EN VI

TFT Augments List set 12

All Augments tft set 12 list, info and more with ggmeo.

  • Row Rejuvenation I

    Row Rejuvenation I

    Your team has 7% Omnivamp, increased by 1% for every champion that starts combat in that same row.

  • Restart Mission

    Restart Mission

    Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and a 2-star 1-cost champion.

  • Precise Planning

    Precise Planning

    When you win or lose combat by 3 or fewer units, gain 2 gold next round.

  • Placebo

    Placebo

    Gain 8 gold. Your team gains 1% Attack Speed.

  • Patience is a Virtue

    Patience is a Virtue

    If you did not buy a champion last round, gain 2 free rerolls.

  • On The House

    On The House

    Whenever you star up a champion, gain 1 gold. Gain 4 gold now.

  • Mentorship I

    Mentorship I

    If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.

  • Lunch Money

    Lunch Money

    Every 8 damage you deal to enemy tacticians gives you 2 gold.

  • Item Ladder

    Item Ladder

    Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.

  • Item Collector I

    Item Collector I

    Your team gains 20 Health. For each unique item they are holding, your team gains bonus 10 Health, 1 Attack Damage, and 1 Ability Power.

  • Head Start

    Head Start

    Gain 3 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.

  • Find Your Center

    Find Your Center

    Your champion that starts combat in the center of the board gains 15% damage and 12% max Health.

  • Final Resistance

    Final Resistance

    Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds.

    Shred: reduces Magic Resist, Sunder: reduces Armor

  • Combat Bandages I

    Combat Bandages I

    The first time each ally unit falls below 50% health, they restore 150-375 health (based on stage) over 2 seconds.

  • Called Shot

    Called Shot

    Set your win streak to +5. Gain 4 gold.

  • Beggars Can Be Choosers

    Beggars Can Be Choosers

    You get +2 Augment rerolls for all other augment choices. Gain 4 gold.

  • Fine Vintage

    Fine Vintage

    Completed items left on your bench for 4 rounds transform into Support Anvils.

  • The Golden Remover

    The Golden Remover

    Gain a Golden Remover and component item anvil.

    Golden Remover is an Item Remover with infinite uses.

  • Over Encumbered

    Over Encumbered

    For the next stage, you only get 1 bench slot. After, get 3 item components.

  •  One Twos Three

    One Twos Three

    Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

  • Silver Ticket

    Silver Ticket

    Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.

  • Caretaker's Ally

    Caretaker's Ally

    Gain a random 2-cost champion now. Gain the same one again every time you level up.

  • Unified Resistance I

    Unified Resistance I

    If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.

  • Silver Spoon

    Silver Spoon

    Gain 10 XP.

  • Component Buffet

    Component Buffet

    Whenever you would get a component, gain a component anvil instead. Gain a random component.

    The anvil offers 4 choices.

  • Rolling For Days I

    Rolling For Days I

    Gain 9 free Shop rerolls.

  • Young and Wild and Free

    Young and Wild and Free

    You can always move freely on Carousel rounds. Gain 2 gold.

  • Pumping Up I

    Pumping Up I

    Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.

  • Branching Out

    Branching Out

    After 0 player combat(s), Gain a random Emblem and a Reforger.

  • Risky Moves

    Risky Moves

    Your Tactician loses 20 Health, but after 7 player combats, gain 33 gold.

  • One, Two, Five

    One, Two, Five

    Gain 1 random component, 2 gold, and 1 random 5-cost champion.

  • Teaming Up I

    Teaming Up I

    Gain 1 random component and 2 random Tier 3 champions.

  • Latent Forge

    Latent Forge

    After 8 player combats, gain an Artifact anvil.

    The anvil offers 4 choices.

  • Missed Connections

    Missed Connections

    Gain a copy of each 1-cost champion.

  • Iron Assets

    Iron Assets

    Gain a component anvil and 4 gold.

    The anvil offers 4 choices.

  • Buried Treasures I

    Buried Treasures I

    Gain a random item component at the start of the next 2 rounds (including this round).

  • Pandora's Items

    Pandora's Items

    Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

    Gain 1 random component.

  • Partial Ascension

    Partial Ascension

    After 15 seconds of combat, your units deal 30% more damage.

  • Band of Thieves I

    Band of Thieves I

    Gain 1 Thief's Gloves.

  • AFK

    AFK

    You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.

  • Exiles I

    Exiles I

    Your units that start combat with no adjacent allies gain a 25% max Health shield for 10 seconds.

  • Featherweights

    Featherweights

    Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.

  • Item Grab Bag I

    Item Grab Bag I

    Gain 1 random completed item.

  • Lategame Specialist

    Lategame Specialist

    When you reach Level 9, gain 33 gold.

  • Recombobulator

    Recombobulator

    Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.

  • Spoils of War I

    Spoils of War I

    Enemies have a 25% chance to drop loot when killed.

  • Tiny Titans

    Tiny Titans

    Increase your current and max player health by 30.

  • Tri Force I

    Tri Force I

    Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.

