EN VI

TFT Set 10 Champions List Pool Remix Rumble update

All TFT Set 10 Champions List Pool Remix Rumble update with ggmeo.

All champions tft set 10

Ahri

Idol's Charm: Blow two kisses at the current target. It deals magic damage and briefly Stuns them. If the target has been kissed before, deal more magic damage instead.

Ahri Headliner Effect: +25% Ability Power

  • Damage: 275% / 410% / 820%
  • Empowered Damage: 480% / 720% / 1440%

Akali

Unrelenting Flow: Throw a shuriken at the farthest unmarked enemy, marking them. Dash to every marked enemy, striking them for physical damage and dealing physical damage to enemies dashed through.

Akali K/DA Headliner Effect: +300 Health, +10% Attack Speed

  • Shuriken Damage: 190% / 190% / 380%
  • Dash Damage: 80% / 120% / 400%

Amumu

Thrash: Passive: When attacked, gain 4 Armor (stacks up to 25 times).

Active: Deal 150% of Armor magic damage to adjacent enemies. Every 3rd cast hits enemies within 2 hexes and Stuns them for 1.5 second.

Amumu Headliner Effect: +150 Health When attacked, also gains Magic Resist.

  • AP Damage: 80% / 120% / 190%

Annie

Dark Disintegrate: Passive: After 4 casts, gain 50% Attack Speed and casts deal magic damage to another nearby enemy.

Active: Deal magic damage to the current target.

Annie Headliner Effect: +20 AP

  • Damage: 195% / 295% / 440%
  • Additional Cast Damage: 115% / 170% / 255%

Bard

Improv: Plays a 4-note tune at random using 4 possible notes:

Doot: Deal magic damage to the current target.

Chime: Heal the lowest Health ally.

Tip: Drop 1 gold and play another note.

Bard Headliner Effect: Every 10 casts, Bard gains a Meep. On his first cast of combat, every Meep plays an extra note.

  • Doot Damage: 200/300/450
  • Chime Healing: 120% / 150% / 180%
  • Tip Chance: 1% / 1% / 3%

Blitzcrank

Electric Groove: Passive: Deal magic damage to a nearby enemy every 2 seconds.

Active: Gain a Shield. For 5 seconds, deal Passive deals damage every second and deals an additional % of the target's max Health as magic damage.

Blitzcrank Headliner Effect: +200 Health, Passive zaps also deal additional max health magic damage.

  • Zap Damage: 100% / 150% / 1000%
  • Shield: 600% / 750% / 2000%

Caitlyn

Champ Hunt: Fires shots at the 4 furthest enemies. Shots deal physical damage to the first enemy they hit.

Caitlyn Headliner Effect: +10% AD, Champ Hunt adds one additional shot.

  • AD Damage: 360% / 360% / 750%
  • AP Damage: 40% / 60% / 200%

Corki

Phosphorus Bomb: Deal 300% AD physical damage to the current target and adjacent enemies, then Wound them for 5% AP seconds.

Wound: Reduce healing received by 33%

Corki Headliner Effect: +20% AD

Ekko

Record Scratch: Deal magic damage to enemies within 2 hexes and Stun them for 1 seconds. Gain Shield for 4 seconds.

Ekko Bling Bonus: While the Shield is up, heal 100 Health every second

Ekko Headliner Effect: +200 Health, +20% Ability Power

  • Shield: 400% / 450% / 550%
  • Damage: 60% / 90% / 145%

Evelynn

Whiplash: Deal magic damage to the current target. Gain 150% Attack Speed that decays over 4 seconds. While active, attacks restore Health.

Evelynn Headliner Effect: +150 Health, +10 AP

  • Damage: 200% / 300% / 450%
  • Heal: 25 / 30 / 35

Ezreal

Trueshot Barrage: Blink away from the current target and deal physical damage to them. Every 3rd cast, deal physical damage to all enemies in a line.

Ezreal Headliner Effect: +25% AD

  • AP Damage: 40% / 60% / 200%
  • AD Damage: 350% / 350% / 700%
  • Wave Damage: 400% / 400% / 1200%

Garen

Power-Up: Gain %AP max Health. Garen's next attack deals 160%AD + 10% of Health physical damage.

Garen Headliner Effect: +400 Health

  • Health: 215 / 245 / 275

Gnar

Rabid Fandom: Leap over the current target and transform into Mega Gnar for the rest of combat, gaining Health and 70% Attack Damage. Subsequent casts deal physical damage to the current target.

Gnar Headliner Effect: +200 Health, At combat start, transforms into Mega Gnar.

