TFT Set 17 Champions List SpaceGods update

All TFT Set 17 Champions List SpaceGods update with ggmeo.

  • All
  • 1 gold
  • 11 gold
  • 2 gold
  • 3 gold
  • 4 gold
  • 5 gold

All champions tft set 17

Talon

Talon

Diviner's Judgment
Stab the target, causing them to bleed for 490/735/1135 (scaleADscaleAP) physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
Veigar

Veigar

Meepteor Shower
Call down a Meepteor on the target that deals 310/465/700 (scaleAP) magic damage.
Meep Bonus: An additional 2 (set14AmpIcon) mini Meepteor are called down on nearby targets dealing 31/47/70 (scaleAP) magic damage each.
Teemo

Teemo

Double Time
Passive: Attacks deal 30/45/100 (scaleAP) bonus magic damage and an additional 65/95/170 (scaleAP) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in {{TFT17_SpaceGroove_TheGroove}}.
Active: Gain 150% Attack Speed for 3 attacks.
Twisted Fate

Twisted Fate

Fate's Gambit
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430 (scaleAP) and 380/570/860 (scaleAP) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.
Rek'Sai

Rek'Sai

Upheaval
Heal 246/302/407 (scaleHealthscaleAP), then briefly knock up adjacent enemies and deal 80/120/180 (scaleAP) magic damage.
Poppy

Poppy

Huddle Up!
Gain 400/475/575 (scaleAP) Shield for 4 seconds. For the duration, allies within two hexes gain 15/25/60 (scaleAP) Armor and Magic Resistance.
Meep Bonus: Meeps grant 125/160/210 (scaleAP) Shield to the nearest 1 (set14AmpIcon) allies for 4 seconds.
Nasus

Nasus

Groovin' Susan
Transform for 6 seconds, temporarily gaining 250/350/550 max Health, entering {{TFT17_SpaceGroove_TheGroove}}, and dealing 44/70/115 (scaleHealthscaleAP) magic damage to adjacent enemies each second.
Lissandra

Lissandra

Dark Matter
Hurl a shard towards the current target, dealing 250/375/600 (scaleAP) magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 50/75/115 (scaleAP) magic damage to nearby targets.
Leona

Leona

Shield of Daybreak
Gain 420/480/620 (scaleAP) Shield for 4 seconds. Bash the current target, dealing 196/294/441 (scaleArmorscaleMR) magic damage and stunning them for 1/1/2 seconds.
Ezreal

Ezreal

Temporal Shot
Active: Fire a blast at the current target that deals 174/261/397 (scaleADscaleAP) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18 (scaleAD) physical damage to the current target on cast.
(Total Takedowns: 8)
Cho'Gath

Cho'Gath

Accretion
Deal 266/391/601 (scaleHealthscaleAP)  magic damage to the lowest Health enemy in range and permanently gain 12/18/33 maximum Health. If this kills them, permanently gain 30/40/70 maximum Health instead.
(Current Bonus: +NaN Health)
Briar

Briar

Fish Frenzy
Passive: For every 1% missing Health, gain 2/2/2% (scaleAP) Attack Speed
Active: Deal 120/180/285 (scaleAD) physical damage to the target, increased by 50% if they're a tank.
Caitlyn

Caitlyn

Aim For The Head
Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing 190/285/555 (scaleADscaleAP) physical damage.
N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for 76/114/222 (scaleADscaleAP) physical damage.
Lucky: Check twice and take the better outcome.
Aatrox

Aatrox

Stellar Slash
Heal 325/400/650 (scaleAP), then deal 161/242/362 (scaleADscaleArmor) physical damage to the current target.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 105/157/235 (scaleADscaleArmor) physical damage.
Pyke

Pyke

Marked for Death
Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals 60/90/135 (scaleAP) physical damage. Then, teleport behind them and cleave, dealing 210/315/720 (scaleAD) physical damage to them and 120/180/360 (scaleAD) physical damage to nearby enemies.
Pantheon

Pantheon

Advanced Defences
Gain 329/397/675 (scaleHealthscaleAP) Shield and 15% Durability for 4 seconds. Over the duration, deal 30/45/70 (scaleAD) physical damage each second to enemies in a cone.
Mordekaiser

