EN VI

TFT Augments List set 11

All Augments tft set 11 list, info and more with ggmeo.

  • Fine Vintage

    Fine Vintage

    Completed items left on your bench for 3 rounds transform into Support items.

  • The Golden Remover

    The Golden Remover

    Gain a Golden Remover and component item anvil.

  • Lunch Money

    Lunch Money

    Every 8 damage you deal to enemy tacticians gives you 2 gold.

  • Over Encumbered

    Over Encumbered

    For the next stage, you only get 1 bench slots. After, get 3 item components.

  • Pick of the Litter

    Pick of the Litter

    Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.

  • Sharing Is Caring

    Sharing Is Caring

    Combat start: You gain 2 gold and your opponent gains 2 gold.

  •  One Twos Three

    One Twos Three

    Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

  • Silver Ticket

    Silver Ticket

    Gain a free Shop reroll after every 4 rerolls.

  • Harmacist I

    Harmacist I

    Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.(Omnivamp: healing for a percent of damage dealt)

  • Caretaker's Ally

    Caretaker's Ally

    Each time you level up, gain the same random Tier 2 champion.

  • Unified Resistance I

    Unified Resistance I

    If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.

  • Silver Spoon

    Silver Spoon

    Gain 10 XP.

  • Component Buffet

    Component Buffet

    Gain a random component. Whenever you would get a random component, instead gain a component anvil.

  • Rolling For Days I

    Rolling For Days I

    Gain 8 free Shop rerolls that never expire.

  • Young and Wild and Free

    Young and Wild and Free

    You can always move freely on Carousel rounds. Gain 3 Gold.

  • Pumping Up I

    Pumping Up I

    Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.

  • Branching Out

    Branching Out

    After 0 player combat(s), Gain a random Emblem and a Reforger.

  • Risky Moves

    Risky Moves

    Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

  • One, Two, Five

    One, Two, Five

    Gain 1 random component, 2 Gold, and 1 random Tier 5 champion.

  • Teaming Up I

    Teaming Up I

    Gain 1 random component and 2 random Tier 3 champions.

  • Latent Forge

    Latent Forge

    Gain an Ornn Item Anvil after 8 player combats.

  • Missed Connections

    Missed Connections

    Gain a copy of each 1-cost champion.

  • Iron Assets

    Iron Assets

    Gain a component anvil and 4 gold.

  • Buried Treasures I

    Buried Treasures I

    Gain a random item component at the start of the next 2 rounds (including this round).

  • Pandora's Items

    Pandora's Items

    Round start: items on your bench are randomized (except Tactician's Crown and Spatula).Gain a random component.

  • Healing Orbs I

    Healing Orbs I

    When an enemy dies, the nearest ally is healed for 225.

  • Partial Ascension

    Partial Ascension

    After 15 seconds of combat, your units deal 30% more damage.

  • Band of Thieves I

    Band of Thieves I

    Gain 1 Thief's Gloves.

  • Cybernetic Bulk I

    Cybernetic Bulk I

    Your champions holding an item gain 222 Health.

  • Exiles I

    Exiles I

    Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.

  • Featherweights

    Featherweights

    our 1 and 2 cost champions gain 15% Attack Speed and Move Speed.

  • Item Grab Bag I

    Item Grab Bag I

    Gain 1 random completed item.

  • Lategame Specialist

    Lategame Specialist

    When you reach Level 9, gain 30 gold.

  • Recombobulator

    Recombobulator

    Champions on your board permanently transform into random champions 1 cost Tier higher. Gain 2 Magnetic Removers.

  • Switching Gears

    Switching Gears

    Gain 2 gold whenever you break your win or loss streak.

  • Tiny Titans

    Tiny Titans

    Increase your current and maximum player health by 30.

  • Tri Force I

    Tri Force I

    Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.

  • Good For Something I

    Good For Something I

    Champions that aren't holding items have a 30% to drop 1 gold on death.

  • Best Friends I

    Best Friends I

    Units isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.