  • Health: 500% / 550% / 600%
  • Damage: 335% / 335% / 355%

Gragas

Boogie Hour: Heal over 2 seconds. Then, deal magical damage to adjacent enemies and Chill them for 3 seconds.

Chill: Reduce Attack Speed by 30%

Gragas Headliner Effect: Reduce damage dealt to Gragas by 10% and increase damage he deals by 15%

  • Heal: 500 / 575 / 650
  • Damage: 190 / 285 / 440

Jax

Counter Melody: Leap at the highest Health enemy within 1 + Attack Range and deal magic damage to them. Then, deal magic damage to all adjacent enemies. Gain 10% Attack Damage and Ability Power for the rest of combat.

Jax Headliner Effect: +200 Health, +20% AP

  • Slam Damage: 240 / 360 / 560
  • Spin Damage: 140 / 210 / 315

Jinx

Escalation: Passive Minigun: Attacks grant 4%AP Attack Speed.

Passive Rocket Launcher: Attacks deal 50%AD bonus physical damage.

Active: Swap between Minigun and Rocket Launcher.

Jinx Headliner Effect: Minigun attacks grant an extra 1% Attack Speed, Rocket Launcher attacks deal an extra 10% AD bonus damage.

Karthus

Death Growl: Deal magic damage to the lowest Health enemies.

Gain 40 Ability Power after each cast.

Headliner Effect: +25% AP

  • Damage: 160 / 240 / 540
  • Number of Targets: 4 / 4 / 6

Katarina

Bonucing Blade: Throw a blade at the current target that bounces 3 times, dealing magic damage and applying Wound for 6 seconds.

Katarina Headliner Effect: +150 Health, Her final blade bounce deals 25% bonus damage.

  • Damage: 140% / 210% / 315%

Kayle

Fires of Ascension: For 5 seconds, attacks deal bonus magic damage in waves at the current target and behind them. Shreds enemies hit for 4 seconds. Finally, deal magic damage to enemies around the target.

Shred: Reduce Magic Resist by 30%

Kayle Headliner Effect: +20% Attack Speed

  • Bonus Damage: 35 / 55 / 80
  • Finale Damage: 240 / 360 / 540

Kennen

Shock and Awe: Discharge 2 Jolts over 2 seconds. Each Jolt deals magic damage to a random enemy within range and Stuns them for 0.75 seconds.

Kennen Bling Bonus: Discharge at 2nd target for 50% damage and Stun duration.

Kennen Headliner Effect: +75 Health, Jolts heal 2% Maximum Health

  • Jolt Damage: 145% / 215% / 325%

Lucian

Arpeggio: Fire 14 + 1 per 20% bonus Attack Speed shots towards the furthest enemy. Each shot explodes on the first enemy hit, dealing %AD+ %AP physical damage to all nearby enemies and reducing their Armor for the rest of combat.

If Arpeggio ends early, gain Mana based on the number of unused shots.

Lucian Headliner Effect: +10% AD, Arepeggio fires an additional 3 shots.

  • Armor Reduction: 3 / 5 / 20
  • AP Damage: 20% / 30% / 100%
  • AD Damage: 60% / 60% / 1000%

Lulu

Saccharine Love: Fire a bolt toward the current target. It deals magic damage to the first enemy it passes through and magic damage to the second. Every 3rd cast, Stun the 3 nearest enemies for 1.5 seconds and deal magic damage instead.

Lulu Headliner Effect: Reduce max mana by 10.

  • Damage: 250 / 375 / 600
  • Second Target Damage: 150 / 225 / 360
  • Third Cast Damage: 150 / 225 / 360

Lux

Laser Light Show: Fires a beam of light at the farthest enemy, dealing magic damage to all enemies it hits.

Lux Headliner Effect: +15% Crit Chance, Laser Light Show can critically strike.

  • Damage: 260 / 390 / 575

Miss Fortune

Double Up: Deal physical damage to the current target and physical damage to the closest target behind them. If either die, gain 40%AP Attack Speed for 4 seconds.

Miss Fortune Headliner Effect: +20% AD

  • Primary Damage: 280% / 280% / 290% AD
  • Secondary Damage: 180% / 180% / 180%

Mordekaiser

Face-Melter: Gain a Shield and deal magic damage to adjacent enemies over 3 seconds. Afterwards, deal magic damage to nearby enemies.

When Face-Melter kills an enemy, gain 4% Ability Power and Attack Damage, and 4 Armor and Magic Resist.

