TFT Set 14 Champions List Pool Magic & Mayhem update

All TFT Set 14 Champions List Pool Magic & Mayhem update with ggmeo.

All champions tft set 14

Alistar

Dr. Mundo

Jax

Kindred

Fire wolf at the current target, dealing 270/404/607 physical damage. Overkill damage bounces to the nearest enemy.

Kog'Maw

For the next 5 seconds, gain 50% Attack Speed and attacks deal 29/44/65 bonus physical damage.

Morgana

Hack the target and the nearest non-hacked enemy, dealing 220/330/550 magic damage over 10 seconds.

Nidalee

Poppy

Shaco

Vi

Gain 373/526/766 Shield that rapidly decays over 4 seconds. Vi's next attack deals 275/413/619 physical damage.

Zyra

Send a large vine towards the current target, Stunning them for 1 second and dealing 260/390/600 (Ability power) magic damage. Send a smaller vine at the nearest target that deals 130/195/300 magic damage.

Sylas

Gain 150/200/250 max Health and deal 165/267/436 magic damage to the current target. If they die, gain an additional 75/100/125 Health.

Seraphine

Darius

Heal 238/288/362 Health, then deal 130/195/293 physical damage and 20% Sunder enemies within 1 hex for 6 seconds.

Kingpin bonus: Increase Ability range to 2 hexes. Damage reduced by 10% per hex away. Heal 65/77/99 Health for each enemy hit.

Ekko

Heal 280/340/425 Health and deal 180/270/410 magic damage to the current target.

Graves

Passive: Attacks fire 5 projectiles in a cone that deal 18/26/39 physical damage each. Graves casts every 2 attacks.

Active: Dash next to the target and quickly fire 2 empowered shells that deal 26/39/67 physical damage per projectile.

LeBlanc

Send 5 sigils, alternating between the current target and the next nearest enemy, each dealing 65/95/145 magic damage. Every cast, send 1 more sigil.

Shyvana

Skarner

Twisted Fate

Passive: Gain 2 Ability Power each Attack.

Active: Throw a card at the current target and next nearest target, dealing 150/225/340 magic damage.

Kingpin bonus: Throw a random special card at the current target that deals 260/390/610 magic damage. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Rarely, throw a Yellow card that grants gold.

Vayne

Veigar

Deal 320/420/560 magic damage to the current target (Cyberboss: and 125/170/240 magic damage to adjacent enemies).

If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.

Kayn

Knock the target into the air for 1.75 seconds. Over the duration, heal 160/185/210 Health and deal 315/473/709 physical damage to the target.

Illaoi

Heal 350/400/500 Health. Deal 150/225/350 magic damage the current target and 60/90/140 to enemies within 1-hex. Reduce their Magic Resist by 15 for the rest of combat.

Jhin

Fire a bouncing grenade that hits four enemies, dealing 77/115/172 physical damage and 20% Sundering them for 4.4 seconds. The fourth bounce returns to the initial target and deals 195/293/440 physical damage.

Naafiri

Passive: Gain 15% Omnivamp.

Active: Deal 138/207/310 physical damage to the current target. Then, summon 3 packmates that deal 34/51/82 physical damage and 1 Alphas that deal 86/129/205 physical damage to the current target.

  • Alphas Summoned: 1 = 1 + 1 per A.M.P.

Yuumi

Draven

Hurl two massive axes at the most enemies in a line, dealing 226/339/545 physical damage before returning. Damage is reduced by 20% for each enemy hit.

Elise

Fiddlesticks

For 3 seconds, tether to the closest 3 enemies, dealing 190/285/445 magic damage per second split between them. Tethers apply 20% Shred and heal Fiddlesticks for 15% of the damage dealt.

Galio

Gain 55/55/60% Durability for 3 seconds. Afterwards, heal 425/500/600 Health and send a whirlwind at the enemy within 3 hexes that dealt the most damage to Galio during that time. It deals 150/225/335 magic damage and Stuns for 1.5 seconds.

Gragas

Heal 385/478/655 Health, then throw a cask at the largest group of enemies within 3 hexes, dealing 150/225/335 magic damage to enemies within 1 hex.

Jarvan IV

Strike the most enemies in a semi-circle, gaining 270/300/350 Shield for 4 seconds plus 30/50/80 per enemy hit. Deal 200 physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.

Jinx

Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals 92/141/226 physical damage. Each cast fires an additional rocket.

Mordekaiser

Gain 475/525/700 Shield for 4 seconds. Slam the current target, dealing 200/300/500 magic damage in a 2-hex line and Stun all enemies hit for 1.25 seconds.

Rengar

Varus

Fire a chain that deals 200/300/480 magic damage and Stuns for 1 seconds. The chain links to the 3 closest enemies, dealing 100/150/240 magic damage to each.

Braum

Senna

Passive: Attacks deal 34/51/77 physical damage to enemies adjacent to the target.

Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 physical damage to enemies hit.

Viktor

Passive: Attacks are replaced with a Death Ray that deals magic damage and true damage in a 2-hex line. Enemies hit are 30% Sundered and Shredded for 5 seconds.

Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2 seconds. At the end of the duration, slam them to the ground, dealing of their max Health as magic damage.

