TFT Augments List set 14
All Augments tft set 14 list, info and more with ggmeo.
Trolling
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 125% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 40.
Superstars I
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
Power Up
Your next augment is one tier higher.
Mad Chemist
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.
Lone Hero
Your last surviving unit gains 140% Attack Speed and 35% Durability
I Hope This Works
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 60% damage to ALLIES.
Removed 14.24
Combat Medic
Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.
Blade Dance
Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.
Wolf Unchained
Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.
Cease and Desist
Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage.
Branching Out+
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
Button Mash
Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.
Adaptive Strikes
Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.
Titanic Titan
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
Table Scraps
After each carousel, gain one unit that was not taken and its item. Gain 1 gold.
Survivor
After 3 players are eliminated, gain 92 gold.
Support Mining
Gain a Training Dummy. When it dies 8 times, gain a Support Anvil and remove the Training Dummy.
Support Mining+: Gain a Training Dummy. When it dies 7 times, gain a Support Anvil and remove the Training Dummy.
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.
One For All I
Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.
Lineup
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold now.
Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total healing.
Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 15% Damage Amp.
Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
Eye For An Eye+: Gain a random component. For every 16 ally champions that die, gain another component (max 3).
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
Diversified Portfolio
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
Backup
Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows.
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Placebo
Gain 8 gold. Your team gains 1% Attack Speed.
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Item Collector I
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
Called Shot
Set your win streak to +4. Gain 4 gold.
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
Over Encumbered
For the next stage, you only get 2 bench slot. After, get 2 item components.
One Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Silver Spoon
Gain 10 XP.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
Rolling For Days I
Gain 11 free Shop rerolls.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Branching Out
After 0 player combat(s), Gain a random Emblem.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
One, Two, Five
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices.
Missed Connections
Gain a copy of each 1-cost champion.
Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.
Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
Healing Orbs I
When an enemy dies, the nearest ally is healed for 200.
Big Friend I
Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.
Band of Thieves I
Gain 1 Thief's Gloves.
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Item Grab Bag I
Gain 1 random completed item.
Lategame Specialist
When you reach Level 9, gain 33 gold.
Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Preparation I
Champions on your bench permanently gain 20 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Stand United I
Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team.
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
Blistering Strikes
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Experiment Crest
Gain an Experiment Emblem and an Urgot.
Contested
After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.
Why Not Both
While you field 2 of the same Form Swapper in different forms, both gain 27 Ability Power, Armor, and Magic Resist, and 27% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.
Welcome to the Playground
If at least 2 Family members are alive after 14 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
Watcher Crest
Gain a Watcher Emblem and a Vander.
War for the Undercity
Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.
Voidcaller
For every 250 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.
The Voidling has 550-700 Health based on Stage.
Visionary Crest
Gain a Visionary Emblem and a Renata Glasc.
Trait: Unlikely Duo
Jinx and Sevika gain 10% Attack Damage and 150 Health. Whenever one casts, they grant the other 15 mana. Sevika's arm is luckier. Gain a Jinx and Sevika.
Trait: Sisters
Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds.
Gain a Vi and Jinx.
Trait: Reunion
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko.
Trait: Menaces
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco.
Trait: Martial Law
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 30% of Caitlyn's Attack Damage.
Gain a Caitlyn and Ambessa.
Training Arc
Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
Top of the Scrap Heap
Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle.
The Mutation Survives
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.
Superstars II
Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.
Sorcerer Crest
Gain a Sorcerer Emblem and a Vladimir.
Sniper's Nest
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.
Shield Bash
Sentinels gain 8% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 85% of their total resistances as magic damage. Gain a Loris.
Scrap Crest
Gain a Scrap Emblem and a Ziggs.
Rocket Collection
Artillerist rockets deal 40% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Rebel Crest
Gain a Rebel Emblem and an Akali.
Quickstriker Crest
Gain a Quickstriker Emblem and an Akali.
Powered Shields
While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.
Pit Fighter Crest
Gain a Pit Fighter Emblem and an Urgot.
Paint the Town Blue
When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.
Noxian Guillotine
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.
Loot Explosion
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.
Law Enforcement
Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.
Heavily Smash
Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.
Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 65% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
Fractured Crystals
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.
