TFT Augments List set 15

All Augments tft set 15 list, info and more with ggmeo.

Augment Description
TFT10_Augment_GoodForSomethingSilver
Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
TFT11_Augment_BloodBank
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: (?) Gold
TFT11_Augment_OverEncumbered
Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.
TFT15_Augment_CrystalGambit_DiamondHands_Continue
Play it Safe
TFT15_Augment_CrystalGambit_DiamondHands_Continue
TFT15_Augment_GarenCarry
Schoolyard Justice
Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.
TFT15_Augment_KennenCarry
Nine Thousand Volts
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal true damage.
TFT15_Augment_MalphiteCarry
Tectonic Titan
Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.
TFT15_Augment_ZacCarry
Perfect Form
Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.
TFT6_Augment_Diversify1
Stand United I
Your units gain 1% Attack Damage and 2 Ability Power for each non-unique Trait active across your team.
TFT6_Augment_ItemGrabBag1
Item Grab Bag I
Gain 1 random completed item.
TFT6_Augment_Keepers1
Keepers I
Combat start: Grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.
TFT6_Augment_OneTwoFive
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
TFT6_Augment_PandorasItems
Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
TFT6_Augment_Recombobulator
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
TFT6_Augment_SecondWind1
Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.
TFT6_Augment_Underdogs
TFT6_Augment_Underdogs
TFT6_Augment_Underdogs
TFT7_Augment_AFK
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
TFT7_Augment_BestFriends1
Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
TFT7_Augment_BandOfThieves1
Band of Thieves I
Gain 1 Thief's Gloves.
TFT7_Augment_BigFriend
Big Friend I
Your units that start combat next to an ally with over 1750 Health gain 7% Durability.
TFT7_Augment_LategameSpecialist
Lategame Specialist
When you reach Level 9, gain 33 gold.
TFT7_Augment_PandorasBench
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
TFT7_Augment_Preparation
Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
TFT9_Augment_ArmyBuilding
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
TFT9_Augment_BardPlaybook1
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: (?)
TFT9_Augment_Commander_TeamingUp1
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
TFT9_Augment_CustomerIsAlwaysRight
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
TFT9_Augment_Commander_RollingForDays
Rolling For Days I
Gain 11 free Shop rerolls.
TFT9_Augment_DravenSpoilsOfWar
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
TFT9_Augment_HealingOrbsI
Healing Orbs I
When an enemy dies, the nearest ally is healed for 200.
TFT9_Augment_IronAssets
Iron Assets
Gain a component anvil and 4 gold.
TFT9_Augment_LongTimeCrafting
Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
TFT9_Augment_MissedConnections
Missed Connections
Gain a copy of each 1-cost champion.
TFT9_Augment_OneTwosThree
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
TFT9_Augment_PumpingUp
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: (?)%)
TFT9_Augment_RiskyMoves
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
TFT9_Augment_SilverSpoon
Silver Spoon
Gain 10 XP.
TFT9_Augment_YoungAndWildAndFree
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
TFT_Augment_BeggarsCanBeChoosers
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
TFT_Augment_BranchingOut
Branching Out
Gain a random Emblem.
TFT_Augment_BranchingOutPlus
Branching Out+
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
TFT_Augment_CalledShot
Called Shot
Set your win streak to 4. Gain 4 gold.
TFT_Augment_Changeling_GlamourItemTier1
Changing Glamour
Use this on the Changeling to transform them into a new unit!
Refreshes each round
TFT_Augment_Changeling_GlamourItemTier4
Changing Glamour
Use this on the Changeling to transform them into a new unit!
Refreshes each round
TFT_Augment_Changeling_GlamourItemTier5
Changing Glamour
Use this on the Changeling to transform them into a new unit!
Refreshes each round
TFT_Augment_ChaosEvolution
Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 12 Ability Power, 12% Attack Damage, 10% Attack Speed. Bonuses stack.
TFT_Augment_ClimbTheLadder1
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
TFT_Augment_Corrosion
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
TFT_Augment_CraftedCrafting
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
TFT_Augment_DiversifiedPortfolio1
Diversified Portfolio
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Gold Bonus: (?)
TFT_Augment_DiversifiedPortfolio2
Diversified Portfolio+
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Gold Bonus: (?)
TFT_Augment_Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
TFT_Augment_EfficientShopper
Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.
TFT_Augment_EyeForAnEye
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
Deaths Remaining: (?)
TFT_Augment_EyeForAnEyePlus
Eye For An Eye+
Gain a random component. For every 16 ally champions that die, gain another component (max 2).
Deaths Remaining: (?)
TFT_Augment_FindYourCenter
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
TFT_Augment_FiresalePlus
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
TFT_Augment_GlassCannonI
Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
TFT_Augment_HeadStart
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
TFT_Augment_Incoming
Lit Fuse
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.
TFT_Augment_ItemCollector1
Item Collector I
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
TFT_Augment_Kingslayer
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
TFT_Augment_Lineup
Lineup
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
TFT_Augment_PatienceIsAVirtue
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
TFT_Augment_PlaceboPlus
Placebo+
Your team gains 1.0% Attack Speed. Gain 15 gold.
TFT_Augment_Placebo
Placebo
Your team gains 1.0% Attack Speed. Gain 8 gold.
TFT_Augment_PocketRecombobulator
Pocket Recombobulator
Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
TFT_Augment_PowerUp
Augmented Power
Your next augment is one tier higher.
TFT_Augment_RestartMission
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
TFT_Augment_RerollTransfer
Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
Does not include the round this augment is selected.
TFT_Augment_RiggedShopPlus
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
TFT_Augment_SilverDestiny
Silver Destiny
Gain a random Silver Augment and 4 gold.
TFT_Augment_SilverDestinyPlus
Silver Destiny+
Gain a random Silver Augment and 8 gold.
TFT_Augment_SilverDestinyPlusPlus
Silver Destiny++
Gain a random Silver Augment and 10 gold.
TFT_Augment_SliceOfLife
Slice of Life
Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 2 5-cost champions.
TFT_Augment_Survivor
Survivor
After 3 players are eliminated, gain 92 gold.
TFT_Augment_TableScraps
Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
TFT_Augment_TitanicTitan
Titanic Titan
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.