  • Sticks And Stones

    Sticks And Stones

    Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.

  • Keepers I

    Keepers I

    Combat start: units with adjacent allies gain a 150 Health shield for 8 seconds. This shield stacks.

  • Silver Veil

    Silver Veil

    Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

  • Stimpack

    Stimpack

    Gain 4 components after you lose 50 player health.

  • Cybernetic Uplink I

    Cybernetic Uplink I

    Your champions holding an item gain 80 Health and restore 2 Mana per second.

  • Help Is On The Way

    Help Is On The Way

    After 6 player combats. choose 1 of 4 Support items.

  • Team Building

    Team Building

    Gain a Lesser Champion Duplicator. Gain another after 7 player combats.

  • Blistering Strikes

    Blistering Strikes

    Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

  • Lucky Paws

    Lucky Paws

    Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 250% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.

  • Storied Champion

    Storied Champion

    Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 50% bonus true damage.

  • Midnight Siphon

    Midnight Siphon

    Gain a Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.

  • Ghostly Crest

    Ghostly Crest

    Gain a Ghostly Emblem and a Shen.

  • Mind Over Matter

    Mind Over Matter

    Arcanists grant 250% of their combined Ability Power as bonus Health to your Training Dummies. Get an Ahri and a Training Dummy.

  • Arcanist Crest

    Arcanist Crest

    Gain an Arcanist Emblem and a Lux.

  • Extended Duel

    Extended Duel

    Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.

  • Inkshadow Crest

    Inkshadow Crest

    Gain an Inkshadow Emblem and a Senna.

  • Fortune Crest

    Fortune Crest

    Gain a Fortune Emblem and a Teemo.

  • Venerable Piggy Bank

    Venerable Piggy Bank

    Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold.If there no 1 or 2-cost Exalted champions, get one 3-cost instead.

  • Scoreboard Scrapper

    Scoreboard Scrapper

    Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

  • My Heart Will Go On

    My Heart Will Go On

    When one of your Fated pair dies, your team gains 100% of the surviving one's bonus for the rest of combat. Gain an Ahri and a Yasuo.

  • Enter the Dragon

    Enter the Dragon

    After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.

  • Haunted House

    Haunted House

    Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain a Aatrox and a Shen.

  • Behemoth Crest

    Behemoth Crest

    Gain a Behemoth Emblem and a Shen and Thresh.

  • Sage Crest

    Sage Crest

    Gain a Sage Emblem and a Zyra and Diana.

  • Raid Boss

    Raid Boss

    Combat start: Your strongest Behemoth gains 20% Health. When other Behomoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'Gath and a Malphite.

  • Dragon's Spirit

    Dragon's Spirit

    Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.

  • Ba-BOOM

    Ba-BOOM

    Your champions deal 75% more damage for 1.5 seconds on every other cast.

  • Dynamic Duo

    Dynamic Duo

    Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold.

  • ReinFOURcement

    ReinFOURcement

    The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

  • Call to Adventure

    Call to Adventure

    Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and a Sivir.

  • Prizefighter

    Prizefighter

    Gain 1 item component(s). Every 3 wins gives you an item component.

  • The Road Less Traveled

    The Road Less Traveled

    Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra.

  • Well Fed

    Well Fed

    Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.

  • Bruiser Crest

    Bruiser Crest

    Gain a Bruiser Emblem and an Aatrox.

  • Dragonlord Crest

    Dragonlord Crest

    Gain a Dragonlord Emblem and a Janna and Diana

  • Heavenly Crest

    Heavenly Crest

    Gain a Heavenly Emblem and a Neeko.

  • Sniper Crest

    Sniper Crest

    Gain a Sniper Emblem and a Senna.

  • Spirit Guardians

    Spirit Guardians

    Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.

  • Divine Rolls

    Divine Rolls

    At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.

  • Raining Gold

    Raining Gold

    Gain 10 gold now and 1 gold every round.

    Raining Gold+: Gain 20 gold now and 1 gold every round.

  • Mythic Crest

    Mythic Crest

    Gain a Mythic Emblem and a Neeko.

