TFT Items Set 13 list
All TFT Items set 13, list tft items recipes patch 14.24 and more
Item | Recipe | Description |
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A 10 percent chance to drop one gold when the item holder dies. |
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A 10 percent chance to drop one gold after 10 seconds of combat. |
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Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
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Take 8% less damage. While above 50% Health, take 15% less damage instead. |
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Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage. |
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Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power. |
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30% reduce Armor enemies within 2 hexes. Gain 20 Armor and Magic Resist for the first 10 seconds of combat. |
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After casting an Ability, gain 60% Attack Speed for 5 seconds. |
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Combat Start: Gain different bonuses based on starting position.
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Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
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Your team gains +1 maximum team size. |
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Combat start: Grant immunity to crowd control for 14 seconds. During this time, gain 6% Attack Speed every 2 seconds. Unique:- only 1 per champion. |
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Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Unique: only 1 per champion |
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Gain 5% max Health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds |
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Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. Unique: Only One Per Champion |
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Gain 9% max Health. Every 2 seconds, regenerate 2.5% maximum Health. |
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Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. |
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Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.
Unique: Only One Per Champion |
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Combat start: Gain 25 Ability Power every 5 seconds in combat. |
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Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist. |
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30% reduce Magic Resist enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana. |
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Attacks grant 5 bonus Mana. |
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Deal 20% bonus damage. |
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Once per combat at 40% Health, gain a 25% max Health shield that lasts up to 5 seconds and gain 20 Armor and Magic Resist. |
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Deal 8% bonus damage. |
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Heal the lowest percent Health ally for 20% of damage dealt. |
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Once per combat at 40% Health, gain a 25% maximum Health Shield that lasts up to 5 seconds. |
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Each round: Equip 2 random items. Consumes 3 item slots. |
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Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Gain 12% max Health. |
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Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
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Deal 25% more damage to enemies with more than 1600 maximum Health. |
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Every 3rd attack deals 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: reduce Magic Resist |
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Attacks grant 5% bonus Attack Speed. |
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Attacks fire a bolt at a nearby enemy, dealing 55% Attack Damage as physical damage. |
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Physical damage 30% reduce Armor the target for 3 seconds. This effect does not stack. Unique: Only One Per Champion |
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After damaging a Shield, deal 25% more damage for 3 seconds. |
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Max mana reduced by 10. When the holder gets a takedown, they deal 10% more damage for 8 seconds. Unique: Only One Per Champion |
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Gain 2 effects:
Each round, randomly double 1 of these effects. |