TFT Augments List set 12
All Augments tft set 12 list, info and more with ggmeo.
Row Rejuvenation I
Your team has 7% Omnivamp, increased by 1% for every champion that starts combat in that same row.
Restart Mission
Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and a 2-star 1-cost champion.
Precise Planning
When you win or lose combat by 3 or fewer units, gain 2 gold next round.
Placebo
Gain 8 gold. Your team gains 1% Attack Speed.
Patience is a Virtue
If you did not buy a champion last round, gain 2 free rerolls.
On The House
Whenever you star up a champion, gain 1 gold. Gain 4 gold now.
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Item Ladder
Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.
Item Collector I
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 10 Health, 1 Attack Damage, and 1 Ability Power.
Head Start
Gain 3 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Find Your Center
Your champion that starts combat in the center of the board gains 15% damage and 12% max Health.
Final Resistance
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds.
Shred: reduces Magic Resist, Sunder: reduces Armor
Combat Bandages I
The first time each ally unit falls below 50% health, they restore 150-375 health (based on stage) over 2 seconds.
Called Shot
Set your win streak to +5. Gain 4 gold.
Beggars Can Be Choosers
You get +2 Augment rerolls for all other augment choices. Gain 4 gold.
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
The Golden Remover
Gain a Golden Remover and component item anvil.
Golden Remover is an Item Remover with infinite uses.
Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
One Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Silver Ticket
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Silver Spoon
Gain 10 XP.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
Rolling For Days I
Gain 9 free Shop rerolls.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Branching Out
After 0 player combat(s), Gain a random Emblem and a Reforger.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 33 gold.
One, Two, Five
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices.
Missed Connections
Gain a copy of each 1-cost champion.
Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.
Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).
Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).
Gain 1 random component.
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
Band of Thieves I
Gain 1 Thief's Gloves.
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
Exiles I
Your units that start combat with no adjacent allies gain a 25% max Health shield for 10 seconds.
Featherweights
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.
Item Grab Bag I
Gain 1 random completed item.
Lategame Specialist
When you reach Level 9, gain 33 gold.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Tiny Titans
Increase your current and max player health by 30.
Tri Force I
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
Good For Something I
Champions that aren't holding items have a 40% to drop 1 gold on death.
Keepers I
Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.
Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Stimpack
Gain 4 components after you lose 50 player health.
Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.
Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
This item allows you to copy a 3-cost or less champion.
Blistering Strikes
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Pick of the Litter
Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.
Sharing Is Caring
Combat start: You gain 2 gold and your opponent gains 2 gold.
Harmacist I
Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.(Omnivamp: healing for a percent of damage dealt)
Healing Orbs I
When an enemy dies, the nearest ally is healed for 225.
Cybernetic Bulk I
Your champions holding an item gain 222 Health.
Switching Gears
Gain 2 gold whenever you break your win or loss streak.
Best Friends I
Units isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
Sticks And Stones
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Cybernetic Uplink I
Your champions holding an item gain 80 Health and restore 2 Mana per second.
Zap Attack
Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 4 seconds and on every Ability cast.
Witchy Wallop
Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage.
Witchcraft Crest
Gain a Witchcraft emblem and a Cassiopeia.
Warrior Crest
Gain a Warrior emblem and an Akali.
Vertically Inclined
Your team deals 8% more damage.
Deal 16% more damage instead if you have less active non-unique traits than your opponent.
Vanguard Crest
Gain a Vanguard emblem and a Rumble.
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 30% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 10-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Sweet Tooth
Gain a Nunu. Your strongest Nunu gains 200 Health and 2% Damage Amp per 100 Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.
Support Golem I
Gain 1 Golem that fights for your team, holding 1 permanently attached Support item(s).
Sugarcraft Crest
Gain a Sugarcraft emblem and a Rumble.
Spin To Win
Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 30% Attack Damage and 30% Attack Speed.
Spider Queen
Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 130% damage over 3 seconds.
Spellblades
Whenever one of your champion casts, their next attack deals bonus magic damage equal to 175% of their Ability Power.
Shields Up
Your Vangards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank.
Shapeshifter Crest
Gain a Shapeshifter emblem and a Shyvana.
Scholar Crest
Gain a Scholar emblem and an Ahri.
Royal Guard
Every 3 seconds, all Faeries restore 4% max Health, and the Faerie Queen gains 1.5% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.
Row Rejuvenation II
Your team has 9% Omnivamp, increased by 1.5% for every champion that starts combat in that same row.
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Pyro Crest
Gain a Pyro emblem and an Akali.