  • Invoker Crest

    Invoker Crest

    Gain an Invoker Emblem and a Janna.

  • Everything Must Go

    Everything Must Go

    Your units buy and sell for 0 gold. Gain 1 gold.

  • Slammin

    Slammin

    Gain 1 Component Anvil. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

    Slammin+: Gain 1 Component Anvil and 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

  • Warden Crest

    Warden Crest

    Gain a Warden Emblem and a Jax and Amumu

  • Lucky Ricochet

    Lucky Ricochet

    Trickshots bounce 1 additional time for 50% of original damage.

  • It's Going to be Epic

    It's Going to be Epic

    Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.

  • Duelist Crest

    Duelist Crest

    Gain a Duelist Emblem and a Qiyana.

  • Fated Crest

    Fated Crest

    Gain a Fated Emblem and a Kindred.

  • Porcelain Crest

    Porcelain Crest

    Gain a Porcelain Emblem and a Lux.

  • Umbral Crest

    Umbral Crest

    Gain an Umbral Emblem and a Yorick.

  • Extended Duel

    Extended Duel

    Your Duelists start combat with 3 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.

  • Epoch

    Epoch

    Now, and at the start of every stage, gain 6 XP and 3 free rerolls for that round only.

    Epoch+: Now, and at the start of every stage, gain 8 XP and 4 free rerolls for that round only.

  • Long Shot

    Long Shot

    Snipers gain 18% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.

  • Grim Harvest

    Grim Harvest

    Your Reapers gain 8% Critical Strike chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kha’Zix and Kindred.

  • Storyweaver Crest

    Storyweaver Crest

    Gain a Storyweaver Emblem and a Riven and Garen.

  • Mulched

    Mulched

    Every round, gain 2 Dryad stacks. Dryads deal 5% additional damage. Gain a Rek'Sai and a Gnar.

  • Boiling Point

    Boiling Point

    Porcelains' attacks grant 5 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux.

  • Dryad Crest

    Dryad Crest

    Gain a Dryad Emblem and a Gnar.

  • Wrath of the Moon

    Wrath of the Moon

    Umbral champions deal 4% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.

  • Altruist Crest

    Altruist Crest

    Gain an Altruist Emblem and a Riven.

  • Mana Shield

    Mana Shield

    Whenever an Invoker casts, grant the lowest Health ally Shield equal to 250% of Mana spent. Gain a Janna.

  • Reaper Crest

    Reaper Crest

    Gain a Reaper Emblem and a Kindred

  • Crown Guarded

    Crown Guarded

    Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.

  • Healing Orbs II

    Healing Orbs II

    When an enemy dies, the nearest ally is healed for 450.

  • Heroic Grab Bag

    Heroic Grab Bag

    Gain 2 Lesser Champion Duplicators and 6 gold.

  • Wandering Trainer I

    Wandering Trainer I

    Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

  • Sleight of Hand

    Sleight of Hand

    Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.

  • Magic Wand

    Magic Wand

    Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

  • Unified Resistance II

    Unified Resistance II

    If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.

  • Harmacist II

    Harmacist II

    Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack.(Omnivamp: healing for a percent of damage dealt)

  • A Cut Above

    A Cut Above

    Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.

  • Big Grab Bag

    Big Grab Bag

    Gain 3 random components, 2 gold, and 1 Reforger.

  • Pandora's Items II

    Pandora's Items II

    Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).Gain 1 random completed item.

  • Stars are Born

    Stars are Born

    The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

  • Pumping Up II

    Pumping Up II

    Your team gains 8% Attack Speed now. Each round after, they gain 1% more.

  • Ascension

    Ascension

    After 15 seconds of combat, your units deal 50% more damage.

  • Escort Quest

    Escort Quest

    Gain a Training Dummy. You gain 3 gold every time it survives player combat.

  • Gargantuan Resolve

    Gargantuan Resolve

    Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.

  • Know Your Enemy

    Know Your Enemy

    Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.