  • Good For Something I

    Good For Something I

    Champions that aren't holding items have a 40% to drop 1 gold on death.

  • Keepers I

    Keepers I

    Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.

  • Silver Veil

    Silver Veil

    Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

  • Stimpack

    Stimpack

    Gain 4 components after you lose 50 player health.

  • Help Is On The Way

    Help Is On The Way

    After 8 player combats, choose 1 of 4 Support items.

  • Stationary Support I

    Stationary Support I

    After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).

  • Team Building

    Team Building

    Gain a Lesser Champion Duplicator. Gain another after 7 player combats.

    This item allows you to copy a 3-cost or less champion.

  • Blistering Strikes

    Blistering Strikes

    Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

  • Lunch Money

    Lunch Money

    Every 8 damage you deal to enemy tacticians gives you 2 gold.

  • Pick of the Litter

    Pick of the Litter

    Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.

  • Sharing Is Caring

    Sharing Is Caring

    Combat start: You gain 2 gold and your opponent gains 2 gold.

  • Harmacist I

    Harmacist I

    Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.(Omnivamp: healing for a percent of damage dealt)

  • Healing Orbs I

    Healing Orbs I

    When an enemy dies, the nearest ally is healed for 225.

  • Cybernetic Bulk I

    Cybernetic Bulk I

    Your champions holding an item gain 222 Health.

  • Switching Gears

    Switching Gears

    Gain 2 gold whenever you break your win or loss streak.

  • Best Friends I

    Best Friends I

    Units isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.

  • Sticks And Stones

    Sticks And Stones

    Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.

  • Cybernetic Uplink I

    Cybernetic Uplink I

    Your champions holding an item gain 80 Health and restore 2 Mana per second.

  • Zap Attack

    Zap Attack

    Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 4 seconds and on every Ability cast.

  • Witchy Wallop

    Witchy Wallop

    Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage.

  • Witchcraft Crest

    Witchcraft Crest

    Gain a Witchcraft emblem and a Cassiopeia.

  • Warrior Crest

    Warrior Crest

    Gain a Warrior emblem and an Akali.

  • Vertically Inclined

    Vertically Inclined

    Your team deals 8% more damage.

    Deal 16% more damage instead if you have less active non-unique traits than your opponent.

  • Vanguard Crest

    Vanguard Crest

    Gain a Vanguard emblem and a Rumble.

  • Unleash The Beast

    Unleash The Beast

    Gain a Sterak's Gage. When its effect triggers, the holder gains 30% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.

  • Thorn-Plated Armor

    Thorn-Plated Armor

    Gain a Bramble Vest. Your Bramble Vests deal 10-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.

  • Sweet Tooth

    Sweet Tooth

    Gain a Nunu. Your strongest Nunu gains 200 Health and 2% Damage Amp per 100 Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.

  • Support Golem I

    Support Golem I

    Gain 1 Golem that fights for your team, holding 1 permanently attached Support item(s).

  • Sugarcraft Crest

    Sugarcraft Crest

    Gain a Sugarcraft emblem and a Rumble.

  • Spin To Win

    Spin To Win

    Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 30% Attack Damage and 30% Attack Speed.

  • Spider Queen

    Spider Queen

    Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 130% damage over 3 seconds.

  • Spellblades

    Spellblades

    Whenever one of your champion casts, their next attack deals bonus magic damage equal to 175% of their Ability Power.

  • Shields Up

    Shields Up

    Your Vangards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank.

  • Shapeshifter Crest

    Shapeshifter Crest

    Gain a Shapeshifter emblem and a Shyvana.

  • Scholar Crest

    Scholar Crest

    Gain a Scholar emblem and an Ahri.

  • Royal Guard

    Royal Guard

    Every 3 seconds, all Faeries restore 4% max Health, and the Faerie Queen gains 1.5% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.

  • Row Rejuvenation II

    Row Rejuvenation II

    Your team has 9% Omnivamp, increased by 1.5% for every champion that starts combat in that same row.

  • Replication

    Replication

    Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

  • Pyro Crest

    Pyro Crest

    Gain a Pyro emblem and an Akali.

  • Press The Attack

    Press The Attack

    Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 5.5% of the target's max Health. Gain a Kassadin and an Ashe.

  • Preserver Crest

    Preserver Crest

    Gain a Preserver emblem and a Zilean.

  • Practice Partners

    Practice Partners

    Whenever a Mage casts an Ability, they grant 5 Mana to the nearest ally. Gain a Soraka and a Galio.

  • Potions 201

    Potions 201

    Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia.

  • Portal Delivery Service

    Portal Delivery Service

    Gain a Galio and a Zoe. At the start of each round, gain a random 1 to 3-cost Portal champion.

  • Portal Crest

    Portal Crest

    Gain a Portal emblem and a Kassadin.

  • Multistriker Crest

    Multistriker Crest

    Gain a Multistriker emblem and a Kassadin.

  • Molten Caramel

    Molten Caramel

    Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 15% Omnivamp.

