Anomalies TFT set 13 list

List of all Anomalies TFT set 13, three Anomalies type main: Tank, Carry, Utility.

  • Anomaly appears in stages 4-6 and can enhance your champions
  • Anomaly can be re-rolled for 1 gold
  • You can place champions on specific hexes to apply effects

List Anomalies

  • Shrink Ray

    Attacks and Abilities shrink enemies, reducing their damage by 10% (stacking up to 40%).

  • Vampiric Affinity

    Gain 15% Omnivamp. Increase this to 40% Omnivamp while below 50% health.

  • Howling Gale

    For every 150 Mana gained, summon a whirlwind that knocks up enemies.

  • Repulsor

    Gain 35% Attack Speed. On cast, knock back their target if within 2 hexes of them.

  • Titanic Strikes

    Attacks deal an additional 30% Attack Damage to the target and adjacent enemies.

  • Mage Armor

    Gain Armor and Magic Resist equal to 40% of Ability Power.

  • Dramatic Entrance

    Combat start: Leap off the battlefield. After 6 seconds, arrive with 60% increased max Health and Stun all enemies for 1.5 seconds.

  • Fortified

    Gain 12% max Health. Every 3 seconds, gain another 12% (up to 5 times).

  • Mini Mees

    Gain 3 minis that deal 30% () Attack Damage every 3 attacks. Their attacks reduce Armor by 5.

  • Invisibility

    Every 6 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.

  • The Finisher

    This champion's attacks and Ability executes enemy champions at 15% health or lower.

  • Center of the Universe

    Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.

  • Into the Unknown

    Tướng này biến mất trong 2 vòng. Khi họ trở lại, nhận thêm 50 Sức Mạnh Phép Thuật và 50% Sức Mạnh Công Kích.

  • Essence of Navori

    Max mana reduced by 10%, increased by 10% each time this champion casts (up to 40%).

  • Headhunter

    This champion gains 15% Attack Speed. Every 1 kills, they permanently gain 1% more (doubled in Hyper Roll).

  • Calling Card

    Gain an emblem that matches a non-unique trait from this champion.

  • Hunger For Power

    Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage.

  • Stoneskin

    Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.

  • Thornskin

    Gain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage.

  • Force of Friendship

    Gain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead.

  • Hypervelocity

    Gain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.

  • Touch of Frost

    Ability casts 20% Chill (reduce Attack Speed) enemies for 4 seconds. When Chilled enemies die, they stun the nearest enemy for 1 second.

  • Arcana Overwhelming

    Gain Ability Power equal to 25% of Magic Resist. Gain 50 Magic Resist.

  • Freestyling

    Gain 5% Damage Amp for each activated trait you have.

  • Slime Time

    Every 2 seconds, deal 100% magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.

  • Slow Cooker

    Every second, deal magic damage in a 1-hex radius equal to 4% of their max Health. Radius increases every 6 seconds.

  • Cosmic Rhythm

    No longer gain Mana but instead cast their Ability every 4 seconds.

    removed 12.24

  • Wolf Familiars

    Summon 2 untargetable wolves with 25% of this champion's Attack Damage and 0.85 Attack Speed.

  • One Thousand Cuts

    Attacks deal 30 bonus true damage, plus 15 true damage for each time the target was damaged by this effect.

  • Laser Eyes

    Constantly deal 80% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.

  • Eagle Eye

    Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage.

  • Protective Shielding

    Combat start and every 8 seconds: Grant 20% max Health Shield to self and 2 lowest health alles for 5 seconds.

  • Cull The Weak

    Gain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range.

  • Dragonsoul

    This champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage.

  • Scuttle Familiar

    On death, summon a crab with 100% of their maximum Health, Armor, and Magic Resist.

  • Diving In

    On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 35% Attack Speed and 20% Omnivamp.

  • Bulwark

    Gain 40 Armor & 40 Magic Resist. Triple it when above 50% health.

  • Unstoppable Force

    On takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health.

  • Nothing Wasted

    When an ally dies, gain 100% of their current Mana.

  • Power Absorption

    Gain 30% Attack Damage. Each time an ally dies, gain 5% of their Attack Damage.

  • Energy Absorption

    Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power.

  • Knockout

    Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 110% true damage.

  • Avarice Incarnate

    Gain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%).

  • Miniaturize

    Transform into an item that gives 50% of their Attack Damage, Ability Power, Armor, and Magic Resist. Equipped items pop off.

  • Giant-Sized

    Gain 1000 Health and grow greatly in size.

  • Strength Training

    Gain 20% Attack Damage. Every 2 times they attack, your team gains 3% Attack Damage.

  • Magic Training

    Gain 20 Ability Power. On cast, your team gains 2 Ability Power for every 10 Mana spent.

  • Dual Wielding

    Gain 2 completed items that fit this champion's role.

  • Avalanche of Armor

    Gain Attack Damage equal to 25% of Armor. Gain 50 Armor.

  • Legacy Of Shurima

    After 10 seconds of combat, ascend, gaining 40% max Health and 60% Attack Speed

  • Comeback Story

    Gain 5% Damage Amp for every 10 player health you have lost this game.

  • Deep Roots

    Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range.

  • Fireball

    For every 60 Mana spent, throw a 2-hex fireball that deals 7% max Health true damage and Burns for 5 seconds.

  • Last Chance

    On first death, revive to full Health, gain 50% Attack Speed and 20% Omnivamp but lose 13% Health each second.

  • Berserker Rage

    Gain 20 Ability Power & 20% Attack Damage. Triple it when below 50% Health.

  • Kill Streak

    Gain 30 Mana each kill.

  • Defense Expert

    This champion gains 40% more Armor and Magic Resist from all sources.

  • Magic Expert

    This champion gains 40% more Ability Power from all sources.

  • Attack Expert

    This champion gains 60% more Attack Damage from all sources.

  • Share Your Energy

    Combat start: grant 8% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.

  • Bully

    Gain 18% Damage Amp, increased to 36% against units with a lower star level.

  • Ultimate Hero

    Star up a 3-star 1-cost champion to 4 stars!

  • Titan of Teamwork

    Gain 1% Durability for each star level on your board, three-star champions grant 5% Damage Amp instead.