  • Gifts from the Fallen

    Gifts from the Fallen

    Your units gain 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. When one of your units dies, all your units gain these stats again.

  • Teaming Up II

    Teaming Up II

    Gain 1 random Support item and 2 random 4-cost champions.

  • You Have My Sword

    You Have My Sword

    Gain a B.F. Sword. Your units gain 15% Attack Damage.

  • Capricious Forge

    Capricious Forge

    Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round.

  • What Doesn't Kill You

    What Doesn't Kill You

    Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

  • Two Healthy

    Two Healthy

    Your team gains 110 Health for each unique 2-cost champion on your board.

  • Not Today

    Not Today

    Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

  • Buried Treasures II

    Buried Treasures II

    Gain a random item component at the start of the next 3 rounds (including this round).

  • Martyr

    Martyr

    Whenever one of your allies die, your team heals for 9% of their max Health.

  • Idealism

    Idealism

    Gain a Hand of Justice. Champions holding this item deal 12% increased damage.

  • Cybernetic Bulk II

    Cybernetic Bulk II

    Your champions holding an item gain 333 health.

  • You Have My Bow

    You Have My Bow

    Gain a Recurve Bow. Your units gain 12% Attack Speed.

  • Caretaker's Favor

    Caretaker's Favor

    Gain a component anvil when you reach level 5, 6, 7, and 8.

  • Three's Company

    Three's Company

    Gain 4 random 3-cost champions.

  • Three's a Crowd

    Three's a Crowd

    Your team gains 80 Health for each unique 3-cost champion on your board.

  • Best Friends II

    Best Friends II

    Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.

  • Jeweled Lotus II

    Jeweled Lotus II

    Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.

  • Metabolic Accelerator

    Metabolic Accelerator

    Gain 2 player health after every player combat. Your Tactician also moves faster.

  • Portable Forge

    Portable Forge

    Choose 1 of 2 Artifacts.

    Portable Forge+: Choose 1 of 3 Artifacts.

    Portable Forge++: Choose 1 of 4 Artifacts.

  • Salvage Bin

    Salvage Bin

    Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

    Salvage Bin+: Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

  • Fully Adapted

    Fully Adapted

    Gain an Adaptive Helm. Champions holding this item gain both effects.

  • Stand United II

    Stand United II

    Your units gain 2.5% Attack Damage and 2.5 Ability Power per Trait active across your team.

  • Learning to Spell

    Learning to Spell

    Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

  • Heavy Hitters

    Heavy Hitters

    Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.

  • Big Gains

    Big Gains

    Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.

  • Trade Sector

    Trade Sector

    Gain a free Shop reroll every round. Gain 2 gold.

  • Low Interest Rates

    Low Interest Rates

    Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat.

  • Cluttered Mind

    Cluttered Mind

    If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions.

  • Shock Treatment

    Shock Treatment

    Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage.

  • Clear Mind

    Clear Mind

    If you have no champions on your bench at the end of player combat round, gain 3 experience points.

  • Built Different II

    Built Different II

    Your units with no Traits active gain 250-500 Health and 40-60% Attack Speed. (based on current Stage)

  • Scapegoat

    Scapegoat

    Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

  • Keepers II

    Keepers II

    Combat start: units with adjacent allies gain a 220 Health shield for 8 seconds. This shield stacks.

  • Support Cache

    Support Cache

    Choose 1 of 4 Support items.

  • Tons of Stats!

    Tons of Stats!

    Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

  • Lucky Streak

    Lucky Streak

    Gain a Gambler's Blade and a Magnetic Remover.

  • Inspiring Epitaph

    Inspiring Epitaph

    When a unit dies, the nearest ally gains a 20% max Health shield and 10% stacking Attack Speed.

  • Little Buddies

    Little Buddies

    Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for each 1-cost and 2-cost champion on your field.

  • Crash Test Dummies

    Crash Test Dummies

    Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.