Mordekaiser

Indestructible
Gain 300/375/500 (scaleAP) Shield. Each second for the next 6464 seconds, gain 75/90/105 (scaleAP) more Shield and deal 45/70/100 (scaleAP) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Jax

Jax

Counter Star-ike
Enter a defensive stance for 3 seconds, reducing incoming damage by 20/25/30 and gaining 400/450/500 (scaleAP) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153 (scaleArmorscaleMR) magic damage and Stunning them for 1/1/1 second(s).
Meepsie

Meepsie

Meep Impact
Heal 456/567/846 (scaleHealthscaleAP) Health over 3 seconds. Slam the target, dealing 160/240/360 (scaleAP) magic damage and knocking up for 1/1/2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.
Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 12 (set14AmpIcon).
Gragas

Gragas

Chemical Rage
Heal 496/615/892 (scaleHealthscaleAP) over 2 seconds. Then, deal 200/300/450 (scaleAP) magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.
{{TFT_Keyword_Chill}}
Zoe

Zoe

Paddle Star
Fire a paddle star at the current target, dealing 73/110/180 (scaleAP) magic damage to the first target hit and 34/51/77 (scaleAP) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5454 times.
Milio

Milio

Mega Time Kick
Kick a ball at the current target that deals 255/380/575 (scaleAP) magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing 85/130/190 (scaleAP) magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce.
Lucky: Check twice and take the better outcome.
Jinx

Jinx

Explosive Attitude
Fire a barrage of 16 (scaleAS) rockets in a cone, each dealing 32/49/77 (scaleAD) physical damage to the first target hit.
Gwen

Gwen

Dance n' Dice
Passive: Attacks deal magic damage. Gwen is in {{TFT17_SpaceGroove_TheGroove}} while targeting an enemy below 40% Health.
Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145/220/410 (scaleAP) magic damage to the target and 75/110/190 (scaleAP) magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
Gnar

Gnar

Slingshot Maneuver
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605 (scaleADscaleAP) physical damage, reduced by 75% per hit.
Meep Bonus: 1 (set14AmpIcon) Meeps attack alongside Gnar, dealing 12/17/26 (scaleADscaleAS) physical damage per second.
Bel'Veth

Bel'Veth

Tidal Slashes
Unleash a flurry of 12 (scaleAS) slashes at the current target over 2 seconds, dealing 23/35/52 (scaleADscaleAP) physical damage each.
Akali

Akali

Star Strike
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41/62/93 (scaleAD) physical damage to the first enemy hit, reduced to 16/25/37 (scaleAD) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 12/18/24 (scaleAD) physical damage each second. Kunai increase the damage of the bleed by 12%.
Viktor

Viktor

Psionic Storm
Channel a one-hex psionic storm that follows enemies for 5454 seconds. Each second, it grows larger and deals 190/290/500 (scaleAP) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Urgot

Urgot

Unstoppable Dreadnought
Passive - Proximity Blast: Whenever an enemy enters a 0 (scaleRange) hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85/125/200 (scaleAD) physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.
Active: Gain 150/175/200 (scaleAP) Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
Rhaast

Rhaast

Divine Scythe
Gain 20% Durability for 2 seconds, healing 500/550/650 (scaleAP) over the duration. Afterwards, slash forward in a line, dealing 120/180/300 (scaleAD) physical damage to enemies hit and knocking them up for 1 second.
Maokai

Maokai

Grasp of Convergence
Passive: Gain 50% more max Health from all sources.
Active: Converge an X-shape of vines on the target, dealing 100/150/225 (scaleAP) magic damage to each enemy hit and Stunning them for 1/1/1 seconds.
N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1/1/1 seconds. For the rest of combat, Maokai's attacks deal 88/158/285 (scaleHealth) bonus physical damage.
Aurora

Aurora

Hopped-Up Hacks
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190 (scaleAP) magic damage to each, plus 400/600/960 (scaleAP) magic damage split between all enemies hit.
Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
Ornn

