical Strike Damage & +10% Critical Strike Chance
  • (4) +55% Critical Strike Damage & +30% Critical Strike Chance
  • (6) +90% Critical Strike Damage & +50% Critical Strike Chance

Adept Adept

Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

  • (2) 2 seconds
  • (3) 3.5 seconds
  • (4) 6 seconds