EN VI

TFT Set 11 Champions List Pool Remix Rumble update

All TFT Set 11 Champions List Pool Remix Rumble update with ggmeo.

All champions tft set 11

Aatrox

Phantom Blade: 20% Shred the current target for 4 seconds and deal magic damage to them. Heal yourself.

Shred: Reduce Magic Resist

  • AP Damage: 260 / 390 / 600
  • AP Heal: 200 / 250 / 300

Ahri

Deal magic damage to the current target and magic damage to adjacent enemies.

Fated Bonus: Gain 25 AP.

  • AP Damage: 220 / 330 / 500
  • AP Secondary Damage: 110 / 165 / 250

Amumu

Herbal Tea-rs: Over the next 3 seconds, heal Health and cry on adjacent units. Tears heal allies for Health and deal magic damage to enemies.

  • AP Self Heal: 175% / 200% / 225%
  • AP Ally Heal: 60% / 85% / 110%
  • AP Damage: 150% / 225% / 360%

Annie

Get 'em, Tibbers!: Passive: Heal 5% HP when damaging a Burning enemy.

Active: On first cast, hop on Tibbers, gaining 15% HP + % AP max Health and Stunning enemies within 2 hexes for 1.5 seconds.

Deal magic damage, Burn, and Wound enemies within 2 hexes for 8 seconds.

Burn: Deal 1% of the target's max Health as true damage every second

Wound: Reduce healing received by 33%

  • AP Damage: 180 / 270 / 1500
  • AP Bonus Health: 250 / 300 / 1500

Ashe

Rain of Shards: Passive: Start with 15 arrows. Gain arrows every 3 attacks.

Active: Fire a volley split between the current target and the 3 closest enemies within range, dealing physical damage per arrow.

  • Arrows Gained: 1 / 1 / 3
  • AD Damage Per Arrow: 30% / 30% / 60%
  • AP Damage Per Arrow: 4% / 6% / 20%

Azir

Blight: Fire a beam through the current target, dealing magic damage to enemies hit. Spawn a Guardian adjacent to the first enemy hit. The Guardian does not move or attack.

  • AP Damage: 500% / 750% / 5000%
  • Guardian Health: 1100 / 1500 / 8000

Bard

Meep Meep!: For the next seconds, attacks instead throw 2 Meeps, each dealing physical damage and magic damage.

  • AD Physical Damage: 70% / 70% / 75%
  • AP Magic Damage: 30% / 45% / 70%

Caitlyn

Ace in the Hole: Fire a bullet towards the farthest enemy, dealing 800% AD + % AP physical damage to the first enemy hit.

  • AP Damage: 100% / 150% / 225%

Cho'Gath

Eruption: Gain Shield for 4 seconds and breathe a cone of fire, dealing magic damage, Burning, and Wounding enemies hit for 9 seconds.

Burn: Deal 1% of the target's max Health as true damage every second

Wound: Reduce healing received by 50%

  • AP Damage: 200% / 300% / 450%
  • AP Shield: 250% / 300% / 350%

Darius

Decimate: Deal magic damage to adjacent enemies. For the next 4 seconds, attacks deal bonus magic damage.

  • AP Damage: 150% / 225% / 340%
  • AP Damage On Hit: 80% / 120% / 180%

Diana

Purification Rites: Heal and create a 1-hex sacred zone around Diana for 4 seconds, taking 20% reduced damage from enemies outside the zone. While the zone is up, Diana's attacks deal bonus magic damage.

  • AP Damage On Hit: 130% / 195% / 310%
  • AP Heal: 250% / 300% / 350%

Galio

Savior's Protection: Taunt enemies within 3 hexes and gain 50% AR + Armor and 50% MR + Magic Resist for 4 seconds. Galio is immobile and unstoppable during this time.

After, deal magic damage to all enemies in range and grant 10% HP Shield to allies in range for 4 seconds.

Taunt: enemies that are able and in range must attack the taunter

  • AP Damage: 100% / 150% / 1200%
  • Armor: 85 / 120 / 400
  • Magic Resist: 85 / 120 / 400

Garen

Courage: Gain Shield for 5 seconds. Garen's next attack deals additional damage.