Press The Attack
Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 5.5% of the target's max Health. Gain a Kassadin and an Ashe.
Preserver Crest
Gain a Preserver emblem and a Zilean.
Practice Partners
Whenever a Mage casts an Ability, they grant 5 Mana to the nearest ally. Gain a Soraka and a Galio.
Potions 201
Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia.
Portal Delivery Service
Gain a Galio and a Zoe. At the start of each round, gain a random 1 to 3-cost Portal champion.
Portal Crest
Gain a Portal emblem and a Kassadin.
Multistriker Crest
Gain a Multistriker emblem and a Kassadin.
Molten Caramel
Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 15% Omnivamp.
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
Item Collector II
Your team gains 40 Health. For each unique item they are holding, your team gains bonus 15 Health, 1.5 Attack Damage, and 1.5 Ability Power.
Incantor Crest
Gain an Incantor emblem and a Syndra.
Hunter Crest
Gain a Hunter emblem and a Kog'Maw.
Honeymancy Crest
Gain a Honeymancy emblem and a Nunu.
Higher Education
Every time your Scholars spend 100 Mana, all Scholars gain 10% Attack Speed. Gain a Zoe and an Ahri.
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +6 hex radius and do 30% more damage.
High Horsepower
Gain a 2-star Lillia. Your strongest Lillia gains 100% Attack Speed and moves 150% faster. Her Ability deals 235% bonus damage, but only hits 1 target.
Frosty Frontline
The Frost trait also grants 1 placeable Frost Statue equipped with Eternal Winter that gains health with each Frost trait level. The first time it would die, it instead regenerates 40% Health over 6 seconds if an ally is alive. Gain a Warwick and a Zilean.
Frost Crest
Gain a Frost emblem and a Zilean.
Fast Forward
After casting an Ability, Chronomancers gain 25% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean.
Faerie Crest
Gain a Faerie emblem and a Tristana.
Explosive Growth
At the start of the next 4 rounds, gain 8 XP.
Explosive Growth+: At the start of the next 4 rounds, gain 10 XP.
Eternal Growth
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce.
Eternal Growth+: Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 100 Health now. Gain an Elise and a Jayce.
Endless Hunt
Your Hunters gain 8% Attack Damage on every takedown. Gain a Twitch and a Kog'maw.
Eldritch Crest
Gain an Eldritch emblem and a Nilah.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Draconic Mastery
Dragons deal 15% damage to Burned enemies. Enemies that are Burned deal 12% damage to Dragons. Gain a Nomsy and a Shyvana.
Double Down
After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).
Deja Vu
Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 6 Ability Power on each attack. His Ability deals 130% more damage, but no longer stuns or reduces damage.
Defensive Arts
Enemies hit by Incantor Abilities deal 10% less damage for 2 seconds. At max stacks, Incantors gain 10 Mana every 2 seconds. Gain a Ziggs and a Syndra.
Combat Bandages II
The first time each ally unit falls below 50% health, they restore 250-550 health (based on stage) over 2 seconds.
Clockwork Accelerator
Your team gains 5% Attack Speed every 4 seconds in combat.
Chrono Crest
Gain a Chrono emblem and a Zilean.
Cauterize
Pyromancers' attacks deal 3 bonus magic damage for every 3 cinder collected. Gain an Akali and a Shen.
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 95% of the original damage.
Caramelized Comforts
Sugarcrafters gain 50 Health and 8% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble.
Artifact, Support, and Radiant items count as 2 components.
Blaster Crest
Gain an Blaster emblem and a Tristana.
Bee-st Friends
Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 25% max Health Shield. Gain a Blitzcrank and a Kog'Maw.
Bastion Crest
Gain a Bastion emblem and a Nunu.
Avenge The Fallen
After 3 allies die, your team gains 15% Attack Damage, 15 Ability Power, 15 Armor, and 15 Magic Resist.
Arcane Conduit
The High Arcana gains 15% Attack Speed and 6% Health for each unique Arcana champion fielded. Gain an Ahri and a Hecarim.
Aggressive Preservation
Your Preservers gain both Mana and Health restoration from the trait. Preservers deal 15% more damage. Gain a Bard and a Zilean.
A Golden Quest
The first time you have 161.8 or more gold, gain a 2-star 5-cost champion and 3 items tailored to them.
Two Tanky
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy.
Worth the Wait
Gain a random 1-cost champion. After 4 rounds, gain another copy of them at the start of each round for the rest of the game.
Fortune Favors the Bold
Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.
Blossoming Lotus
Your team's Abilities can critically strike. Every 3 seconds, your team gains 4% Critical Strike Chance.
