TFT Augments List set 11
All Augments tft set 11 list, info and more with ggmeo.
Fine Vintage
Completed items left on your bench for 3 rounds transform into Support items.
The Golden Remover
Gain a Golden Remover and component item anvil.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Over Encumbered
For the next stage, you only get 1 bench slots. After, get 3 item components.
Pick of the Litter
Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.
Sharing Is Caring
Combat start: You gain 2 gold and your opponent gains 2 gold.
One Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Silver Ticket
Gain a free Shop reroll after every 4 rerolls.
Harmacist I
Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.(Omnivamp: healing for a percent of damage dealt)
Caretaker's Ally
Each time you level up, gain the same random Tier 2 champion.
Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Silver Spoon
Gain 10 XP.
Component Buffet
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Rolling For Days I
Gain 8 free Shop rerolls that never expire.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 3 Gold.
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Branching Out
After 1 player combat(s), Gain a random Emblem and a Reforger.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
One, Two, Five
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion.
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Latent Forge
Gain an Ornn Item Anvil after 8 player combats.
Missed Connections
Gain a copy of each 1-cost champion.
Iron Assets
Gain a component anvil and 4 gold.
Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).
Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).Gain a random component.
Healing Orbs I
When an enemy dies, the nearest ally is healed for 225.
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
Band of Thieves I
Gain 1 Thief's Gloves.
Cybernetic Bulk I
Your champions holding an item gain 222 Health.
Exiles I
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Featherweights
our 1 and 2 cost champions gain 15% Attack Speed and Move Speed.
Item Grab Bag I
Gain 1 random completed item.
Lategame Specialist
When you reach Level 9, gain 30 gold.
Recombobulator
Champions on your board permanently transform into random champions 1 cost Tier higher. Gain 2 Magnetic Removers.
Switching Gears
Gain 2 gold whenever you break your win or loss streak.
Tiny Titans
Increase your current and maximum player health by 30.
Tri Force I
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
Good For Something I
Champions that aren't holding items have a 30% to drop 1 gold on death.
Best Friends I
Units isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
Sticks And Stones
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Keepers I
Combat start: units with adjacent allies gain a 150 Health shield for 8 seconds. This shield stacks.
Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Stimpack
Gain 4 components after you lose 50 player health.
Cybernetic Uplink I
Your champions holding an item gain 80 Health and restore 2 Mana per second.
Help Is On The Way
After 6 player combats. choose 1 of 4 Support items.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
Blistering Strikes
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Storied Champion
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 50% bonus true damage.
Midnight Siphon
Gain a Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.
Ghostly Crest
Gain a Ghostly Emblem and a Shen.
Mind Over Matter
Arcanists grant 250% of their combined Ability Power as bonus Health to your Training Dummies. Get an Ahri and a Training Dummy.
Arcanist Crest
Gain an Arcanist Emblem and a Lux.
Extended Duel
Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
Inkshadow Crest
Gain an Inkshadow Emblem and a Senna.
Fortune Crest
Gain a Fortune Emblem and a Teemo.
Venerable Piggy Bank
Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold.If there no 1 or 2-cost Exalted champions, get one 3-cost instead.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
My Heart Will Go On
When one of your Fated pair dies, your team gains 100% of the surviving one's bonus for the rest of combat. Gain an Ahri and a Yasuo.
Enter the Dragon
After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.
Haunted House
Enemies that die while haunted by Ghostly pass 1 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen.
Behemoth Crest
Gain a Behemoth Emblem and a Shen and Thresh.
Sage Crest
Gain a Sage Emblem and a Zyra and Diana.
Raid Boss
Combat start: Your strongest Behemoth gains 20% Health. When other Behomoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'Gath and a Malphite.
Dragon's Spirit
Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.
Ba-BOOM
Your champions deal 75% more damage for 1.5 seconds on every other cast.
Dynamic Duo
Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 4 gold.
Call to Adventure
Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and a Sivir.
Prizefighter
Gain 1 item component(s). Every 3 wins gives you an item component.
The Road Less Traveled
Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra.
Well Fed
Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.
Bruiser Crest
Gain a Bruiser Emblem and an Aatrox.
Dragonlord Crest
Gain a Dragonlord Emblem and a Janna and Diana
Heavenly Crest
Gain a Heavenly Emblem and a Neeko.
Sniper Crest
Gain a Sniper Emblem and a Senna.
