EN VI

TFT Set 12 Champions List Pool Magic & Mayhem update

All TFT Set 12 Champions List Pool Magic & Mayhem update with ggmeo.

All champions tft set 12

Ashe

Rain of Shards: Passive: Start with 15 arrows. Gain arrows every 3 attacks.

Active: Fire a volley split between the current target and the 3 closest enemies within range, dealing physical damage per arrow.

  • Arrows Gained: 1 / 1 / 3
  • AD Damage Per Arrow: 30% / 30% / 60%
  • AP Damage Per Arrow: 4% / 6% / 20%

Blitzcrank

Zap Attack!

Passive: Every 4 seconds and every Ability cast, deal 90 magic damage to the 2 closest enemies.

Active: Gain 200 Shield for 6 seconds.

  • Shield: 200% AP + 15% Health

Elise

Spider Form

Transform into a spider and cast Petrifying Venom on the target.

Petrifying Venom: Stun the target for 1.5 seconds, dealing magic damage and healing Elise.

  • Damage: 10% Health + 80% AP
  • Heal: 160 / 190 / 230

Jax

Grandmaster-At-Arms

Deal magic damage to adjacent enemies and gain Armor and Magic Resist for 6 seconds. During this time, Attacks deal bonus magic damage.

  • Damage: 80% / 120% / 180% AP
  • Bonus Damage: 40% / 60% / 90%
  • Bonus Resists: 60 / 75 / 95

Jayce

Poppy

Clean-Up Duty

Gain a Shield for 3 seconds. Then, wallop the target for additional physical damage.

  • Shield: 275 / 300 / 325
  • Damage: 475% / 475% / 475%

Soraka

Starfall

Call down a star on the target that deals magic damage to adjacent enemies then heals a nearby ally.

  • Magic Damage: 180 / 270 / 405
  • Heal: 100 / 120 / 150

Twitch

Ice Shard

Fire a shard of ice at the target that pierces through enemies hit, dealing physical damage, reduced by 20% for each target hit. Targets are 20% Sundered for 5 seconds.

Sunder: Reduce Armor

  • Base Damage: 20 / 30 / 45
  • Damage: 145% AD + Base Damage

Warwick

Ravenous Hunter

Passive: Permantly gain 1% Attack Speed and movement speed for each enemy killed. Attacks heal for Health and deal bonus physical damage. Gain double the healing and physical damage for targets below 25% Health.

  • Bonus Damage: 50% / 50% / 50%
  • Heal: 15% / 20% / 30%

Ziggs

Bouncing Bee

Throws a bouncing bee at the farthest enemy. The bomb explodes on the first enemy hit dealing magic damage to the target and to all nearby enemies.

  • Magic Damage: 200% / 300% / 450%
  • Area Damage: 100% / 150% / 225%

Zoe

Trouble Bottle

Deal magic damage to the target and reduce their Magic Resist for the rest of combat.

  • Damage: 125% / 190% / 285%
  • Magic Resist Reduction: 10 / 15 / 20

Lillia

Dream Bloom

Heal for HP, then deal magic damage to the current target.

  • Healing: 220% / 260% / 320%
  • Magic Damage: 170% / 255% / 385% AP

Seraphine

Sharp Note

Fires a soundwave towards the longest line of enemies that deals magic damage, reduced by 20% for each target struck.

  • Magic Damage: 195 / 295 / 440

Nomsy

Fiery Sneeze

Sneeze fire in a cone towards the target, dealing physical damage, reduced by 20% for each enemy hit.

Dragon Upgrade: Instead sneeze dragonfire in a larger area. Dragonfire deals damage and ignores 50% of enemy armor.

  • Damage AD: 345% / 350% / 355%
  • Damage AP: 40% / 60% / 100%
  • Damage: AD + AP
  • Upgrade Damage: 500% AD + 40% AP

Ahri

Orb of Perception

Passive: Gain 30% bonus Ability Power from all sources.