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 25 Health for each emblem they are holding.
School Mascot
The Eldritch summon is holding beneficial items. The summon gains bonus 5% Health and 10 Ability Power. Gain an Elise and a Syndra.
All That Shimmers
Open an Armory and choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
Arcanist Crest
Gain a Mage Emblem and a Galio.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Raid Boss
Combat start: Your strongest Bastion gains 20% Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.
Dragon's Spirit
Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Prizefighter
Gain 1 item component(s). Every 3 wins gives you an item component.
Raining Gold
Gain 8 gold now and 1 gold every round.
Raining Gold+: Gain 18 gold now and 1 gold every round.
Slammin
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin+: Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
Epoch+: Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 6 gold.
This item allows you to copy a 3-cost or less champion.
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
A Cut Above
Gain a Deathblade. Champions holding this item have a 25% chance to drop 2 gold on kill.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 2 random components.
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
Combat Caster
Your team gains 80-160 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.
Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Pilfer
Gain 5 gold. Each round, gain a 1-star copy of the first champion you killed last combat.
Arcana Crest
Gain an Arcana Emblem and an Ahri.
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Two Healthy
Your team gains 110 Health for each unique 2-cost champion on your board.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Transfiguration
Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4).
Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.
You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Three's Company
Gain 4 random 3-cost champions.
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Three's a Crowd
Your team gains 66 Health for each unique 3-cost champion on your board.
Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.
Portable Forge
Choose 1 of 4 Artifacts.
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Salvage Bin+: Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.
Learning to Spell
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Big Gains
Your units gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Built Different II
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Keepers II
Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.
Support Cache
Choose 1 of 4 Support items.
Trait Tracker
The first time you activate 7 non-unique traits for 1 combat, gain 5 random emblems.
Lucky Streak
Gain a Gambler's Blade and a Magnetic Remover.
Gambler's Blade helps you gain gold.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.
Balanced Budget+: At the start of the next 4 rounds, gain 9 gold.
Lucky Paws
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 250% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
Storied Champion
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 50% bonus true damage.
Midnight Siphon
Gain a Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.
Ghostly Crest
Gain a Ghostly Emblem and a Shen.
Mind Over Matter
Arcanists grant 250% of their combined Ability Power as bonus Health to your Training Dummies. Get an Ahri and a Training Dummy.
Extended Duel
Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
Inkshadow Crest
Gain an Inkshadow Emblem and a Senna.
Fortune Crest
Gain a Fortune Emblem and a Teemo.
Venerable Piggy Bank
Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold.If there no 1 or 2-cost Exalted champions, get one 3-cost instead.
My Heart Will Go On
When one of your Fated pair dies, your team gains 100% of the surviving one's bonus for the rest of combat. Gain an Ahri and a Yasuo.
Enter the Dragon
After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.
Haunted House
Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain a Aatrox and a Shen.
Behemoth Crest
Gain a Behemoth Emblem and a Shen and Thresh.
Sage Crest
Gain a Sage Emblem and a Zyra and Diana.
Ba-BOOM
Your champions deal 75% more damage for 1.5 seconds on every other cast.
Dynamic Duo
Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold.
Call to Adventure
Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and a Sivir.
The Road Less Traveled
Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra.
Well Fed
Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.
Bruiser Crest
Gain a Bruiser Emblem and an Aatrox.
Dragonlord Crest
Gain a Dragonlord Emblem and a Janna and Diana
Heavenly Crest
Gain a Heavenly Emblem and a Neeko.
Sniper Crest
Gain a Sniper Emblem and a Senna.
Spirit Guardians
Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.
Divine Rolls
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.
Mythic Crest
Gain a Mythic Emblem and a Neeko.
Invoker Crest
Gain an Invoker Emblem and a Janna.
Everything Must Go
Your units buy and sell for 0 gold. Gain 1 gold.
Warden Crest
Gain a Warden Emblem and a Jax and Amumu
Lucky Ricochet
Trickshots bounce 1 additional time for 50% of original damage.
It's Going to be Epic
Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.
Duelist Crest
Gain a Duelist Emblem and a Qiyana.
Fated Crest
Gain a Fated Emblem and a Kindred.
Porcelain Crest
Gain a Porcelain Emblem and a Lux.
Umbral Crest
Gain an Umbral Emblem and a Yorick.
Extended Duel
Your Duelists start combat with 3 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
Long Shot
Snipers gain 18% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Grim Harvest
Your Reapers gain 8% Critical Strike chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kha’Zix and Kindred.
Storyweaver Crest
Gain a Storyweaver Emblem and a Riven and Garen.