Forbidden Magic
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions. (Stacks: 0)
Firelight Crest
Gain a Firelight Emblem and a Zeri.
Family Crest
Gain a Family Emblem and a Violet.
Enforcer Crest
Gain an Enforcer Emblem and a Loris.
Dominator Crest
Gain a Dominator Emblem and a Blitzcrank.
Domination
Dominators gain 15% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 120 Shield for 3 seconds. Gain a Cassiopeia.
Crimson Pact
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 5% Damage Amp, deals 70% bonus damage, and spreads additional damage to the 2 nearest enemies.
Contested
After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.
removed 13.3
Conqueror Crest
Gain a Conqueror Emblem and a Rell.
Chem-Baron Crest
Gain a Chem-Baron Emblem and a Renata Glasc.
Brutal Revenge
Gain 2 Rennis. Your strongest Renni's Ability costs 20 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
Black Rose Crest
Gain a Black Rose Emblem.
Battle Scars
Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.
Automata Crest
Gain an Automata Emblem and a Nocturne.
Artillerist Crest
Gain an Artillerist Emblem and a Tristana.
Arcane Retribution
When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.
removed 13.3
Another Anomaly
After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.
Ambusher Crest
Gain an Ambusher Emblem and a Camille.
Aerial Warfare
Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.
Adrenaline Burst
Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.
Academy Crest
Gain an Academy Emblem and a Leona.
Academic Research
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.
A Golden Find
Champions evolved by the Anomaly drop 2 gold every 2 kills. Gain 10 free rerolls.
Sentinel Crest
Gain a Sentinel Emblem and a Rell.
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 30% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.
Sniper Crest
Gain a Sniper Emblem and a Zeri.
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Built Different II
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Trial Run
Gain an Exotech Golem with a copy of each of your Exotech items. It gains 1.5% Health and 4% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri.
Transistor
When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 25% Attack Speed. Gain an Illaoi and Jax.
Transference
When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee.
The Chug Bug+
Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
The Chug Bug
Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
Techie Crest
Gain a Techie emblem.
Tagging Spree
Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes.
Syndicate Crest
Gain a Syndicate emblem.
Support Spire
After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.
Strategist Crest
Gain a Strategist Emblem.
Speed Kills
Rapidfire champions start at 1 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw.
Spare Parts
Get a Nitro Hex Turret that has 33% of your total Chrome. Gain a Shyvana.
Slayer Crest
Gain a Slayer emblem.
Reinforcing Skeleture
Whenever a Bruiser dies, it permanently gains 40 Health.
Gain a Darius and Alistar.
Reactive Shell
Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.
Rapidfire Crest
Gain a Rapidfire emblem.
Power Leveling
Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 1% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi.
Polished Chrome
When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee.
Overclocked
Your A.M.P. champions with 3 items gain 1 Amp. Gain 4 rerolls, a Naafiri, and a Nidalee.
New High Score
Cyberbosses increase their score when they deal damage. When they reach the next high score, they gain 1.5% Attack Speed and bonus loot. Gain a Veigar and a Poppy.
Memory Bank
Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora.
Marksman Crest
Gain a Marksman emblem.
Liquidate
When you trade Cypher Intel, your board and bench is sold for 300% value and you gain 4 Reforgers. Gain a Draven.
Lethal Rerouting
Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco.
Keep Your Friends Close
Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius.
Hunter Killer Missile
Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner.
Hostile Takeover
Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven.
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 13 gold.
This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 9 gold.
This item allows you to copy a 3-cost or less champion.
Golden Ox Crest
Gain a Golden Ox emblem.
Golden Fleece+
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold.
Golden Fleece
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold.
Freestyling
Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons.
Flatline
Marksmen execute enemies under 12% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred.
Exotech Crest
Gain an Exotech emblem.
Executioner Crest
Gain an Executioner emblem.
Dynamo Crest
Gain a Dynamo emblem.
Dummy With A Gun
With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate.
Divinicorp Crest
Gain a Divinicorp emblem.
Divine Ascension
After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana.
Cyberdeck
On combat start, up to 3 of your Exotech units with 2 items gain an ideal Exotech item. Gain a Jax and Naafiri.