Mordekaiser Headliner Effect: +300 Health, +5 AP, When Face-Melter kills, gain 2% permanent Ability Power. (9 Stacks)

  • Shield: 500 / 575 / 650
  • Damage: 200 / 300 / 480
  • Finale Damage: 200 / 300 / 480

Nami

Disco Prison: Deal magic damage to the current target and Stun them for 1.5 seconds.

Nami Headliner Effect: +25% AP

  • Damage: 300% / 450% / 675%

Olaf

Berserker Rage: Passive: Heal %AP on attack. For every 1% missing Health, gain 0.12% of Health as Attack Speed.

Olaf Headliner Effect: +150 Health, +10 Armor, +10 Magic Resist

  • Heal: 20% / 25% / 30%

Pantheon

Too Tough To Kill: Reduce damage taken by 20% + %AP(max 70%) for 2.5 seconds. Afterwards, deal 200%AD physical damage to the 3 enemies who have dealt the most damage to Pantheon.

Pantheon Headliner Effect: +250 Health, +20 Armor, +20 Magic Resist

  • Damage Reduction: 25% / 25% / 30%

Poppy

Rhythm Master: Passive: Gain Attack Damage based on bonus health.

Active: Gain 100 Armor and Magic Resistance for 6 seconds. Hammer the nearest enemy 3 times, each deals physical damage and heals 5% of max Health. If this kills an enemy, slam an additional time.

Poppy Headliner Effect: +200 Health, +15% AD

  • Damage: 260% / 260% / 525%

Riven

Voxel Defense: For the next 6 seconds, gain a 90%AD + %AP Shield and attacks deal 100% of AD bonus physical damage to enemies within 1 hex of the target.

Riven Headliner Effect: +200 Health, +10% AD, +10% Armor, +10% Magic Resist

  • Shield AP: 100% / 120% / 140%

Sona

The Drop:

Kinetic

Passive: Attacks instead send a beat to an ally, healing them for % of their maximum Health.

Active: Send a beat to all allies and grant them a Shield.

Sona Headliner Effect: +10% AS, Gains 2% Attack Speed every time she attacks.

Ethereal

Passive: Attacks instead send a beat to an ally, granting them Attack Speed for 4 seconds.

Active: Grant all allies Attack Speed and magic damage on attack for 6 seconds.

Concussive

Passive: Attacks instead send a beat to an ally, granting both Sona and the ally Ability Power.

Active: Deal magic damage to the nearest enemies.

Sona Headliner Effect: +5% AS, Gains 2% Attack Speed every time she attacks.

Tahm Kench

Rawhide: Passive: Reduce each instance of incoming damage.

Tahm Kench Headliner Effect: +300 Health

  • Damage Reduction: 12% / 15% / 25%

Taric

Mirrorball's Blessing: Gain a Base Amount + 6% of Health Shield for 4 seconds. Taric's next 2 attacks deal bonus magic damage.

Taric Headliner Effect: +150 Health, +20 Armor

  • Base Shield: 240 / 290 / 330
  • Damage: 100% / 150% / 225%

Thresh

Devil's Round Up: Stun the largest group of nearby enemies and deal magic damage to each. Thresh heals for Base Amount + 50% of the total damage dealt.

Thresh Headliner Effect: +250 Health, Reduce max Mana by 25.

  • Damage: 150% / 225% / 1200%
  • Heal: 250 / 300 / 600
  • Stun Duration: 1.75 / 2 / 8

Twisted Fate

Wild Cards: Throw 21 + 1 per 20% bonus Attack Speed cards divided between the current target and 3 nearest enemies. They reduce Magic Resist by 1 and deal magic damage.

Twisted Fate Headliner Effect: Throws 3 extra cards.

  • Damage: 45 / 70 / 225

Twitch

Bottled Anarchy: Throw an bottle at the current target, which deals 250%AD damage to enemies within 1 hex. It explodes into4 shards; each dealing magic damage to a random enemy within 2 hexes. Each enemy critically struck by the bottle creates 1 more shard.

Twitch Headliner Effect: +15% AD, +20% Crit Chance

  • Secondary Magic Damage: 35% / 50% / 80%

Urgot

Fire from his Fingertips: For 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal physical damage in a cone and grant Urgot 20% of the damage dealt as a 5 second Shield.

Urgot Headliner Effect: +15% AD, +10% Omnivamp

  • AP Damage: 15% / 25% / 40%
  • AD Damage: 180% / 180% / 190%

Vi

The Harder They Fall: Deal 220%AD physical damage to the current target, or 320% of AD physical damage if they have more current Health than Vi. Stun them and reduce their Armor for the rest of combat.