Ornn

Disco Inferno
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.
Active: Gain 125/200/500 (scaleAP) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (scaleAP) magic damage. After any Shield on Ornn expires, Ornn enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Miss Fortune

Miss Fortune

Gun Goddess Arsenal
Field Miss Fortune to choose whether she activates Conduit Mode, Challenger Mode, or Replicator Mode. The chosen mode determines her ability and her trait.
Samira

Samira

Jump and Jive
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 (scaleADscaleAP) physical damage and entering {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Active: Unleash a volley of bullets at the target, dealing 375/560/900 (scaleAD) physical damage and knocking up for 1 seconds.
Lulu

Lulu

It's Raining Stars
Passive: Gain a different secondary effect each game based on the Stargazer constellation.
Active: Call down something from the sky, dealing 150/225/360 (scaleAP) magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.
Illaoi

Illaoi

Test of Spirit
Gain 450/525/650 (scaleAP) Shield for 3 seconds. Over the duration, drain 55/85/130 (scaleAP) Health from the nearest 3 enemies. Then slam down, dealing 80/120/180 (scaleAP) magic damage to all enemies within 2 hexes.
Kai'Sa

Kai'Sa

Bullet Cluster
Passive: On takedown, gain 10 mana.
Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 33/50/79 (scaleAD) physical damage each.
Diana

Diana

Pale Cascade
Passive: Attacks deal 52/78/135 (scaleAP) bonus magic damage.
Active: Gain 275/325/475 (scaleAP) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/145 (scaleAP) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Fizz

Fizz

Meep Bait
Dash through the current target, dealing 120/180/290 (scaleAP) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 260/395/625 (scaleAPset14AmpIcon) magic damage. Adjacent enemies take 50% damage.
Meep Bonus: Add 1 (set14AmpIcon) Meep to the bait, increasing Mega Meep damage by 75/115/180 (scaleAP).
Riven

Riven

Time Warp
Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal 75/115/300 (scaleAP) magic75/115/300 (scaleAD) physical damage.
Active: Dash to a nearby hex, gaining 100/150/1200 Shield for 2 seconds and slashing adjacent enemies for 90/135/1000 (scaleAP) magic90/135/1000 (scaleAD) physical damage. Every third cast, leap into the air and launch a wave of energy that deals 160/240/2000 (scaleAP) magic160/240/2000 (scaleAD) physical damage to enemies in a line.
Nunu & Willump

Nunu & Willump

Calamity
Gain 475/575/2000 (scaleAP) Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000 (scaleAP) magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000 (scaleAP) magic damage. All enemies hit by the astrolabe are knocked up for 1/1/8 seconds.
Morgana

Morgana

Dark Form
Transform for 3 seconds, gaining 720/976/4606 (scaleAPscaleHealth) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (scaleAP) magic damage to the closest 3 enemies and restore 100/150/3000 (scaleAP) health to the closest 2 injured allies.
Nami

Nami

Bubble Pop
Toss a disco bubble at the target that deals 440/660/5000 (scaleAP) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 (scaleAP) magic damage. On cast, Nami enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Master Yi

Master Yi

Psi Strikes
Passive: Every third attack is a doubleslash that deals 70/105/550 (scaleAD) bonus physical damage.
Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (scaleADscaleAP) physical damage
Corki

Corki

Asteroid Blaster
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 33/49/304 (scaleADscaleAP) physical damage with a 20% Lucky chance of firing a mega missile that deals 116/172/1064 (scaleAD) instead.
Meep Bonus: Every 64 (set14AmpIcon) seconds, launch an Explosive Meep at the target, dealing 110/165/900 (scaleAD) physical damage in a one hex radius on impact.
Lucky: Check twice and take the better outcome.
Xayah

Xayah

Stellar Ricochet
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (scaleAD) physical damage each. Xayah's current target takes 25/40/200 (scaleAD) additional physical damage per feather.
Tahm Kench

Tahm Kench

Tounge Lash
Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.
Active: Heal 411/559/1858 (scaleHealthscaleAP), then tongue lash all enemies within two hexes dealing 71/107/1584 (scaleAPscaleHealth) magic damage.
Rammus