Active: Fire an orb towards the target dealing magic damage. After hitting an enemy it returns, dealing true damage.

  • Orb Damage: 135% / 200% / 280%
  • True Damage: 90% / 135% / 210%

Akali

Fire Point Strike

Dash to the farthest enemy within 3 hexes, dealing physical damage to them. The next 3 attacks launch kunai at the target, dealing damage.

  • Dash Damage: 130% / 130% / 140%
  • Kunai Damage AD: 155% / 155% / 170%
  • Kunai Damage AP: 30% / 45% / 70%
  • Total Kunai Damage AD: Kunai AD + Kunai AP

Cassiopeia

Witch Fang

For the next 6 seconds, attacks instead deal magic damage.

  • Damage: 90% / 135% / 210%

Galio

Convergence

Reduce incoming damage for 4 seconds. Fire two magic bolts that converge on the furthest enemy within 3 hexes, Stunning them. Each bolt deals magic damage to enemies it passes through.

  • Flat Damage Reduction: 15 / 20 / 25
  • Damage: 50% / 75% / 115%

Nilah

Formless Blade

Passive: Shields grant 75% Attack Speed for 3 seconds.

Active: Dash up to 2 Hexes away, then deal phyiscal damage to enemies in a line through the target. Gain Shield for 3 seconds.

  • Damage: 100% / 140% / 180%
  • Shield: 100

Kassadin

Nether Blade

Deal magic damage to the target and gain Shield for 3 seconds. For the rest of combat, attacks deal bonus stacking magic damage.

  • Stab Damage: 110% / 165% / 255%
  • Stacking Damage: 35% / 50% / 80%
  • Shield: 300% / 335% / 370%

Kog'Maw

Hive Ooze

Launches a honey wad through the current target, dealing physical damage to enemies hit. Adjacent allies and allies hit by the trail are set abuzz, gaining Attack Speed for 4 seconds.

  • Physical Damage: 290% / 300% / 325%
  • Attack Speed: 20% / 25% / 30%

Nunu

Sticky Bite

Bite the target, healing for dealing magic damage, and Chilling them for 3 seconds.

Chill: Reduce Attack Speed by 20%

  • Damage: 200 / 300 / 450
  • Heal: 250% / 300% / 350%

Rumble

Molten Caramel

Passive: Rumble gains 15% Omnivamp.

For 3 seconds, create a cone of flame that deals magic damage over the duration and Wounds enemies for 5 seconds.

Wound: Reduce healing received by 33%

  • Damage Reduction: 30% / 30% / 35%
  • Damage = 190% of 220% / 330% / 515% AP

Shyvana

Dragon's Descent

Transform into dragon form and gain an aura that deals magic damage per second to adjacent enemies. Then fly through the largest group of enemies within 2 hexes and Stun them for 1.5 seconds.

Dragon Upgrade: While in dragon form, heal 0.75% of max health for each Burning enemy.

  • Damage per Second: 1.5% (max HP) + 30% / 45% / 70% AP
  • Stun Duration: 1.5 / 1.5 / 1.75

Syndra

Transcendence

Conjure a rift that deals magic damage and 20 Shreds the target for 5 seconds. This ability upgrades the more it is cast. (Total Casts: )

15 Casts: Enemies adjacent to the target are Shredded and take magic damage.

30+ Casts: For every 30 casts, creates an additional rift that deals 33 damage.

  • Primary Target Damage: 280 / 420 / 650
  • Area Damage: 140 / 210 / 325

Shred: Reduce Magic Resist

Tristana

Explosive Charge

Fire a cannonball at the target, dealing physical damage to the first enemy hit. If the enemy hit is within 2 hexes of Tristana, they're knocked back 2 hexes and briefly stunned.

  • Damage AD: 335% / 340% / 350%
  • Damage AP: 40% / 55% / 90%

Zilean

Time Bomb

Place a bomb on the current target, dealing magic damage and Stunning them for 1.25 seconds. When the stun ends or the target dies, the bomb explodes, dealing magic damage to the target and magic damage to adjacent enemies.