  • AP Shield: 250% / 275% / 300%
  • AD Damage: 350% / 350% / 350%

Gnar

Boulder Toss: Passive: Gain 2% AP Attack Damage upon attacking or getting hit, up to 50 times.

Active: Fling a boulder at the current target, dealing physical damage to targets in a line.

  • AD Damage: 280% / 280% / 290%
  • AP Damage: 20% / 30% / 50%

Irelia

Blade Dance: Passive: Attacks send blades that dart between enemies, dealing physical damage and 30% Sunder for 5 seconds. Cast every 8 attacks.

Active: Command the blades to swiftly strike the three lowest Health enemies, dealing 100% AP + % AD and applying on-hit effects physical damage.

Irelia converts 25% of bonus attack speed into faster blade movement, and 50% into Attack Damage.

Sunder: Reduce Armor

  • AD Passive Damage: 175% / 175% / 700%
  • AD Active Damage: 350% / 350% / 2000%

Janna

Heavenly Winds: Grant Shield to Janna and the lowest Health ally for 4 seconds. Then, deal magic damage to the 2 nearest enemies.

  • AP Shield: 150% / 200% / 250%
  • AP Damage: 140% / 210% / 315%

Jax

Gain 60 Armor and Magic Resist for the next 2 seconds. Afterwards, deal magic damage to adjacent enemies. The current target takes magic damage and is Stunned for 1.5 seconds.

  • AP Area Damage: 100% / 150% / 225%
  • AP Damage: 325% / 490% / 735%

Kha'Zix

Leap!: Leap towards the lowest Health enemy within 3 hexes and deal % AD + % AP physical damage.

  • AD Damage: 340% / 340% / 340%
  • AP Damage: 20% / 30% / 45%

Kindred

Flourish of Arrows: Dash away from the current target and deal magic damage to them and magic damage to the nearest enemy.

Fated Bonus: Gain 20% Attack Speed.

  • AP Damage: 125 / 185 / 285
  • AP Secondary Damage: 70 / 105 / 165

Kog'Maw

Raining Artillery: Deal magic damage to the lowest Health enemy within range. Every 3 casts, gain +1 Attack Range.

  • AP Damage: 150% / 225% / 340%

LeeSin

Dragon's Dance: Kick the target's spirit out of their body, dealing physical damage increased by 50% of bonus Attack Speed, 30% Mana Reaving them, and Stunning them. Enemies hit by the spirit take physical damage. Gain Shield for 3 seconds.

Mana Reave: Increase max Mana until the next cast

  • AD Damage: 450% / 450% / 900%
  • AD AOE Damage: 150% / 150% / 300%
  • AP Shield: 200% / 250% / 1000%

Lissandra

Let 'em Brew: Steep the current target in a teapot, Stunning and dealing magic damage over time. If they die, Lissandra turns them into a loot orb. Otherwise, Lissandra throws the teapot at the largest group of enemies, dealing magic damage to all enemies hit. (Rewards are doubled in Hyper Roll)

If the target is the last enemy remaining, kill them instantly.

  • Number of Targets: 1 / 1 / 15
  • Duration: 3 / 3 / 15
  • AP Damage: 700% / 1100% / 8888%
  • AP Explosion Damage: 150% / 225% / 600%

Lux

Bunny Binding: Throw a spirit bunny towards the farthest enemy, dealing magic damage to enemies along the way, reduced by 30% each time it hits an enemy. The first 2 enemies hit are Stunned for 1.5 seconds.

  • AP Damage: 225 / 340 / 525

Malphite

Topaz Skin: For 8 seconds, gain Armor and attacks deal magic damage to enemies in a cone.

  • AP Armor: 75 / 90 / 110
  • AR Damage: 100 / 135 / 180

Morgana

The Tempest's Torment: Create an expanding blizzard at the largest clump of enemies within range that deals magic damage over 3 seconds and Chills for 1 second.

Chill: Reduce Attack Speed by 10%

  • AP Damage: 265 / 400 / 1600

Nautilus

Depth Charge: Send 3 shockwaves towards the most enemies in a line, dealing magic damage and Stunning all enemies hit.