  • Mentorship II

    Mentorship II

    If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.

  • Item Collector II

    Item Collector II

    Your team gains 40 Health. For each unique item they are holding, your team gains bonus 15 Health, 1.5 Attack Damage, and 1.5 Ability Power.

  • Incantor Crest

    Incantor Crest

    Gain an Incantor emblem and a Syndra.

  • Hunter Crest

    Hunter Crest

    Gain a Hunter emblem and a Kog'Maw.

  • Honeymancy Crest

    Honeymancy Crest

    Gain a Honeymancy emblem and a Nunu.

  • Higher Education

    Higher Education

    Every time your Scholars spend 100 Mana, all Scholars gain 10% Attack Speed. Gain a Zoe and an Ahri.

  • High Voltage

    High Voltage

    Gain an Ionic Spark. Your Ionic Sparks have +6 hex radius and do 30% more damage.

  • High Horsepower

    High Horsepower

    Gain a 2-star Lillia. Your strongest Lillia gains 100% Attack Speed and moves 150% faster. Her Ability deals 235% bonus damage, but only hits 1 target.

  • Frosty Frontline

    Frosty Frontline

    The Frost trait also grants 1 placeable Frost Statue equipped with Eternal Winter that gains health with each Frost trait level. The first time it would die, it instead regenerates 40% Health over 6 seconds if an ally is alive. Gain a Warwick and a Zilean.

  • Frost Crest

    Frost Crest

    Gain a Frost emblem and a Zilean.

  • Fast Forward

    Fast Forward

    After casting an Ability, Chronomancers gain 25% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean.

  • Faerie Crest

    Faerie Crest

    Gain a Faerie emblem and a Tristana.

  • Explosive Growth

    Explosive Growth

    At the start of the next 4 rounds, gain 8 XP.

    Explosive Growth+: At the start of the next 4 rounds, gain 10 XP.

  • Eternal Growth

    Eternal Growth

    Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce.

    Eternal Growth+: Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 100 Health now. Gain an Elise and a Jayce.

  • Endless Hunt

    Endless Hunt

    Your Hunters gain 8% Attack Damage on every takedown. Gain a Twitch and a Kog'maw.

  • Eldritch Crest

    Eldritch Crest

    Gain an Eldritch emblem and a Nilah.

  • Duo Queue

    Duo Queue

    Gain 2 random 5-cost champions and 2 copies of a random component.

  • Draconic Mastery

    Draconic Mastery

    Dragons deal 15% damage to Burned enemies. Enemies that are Burned deal 12% damage to Dragons. Gain a Nomsy and a Shyvana.

  • Double Down

    Double Down

    After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).

  • Deja Vu

    Deja Vu

    Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 6 Ability Power on each attack. His Ability deals 130% more damage, but no longer stuns or reduces damage.

  • Defensive Arts

    Defensive Arts

    Enemies hit by Incantor Abilities deal 10% less damage for 2 seconds. At max stacks, Incantors gain 10 Mana every 2 seconds. Gain a Ziggs and a Syndra.

  • Combat Bandages II

    Combat Bandages II

    The first time each ally unit falls below 50% health, they restore 250-550 health (based on stage) over 2 seconds.

  • Clockwork Accelerator

    Clockwork Accelerator

    Your team gains 5% Attack Speed every 4 seconds in combat.

  • Chrono Crest

    Chrono Crest

    Gain a Chrono emblem and a Zilean.

  • Cauterize

    Cauterize

    Pyromancers' attacks deal 3 bonus magic damage for every 3 cinder collected. Gain an Akali and a Shen.

  • Category Five

    Category Five

    Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 95% of the original damage.

  • Caramelized Comforts

    Caramelized Comforts

    Sugarcrafters gain 50 Health and 8% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble.

    Artifact, Support, and Radiant items count as 2 components.

  • Blaster Crest

    Blaster Crest

    Gain an Blaster emblem and a Tristana.

  • Bee-st Friends

    Bee-st Friends

    Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 25% max Health Shield. Gain a Blitzcrank and a Kog'Maw.

  • Bastion Crest

    Bastion Crest

    Gain a Bastion emblem and a Nunu.

  • Avenge The Fallen

    Avenge The Fallen

    After 3 allies die, your team gains 15% Attack Damage, 15 Ability Power, 15 Armor, and 15 Magic Resist.

  • Arcane Conduit

    Arcane Conduit

    The High Arcana gains 15% Attack Speed and 6% Health for each unique Arcana champion fielded. Gain an Ahri and a Hecarim.

  • Aggressive Preservation

    Aggressive Preservation

    Your Preservers gain both Mana and Health restoration from the trait. Preservers deal 15% more damage. Gain a Bard and a Zilean.

  • A Golden Quest

    A Golden Quest

    The first time you have 161.8 or more gold, gain a 2-star 5-cost champion and 3 items tailored to them.

    A Golden Quest TFT rates

  • Two Tanky

    Two Tanky

    When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy.