  • Initial Damage: 180% / 270% / 420%
  • Primary Explosion Damage: 180% / 270% / 420%
  • Secondary Explosion Damage: 150% / 225% / 350%

Bard

Traveling Whimsy

Launch a magic missile at the target that bounces 4 times between enemies dealing magic damage to enemies hit. They also take 10% more damage for 3 seconds.

  • Damage: 100% / 150% / 240%

Hwei

Subject: Storm

Paint a lightning bolt striking the target. A moment later the bolt strikes, dealing magic damage to the target and magic damage to adjacent enemies. Every 3rd cast, paint 2 extra bolts on the lowest percent Health enemies.

  • Bolt Damage: 125% / 190% / 305%
  • Area Damage: 40% of BoltDamage

Ezreal

Portalshot Barrage

Dash to the ideal spot within 2 hexes. Then, fire a blast in a line, dealing damage reduced by 20% for each enemy hit.

  • Misssile Damage AD: 260% / 265% / 275%
  • Misssile Damage AP: 50% / 60% / 75%
  • Misssile Damage: AD + AP

Hecarim

Rampage

Passive: On takedown of the current target, if Hecarim's next target is out of range, charge to them, dealing physical damage.

Active: For the next 6 seconds, attacks cleave adjacent enemies for physical damage.

  • Total Charge Damage: 50% AD + 100% / 150% / 240% AP
  • Cleave Damage: 140% / 140% / 150%

Jinx

Get Excited!

For 4 seconds, gain 125% decaying Attack Speed and her attacks deal bonus true damage. Takedowns refresh this effect for 3 seconds.

  • True Damage: 35% AD + 8% / 12% / 20% AP

Katarina

Death Lotus

Blink to the largest group of enemies within 2 hexes and spin, dealing magic damage over 3 seconds to enemies within 2 hexes and Wounding them for 5 seconds. The 2 nearest enemies take magic damage instead.

If she kills an enemy, blink and reposition again.

Wound: Reduce healing received by 33%

  • Damage: 160% / 240% / 365%
  • Increased Damage Amount: 155% of Damage

Mordekaiser

Wukong

Cyclone

Passive: Gain 30% bonus Armor and Magic Resist from all sources.

Active: Spin, gaining Shield for 4 seconds and dealing a total of physical damage to each adjacent enemy. Gain Attack Damage and Attack Speed for the rest of combat; this effect stacks.

  • Shield Amount: 330% / 440% / 550%
  • Armor Percent: 55% / 60% / 65%
  • Magic Resist Percent: 55% / 60% / 65%
  • Ability Damage: 80 / 120 / 195 + AR + MR

Shen

Twilight Eruption

Gain 35% Durability for 3 seconds. Create a volcanic rupture under the closest enemies which Stun for 1.5 seconds and deal magic damage.

  • Durability: 35% / 35% / 40% AP
  • Target Damage: 150% / 225% / 360% AP

Swain

Blizzard

Transform, gaining max Health. While transformed, deal magic damage to enemies within 2 hexes every second.

If already transformed, gain additional max Health and increase the damage by 15.

  • Initial Max Health: 275% / 325% / 400%
  • Magic Damage: 25% / 35% / 60%
  • Additional Max Health: 175% / 225% / 300%
  • Additional Damage: 15 / 25 / 35

Veigar

King Bee's Judgement

Passive: Has 3 Ability Power for every ZAP purchased.

Active: Deal magic damage to the target.

  • Damage: 215 / 320 / 515

Neeko

Surprise!

Transform into a Crab for 2 seconds. Over the duration, regain 18% health and release scuttleblasts at 3 nearby allies and 3 nearby enemies. Allies hit are healed, enemies hit take magic damage and are Stunned for 1.25 seconds.