  • AP Damage: 150% / 225% / 1000%
  • Stun Duration: 1.75 / 2 / 8

Wukong

Legendary Prowess: Cycle through the following abilities:

Throw staff out, dealing physical damage to the current target and Stunning them.

Spin, dealing physical damage to enemies within 1-hex range.

Dash to hit the most enemies in a 3-hex line, then slam down staff dealing % AD + % AP physical damage to enemies hit.

  • Stun Duration: 1.5 / 1.5 / 8
  • AD Stun Damage: 300% / 300% / 900%
  • AD Spin Damage: 250% / 250% / 800%
  • AD Slam Damage: 300% / 300% / 1500%
  • AP Slam Damage: 70% / 105% / 155%

Rek'Sai

Uproot: Gain 50 Armor and Magic Resist for 5 seconds. Stun nearby enemies for 1 second and deal 12% HP + % AP magic damage.

  • AP Damage: 70% / 90% / 120%

Riven

Broken Wings: Deal physical damage to the current target. Every 3rd cast, also deal physical damage to adjacent enemies and heal.

  • AD Damage: 150% / 150% / 155%
  • AP Third Cast Damage: 300% / 300% / 310%
  • AP Heal: 150% / 180% / 220%

Shen

Spirit's Refuge: For 4 seconds, reduce damage taken by for Shen and for adjacent allies. Shen's next 3 attacks deal bonus true damage.

  • AP Self Reduction: 40% / 50% / 70%
  • AP Ally Reduction: 15% / 20% / 30%
  • AR True Damage: 100% / 150% / 235%

Sivir

On the Hunt: Gain Attack Damage and grant Attack Speed to self and adjacent allies for 6 seconds.

  • Attack Damage: 80% / 80% / 85%
  • AP Attack Speed: 15% / 20% / 25%

Soraka

Divine Judgement: Passive: Each time your team loses 20% of their total Health, gain 10 Ability Power for the rest of combat.

Active: Mana Reave the largest group of enemies within range. Deal magic damage to the center enemy and magic damage to adjacent enemies.

Mana Reave: Increase max Mana by 20% until the next cast

  • AP Damage: 230 / 345 / 550
  • AP Secondary Damage: 120 / 180 / 290

Syndra

Phantom Butterflies: Passive: Start combat with 7 butterflies and gain one every 2 casts or on ally death.

Active: Throw all butterflies at the current target, dealing magic damage for each butterfly.

Fated Bonus: Deal 11% more damage.

  • AP Damage: 40% / 60% / 180%

Tahm Kench

Tongue Lash: Gain 18% HP Shield for 6 seconds and deal magic damage to the current target. If Tahm Kench has more Health than them, deal 250% of the damage instead. Otherwise, gain bonus Shield.

  • AP Damage: 320% / 480% / 770%
  • AP Bonus Shield: 200% / 250% / 300%

Teemo

Dim-Sum Delivery: Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for magic damage over 10 seconds.

  • AP Damage: 410% / 615% / 975%

Thresh

Guided Passage: Grant Shield to Thresh and the lowest Health ally for 4 seconds and deal magic damage to enemies adjacent to both. Thresh shares % of his Armor and Magic Resist with the shielded ally for 6 seconds.

Fated Bonus: Gain 18 Armor and Magic Resist.

  • AP Shield: 360% / 400% / 450%
  • AP Damage: 100% / 150% / 250%
  • Shared Defenses: 15% / 15% / 20%

Tristana

Firecracker Frenzy: Gain Attack Damage for 6 seconds. Jump on the lowest Health enemy within range and deal % AD + % AP physical damage to adjacent enemies, before bouncing to a safe location.

  • Attack Damage Gained: 50% / 50% / 60%
  • AD Damage: 265% / 265% / 270%
  • AP Damage: 75% / 115% / 185%

Udyr

Ram Slam / Tiger Strikes:

Ram Slam: Gain Shield for 3 seconds and charge through the current target, briefly knocking up any enemies he hits. Grab the nearest enemy and slam them into the ground, dealing total magic damage to them and adjacent enemies.

Tiger Strikes: Gain Attack Speed and empower Udyr's attacks to strike additional times dealing bonus magic damage.