Vi Headliner Effect: +200 Health, +15% AD

  • Stun Duration: 1.5 / 1.75 / 2
  • Armor Reduction: 15% / 18% / 20%

Yasuo

Synthesizer Strike: Passive: Yasuo permanently gains 1.5% Attack Damage when he kills an enemy champion.

Active: Deal 280%AD + 20%AP damage to the current target.

Yasuo Bling Bonus: Synthesizer Strike executes enemies under 15% Health

Yasuo Headliner Effect: +100 Health, +10% Omnivamp

Yorick

GET IN THIS PIT: Summon headbanging ghouls that piles towards the center of the board. Each deals physical damage over three attacks. Ghouls' damage 20% Sunders for 3 seconds.

Every other cast also summons a BIG ghoul that deals physical damage each attack.

Sunder: Reduce Armor by 20%

Yorick Headliner Effect: +300 Health, Summons 2 extra Zombies. The BIG zombie is BIGGER and deals 20% extra damage.

  • Ghouls: 9 / 10 / 25
  • Ghoul Damage: 150% / 150% / 1000%
  • Big Ghoul Health: 900 / 1750 / 9001
  • Big Ghoul Damage: 250% / 250% / 2000%

Zac

Let's Bounce: Bounce 3 times on nearby enemies. Each bounce deals magic damage, Stuns for 1 second, and heals Zac.

Zac Headliner Effect: +200 Health, +15 Ability Power

  • Damage: 120 / 180 / 1200
  • Heal: 120 / 160 / 800

Zed

Shadow Dance: Mark the current target and spawn an untargetable Shadow with % of Attack Damage for 4 seconds. After a brief delay or when the marked enemy falls below 15% health, deal additional physical damage.

Zed Headliner Effect: +100 Health, +5% AD

  • Shadow Attack Damage: 185% / 185% / 370%
  • Damage: 350% / 350% / 700%

Ziggs

Chaos Theory: Throw a bomb at the current target that deals magic damage. It splits into some bombs that Shred their target for 4 seconds and deal split magic damage. Each cast increases the number of bombs by 1.

Shred: Reduce Magic Resist by 30%

Ziggs Headliner Effect: +5% Ability Power, Reduce max Mana by 15.

  • Damage: 360 / 540 / 4000
  • Split Damage: 90 / 135 / 500

Kayn

Reaping Slash: Dash, then deal magic damage to all adjacent enemies and Chill them for 3 seconds. If Kayn only hits one target, he immediately casts again.

Chill: Reduce Attack Speed by 20%

Kayn Headliner Effect: +5% Ability Power, Shadow Assassin rewards an extra 2 gold. Rhaast rewards an extra 1 Tactician Health.

  • Damage: 400% / 600% / 4000%

Illaoi

Drums of the Deep: Passive: Every 3 seconds, Illaoi's tentacles deal % of Armor & Magic Resistance magic damage to nearby enemies.

Active: Gain Armor and Magic Resist for 3.5 seconds. Revive or fully heal the lowest Health tentacle. Leap at the nearest enemy and deal magic damage in a large circle 3 times as tentacles slam in unison.

Illaoi Headliner Effect: +10% Ability Power, +20 Armor, +20 Magic Resist, Spirit Tentacles slam every 2 seconds.

  • Damage: 60% / 60% / 500%
  • Circle Damage: 100% / 150% / 4000%
  • Armor and Magic Resist: 100 / 150 / 400

Jhin

Concerto to Demise: Passive: Attacks generate 10 additional Mana. If your bench has 4 Grand Finale Rifles, begin conducting instead of attacking. Each Rifle fires at the same rate as the Maestro and deals %AD+ %AP physical damage. Every 4th volley deals 200% damage.

Active: Put 1 Grand Finale Rifle into one of your empty bench slots.

Jhin Headliner Effect: +20% Attack Damage, Combat Start: Put 1 Grand Finale Rifle onto an empty bench slot.

  • Rifes Per Cast: 1 / 1 / 4
  • AD Damage: 60% / 60% / 444%
  • AP Damage: 15% / 25% / 144%

Kai'Sa

Got the Boom: Dash up to 2 hexes and fire a missile at the current target. It deals %AD+ %AP physical damage to the first enemy hit.

Kai'Sa Headliner Effect: +15% AD, +1 Range Dashes farther.

  • AP Damage: 40% / 60% / 90%
  • AD Damage: 290% / 290% / 300%

Neeko

Cosplay: Cosplays the highest Health ally and gain a Shield + 6% of the ally's Health for 4 seconds. When it breaks, deal % of its initial value as magic damage to adjacent enemies.

Neeko Headliner Effect: +200 Health, When she cosplays an ally, grant that ally 20 mana.