  • Heal: 75 / 100 / 125
  • Damage: 100 / 150 / 240
  • Stun Duration: 1.25 / 1.25 / 1.25

Vex

Personal Space

Gain a Shield for 4 seconds, increased by 5% for each enemy targeting Vex. When it expires, deal magic damage to enemies within 2 hexes.

  • Shield: 375% / 450% / 525%
  • Damage: 80% / 120% / 200%

Fiora

Dance of Blades

Passive: Shields grant 75%% Attack Speed for 3 seconds.

Active: Dash up to 2 hexes away, then deal phyiscal damage to enemies in a line through the target. Gain Shield for 3 seconds.

  • Base Damage: 180% / 180% / 180%
  • Damage AD: 350% / 350% / 700%
  • Damage AP: 40% / 60% / 300%
  • Split Damage: AD + AP

Kalista

Karma

Borrowed Time

Attach a temporal rift to the target and the closest unaffected enemy that deals magic damage over 8 seconds. Reset the duration of all other rifts on the enemy. If they die while affected, the rift explodes into stardust, heals adjacent allies for 8% of their max health.

  • Magic Damage: 195% / 295% / 890%

Nami

Leviathan

Fire a bubble that deals magic damage at the largest group of enemies within range. Every 3rd cast, summon The Leviathan instead, which Stuns and deals magic damage to enemies in a line.

  • Bubble Damage: 220% / 330% / 990%
  • Leviathan Damage: 200% / 300% / 900%

Nasus

Hellhound

Steal Health split between the nearest 3 enemies. Each cast after heals Health and deal physical damage to the target instead.

  • Health Steal: 250 / 250 / 2000
  • Number of Enemies: 3 / 4 / 10
  • Damage: 20% Health
  • Healing: 250% / 300% / 900% AP

Olaf

Ragnarok

Passive: Every 4 attacks and when changing targets, leap at the target and deal physical damage to the target and adjacent enemies.

Active: For the next 5 seconds, gain Attack speed, Omnivamp, and crowd control immunity.

  • Slam Damage: 160% / 160% / 350%
  • Attack Speed: 90% / 100% / 300%

Ryze

Runic Portal

Open portals that fire a total of 12 magic bolts split among the 4 closest enemies. Each bolt deals magic damage.

  • Damage: 70% / 105% / 210%
  • Number of Bolts: 10 / 10 / 16 + 1 per 40% AS

Tahm Kench

Divination Dive

Dive underground and surface next to the closest enemy sending out a shockwave towards the farthest enemy. Enemies within 2 hexes, and those hit by the shockwave take magic damage and are Stunned for 1.75 seconds.

  • Damage: 100 / 150 / 1000 + 5% Health
  • Stun Duration: 1.75 / 2 / 8

Taric

All Eyes on Me

Gain damage reduction for 4 seconds and attract nearby enemy projectiles. At the end, release a nova that deals magic damage in a 2 hex range.

  • Damage Reduction: 55% / 60% / 90%
  • Base Damage: 100% / 150% / 1000%

Varus

Hail of Hellfire

Fire a supernova at the largest clump of enemies within Attack Range plus 1 hexes that deals physical damage to the target and adjacent enemies. It explodes into a cluster of fireballs, each dealing physical damage.

  • Supernova AD: 270% / 275% / 600%
  • Supernova AP: 50% / 75% / 200%
  • Fireball Damage: 50% / 55% / 80% of Supernova Damage

Rakan

Gleaming Quill

Gain Shield for 3 seconds and shoot 8 feathers in a wide cone, dealing magic damage to enemies they hit. Then land, granting allies within 2 hexes a Shield for 4 seconds.

  • Magic Damage: 150% / 225% / 1200% AP
  • Ally Shield Amount: 100% / 130% / 1000% AP
  • Shield Amount: 20% Health + 80% / 100% / 1000% AP

Gwen

Snip Snip!