Mulched
Every round, gain 2 Dryad stacks. Dryads deal 5% additional damage. Gain a Rek'Sai and a Gnar.
Boiling Point
Porcelains' attacks grant 5 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux.
Dryad Crest
Gain a Dryad Emblem and a Gnar.
Wrath of the Moon
Umbral champions deal 4% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.
Altruist Crest
Gain an Altruist Emblem and a Riven.
Mana Shield
Whenever an Invoker casts, grant the lowest Health ally Shield equal to 250% of Mana spent. Gain a Janna.
Reaper Crest
Gain a Reaper Emblem and a Kindred
Healing Orbs II
When an enemy dies, the nearest ally is healed for 450.
Harmacist II
Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack.(Omnivamp: healing for a percent of damage dealt)
Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.
Know Your Enemy
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
Gifts from the Fallen
Your units gain 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. When one of your units dies, all your units gain these stats again.
Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).
Idealism
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.
Cybernetic Bulk II
Your champions holding an item gain 333 health.
Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Jeweled Lotus II
Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.
Heavy Hitters
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.
Low Interest Rates
Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat.
Shock Treatment
Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage.
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Vampirism II
Your team gains 50 Health. Gain another 6 Health and 1% Omnivamp per 5 missing player health.(Omnivamp: healing for a percent of damage dealt)
Twin Terror I
When you field exactly 2 copies of a champion, they both gain 350 Health and 35% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Ethereal Blades
Gain a Shen. Your strongest Shen has +3 Range and his Ability deals 100% increased damage.
Worth the Wait II
Gain a random 2-cost champion. After 0 rounds, gain a copy of them at the start of each round for the next 8 rounds.
Witchcraft Crown
Gain a Witchcraft emblem, a Hextech Gunblade, and a Cassiopeia.
Warrior Crown
Gain a Warrior emblem, a Hand of Justice, and an Akali.
Vanguard Crown
Gain a Vanguard emblem, a Protector's Vow, and a Rumble.
Upward Mobility
Buying XP costs 1 less. Gain 3 Health and 2 free rerolls whenever you level up.
Support Golem II
Gain 1 Golem that fights for your team, holding 2 permanently attached Support item(s).
Sugarcraft Crown
Gain a Sugarcraft Emblem, a Redemption, and a Rumble.
Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 4 gold.
Spellcaster's Toolbox
Gain a Lich Bane. In 3 rounds, gain a Manazane.
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
Shapeshifter Crown
Gain a Shapeshifter emblem, a Redemption, and a Shyvana.
Scholar Crown
Gain a Scholar emblem, a Guardbreaker, and an Ahri.
Pyro Crown
Gain a Pyro emblem, a Infinity Edge, and an Akali.
Preserver Crown
Gain a Preserver emblem, a Nashor's Tooth, and a Bard.
Portal Crown
Gain a Portal emblem, a Spear of Shojin, and a Kassadin.
Multistriker Crown
Gain a Multistriker emblem, a Quicksilver, and a Kassadin.
Marksman's Toolbox
Gain a Sniper's Focus. in 3 rounds, gain a Fishbones.
Invested
Gain 16 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 100 gold).
Incantor Crown
Gain an Incantor emblem a Jeweled Gauntlet, and a Syndra.
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 70%.
I'm The Carry Now
Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.
Hunter Crown
Gain a Hunter emblem, a Runaan's Hurricane, and a Kog'Maw.
Honeymancy Crown
Gain a Honeymancy emblem, a Gargoyle Stoneplate, and a Nunu.
Hard Commit
Gain a random emblem. Now and after each Carousel, gain a 1-star champion of that trait with a cost equal to the Stage + 1 (max 5).
Giant and Mighty
Your team gets larger, gaining 350 Health and +5% max Health.
Frost Crown
Gain a Frost Emblem, a Protector's Vow, and a Swain.
Faerie Crown
Gain a Faerie emblem, a Giant Slayer, and a Tristana.
Eldritch Crown
Gain an Eldritch emblem, a Bloodthirster, and a Nilah.
Dual Purpose
The first time you buy XP each round, gain 3 gold. Whenever you buy XP, reroll your Shop.
Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain an Unstable Treasure Chest
Chrono Crown
Gain a Chrono emblem, an Archangel's Staff, and a Zilean.
Blossoming Lotus II
Your team's Abilities can critically strike. Every 3 seconds, your team gains 8% Critical Strike Chance.
Blaster Crown
Gain an Blaster emblem, a Spear Of Shojin, and a Tristana.