  • Death Ray Damage: 70 / 175 / 2000
  • Laser True Damage: 35 / 90 / 1000
  • Spell Damage: 120 / 300 / 9999
  • Percent Max Health Damage: 8% / 20% / 100%
  • Stun Duration: 2 / 3 / 30

Sunder: Reduce Armor, Shred: Reduce Magic Resist

Annie

Throw a fireball at the current target that deals 210/315/1200 magic damage and 2 mini-fireballs split between the target and 2 nearby enemies that deal 30/45/240 magic damage each.

Every 4 casts, instead, summon Tibbers next to the current target, dealing 270/405/1215 magic damage to enemies within 1 hex.

  • Mini-Fireballs: 2 = 2 + 1 per A.M.P.

Brand

Cho'Gath

Leona

Miss Fortune

Fire 8 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take 33/50/269 physical damage from the first bullet of each wave, and 25% less from other bullets in the same wave.

Kingpin bonus: Fire 4 more waves.

Sejuani

Passive: Gain 30% more Armor and Magic Resist from all sources.

Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 magic damage to enemies within 3 hexes and Stun them for 1.75/2/8 seconds.

Zeri

Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks as if it were Zeri, but deals 40/40/200% damage.

Echoes last 5/5/10 seconds, and disappear when Zeri dies.

Zed

Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 149/223/866 physical damage to adjacent enemies, while shadows deal 149/223/866 physical damage to adjacent enemies.

Ziggs

Throw a bomb that hits the most enemies in a + shape(Cyberboss: whole row and column) within Attack Range, dealing 240/360/1500 magic damage to enemies within 1 hex of the center (Cyberboss: and 100/150/750 magic damage to enemies further away). If only one unit is hit, deal 100% more.

Xayah

Impale 6 feathers into the current target that each deal 115/172/767 physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 22/33/142 physical damage.

Neeko

Gain 380/480/1824 Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/1800 magic damage to enemies hit. The third pop Chills enemies for 3 seconds.

Aphelios

Fire a moon blast at the largest group of enemies that deals 159/238/951 physical damage to enemies within 2 hexes.

Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 6 attacks and deal 4.41/6.615/71 bonus physical damage each.

Vex

Passive: Gain 15% Omnivamp. 150% of overhealing from Retribution's damage is converted to bonus true damage to its primary target.

Active: Send a shadow to the target, dealing 100/150/600 magic damage to all enemies it passes through. The shadow then explodes, dealing 190/285/1100 magic damage to the target and 100/150/600 to enemies within 1 hex.

Samira

Dash towards the target and fire a volley of 20 bullets over 2 seconds split between enemies within three hexes. Each bullet reduces armor by 4 and deals 59/88/2194 physical damage, reduced by 20% per hex distance from Samira (Total Damage: 1170/1755/43875).

When the volley ends, dash back to safety while dealing 325/488/7313 physical damage to the current target.

For the duration of the Ability, Samira is Unstoppable and has 20/20/100% Omnivamp.

  • Bullets: 20 = 20 + 3 per A.M.P.

Garen

Gain 700/1000/21337 Shield for 1.5/1.5/10 seconds. Deal 520/780/5400 physical damage to the current target and send a wave that deals 208/312/2700 physical damage to enemies hit. If the wave hits 2 or fewer enemies, gain 30 Mana.

Renekton

Deal 228/337/4955 physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 400/550/30000 max Health.

First Cast: Enter frenzy mode where attacks strike twice, dealing 116/173/1485 total physical damage and can dash to new targets.

Second Cast: Frenzy mode now strikes thrice, dealing 178/267/2970 total physical damage. Cannot cast again.

Urgot

For 5/5/60 seconds, gain 125/125/500% Attack Speed and lock-on to the lowest percent Health enemy within 1 hexes. Attacks also fire 3 rockets, each dealing 68/102/1516 total physical damage.

Each cast, the first time a locked-on enemy falls beneath 15/15/95% Health, execute them, reel them in, and grind them into parts.

Grind Item Chance: 10/33/100%
Grind Gold Chance: 25/50/100%

Zac

Passive: At 10% Health, split into two copies with 50/50/100% Health.

Active: Bounce 3 times on nearby enemies. Each bounce deals 183/297/2377 magic damage, Stuns for 1 second, and heals Zac 80/100/2000 Health.

Viego

Passive: When units die, absorb their soul and heal 88/158/3564 Health.

Active: Jump to the largest clump of enemies within 2 hexes, dealing 230/345/20000 magic damage to adjacent enemies and 120/180/20000 magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.

Shred: Reduce Magic Resist

Kobuko

Passive: Attacks deal 90/135/314 bonus magic damage. At 35/35/90% Health, gain 700/1260/12960 Shield decaying over 8 seconds, 100% Attack Speed, 20/20/100% Omnivamp, and 100 Mana.

Active: Briefly gain 60/60/99% Durability, then pick up a nearby enemy, knocking up all enemies within 1 hex(Cyberboss: 2 hexes) for 1.5 seconds. Then, slam down, dealing 200/300/13370 magic damage to the target and 15/25/200% of the target's max Health as magic damage to all enemies hit.

Aurora

Pierce the Veil: On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 50/100/1000% Attack Speed. If the swapped champion dies, return to the board.
Teleport to hit the most enemies in a line, dealing 50/125/3333 to each one, plus 575/1000/9999 split between all enemies hit.
Aurora cannot swap places with another Aurora.
  • Damage: 50/125/3333
  • Split Damage: 575/1000/9999
  • Attack Speed: 50/100/1000