Spirit Guardians
Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.
Divine Rolls
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.
Raining Gold
Gain 10 gold now and 1 gold every round.
Raining Gold+: Gain 20 gold now and 1 gold every round.
Mythic Crest
Gain a Mythic Emblem and a Neeko.
Invoker Crest
Gain an Invoker Emblem and a Janna.
Everything Must Go
Your units buy and sell for 0 gold. Gain 1 gold.
Slammin
Gain 1 Component Anvil. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin+: Gain 1 Component Anvil and 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Warden Crest
Gain a Warden Emblem and a Jax and Amumu
Lucky Ricochet
Trickshots bounce 1 additional time for 50% of original damage.
It's Going to be Epic
Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.
Duelist Crest
Gain a Duelist Emblem and a Qiyana.
Fated Crest
Gain a Fated Emblem and a Kindred.
Porcelain Crest
Gain a Porcelain Emblem and a Lux.
Umbral Crest
Gain an Umbral Emblem and a Yorick.
Extended Duel
Your Duelists start combat with 3 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
Epoch
Now, and at the start of every stage, gain 6 XP and 3 free rerolls for that round only.
Epoch+: Now, and at the start of every stage, gain 8 XP and 4 free rerolls for that round only.
Long Shot
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Grim Harvest
Your Reapers gain 8% Critical Strike chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kha’Zix and Kindred.
Storyweaver Crest
Gain a Storyweaver Emblem and a Riven and Garen.
Mulched
Every round, gain 2 Dryad stacks. If a Dryad deals 10% additional damage. Gain a Rek'Sai and a Gnar.
Boiling Point
Porcelains' attacks grant 5 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux.
Dryad Crest
Gain a Dryad Emblem and a Gnar.
Wrath of the Moon
Umbral champions deal 4% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.
Altruist Crest
Gain an Altruist Emblem and a Riven.
Mana Shield
Whenever an Invoker casts, grant the lowest Health ally Shield equal to 250% of Mana spent. Gain a Janna.
Reaper Crest
Gain a Reaper Emblem and a Kindred
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.
Healing Orbs II
When an enemy dies, the nearest ally is healed for 450.
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 2 gold.
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Harmacist II
Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack.(Omnivamp: healing for a percent of damage dealt)
A Cut Above
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Pandora's Items II
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).Gain 1 random completed item.
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.
Know Your Enemy
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
Gifts from the Fallen
Your units gain 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. When one of your units dies, all your units gain these stats again.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Capricious Forge
Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round.
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Two Healthy
Your team gains 110 Health for each unique 2-cost champion on your board.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).
Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.
Idealism
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.
Cybernetic Bulk II
Your champions holding an item gain 333 health.
You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Three's Company
Gain 4 random 3-cost champions.
Three's a Crowd
Your team gains 80 Health for each unique 3-cost champion on your board.
Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Jeweled Lotus II
Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.
Portable Forge
Choose 1 of 2 Artifacts.
Portable Forge+: Choose 1 of 3 Artifacts.
Portable Forge++: Choose 1 of 4 Artifacts.
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Salvage Bin+: Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.
Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power per Trait active across your team.
Learning to Spell
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Heavy Hitters
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.
Big Gains
Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
Low Interest Rates
Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat.
Cluttered Mind
If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions.
Shock Treatment
Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage.
Clear Mind
If you have no champions on your bench at the end of player combat round, gain 3 experience points.
Built Different II
Your units with no Traits active gain 250-500 Health and 40-60% Attack Speed. (based on current Stage)
Scapegoat
Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.
Keepers II
Combat start: units with adjacent allies gain a 220 Health shield for 8 seconds. This shield stacks.
Support Cache
Choose 1 of 4 Support items.
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Lucky Streak
Gain a Gambler's Blade and a Magnetic Remover.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 25% max Health shield and 10% stacking Attack Speed.
Little Buddies
Your 4-cost and 5-cost champions gain 90 and 9% Attack Speed for each 1-cost and 2-cost champion on your field.
Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Vampirism II
Your team gains 50 Health. Gain another 6 Health and 1% Omnivamp per 5 missing player health.(Omnivamp: healing for a percent of damage dealt)
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.
Balanced Budget+: At the start of the next 4 rounds, gain 9 gold.