  • Vampirism II

    Vampirism II

    Your team gains 50 Health. Gain another 6 Health and 1% Omnivamp per 5 missing player health.(Omnivamp: healing for a percent of damage dealt)

  • Patient Study

    Patient Study

    After player combat, gain 2 XP if you won or 3 XP if you lost.

  • Balanced Budget

    Balanced Budget

    At the start of the next 4 rounds, gain 7 gold.

    Balanced Budget+: At the start of the next 4 rounds, gain 9 gold.

  • Twin Terror I

    Twin Terror I

    When you field exactly 2 copies of a champion, they both gain 350 Health and 35% Attack Speed. Anytime you 3-star, gain a 2-star copy.

  • Ethereal Blades

    Ethereal Blades

    Gain a Shen. Your strongest Shen has +3 Range and his Ability deals 100% increased damage.

  • Fortune Crown

    Fortune Crown

    Gain a Fortune Emblem, a Sunfire Cape, and a Teemo.

  • Trash to Treasure

    Trash to Treasure

    Whenever you use a Reforger, completed items are reforged into random Artifacts instead. Get 2 Reforgers.

  • Behemoth Crown

    Behemoth Crown

    Gain a Behemoth Emblem, a Sunfire Cape, Yorick, and Thresh

  • Sage Crown

    Sage Crown

    Gain a Sage Emblem, an Adaptive Helm, and a Zyra and Diana

  • Too Much Candy

    Too Much Candy

    Your rerolls cost null gold. Every 3 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to null.

  • Heavenly Crown

    Heavenly Crown

    Gain a Heavenly Emblem, a Hand of Justice, and a Neeko.

  • Radiant Refactor

    Radiant Refactor

    Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!

  • Duelist Crown

    Duelist Crown

    Gain a Duelist Emblem, a Giant Slayer, and a Tristana.

  • Wandering Trainer II

    Wandering Trainer II

    Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.

  • Accomplice

    Accomplice

    Get a Support Thief's Gloves and 8 gold.

  • Build a Bud

    Build a Bud

    Gain a random three star 1-cost unit and 3 gold.

  • Tiny, but Deadly

    Tiny, but Deadly

    Your units are 50% smaller, but move and attack 30% faster.

  • Ghostly Crown

    Ghostly Crown

    Gain a Ghostly Emblem, a Bramble Vest, and a Shen.

  • Mythic Crown

    Mythic Crown

    Gain a Mythic Emblem, a Guardbreaker, and a Neeko.

  • Call to Chaos

    Call to Chaos

    Gain a powerful and random reward.

  • Warden Crown

    Warden Crown

    Gain a Warden Emblem, a Redemption and a Gnar.

  • Arcanist Crown

    Arcanist Crown

    Gain an Arcanist Emblem, a Statikk Shiv, and a Lux.

  • Invoker Crown

    Invoker Crown

    Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna.

  • Porcelain Crown

    Porcelain Crown

    Gain a Porcelain Emblem, An Adaptive Helm, and a Lux.

  • At What Cost

    At What Cost

    Immediately go to level 6. You don't get to choose your future augments. Gain 1 gold.

  • Altruist Crown

    Altruist Crown

    Gain an Altruist Emblem, a Bloodthirster, and a Riven.

  •  Storyweaver Crown

    Storyweaver Crown

    Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven.

  • Two for One

    Two for One

    Each round, get a copy of the first champion you buy that costs 3 or less. If your bench is full and you are in combat, instead of granting an additional copy on the board, you just get gold.

  •  Umbral Crown

    Umbral Crown

    Gain an Umbral Emblem, a Redemption, and a Yorick.

  • Dryad Crown

    Dryad Crown

    Gain a Dryad Emblem, a Titans Resolve, and a Gnar.

  • Fated Crown

    Fated Crown

    Gain a Fated Emblem, a Sunfire Cape, and a Kindred.

  • Reaper Crown

    Reaper Crown

    Gain a Reaper Emblem, a Hand of Justice, and a Kindred.

  • Inkshadow Crown

    Inkshadow Crown

    Gain an Inkshadow Emblem, an Evenshroud, and a Senna.