  • Worth the Wait

    Worth the Wait

    Gain a random 1-cost champion. After 4 rounds, gain another copy of them at the start of each round for the rest of the game.

  • Fortune Favors the Bold

    Fortune Favors the Bold

    Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.

  • Blossoming Lotus

    Blossoming Lotus

    Your team's Abilities can critically strike. Every 3 seconds, your team gains 4% Critical Strike Chance.

  • Flexible

    Flexible

    Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 25 Health for each emblem they are holding.

  • School Mascot

    School Mascot

    The Eldritch summon is holding beneficial items. The summon gains bonus 5% Health and 10 Ability Power. Gain an Elise and a Syndra.

  • All That Shimmers

    All That Shimmers

    Open an Armory and choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.

  • Arcanist Crest

    Arcanist Crest

    Gain a Mage Emblem and a Galio.

  • Scoreboard Scrapper

    Scoreboard Scrapper

    Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

  • Raid Boss

    Raid Boss

    Combat start: Your strongest Bastion gains 20% Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.

  • Dragon's Spirit

    Dragon's Spirit

    Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.

  • ReinFOURcement

    ReinFOURcement

    The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

  • Prizefighter

    Prizefighter

    Gain 1 item component(s). Every 3 wins gives you an item component.

  • Raining Gold

    Raining Gold

    Gain 8 gold now and 1 gold every round.

    Raining Gold+: Gain 18 gold now and 1 gold every round.

  • Slammin

    Slammin

    Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

    Slammin+: Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

  • Epoch

    Epoch

    Now, and at the start of every stage, gain 6 XP and 2 free rerolls.

    Epoch+: Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

  • Crown Guarded

    Crown Guarded

    Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.

  • Heroic Grab Bag

    Heroic Grab Bag

    Gain 2 Lesser Champion Duplicators and 6 gold.

    This item allows you to copy a 3-cost or less champion.

  • Wandering Trainer I

    Wandering Trainer I

    Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

  • Sleight of Hand

    Sleight of Hand

    Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.

  • Magic Wand

    Magic Wand

    Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

  • Unified Resistance II

    Unified Resistance II

    If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.

  • A Cut Above

    A Cut Above

    Gain a Deathblade. Champions holding this item have a 25% chance to drop 2 gold on kill.

  • Big Grab Bag

    Big Grab Bag

    Gain 3 random components, 2 gold, and 1 Reforger.

    Reforgers allow you to remake any item.

  • Pandora's Items II

    Pandora's Items II

    Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).

    Gain 2 random components.

  • Stars are Born

    Stars are Born

    The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

  • Pumping Up II

    Pumping Up II

    Your team gains 8% Attack Speed now. Each round after, they gain 1% more.

  • Ascension

    Ascension

    After 15 seconds of combat, your units deal 50% more damage.

  • Combat Caster

    Combat Caster

    Your team gains 80-160 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.

  • Escort Quest

    Escort Quest

    Gain a Training Dummy. You gain 3 gold every time it survives player combat.

  • Teaming Up II

    Teaming Up II

    Gain 1 random Support item and 2 random 4-cost champions.

  • You Have My Sword

    You Have My Sword

    Gain a B.F. Sword. Your units gain 15% Attack Damage.

  • Capricious Forge

    Capricious Forge

    Gain a Blacksmith's Gloves, which equips two random Artifacts each round.

  • Pilfer

    Pilfer

    Gain 5 gold. Each round, gain a 1-star copy of the first champion you killed last combat.

  • Arcana Crest

    Arcana Crest

    Gain an Arcana Emblem and an Ahri.

  • What Doesn't Kill You

    What Doesn't Kill You

    Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

  • Two Healthy

    Two Healthy

    Your team gains 110 Health for each unique 2-cost champion on your board.

  • Not Today

    Not Today

    Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

  • Transfiguration

    Transfiguration

    Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4).

  • Martyr

    Martyr

    Whenever one of your allies die, your team heals for 9% of their max Health.

  • You Have My Bow

    You Have My Bow

    Gain a Recurve Bow. Your units gain 12% Attack Speed.

  • Caretaker's Favor

    Caretaker's Favor

    Gain a component anvil when you reach level 5, 6, 7, and 8.

  • Three's Company

    Three's Company

    Gain 4 random 3-cost champions.

  • Long Distance Pals

    Long Distance Pals

    Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

  • Three's a Crowd

    Three's a Crowd

    Your team gains 66 Health for each unique 3-cost champion on your board.

  • Metabolic Accelerator

    Metabolic Accelerator

    Gain 2 player health after every player combat. Your Tactician also moves faster.

  • Portable Forge

    Portable Forge

    Choose 1 of 4 Artifacts.

  • Salvage Bin

    Salvage Bin

    Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

    Salvage Bin+: Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

  • Stand United II

    Stand United II

    Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.

  • Learning to Spell

    Learning to Spell

    Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

  • Big Gains

    Big Gains

    Your units gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.

  • Spoils of War II

    Spoils of War II

    Enemies have a 30% chance to drop loot when killed.