Rammus

Gravitational Spin
Gain 675/825/2000 (scaleAP) shield for 4 seconds. Then, strike enemies in a three hex line, dealing 80/120/1360 (scaleAPscaleArmor) magic damage.
Meep Bonus: Reduce the damage of incoming attacks by 4 (set14AmpIcon). After being attacked 20 times, deal 12/18/300 (scaleArmorset14AmpIcon) magic damage in a two hex radius.
LeBlanc

LeBlanc

Fracture Reality
Passive: Attacks deal 62/93/250 (scaleAP) magic damage instead.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 80/120/750 (scaleAP) magic damage.
Karma

Karma

Singularity
Gather the force of a black hole, dealing 570/855/5000 (scaleAP) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (scaleAP) magic damage.
Kindred

Kindred

Cosmic Pursuit
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (scaleADscaleAP) physical damage.
Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0/1/6 (scaleAD) physical damage.
N.O.V.A. Strike: Gain 10% Damage Amp. Now and every 4 seconds after, add a mark to all enemies.
The Mighty Mech

The Mighty Mech

Gravity Matrix
Enter a defensive stance for 4 seconds gaining 20/20/60% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 900/1300/3000 (scaleAP) over the duration. When this ends, release a shockwave that deals 96/144/3600 (scaleArmorscaleMR) as physical damage in a 2-hex range.
Aurelion Sol

Aurelion Sol

Deathbeam
Channel a deathbeam in a line towards the current target for 4343 seconds. It deals 320/480/2000 (scaleAP) magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
Vex

Vex

Lend Me a Hand, Shadow!
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30/45/250 (scaleAP) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.
Active: Shadow launches 3 empowered strikes, dealing 130/195/1000 (scaleAP) magic damage instead.
Zed

Zed

Quantum Clone
Create a clone behind the target with 33/45/45% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
Fiora

Fiora

Perfect Bladework
Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 37/56/777 (scaleAD) bonus true damage and heal for 15% of the damage dealt.
Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 200/250/999 (scaleAP) over 5 seconds.
Sona

Sona

Psionic Crush
Hurl a chunk of magnetic debris at the nearest target without one, dealing 300/450/999 (scaleAP) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.
Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP) magic damage, then crush all the debris onto the target, dealing 720/1100/9999 (scaleAP) magic damage and briefly stunning them.
Shen

Shen

Reality Tear
Passive: On cast, attacks gain 38/63/819 (scaleHealthscaleAP) stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 395/601/4088 (scaleHealthscaleAP) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Jhin

Jhin

Space Opera
Passive: Jhin has a fixed attack speed of 0/0/1 and converts every 1% of bonus Attack Speed into 0 bonus Attack Damage.
Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 45/68/688 (scaleAD) physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.
Graves

Graves

Collateral Damage
Passive: Attacks fire 5 projectiles in a cone that deal 20/30/45 (TFTBaseAD) physical damage each.
Active: Fire an explosive shell that deals 390/585/5555 (scaleAD) physical damage to the target, and 165/245/4110 (scaleADscaleAP) physical damage to adjacent enemies.
Blitzcrank

Blitzcrank

Party Crasher
Passive: Every 2/2/0 seconds, call down a bolt on the highest Health nearby enemy that deals 60/90/150 (scaleAP) magic damage.
Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150/225/999 (scaleAP) magic damage. They crash down into the disco ball, dealing 175/265/5000 (scaleAP) magic damage in a three hex radius. Enter {{TFT17_SpaceGroove_TheGroove}} for 1 second per enemy hit.
Bard

Bard

Ultra Friendly Object
Summon a flying saucer over the current target that lasts 5454 seconds. Each second it deals 220/330/3000 (scaleAP) magic damage to the target, plus 135/205/1500 (scaleAP) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.
If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.
Meep bonus: On combat start, grant the nearest 0 (set14AmpIcon) Meeple allies an additional Meep.
Friends abducted: NaN
Bia & Bayin

Bia & Bayin

Screech
Passive: Attacks deal @ModifiedAADamage@ (scaleAP) bonus magic damage.
Active: Gain @ModifiedShield@ (scaleAP) Shield for @ShieldDuration@ seconds and grant allies @BonusAP@% Ability Power for the rest of combat.