  • Final Reserves

    Final Reserves

    The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP.

  • Harmacist III

    Harmacist III

    Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack.

  • Hedge Fund

    Hedge Fund

    Gain 20 gold. Your maximum interest is increased to 10.

    Hedge Fund+: Gain 30 gold. Your maximum interest is increased to 10.

    Hedge Fund++: Gain 40 gold. Your maximum interest is increased to 10.

  • Caretaker's Chosen

    Caretaker's Chosen

    As you level, gain more powerful items.

    • Level 4: Component Anvil
    • Level 6: Completed Item Anvil
    • Level 8: choose 1 of 5 Radiant items.
  • Bruiser Crown

    Bruiser Crown

    Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox.

  • Sniper Crown

    Sniper Crown

    Gain a Sniper Emblem, a Guinsoo's Rageblade, and a Senna.

  • Blinding Speed

    Blinding Speed

    Gain a Red Buff and a Guinsoo's Rageblade, a Recurve bow, a Magnetic Remover.

  • Shopping Spree

    Shopping Spree

    When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 3 gold.

  • Pumping Up III

    Pumping Up III

    Your team gains 12% Attack Speed now. Each round after, they gain 2% more.

  • Phreaky Friday

    Phreaky Friday

    Gain an Infinity Force. After 5 player combats, gain another.

    Phreaky Friday+: Gain an Infinity Force. After 3 player combats, gain another.

  • Final Ascension

    Final Ascension

    Your team deals 15 more damage. After 15 seconds, they deal 45% more damage.

  • Overwhelming Force

    Overwhelming Force

    Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover.

  • Dragonlord Crown

    Dragonlord Crown

    Gain a Dragonlord emblem, a Guinsoo's Rageblade, and a Janna and a Diana.

  • Impenetrable Bulwark

    Impenetrable Bulwark

    Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.

  • Roll The Dice

    Roll The Dice

    Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

  • Tiniest Titan

    Tiniest Titan

    Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

    Tiniest Titan+: Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 8 gold now.

  • Jeweled Lotus III

    Jeweled Lotus III

    Your team gains 40% Critical Strike chance, and their Abilities can critically strike.

  • Buried Treasures III

    Buried Treasures III

    Gain a random item component at the start of the next 6 rounds (including this round).

  • Unleashed Arcana

    Unleashed Arcana

    Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.

  • Infernal Contract

    Infernal Contract

    Your max level is 7. Gain 90 gold.

  • Cybernetic Bulk III

    Cybernetic Bulk III

    Your champions holding an item gain 555 health.

  • Starter Kit

    Starter Kit

    Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them.At the start of the next 2 stages, gain that 4-cost champion again.

  • Pandora's Items III

    Pandora's Items III

    Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).Gain a random Radiant item.

  • Going Long

    Going Long

    Gain 10 gold. You no longer gain interest. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

  • The Golden Egg

    The Golden Egg

    Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

  • March of Progress

    March of Progress

    Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

  • Radiant Relics

    Radiant Relics

    Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

  • New Recruit

    New Recruit

    Gain +1 max team size and a Champion Duplicator.

  • Twin Terror II

    Twin Terror II

    When you field exactly 2 copies of a champion, they both gain 350 Health, 35% Attack Speed. Anytime you 3-star, gain a 2-star copy.

  • Lucky Gloves

    Lucky Gloves

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

    Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

  • Living Forge

    Living Forge

    Gain an Artifact anvil now and after every 8 player combats.

  • Level Up

    Level Up

    When you buy XP, gain an additional 2. Gain 8 immediately.

  • Birthday Present

    Birthday Present

    Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).

  • Prismatic Ticket

    Prismatic Ticket

    Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

  • Cybernetic Uplink III

    Cybernetic Uplink III

    Your champions holding an item gain 200 Health and restore 3.5 Mana per second.

  • Binary Airdrop

    Binary Airdrop

    Combat start: champions holding 2 items gain a random 3rd completed item. Gain a 2 Gold.