Cutpurse
Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar.
Gold Gained: 0
Cower, Weaklings!
Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar.
Cognitive Implant
Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra.
Capacitor
When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra.
BoomBot Crest
Gain a BoomBot emblem.
Board of Directors
If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 0% for each Stage. Gain a Rhaast and a Morgana.
Anima Squad Crest
Gain an Anima Squad Emblem.
Alter Ego
Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.
10.000 IQ
Every 5 rounds with Strategist active, bet whether you'll win more or lose more. If you're correct, gain 2 gold and a random completed item. Gain a LeBlanc and an Ekko.
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Starry Night+: 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Chances increase with player level.
Spirit Link
Your team restores 6% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds.
Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
Overheal
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
One For All II
Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
No Scout No Pivot
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 12 Health, 1.5% Attack Damage, and 1.5% Ability Power.
Moonlight
Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 45% Attack Damage and 45 Ability Power.
Manaflow II
Your units that start combat in the back row gain 3 additional Mana per attack.
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Investment Strategy I
Your champions gain 7 permanent max health per interest you earn.
Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total healing.
Golemify
Lose all champions on your board and bench. Gain a Golem with 70% of their combined Health and 60% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 18% Damage Amp.
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
Cloning Facility
Empower a hex in the center of the board. Summon a clone of the champion in it with 80% Health and 10% increased Mana cost.
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 6 Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.
Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Bad Luck Protection
Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves.
BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
Vanguard Crest
Gain a Vanguard emblem.
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 1 - 180% more damage (based on Stage) and heal the holder for 35% of the damage dealt.
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health.
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 75% of the original damage.
Bastion Crest
Gain a Bastion emblem.
Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Prizefighter
Gain 2 item component(s). Every 5 wins gives you an item component.
Bruiser Crest
Gain a Bruiser Emblem.
Raining Gold
Gain 8 gold now and 1 gold every round.
Raining Gold+: Gain 18 gold now and 1 gold every round.
Slammin
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin+: Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+: Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer.
Healing Orbs II
When an enemy dies, the nearest ally is healed for 400.
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 7 gold.
This item allows you to copy a 3-cost or less champion.
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Ascension
After 15 seconds of combat, your units deal 60% more damage.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Healing Orbs II
When an enemy dies, the nearest ally is healed for 400.
Cybernetic Bulk II
Your champions holding an item gain 300 health.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Hustler
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 200 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
Portable Forge
Choose 1 of 4 Artifacts.
Preparation II
Champions on your bench permanently gain 35 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items).
Salvage Bin+: Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cybernetic Implants II
Your champions holding an item gain 120 Health and 20% Attack Damage.
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
Scapegoat
Gain a Training Dummy and 1 gold. If it is the first to die each player combat, gain 1 gold.
Big Friend II
Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat.
Support Cache
Choose 1 of 4 Support items.
Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed.
Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
What You Really Are
Gain a Bloodthirster. After you deal 35 damage to other players, gain a Warwick and a Sterak's Gage.
Glorious Evolution
Gain an Adaptive Helm. After you upgrade 9 champions, gain a Viktor and a Jeweled Gauntlet.
Experiment Crown
Gain an Experiment Emblem, a Bloodthirster, and an Urgot.
A Change Of Fate
Gain a Blue Buff. After starting a round with 60 gold and winning a player combat, gain a Mel and a Hextech Gunblade.
Tasks can be completed in any order.
Watcher Crown
Gain a Watcher Emblem, a Steadfast Heart, and a Scar.
Visionary Crown
Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.
Trait: What Could Have Been
Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin.
Trait: Geniuses
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage. Gain a Heimerdinger and Ekko.
Scrap Crown
Gain a Scrap Emblem, a Ziggs, and 2 random components.
Rebel Crown
Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.
Quickstriker Crown
Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.
Pit Fighter Crown
Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.
Ghost of Friends Past
Whenever an allied champion dies, your team permanently gains 10 health, 1.5% Attack Damage, or 1.5 Ability Power, based on the dying champion's role.
Firelight Crown
Gain a Firelight Emblem, a Protector's Vow, and a Scar.
Family Crown
Gain a Family Emblem, a Redemption, a Vander, and a Violet.