Assassin's Toolbox
Gain a Gold Collector. In 3 rounds, gain a Prowler's Claw.
Arcana Crown
Gain an Arcana emblem, an Adaptive Helm, and an Ahri.
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 25 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
An Upgraded Adventure
After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 4 1-cost champions.
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Build a Bud
Gain a random 3-star 1-cost champion and 8 gold.
Tiny, but Deadly
Your units are 50% smaller, but move and attack 30% faster.
Call to Chaos
Gain a powerful and random reward.
Arcanist Crown
Gain a Mage Emblem, an Ionic Spark, and a Galio.
At What Cost
Immediately go to level 6 and gain 0 XP. You don't get to choose your future augments.
Caretaker's Chosen
As you level, gain more powerful items.
- Level 4: Component Anvil
- Level 6: Completed Item Anvil
- Level 8: choose 1 of 5 Radiant items.
Bastion Crown
Gain a Bastion emblem, a Steadfast Heart, and a Nunu.
Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 4 gold.
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Phreaky Friday+: Gain an Infinity Force. After 3 player combats, gain another.
Final Ascension
Your team deals 15 more damage. After 15 seconds, they deal 45% more damage.
What The Forge
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact.
Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+: Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 8 gold now.
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Pandora's Items III
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). Gain a random Radiant item.
Going Long
Gain 10 gold. You no longer gain interest. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
New Recruit
Gain +1 max team size and a Champion Duplicator.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Living Forge
Gain an Artifact anvil now and after every 8 player combats.
Level Up
When you buy XP, gain an additional 2. Gain 8 immediately.
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Fortune Crown
Gain a Fortune Emblem, a Sunfire Cape, and a Teemo.
Trash to Treasure
Whenever you use a Reforger, completed items are reforged into random Artifacts instead. Get 2 Reforgers.
Behemoth Crown
Gain a Behemoth Emblem, a Sunfire Cape, Yorick, and Thresh
Sage Crown
Gain a Sage Emblem, an Adaptive Helm, and a Zyra and Diana
Too Much Candy
Your rerolls cost null gold. Every 3 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to null.
Heavenly Crown
Gain a Heavenly Emblem, a Hand of Justice, and a Neeko.
Duelist Crown
Gain a Duelist Emblem, a Giant Slayer, and a Tristana.
Accomplice
Get a Support Thief's Gloves and 8 gold.
Ghostly Crown
Gain a Ghostly Emblem, a Bramble Vest, and a Shen.
Mythic Crown
Gain a Mythic Emblem, a Guardbreaker, and a Neeko.
Warden Crown
Gain a Warden Emblem, a Redemption and a Gnar.
Invoker Crown
Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna.
Porcelain Crown
Gain a Porcelain Emblem, An Adaptive Helm, and a Lux.
Altruist Crown
Gain an Altruist Emblem, a Bloodthirster, and a Riven.
Storyweaver Crown
Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven.
Two for One
Each round, get a copy of the first champion you buy that costs 3 or less. If your bench is full and you are in combat, instead of granting an additional copy on the board, you just get gold.
Umbral Crown
Gain an Umbral Emblem, a Redemption, and a Yorick.
Dryad Crown
Gain a Dryad Emblem, a Titans Resolve, and a Gnar.
Fated Crown
Gain a Fated Emblem, a Sunfire Cape, and a Kindred.
Reaper Crown
Gain a Reaper Emblem, a Hand of Justice, and a Kindred.
Inkshadow Crown
Gain an Inkshadow Emblem, an Evenshroud, and a Senna.
Final Reserves
The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP.
Harmacist III
Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack.
Hedge Fund
Gain 20 gold. Your maximum interest is increased to 10.
Hedge Fund+: Gain 30 gold. Your maximum interest is increased to 10.
Hedge Fund++: Gain 40 gold. Your maximum interest is increased to 10.
Bruiser Crown
Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox.
Sniper Crown
Gain a Sniper Emblem, a Guinsoo's Rageblade, and a Senna.
Overwhelming Force
Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover.
Dragonlord Crown
Gain a Dragonlord emblem, a Guinsoo's Rageblade, and a Janna and a Diana.
Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.
Unleashed Arcana
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Infernal Contract
Your max level is 7. Gain 90 gold.
Cybernetic Bulk III
Your champions holding an item gain 555 health.
Starter Kit
Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them.At the start of the next 2 stages, gain that 4-cost champion again.
Twin Terror II
When you field exactly 2 copies of a champion, they both gain 350 Health, 35% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Binary Airdrop
Combat start: champions holding 2 items gain a random 3rd completed item. Gain a 2 Gold.