  • Trade Sector

    Trade Sector

    Gain a free Shop reroll every round. Gain 4 gold.

  • Cluttered Mind

    Cluttered Mind

    Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

  • Clear Mind

    Clear Mind

    If there are no champions on your bench at the end of player combat, gain 3 XP.

  • Built Different II

    Built Different II

    Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).

  • Scapegoat

    Scapegoat

    Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

  • Keepers II

    Keepers II

    Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.

  • Support Cache

    Support Cache

    Choose 1 of 4 Support items.

  • Trait Tracker

    Trait Tracker

    The first time you activate 7 non-unique traits for 1 combat, gain 5 random emblems.

  • Lucky Streak

    Lucky Streak

    Gain a Gambler's Blade and a Magnetic Remover.

    Gambler's Blade helps you gain gold.

  • Inspiring Epitaph

    Inspiring Epitaph

    When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

  • Little Buddies

    Little Buddies

    Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

  • Crash Test Dummies

    Crash Test Dummies

    Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.

  • Patient Study

    Patient Study

    After player combat, gain 2 XP if you won or 3 XP if you lost.

  • Balanced Budget

    Balanced Budget

    At the start of the next 4 rounds, gain 7 gold.

    Balanced Budget+: At the start of the next 4 rounds, gain 9 gold.

  • Lucky Paws

    Lucky Paws

    Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 250% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.

  • Storied Champion

    Storied Champion

    Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 50% bonus true damage.

  • Midnight Siphon

    Midnight Siphon

    Gain a Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.

  • Ghostly Crest

    Ghostly Crest

    Gain a Ghostly Emblem and a Shen.

  • Mind Over Matter

    Mind Over Matter

    Arcanists grant 250% of their combined Ability Power as bonus Health to your Training Dummies. Get an Ahri and a Training Dummy.

  • Extended Duel

    Extended Duel

    Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.

  • Inkshadow Crest

    Inkshadow Crest

    Gain an Inkshadow Emblem and a Senna.

  • Fortune Crest

    Fortune Crest

    Gain a Fortune Emblem and a Teemo.

  • Venerable Piggy Bank

    Venerable Piggy Bank

    Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold.If there no 1 or 2-cost Exalted champions, get one 3-cost instead.

  • My Heart Will Go On

    My Heart Will Go On

    When one of your Fated pair dies, your team gains 100% of the surviving one's bonus for the rest of combat. Gain an Ahri and a Yasuo.

  • Enter the Dragon

    Enter the Dragon

    After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.

  • Haunted House

    Haunted House

    Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain a Aatrox and a Shen.

  • Behemoth Crest

    Behemoth Crest

    Gain a Behemoth Emblem and a Shen and Thresh.

  • Sage Crest

    Sage Crest

    Gain a Sage Emblem and a Zyra and Diana.

  • Ba-BOOM

    Ba-BOOM

    Your champions deal 75% more damage for 1.5 seconds on every other cast.

  • Dynamic Duo

    Dynamic Duo

    Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold.

  • Call to Adventure

    Call to Adventure

    Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and a Sivir.

  • The Road Less Traveled

    The Road Less Traveled

    Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra.

  • Well Fed

    Well Fed

    Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.

  • Bruiser Crest

    Bruiser Crest

    Gain a Bruiser Emblem and an Aatrox.

  • Dragonlord Crest

    Dragonlord Crest

    Gain a Dragonlord Emblem and a Janna and Diana

  • Heavenly Crest

    Heavenly Crest

    Gain a Heavenly Emblem and a Neeko.

  • Sniper Crest

    Sniper Crest

    Gain a Sniper Emblem and a Senna.

  • Spirit Guardians

    Spirit Guardians

    Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.

  • Divine Rolls

    Divine Rolls

    At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.

  • Mythic Crest

    Mythic Crest

    Gain a Mythic Emblem and a Neeko.

  • Invoker Crest

    Invoker Crest

    Gain an Invoker Emblem and a Janna.

  • Everything Must Go

    Everything Must Go

    Your units buy and sell for 0 gold. Gain 1 gold.

  • Warden Crest

    Warden Crest

    Gain a Warden Emblem and a Jax and Amumu

  • Lucky Ricochet

    Lucky Ricochet

    Trickshots bounce 1 additional time for 50% of original damage.

  • It's Going to be Epic

    It's Going to be Epic

    Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.

  • Duelist Crest

    Duelist Crest

    Gain a Duelist Emblem and a Qiyana.

  • Fated Crest

    Fated Crest

    Gain a Fated Emblem and a Kindred.

  • Porcelain Crest

    Porcelain Crest

    Gain a Porcelain Emblem and a Lux.

  • Umbral Crest

    Umbral Crest

    Gain an Umbral Emblem and a Yorick.

  • Extended Duel

    Extended Duel

    Your Duelists start combat with 3 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.

  • Long Shot

    Long Shot

    Snipers gain 18% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.

  • Grim Harvest

    Grim Harvest

    Your Reapers gain 8% Critical Strike chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kha’Zix and Kindred.