  • Shield: 250 / 300 / 350
  • Damage %: 60% / 70% / 80%

Qiyana

Sample & Remix: Copy the current target's items and throw them to an ally. Deal physical damage and knock them back. If the target had no items, deal additional true damage and knock them back to the edge of the board instead.

Qiyana Bling Bonus: After Sample & Remix kills a champion and copies an item, create 1 permanent component. (Radiant items, Artifacts, and Emblems cannot be copies).

Qiyana Headliner Effect: +5% AD, When Qiyana copies an item, gains 2% Attack Damage.

  • Number of Items Copied: 1 / 1 / 3
  • Damage: 470% / 470% / 1000% AD
  • Bonus Damage: 60%

Senna

Soulwoofer: Fire a blast of sound at the current target's location. It pulses 3 times, each dealing magic damage to enemies within 1 hex.

Senna Bling Bonus: -15 max Mana

Senna Headliner Effect: +10% AD, Each Subwoofer pulse grows slightly larger.

  • Damage: 110 / 165 / 225

Aphelios

Moonlight Lullaby: Deal 725% physical damage and Stun the current target. Deal 10% of the physical damage to enemies within 1 hex. If the original target dies, Stun enemies within 1 hex for 1 second.

Aphelios Headliner Effect: +20% AD

  • Stun Duration: 1.5 / 1.5 / 2

Sett

Swagger: Gain a Shield for 2 seconds, increased by 1 for every 4 missing Health. Deal magic damage to the current target and magic damage to enemies in a cone around them.

Sett Headliner Effect: +150 Health, After dropping below 15% Health or dying, gains 50 permanent max Health.

  • Damage: 250 / 375 / 600
  • Cone Damage: 130 / 180 / 290
  • Shield: 375 / 425 / 475

Lillia

Confetti Bloom: Deal magic damage to adjacent enemies. Heal Lillia and her nearest ally.

Lillia Headliner Effect: +150 Health, Confetti Bloom heals 20% more.

  • Damage: 180% / 270% / 400%
  • Self Healing: 180% / 220% / 260%
  • Ally Healing: 90% / 110% / 130%

Yone

Spirit Cleave: Gain 8%AP stacking Move Speed and Omnivamp for the rest of combat. Slash twice, dealing physical damage to enemies in a cone each time.

Omnivamp: Heal for percentage of damage dealt

Yone Headliner Effect: +200 Health, +20% AD

  • Damage: 210% / 210% / 215%

Samira

Thrills & Kills: Passive: Attacks that critically strike grant a stack of Style, up to 6 stacks. Each stack grants 20%AP Attack Speed.

Active: Deal physical damage to the current target, then another 110%AD physical damage per Style stack. Afterwards, reset Style.

Samira Headliner Effect: +5% AD, +10% Crit Chance

  • Damage: 240% / 240% / 250%

Seraphine

High Note: Send a high note to the largest clump of units that hits all units within 1 hex. Enemies take magic damage. Allies heal.

Seraphine Headliner Effect: Every 2 casts, sings an extra High Note that deals 60% damage and heals 60%.

  • Damage: 140% / 210% / 315%
  • Heal: 80% / 120% / 160%

Viego

Riff of the Ruined King: Slam on a nearby hex. Deal physical damage to enemies within two hexes and mark them for 5%AP seconds. Marked enemies take 10% increased damage from all sources.

Viego's attacks on marked enemies deal empowered physical damage instead.

Viego Headliner Effect: +300 Health, +15% Attack Damage

  • Slam Damage: 220% / 220% / 450%
  • Empowered Attack Damage: 170% / 170% / 340%

Vex

Looming Darkness: Send a shadow at the current target that Stuns enemies within 1 hex for 1.5 seconds. Then, it deals magic damage to enemies within 1 hex.

Vex Headliner Effect: +25% AP

  • Damage: 255% / 380% / 610%

Akali True Damage

Deep Cuts: Deal physical damage three times split between the three closest enemies within 3 hexes. For each enemy that survives all three waves, refund %Mana.

Akali True Damage Bling Bonus: Heal for 20% of the damage dealt.

Akali True Damage Headliner Effect: +300 Health, +10% Attack Speed

  • Damage Per Wave: 275% / 275% / 550%
  • Mana Refund: 12% / 12% / 20%

K'Sante

Soundproof: Enter a defensive stance, reducing damage taken by 25% + %AP(max 75%) for 2.5 seconds. Afterwards, deal 800%AD physical damage to the current target.

K'Sante Headliner Effect: +300 Health

  • Damage Reduction: 20% / 20% / 25%