  • AP Shield: 350% / 425% / 3000%
  • AP Slam Damage: 300% / 450% / 5555%
  • AP Strike Damage: 200% / 300% / 1500%
  • Attack Speed Bonus: 80% / 80% / 500%
  • Duration: 6 / 6 / 30
  • Number of Strikes: 4 / 4 / 20

Volibear

Ink Smash: Empower the next three attacks. The first two heal and deal bonus magic damage. The final attack deals 10% HP + % AP magic damage and Stuns the target for 1 second.

  • Heal: 280 / 330 / 380
  • AP Damage: 50% / 75% / 120%
  • AP Slam Damage: 125% / 190% / 305%

Yasuo

Steel Tempest: Passive: Attacks while Shielded deal bonus magic damage.

Active: Gain Shield for 5 seconds and deal magic damage to the current target.

Fated Bonus: Gain 400 Shield at the start of combat.

  • AR/MR Passive Damage: 40% / 40% / 45%
  • Shield: 175 / 200 / 250
  • AR/MR Shield: 100% / 110% / 125%
  • AP Damage: 200% / 300% / 450%

Yorick

Dark Despoil: Sap power from the 2 nearest enemies, gaining max Health and dealing magic damage to them over 3 seconds.

  • Bonus Health: 300 / 360 / 420
  • AP Damage: 160% / 240% / 375%

Zyra

Paper Thorns: Summon 2 Vine Lashers that attack the nearest enemy 3 times. Their attacks deal magic damage and Wound their targets for 6 seconds.

Wound: Reduce healing received by 33%

  • AP Damage: 80% / 120% / 185%

Ornn

Forge of the Forest: Gain 15% HP + % AP shield for 4 seconds. Channel and forge upstoppably over 2 seconds, dealing magic damage to adjacent enemies over the duration. After, toss an ephemeral Completed item to the nearest ally.

  • AP Shield: 300% / 350% / 1200%
  • AP Damage: 300% / 450% / 1500%

Rakan

Grand Entrance: Dash into the largest group of enemies and deal magic damage to enemies in a 2-hex range. Gain Shield for each enemy hit for 2 seconds and reduce their damage by 10% for 4 seconds.

  • AP Damage: 300% / 450% / 1500%
  • AP Shield: 175% / 225% / 500%

Xayah

Feathers Fly!: Throw feathers at the 4 closest enemies, each dealing physical damage. Then, recall the feathers, dealing % AD + % AP physical damage to enemies they pass through.

  • Number of Feathers: 12 / 12 / 30
  • AD Damage: 70% / 70% / 500%
  • AD Recall Damage: 30% / 30% / 100%
  • AP Recall Damage: 15% / 25% / 75%

Kayn

Shadow Assassin: On first cast, transform, dealing physical damage to nearby enemies. While transformed, gain 30% Critical Strike Chance and critical attacks damage adjacent enemies. If the spin only hits one enemy, the damage is increased by 50%.

Subsequent casts deal % AD + % AP physical damage to units in a line through the target instead.

  • AD Transform Damage: 400% / 400% / 800%
  • AD Subsequent Damage: 200% / 200% / 400%
  • AP Subsequent Damage: 30% / 45% / 135%

Illaoi

Prophet of Spirits: Gain Shield and summon a tentacle near the current target for 4 seconds. The tentacle slams every second, dealing magic damage in a line and healing Illaoi.

  • AP Shield: 325% / 400% / 500%
  • AP Damage: 80% / 120% / 190%
  • AP Heal Per Slam: 30% / 35% / 40%

Zoe

Calculated: Passive: Kills increase the number of ricochets by 1 for the rest of combat.

Active: Fire a missile dealing magic damage to the current target. The missile ricochets to the farthest unit within 2 hexes, dealing magic damage.

  • AP Damage: 220% / 330% / 530%
  • AP Secondary Damage: 100% / 150% / 240%

Kai'Sa

Inkstorm: Fire 20 waves at the current target over 2 seconds, each dealing % AD + % AP physical damage to the first enemy hit. If an enemy is hit by 10 waves, they take % AD + % AP physical damage per wave instead.