  • Storyweaver Crest

    Storyweaver Crest

    Gain a Storyweaver Emblem and a Riven and Garen.

  • Mulched

    Mulched

    Every round, gain 2 Dryad stacks. Dryads deal 5% additional damage. Gain a Rek'Sai and a Gnar.

  • Boiling Point

    Boiling Point

    Porcelains' attacks grant 5 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux.

  • Dryad Crest

    Dryad Crest

    Gain a Dryad Emblem and a Gnar.

  • Wrath of the Moon

    Wrath of the Moon

    Umbral champions deal 4% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.

  • Altruist Crest

    Altruist Crest

    Gain an Altruist Emblem and a Riven.

  • Mana Shield

    Mana Shield

    Whenever an Invoker casts, grant the lowest Health ally Shield equal to 250% of Mana spent. Gain a Janna.

  • Reaper Crest

    Reaper Crest

    Gain a Reaper Emblem and a Kindred

  • Healing Orbs II

    Healing Orbs II

    When an enemy dies, the nearest ally is healed for 450.

  • Harmacist II

    Harmacist II

    Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack.(Omnivamp: healing for a percent of damage dealt)

  • Gargantuan Resolve

    Gargantuan Resolve

    Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.

  • Know Your Enemy

    Know Your Enemy

    Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.

  • Gifts from the Fallen

    Gifts from the Fallen

    Your units gain 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. When one of your units dies, all your units gain these stats again.

  • Buried Treasures II

    Buried Treasures II

    Gain a random item component at the start of the next 3 rounds (including this round).

  • Idealism

    Idealism

    Gain a Hand of Justice. Champions holding this item deal 12% increased damage.

  • Cybernetic Bulk II

    Cybernetic Bulk II

    Your champions holding an item gain 333 health.

  • Best Friends II

    Best Friends II

    Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.

  • Jeweled Lotus II

    Jeweled Lotus II

    Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.

  • Fully Adapted

    Fully Adapted

    Gain an Adaptive Helm. Champions holding this item gain both effects.

  • Heavy Hitters

    Heavy Hitters

    Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.

  • Low Interest Rates

    Low Interest Rates

    Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat.

  • Shock Treatment

    Shock Treatment

    Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage.

  • Tons of Stats!

    Tons of Stats!

    Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

  • Vampirism II

    Vampirism II

    Your team gains 50 Health. Gain another 6 Health and 1% Omnivamp per 5 missing player health.(Omnivamp: healing for a percent of damage dealt)

  • Twin Terror I

    Twin Terror I

    When you field exactly 2 copies of a champion, they both gain 350 Health and 35% Attack Speed. Anytime you 3-star, gain a 2-star copy.

  • Ethereal Blades

    Ethereal Blades

    Gain a Shen. Your strongest Shen has +3 Range and his Ability deals 100% increased damage.

  • Worth the Wait II

    Worth the Wait II

    Gain a random 2-cost champion. After 0 rounds, gain a copy of them at the start of each round for the next 8 rounds.

  • Witchcraft Crown

    Witchcraft Crown

    Gain a Witchcraft emblem, a Hextech Gunblade, and a Cassiopeia.

  • Warrior Crown

    Warrior Crown

    Gain a Warrior emblem, a Hand of Justice, and an Akali.

  • Vanguard Crown

    Vanguard Crown

    Gain a Vanguard emblem, a Protector's Vow, and a Rumble.

  • Upward Mobility

    Upward Mobility

    Buying XP costs 1 less. Gain 3 Health and 2 free rerolls whenever you level up.

  • Support Golem II

    Support Golem II

    Gain 1 Golem that fights for your team, holding 2 permanently attached Support item(s).

  • Sugarcraft Crown

    Sugarcraft Crown

    Gain a Sugarcraft Emblem, a Redemption, and a Rumble.

  • Subscription Service

    Subscription Service

    Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 4 gold.

  • Spellcaster's Toolbox

    Spellcaster's Toolbox

    Gain a Lich Bane. In 3 rounds, gain a Manazane.

  • Shimmerscale Essence

    Shimmerscale Essence

    Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

    These items give gold as well as combat power.

  • Shapeshifter Crown

    Shapeshifter Crown

    Gain a Shapeshifter emblem, a Redemption, and a Shyvana.

  • Scholar Crown

    Scholar Crown

    Gain a Scholar emblem, a Guardbreaker, and an Ahri.

  • Pyro Crown

    Pyro Crown

    Gain a Pyro emblem, a Infinity Edge, and an Akali.

  • Preserver Crown

    Preserver Crown

    Gain a Preserver emblem, a Nashor's Tooth, and a Bard.

  • Portal Crown

    Portal Crown

    Gain a Portal emblem, a Spear of Shojin, and a Kassadin.

  • Multistriker Crown

    Multistriker Crown

    Gain a Multistriker emblem, a Quicksilver, and a Kassadin.

  • Marksman's Toolbox

    Marksman's Toolbox

    Gain a Sniper's Focus. in 3 rounds, gain a Fishbones.