Enforcer Crown
Gain an Enforcer Emblem, an Infinity Edge, and a Loris.
Dominator Crown
Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.
Conqueror Crown
Gain a Conqueror Emblem, a Last Whisper, and a Rell.
Chem-Baron Crown
Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.
Black Rose Crown
Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia.
Automata Crown
Gain an Automata Emblem, a Guardbreaker, and a Nocturne.
Artillerist Crown
Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.
Artifactory
At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers.
removed 13.3
Ambusher Crown
Gain an Ambusher Emblem, a Hand of Justice, and a Camille.
Academy Crown
Gain an Academy Emblem and a random sponsored item.
Sentinel Crown
Gain a Sentinel Emblem, a Crownguard, and a Loris.
Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.
removed 13.3
At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Bruiser Crown
Gain a Bruiser Emblem, a Crownguard, and a Darius.
Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.
Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Vanguard Circlet
Gain a Vanguard Emblem and a Braum.
Unstable Evolution
Your champions randomly gain one of the following when they are starred up: 33 Health, 33% Attack Speed, 33% Attack Damage, or 33 Ability Power.
Techie Crown
Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana.
Techie Circlet
Gain a Techie Emblem and a Mordekaiser.
Syndicate Crown
Gain a Syndicate Emblem, an Infinity Edge, and a Darius.
Syndicate Circlet
Gain a Syndicate Emblem and a Braum.
Street Demon Crown
Gain a Street Demon Emblem, a Guardbreaker, and an Ekko.
Street Demon Circlet
Gain a Street Demon Emblem and a Jinx.
Strategist Circlet
Gain a Strategist Emblem and a Yuumi.
Slayer Circlet
Gain a Slayer Emblem and a Jarvan.
Shock Treatment+
Gain a Statikk Shiv and another after 3 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 40-125% more damage (based on stage level).
Share the Spotlight
Gain a spotlight in the back corner of your board. All units in the spotlight gain 14% Damage Amp, 12% Omnivamp, and 2 Mana per second.
Scoped Weapons II
Your units that start combat in the back 2 rows gain infinite Attack Range and 18% Attack Speed.
Rapidfire Crown
Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate.
Rapidfire Circlet
Gain a Rapidfire Emblem and a Draven.
Pirates
Your units have a rare chance to drop treasure chests when they kill enemy champions.
Marksman Crown
Gain a Marksman Emblem, an Infinity Edge, and a Jhin.
Marksman Circlet
Gain a Marskman Emblem and a Jinx.
Lifelong Learning
Your units gain 1.5% health every round. If they survive combat, they gain an additional 2.5 Ability Power and 2.5% Attack Damage.
High End Shopping II
Champions appear in your Shop as if you were 1 level higher. Gain 6 gold.
Golden Ox Crown
Gain a Golden Ox Emblem, a Nashor's Tooth, and a Graves.
Golden Ox Circlet
Gain a Golden Ox Emblem and a Jarvan.
Gargantuan Resolve+
Gain a Titan's Resolve and another after 1 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 50%.
Exotech Crown
Gain an Exotech Emblem, a Guinsoo's Rageblade, and a Naafiri.
Exotech Circlet
Gain an Exotech Emblem and a Mordekaiser.
Executioner Crown
Gain an Executioner Emblem, a Guardbreaker, and a Graves.
Executioner Circlet
Gain an Executioner Emblem and a Rengar.
Endless Hordes +
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 18 gold.
Dynamo Crown
Gain a Dynamo Emblem, a Spear of Shojin, and a Jhin.
Dynamo Circlet
Gain a Dynamo Emblem and an Elise.
Dominance
For every 2 surviving champions after winning a player combat, gain 1 gold. Gain 16 XP.
Divinicorp Crown
Gain a Divinicorp Emblem, a Redemption, and a Rhaast.
Chemtech Overdrive
Open 3 portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 250 Health and 30% Attack Speed, and drops 1 gold on death.
Bruiser Circlet
Gain a Bruiser Emblem and a Gragas.
BoomBot Crown
Gain a BoomBot Emblem, an Ionic Spark, and a Skarner.