Passive: Every 2 casts, Gwen gains a Snip! stack.

Active: Dash and snip twice plus once for every Snip! stack in a cone. The first and last snip each deal magic damage and other snips each deal.

  • Snip Base Damage: 125% / 175% / 525%
  • Small Snip Base Damage: 50% / 75% / 225%

Milio

Knick-Knack Attack

Throw 2 completed items to allies with open slots. If an ally has no room for items, they instead gain a stacking 12% Damage Amp for the rest of combat. Then, throw 3 knickknacks at enemies that each deal magic damage.

Occasionally finds something special in his backpack.

  • Number of Items: 2 / 2 / 10
  • Magic Damage: 290 / 435 / 2500
  • Something Special Chance: 1% / 1% / 100%

Briar

Certain Death

Leap to the largest group of enemies, dealing physical damage to enemies in a 2-hex radius and Stun them for 1.25 second. Then enter a frenzy, gaining Attack Speed, 15% Omnivamp, and causing attacks to deal bonus physical damage to the target and adjacent enemies.

If already frenzied, empower the next attack to chomp, dealing physical damage.

  • Leap Damage: 100% / 100% / 500%
  • Frenzy Attack Speed: 60% / 60% / 666%
  • Frenzy Cleave Damage: 40% / 40% / 200%
  • Chomp Damage: 200% / 200% / 999%

Diana

Snowfall

Dash within 2 hexes to hit the most enemies possible and heal. Excess healing becomes a 3 second Shield. Then, deal magic damage to adjacent enemies and magic damage to enemies 2 hexes away.

Every 2 casts create a snowfall that Chills all enemies and heals all allies over 3 seconds. Excess healing also becomes a 3 second Shield.

  • Adjacent Unit Damage: 380 / 570 / 9001
  • Outer Unit Damage: 170 / 255 / 9000
  • Self Heal: 200 / 250 / 3000
  • Snow Heal: 150 / 200 / 1500

Morgana

My Lovely Pets

Gain shield for 4 seconds and summon a swarm of 8 bats. They seek out the 4 closest enemies within 3 hexes, deal magic damage each. Bats deal true damage to enemies below 25% Health.

  • Number of Bats: 8 / 8 / 30
  • Magic Damage: 140 / 210 / 888
  • Shield: 450 / 575 / 2500

Xerath

Eye of the Magus

Launch 10 arcane blasts at random enemies that each deal damage.

  • Magic Damage: 210% / 315% / 666%
  • Number of Blasts: 10 / 10 / 99

Camille

Temporal Anomaly

Passive: On target death, hookshot to the lowest percent health enemy within 3 hexes and deal physical damage. After a hookshot or Ability cast, the next attack deals true damage.

Active: Knock back and Stun enemies adjacent to the target for 1 seconds, dealing physical damage. Create a containment zone around the target for 4 seconds. Gain 30% Durability and 250% Attack Damage while in the zone.

  • Hookshot and Ability Damage: 165% / 165% / 800%
  • True Damage AD: 170% / 170% / 800%
  • True Damage AP: 50% / 75% / 1000%
  • True Damage: AD + AP

Norra

Portalpalooza

Launch a ball at the current target that explodes for magic damage, and colors the area for 3 seconds, dealing magic damage per second. If the ball lands in an area that is already colored, it will bounce to a new location within 2-hexes before exploding.

  • Magic Damage: 220% / 330% / 3000%
  • Damage Over Time: 95% / 145% / 500%

Smolder

Learning to Fly

Passive: Fly around and attack the nearest enemy.

Active: Gain Attack Speed and replace Smolder's attacks with fireballs that deal physical damage for 4 seconds.

Dragon Upgrade: Each fireball also heals 20 Health.

  • Bonus Attack Speed: 50% / 50% / 500%
  • Damage AD: 185% / 190% / 888%
  • Damage AP: 25% / 40% / 888%
  • Dragon Upgrade Heal: 20 / 30 / 200