  • Invested

    Invested

    Gain 16 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 100 gold).

  • Incantor Crown

    Incantor Crown

    Gain an Incantor emblem a Jeweled Gauntlet, and a Syndra.

  • Immovable Object

    Immovable Object

    Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 70%.

  • I'm The Carry Now

    I'm The Carry Now

    Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.

  • Hunter Crown

    Hunter Crown

    Gain a Hunter emblem, a Runaan's Hurricane, and a Kog'Maw.

  • Honeymancy Crown

    Honeymancy Crown

    Gain a Honeymancy emblem, a Gargoyle Stoneplate, and a Nunu.

  • Hard Commit

    Hard Commit

    Gain a random emblem. Now and after each Carousel, gain a 1-star champion of that trait with a cost equal to the Stage + 1 (max 5).

  • Giant and Mighty

    Giant and Mighty

    Your team gets larger, gaining 350 Health and +5% max Health.

  • Frost Crown

    Frost Crown

    Gain a Frost Emblem, a Protector's Vow, and a Swain.

  • Faerie Crown

    Faerie Crown

    Gain a Faerie emblem, a Giant Slayer, and a Tristana.

  • Eldritch Crown

    Eldritch Crown

    Gain an Eldritch emblem, a Bloodthirster, and a Nilah.

  • Dual Purpose

    Dual Purpose

    The first time you buy XP each round, gain 3 gold. Whenever you buy XP, reroll your Shop.

  • Dark Alley Dealings

    Dark Alley Dealings

    Gain a Suspicious Trenchcoat. After 3 player combats, gain an Unstable Treasure Chest

  • Chrono Crown

    Chrono Crown

    Gain a Chrono emblem, an Archangel's Staff, and a Zilean.

  • Blossoming Lotus II

    Blossoming Lotus II

    Your team's Abilities can critically strike. Every 3 seconds, your team gains 8% Critical Strike Chance.

  • Blaster Crown

    Blaster Crown

    Gain an Blaster emblem, a Spear Of Shojin, and a Tristana.

  • Assassin's Toolbox

    Assassin's Toolbox

    Gain a Gold Collector. In 3 rounds, gain a Prowler's Claw.

  • Arcana Crown

    Arcana Crown

    Gain an Arcana emblem, an Adaptive Helm, and an Ahri.

  • Anger Issues

    Anger Issues

    All your current and future completed items transform into Guinsoo's Rageblades that grant 25 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

  • An Upgraded Adventure

    An Upgraded Adventure

    After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 4 1-cost champions.

    An Upgraded Adventure TFT

  • Radiant Refactor

    Radiant Refactor

    Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!

  • Wandering Trainer II

    Wandering Trainer II

    Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.

  • Build a Bud

    Build a Bud

    Gain a random 3-star 1-cost champion and 8 gold.

  • Tiny, but Deadly

    Tiny, but Deadly

    Your units are 50% smaller, but move and attack 30% faster.

  • Call to Chaos

    Call to Chaos

    Gain a powerful and random reward.

  • Arcanist Crown

    Arcanist Crown

    Gain a Mage Emblem, an Ionic Spark, and a Galio.

  • At What Cost

    At What Cost

    Immediately go to level 6 and gain 0 XP. You don't get to choose your future augments.

  • Caretaker's Chosen

    Caretaker's Chosen

    As you level, gain more powerful items.

    • Level 4: Component Anvil
    • Level 6: Completed Item Anvil
    • Level 8: choose 1 of 5 Radiant items.
  • Bastion Crown

    Bastion Crown

    Gain a Bastion emblem, a Steadfast Heart, and a Nunu.

  • Blinding Speed

    Blinding Speed

    Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.

    Useful for Attack Carries!

  • Shopping Spree

    Shopping Spree

    When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 4 gold.

  • Pumping Up III

    Pumping Up III

    Your team gains 12% Attack Speed now. Each round after, they gain 2% more.

  • Phreaky Friday

    Phreaky Friday

    Gain an Infinity Force. After 5 player combats, gain another.

    Phreaky Friday+: Gain an Infinity Force. After 3 player combats, gain another.

  • Final Ascension

    Final Ascension

    Your team deals 15 more damage. After 15 seconds, they deal 45% more damage.

  • What The Forge

    What The Forge

    Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact.

  • Impenetrable Bulwark

    Impenetrable Bulwark

    Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.

  • Roll The Dice

    Roll The Dice

    Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

  • Tiniest Titan

    Tiniest Titan

    Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

    Tiniest Titan+: Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 8 gold now.

  • Buried Treasures III

    Buried Treasures III

    Gain a random item component at the start of the next 6 rounds (including this round).

  • Spoils of War III

    Spoils of War III

    Enemies have a 40% chance to drop loot when killed.

  • Pandora's Items III

    Pandora's Items III

    Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). Gain a random Radiant item.