  • AD Wave Damage: 50% / 50% / 100%
  • AP Wave Damage: 10% / 15% / 45%
  • AD Amplified Wave Damage: 60% / 60% / 120%
  • AP Amplified Wave Damage: 10% / 15% / 45%

Neeko

Hop Blossom: Hop into the air, reducing damage taken and Healing over 2 seconds. After, slam down and deal magic damage to adjacent enemies.

  • Damage Reduction: 25% / 25% / 35%
  • AP Heal: 250% / 280% / 320%
  • AP Damage: 200% / 300% / 475%

Sylas

Dash around the target and slam, dealing magic damage and healing. Swipe after, dealing magic damage to nearby enemies.

  • AP Damage: 110% / 165% / 495%
  • AP Swipe Damage: 100% / 150% / 450%
  • AP Heal: 110% / 140% / 350%

Qiyana

Supreme Display of Talent: For 4 seconds, attacks deal 150% AD + % AP bonus physical damage to the target and 75% of the damage as physical damage to enemies behind them. Qiyana will dash to find the best angle.

  • AP Damage: 20% / 30% / 45%

Senna

Absolution: Fire a laser 2 Hexes beyond the current target, dealing physical damage to enemies hit. Grant Attack Damage to Senna and allies to the left and right for 4 seconds.

  • AD Damage: 245% / 245% / 255%
  • AP Damage: 20% / 30% / 45%
  • Attack Damage Bonus: 20% / 25% / 30%

Aphelios

Duskwave: 20% Sunder the nearest 3 enemies for 7 seconds. Then fire 3 shots at them, dealing % AD + % AP physical damage each.

Fated Bonus: Gain 25% AD.

Sunder: Reduce Armor

  • AD Damage: 185% / 185% / 195%
  • AP Damage: 30% / 45% / 70%

Sett

Light and Shadow: Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 1% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll.

Active: Slam the current target forward, Stunning them and dealing physical damage. Deal 200% AD + % AP + % of the target's maximum health as physical damage to enemies within 2.5 hexes.

Fated Bonus: Gain 15% Omnivamp.

  • AD Primary Damage: 300% / 300% / 9001%
  • AP Secondary Damage: 30% / 45% / 2000%
  • Percent Target Health Damage: 10% / 15% / 1000%

Lillia

Eep: Hurl an orb towards the current target, dealing magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing magic damage to enemies it hits.

Every third cast launches a mega orb at her target that deals magic damage and splits into 3 smaller orbs that roll towards the farthest enemies.

  • AP Damage: 200% / 300% / 900%
  • AP Small Orb Damage: 100% / 150% / 450%
  • AP Mega Orb Damage: 300% / 450% / 1350%

Yone

Fate Sealed: Dash in spirit form to the furthest enemy within Hexes for 3 seconds, dealing physical damage and Wounding enemies along the way for 5 seconds. While in spirit form, gain Shield and 80% Attack Speed. Afterwards, Yone returns to his starting position.

Each cast this combat increases his dash range by 1 Hex.

Wound: Reduce healing received by 33%

  • AP Shield: 280% / 340% / 400%
  • AD Damage: 165% / 165% / 175%

Hwei

A Brush with Fate: Create an expanding paint pool around the most units that heals allies within for Health every second for 3 seconds. After 3 seconds, it explodes, healing allies within for Health and dealing magic damage to enemies.

  • AP Heal: 40 / 60 / 1000
  • AP End Heal: 80 / 120 / 1000
  • AP Damage: 180 / 270 / 1000

Alune

Lunar Barrage: Rain meteors through the row with the most total enemy Health. Meteors deal magic damage split between all enemies hit. Deal magic damage to the current target. All enemies hit are 20% Shredded for 6 seconds.

Grant 40% Attack Speed split amongst allies in Alune's row for 5 seconds.

Shred: Reduce Magic Resist

  • AP Meteor Damage: 400 / 600 / 960
  • AP Target Damage: 160 / 240 / 385

Kobuko

Money Dance: Passive: When you gain interest, gain permanent Health per gold collected. Gain Health per Round in Hyper Roll.

Active: Heal Health over 2 seconds. Kobuko's next attack deals bonus magic damage.

  • Health: 15 / 20 / 25
  • Hyper Roll Health: 60 / 80 / 200
  • AP Heal: 300% / 350% / 400%