Twin Terror I
When you field exactly 2 copies of a champion, they both gain 350 Health and 35% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Fortune Crown
Gain a Fortune Emblem, a Sunfire Cape, and a Teemo.
Trash to Treasure
Whenever you use a Reforger, completed items are reforged into random Artifacts instead. Get 2 Reforgers.
Behemoth Crown
Gain a Behemoth Emblem, a Sunfire Cape, Yorick, and Thresh
Sage Crown
Gain a Sage Emblem, an Adaptive Helm, and a Zyra and Diana
Too Much Candy
Your rerolls cost null gold. Every 3 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to null.
Heavenly Crown
Gain a Heavenly Emblem, a Hand of Justice, and a Neeko.
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!
Duelist Crown
Gain a Duelist Emblem, a Giant Slayer, and a Tristana.
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Accomplice
Get a Support Thief's Gloves and 8 gold.
Build a Bud
Gain a random three star 1-cost unit and 3 gold.
Tiny, but Deadly
Your units are 50% smaller, but move and attack 30% faster.
Ghostly Crown
Gain a Ghostly Emblem, a Bramble Vest, and a Shen.
Mythic Crown
Gain a Mythic Emblem, a Guardbreaker, and a Neeko.
Call to Chaos
Gain a powerful and random reward.
Warden Crown
Gain a Warden Emblem, a Redemption and a Gnar.
Arcanist Crown
Gain an Arcanist Emblem, a Statikk Shiv, and a Lux.
Invoker Crown
Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna.
Porcelain Crown
Gain a Porcelain Emblem, An Adaptive Helm, and a Lux.
At What Cost
Immediately go to level 6. You don't get to choose your future augments. Gain 1 gold.
Altruist Crown
Gain an Altruist Emblem, a Bloodthirster, and a Riven.
Storyweaver Crown
Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven.
Two for One
Each round, get a copy of the first champion you buy that costs 3 or less. If your bench is full and you are in combat, instead of granting an additional copy on the board, you just get gold.
Umbral Crown
Gain an Umbral Emblem, a Redemption, and a Yorick.
Dryad Crown
Gain a Dryad Emblem, a Titans Resolve, and a Gnar.
Fated Crown
Gain a Fated Emblem, a Sunfire Cape, and a Kindred.
Reaper Crown
Gain a Reaper Emblem, a Hand of Justice, and a Kindred.
Inkshadow Crown
Gain an Inkshadow Emblem, an Evenshroud, and a Senna.
Final Reserves
The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP.
Harmacist III
Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack.
Hedge Fund
Gain 20 gold. Your maximum interest is increased to 10.
Hedge Fund+: Gain 30 gold. Your maximum interest is increased to 10.
Hedge Fund++: Gain 40 gold. Your maximum interest is increased to 10.
Caretaker's Chosen
As you level, gain more powerful items.
- Level 4: Component Anvil
- Level 6: Completed Item Anvil
- Level 8: choose 1 of 5 Radiant items.
Bruiser Crown
Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox.
Sniper Crown
Gain a Sniper Emblem, a Guinsoo's Rageblade, and a Senna.
Blinding Speed
Gain a Red Buff and a Guinsoo's Rageblade, a Recurve bow, a Magnetic Remover.
Shopping Spree
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Phreaky Friday+: Gain an Infinity Force. After 3 player combats, gain another.
Final Ascension
Your team deals 15 more damage. After 15 seconds, they deal 45% more damage.
Overwhelming Force
Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover.
Dragonlord Crown
Gain a Dragonlord emblem, a Guinsoo's Rageblade, and a Janna.
Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+: Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 8 gold now.
Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Unleashed Arcana
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Infernal Contract
Your max level is 7. Gain 90 gold.
Cybernetic Bulk III
Your champions holding an item gain 555 health.
Starter Kit
Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them.At the start of the next 2 stages, gain that 4-cost champion again.
Pandora's Items III
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).Gain a random Radiant item.
Going Long
Gain 10 gold. You no longer gain interest. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
New Recruit
Gain +1 max team size and a Champion Duplicator.
Twin Terror II
When you field exactly 2 copies of a champion, they both gain 350 Health, 35% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Level Up
When you buy XP, gain an additional 2. Gain 8 immediately.
Birthday Present
Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Binary Airdrop
Combat start: champions holding 2 items gain a random 3rd completed item. Gain a 2 Gold.