  • Going Long

    Going Long

    Gain 10 gold. You no longer gain interest. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

  • The Golden Egg

    The Golden Egg

    Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

  • March of Progress

    March of Progress

    Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

  • Radiant Relics

    Radiant Relics

    Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

  • New Recruit

    New Recruit

    Gain +1 max team size and a Champion Duplicator.

  • Lucky Gloves

    Lucky Gloves

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

    Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

  • Living Forge

    Living Forge

    Gain an Artifact anvil now and after every 8 player combats.

  • Level Up

    Level Up

    When you buy XP, gain an additional 2. Gain 8 immediately.

  • Birthday Present

    Birthday Present

    Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

  • Prismatic Ticket

    Prismatic Ticket

    Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

  • Fortune Crown

    Fortune Crown

    Gain a Fortune Emblem, a Sunfire Cape, and a Teemo.

  • Trash to Treasure

    Trash to Treasure

    Whenever you use a Reforger, completed items are reforged into random Artifacts instead. Get 2 Reforgers.

  • Behemoth Crown

    Behemoth Crown

    Gain a Behemoth Emblem, a Sunfire Cape, Yorick, and Thresh

  • Sage Crown

    Sage Crown

    Gain a Sage Emblem, an Adaptive Helm, and a Zyra and Diana

  • Too Much Candy

    Too Much Candy

    Your rerolls cost null gold. Every 3 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to null.

  • Heavenly Crown

    Heavenly Crown

    Gain a Heavenly Emblem, a Hand of Justice, and a Neeko.

  • Duelist Crown

    Duelist Crown

    Gain a Duelist Emblem, a Giant Slayer, and a Tristana.

  • Accomplice

    Accomplice

    Get a Support Thief's Gloves and 8 gold.

  • Ghostly Crown

    Ghostly Crown

    Gain a Ghostly Emblem, a Bramble Vest, and a Shen.

  • Mythic Crown

    Mythic Crown

    Gain a Mythic Emblem, a Guardbreaker, and a Neeko.

  • Warden Crown

    Warden Crown

    Gain a Warden Emblem, a Redemption and a Gnar.

  • Invoker Crown

    Invoker Crown

    Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna.

  • Porcelain Crown

    Porcelain Crown

    Gain a Porcelain Emblem, An Adaptive Helm, and a Lux.

  • Altruist Crown

    Altruist Crown

    Gain an Altruist Emblem, a Bloodthirster, and a Riven.

  •  Storyweaver Crown

    Storyweaver Crown

    Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven.

  • Two for One

    Two for One

    Each round, get a copy of the first champion you buy that costs 3 or less. If your bench is full and you are in combat, instead of granting an additional copy on the board, you just get gold.

  •  Umbral Crown

    Umbral Crown

    Gain an Umbral Emblem, a Redemption, and a Yorick.

  • Dryad Crown

    Dryad Crown

    Gain a Dryad Emblem, a Titans Resolve, and a Gnar.

  • Fated Crown

    Fated Crown

    Gain a Fated Emblem, a Sunfire Cape, and a Kindred.

  • Reaper Crown

    Reaper Crown

    Gain a Reaper Emblem, a Hand of Justice, and a Kindred.

  • Inkshadow Crown

    Inkshadow Crown

    Gain an Inkshadow Emblem, an Evenshroud, and a Senna.

  • Final Reserves

    Final Reserves

    The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP.

  • Harmacist III

    Harmacist III

    Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack.

  • Hedge Fund

    Hedge Fund

    Gain 20 gold. Your maximum interest is increased to 10.

    Hedge Fund+: Gain 30 gold. Your maximum interest is increased to 10.

    Hedge Fund++: Gain 40 gold. Your maximum interest is increased to 10.

  • Bruiser Crown

    Bruiser Crown

    Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox.

  • Sniper Crown

    Sniper Crown

    Gain a Sniper Emblem, a Guinsoo's Rageblade, and a Senna.

  • Overwhelming Force

    Overwhelming Force

    Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover.

  • Dragonlord Crown

    Dragonlord Crown

    Gain a Dragonlord emblem, a Guinsoo's Rageblade, and a Janna and a Diana.

  • Jeweled Lotus III

    Jeweled Lotus III

    Your team gains 40% Critical Strike chance, and their Abilities can critically strike.

  • Unleashed Arcana

    Unleashed Arcana

    Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.

  • Infernal Contract

    Infernal Contract

    Your max level is 7. Gain 90 gold.

  • Cybernetic Bulk III

    Cybernetic Bulk III

    Your champions holding an item gain 555 health.

  • Starter Kit

    Starter Kit

    Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them.At the start of the next 2 stages, gain that 4-cost champion again.

  • Twin Terror II

    Twin Terror II

    When you field exactly 2 copies of a champion, they both gain 350 Health, 35% Attack Speed. Anytime you 3-star, gain a 2-star copy.

  • Cybernetic Uplink III

    Cybernetic Uplink III

    Your champions holding an item gain 200 Health and restore 3.5 Mana per second.

  • Binary Airdrop

    Binary Airdrop

    Combat start: champions holding 2 items gain a random 3rd completed item. Gain a 2 Gold.