BoomBot Circlet
Gain a BoomBot Emblem and a Fiddlesticks.
Blue Battery III
Gain a Blue Buff. Your units gain 15 Ability Power. After casting their Ability, gain 5 Mana.
Bastion Circlet
Gain a Bastion Emblem and a Galio.
Axiom Arc III
Your units gain 15 Mana on kill. Gain a completed item Anvil.
Anima Squad Crown
Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi.
Anima Squad Circlet
Gain an Anima Squad Emblem and a Yuumi.
Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Void Swarm
Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 30% Attack Speed and 30% Omnivamp.
Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Tomb Raider II
Every time a player is eliminated, choose one of their completed items to keep.
Tactician's Kitchen
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.
Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
Sponging
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
Piercing Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.
Investment Strategy II
Gain 3 gold. Your champions gain 8 permanent max health per interest you earn. Your max interest is increased to 7.
Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 115% of their original health, and deal 5% less damage.
Greater Moonlight
Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance.
Final Polish
Gain a Support Anvil and a completed item anvil.
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.
Calculated Enhancement
Each combat, 4 random champions in your last row gain 40% Attack Damage and 50 Ability Power.
Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
Bronze For Life II
Your team gains 3.5% Damage Amp and 1% for each Bronze-tier trait.
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator and at the start of the next 2 stages.
Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Vanguard Crown
Gain a Vanguard emblem, a Protector's Vow, and a Skarner.
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
Invested
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++: Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 33%.
I'm The Carry Now
Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 golds.
Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Build a Bud
Gain a random 3-star 1-cost champion and 8 gold.
Call to Chaos
Gain a powerful and random reward.
Final Reserves
The first time you would be eliminated, you instead remain alive. After this happens, gain 30 XP and set your gold to 90. Excess gold is converted to XP.
Hedge Fund
Gain 25 gold. Your maximum interest is increased to 10.
Hedge Fund+: Gain 30 gold. Your maximum interest is increased to 10.
Hedge Fund++: Gain 40 gold. Your maximum interest is increased to 10.
Caretaker's Chosen
As you level, gain more powerful items.
- Level 4: Component Anvil
- Level 6: Completed Item Anvil
- Level 7: choose 1 of 5 Radiant items.
Strategist Crown
Gain a Strategist Emblem, an Adaptive Helm, and an Ekko.
Cursed Crown
Gain +2 max team size, but take 100% more player damage when you lose a player combat.
Bastion Crown
Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi.
Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 4 gold.
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Phreaky Friday+: Gain an Infinity Force. After 3 player combats, gain another.
Final Ascension
Your team deals 15 more damage. After 15 seconds, they deal 45% more damage.
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+: Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Cybernetic Bulk III
Your champions holding an item gain 500 health.
Spoils of War III
Enemies have a 45% chance to drop loot when killed.
Titanic Strength
Your team gains 1.25% of their max Health as Attack Damage and 1.25% of their max Health as Ability Power.
Gargantuan Resolve
Gain a Titan's Resolve and another after 2 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 50%.
Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
Endless Hordes
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 8 gold.
Going Long
Gain 15 gold. You no longer gain interest. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
Shock Treatment
Gain a Statikk Shiv and another after 5 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 30-120% more damage (based on stage level).
Woodland Charm
Your highest Health champion is cloned. The clone has 25% bonus Health and 30% bonus Attack Speed but cannot equip items.
Wise Spending
When you reroll your Shop, gain 2 XP. Gain 1 gold.
Think Fast
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Cruel Pact
Buying XP costs 6 Health instead of 4 gold. Heal 3 player health before each player combat.
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Luden's Echo III
Every 60 Mana spent, your units next instance of Ability damage deals an additional 100-250 (based on current Stage) magic damage to the target and a nearby enemy.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves.
Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Level Up
When you buy XP, gain an additional 2. Gain 12 immediately.
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Future Sight II
You can see who you will fight next. Gain 2 Training Dummies, each equipped with a Zephyr or Shroud of Stillness.
Double Trouble III
When you field exactly 2 copies of a champion, they both gain 35% Attack Damage and 35 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Binary Airdrop
Combat start: Up to 4 champions holding 2 items gain a recommended 3rd completed item.