TFT Augments List set 13
All Augments tft set 13 list, info and more with ggmeo.
Trolling
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 125% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 40.
Titanic Titan
Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.
Table Scraps
After each carousel, gain one unit that was not taken and its item. Gain 1 gold.
Survivor
After 3 players are eliminated, gain 60 gold.
Support Mining
Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy.
Support Mining+: Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy.
Superstars I
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
Rigged Shop
Your next shop and every 4 shops will contain all 3-cost champions.
Rigged Shop+: Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
Power Up
Your next augment is one tier higher.
One For All I
Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.
Mad Chemist
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.
Lone Hero
Your last surviving unit gains 120% Attack Speed and 30% Durability
Lineup
Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now.
I Hope This Works
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 60% damage to ALLIES.
Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing.
Glass Cannon I
Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp.
Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
Eye For An Eye+: Gain a random component. For every 13 ally champions that die, gain another component (max 3).
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 85% of their combined health.
Diversified Portfolio
Each round, gain 1 gold for every 3 non-unique traits active.
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Crafted Crafting
Whenever you craft a completed item, gain 3 rerolls.
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Combat Medic
Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
Blade Dance
Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.
Backup
Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Placebo
Gain 8 gold. Your team gains 1% Attack Speed.
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
Called Shot
Set your win streak to +4. Gain 4 gold.
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
One Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Silver Spoon
Gain 10 XP.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
Rolling For Days I
Gain 11 free Shop rerolls.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Branching Out
After 0 player combat(s), Gain a random Emblem and a Reforger.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
One, Two, Five
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices.
Missed Connections
Gain a copy of each 1-cost champion.
Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.
Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
Band of Thieves I
Gain 1 Thief's Gloves.
Item Grab Bag I
Gain 1 random completed item.
Lategame Specialist
When you reach Level 9, gain 33 gold.
Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
This item allows you to copy a 3-cost or less champion.
Blistering Strikes
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Trolling
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 125% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 40.
Titanic Titan
Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.
Table Scraps
After each carousel, gain one unit that was not taken and its item. Gain 1 gold.
Survivor
After 3 players are eliminated, gain 60 gold.
Support Mining
Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy.
Support Mining+: Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy.
Superstars I
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
Rigged Shop
Your next shop and every 4 shops will contain all 3-cost champions.
Rigged Shop+: Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
Power Up
Your next augment is one tier higher.
One For All I
Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.
Mad Chemist
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.
Lone Hero
Your last surviving unit gains 120% Attack Speed and 30% Durability
Lineup
Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now.
I Hope This Works
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 60% damage to ALLIES.
Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing.
Glass Cannon I
Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp.
Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
Eye For An Eye+: Gain a random component. For every 13 ally champions that die, gain another component (max 3).
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 85% of their combined health.
Diversified Portfolio
Each round, gain 1 gold for every 3 non-unique traits active.
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Crafted Crafting
Whenever you craft a completed item, gain 3 rerolls.
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Combat Medic
Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
Blade Dance
Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.
Backup
Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Placebo
Gain 8 gold. Your team gains 1% Attack Speed.
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
Called Shot
Set your win streak to +4. Gain 4 gold.
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
One Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Silver Spoon
Gain 10 XP.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
Rolling For Days I
Gain 11 free Shop rerolls.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Branching Out
After 0 player combat(s), Gain a random Emblem and a Reforger.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
One, Two, Five
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices.
Missed Connections
Gain a copy of each 1-cost champion.
Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.
Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
Band of Thieves I
Gain 1 Thief's Gloves.
Item Grab Bag I
Gain 1 random completed item.
Lategame Specialist
When you reach Level 9, gain 33 gold.
Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
This item allows you to copy a 3-cost or less champion.
Blistering Strikes
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Why Not Both
While you field 2 of the same Form Swapper in different forms, both gain 27 Ability Power, Armor, and Magic Resist, and 27% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.
Welcome to the Playground
If at least 2 Family members are alive after 14 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
Watcher Crest
Gain a Watcher Emblem and a Vander.
Warpath
After dealing 60 player damage, gain a chest of high cost champions and items.
War for the Undercity
Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.
Voidcaller
For every 250 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.
The Voidling has 550-700 Health based on Stage.
Visionary Crest
Gain a Visionary Emblem and a Renata Glasc.
Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.
Trait: Unlikely Duo
Jinx and Sevika gain 10% Attack Damage and 150 Health. Whenever one casts, they grant the other 15 mana. Sevika's arm is luckier. Gain a Jinx and Sevika.
Trait: Sisters
Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds.
Gain a Vi and Jinx.
Trait: Reunion
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko.
Trait: Menaces
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco.
Trait: Martial Law
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 30% of Caitlyn's Attack Damage.
Gain a Caitlyn and Ambessa.
Training Arc
Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Top of the Scrap Heap
Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle.
Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
The Mutation Survives
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.
Superstars II
Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.
Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Starry Night+: 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Chances increase with player level.
Spirit Link
Your team restores 4% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
Sorcerer Crest
Gain a Sorcerer Emblem and a Vladimir.
Sniper's Nest
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.
Shield Bash
Sentinels gain 8% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 85% of their total resistances as magic damage. Gain a Loris.
Scrap Crest
Gain a Scrap Emblem and a Ziggs.
Scavenger
The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
Rocket Collection
Artillerist rockets deal 40% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Rebel Crest
Gain a Rebel Emblem and an Akali.
Quickstriker Crest
Gain a Quickstriker Emblem and an Akali.
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
Powered Shields
While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.
Pit Fighter Crest
Gain a Pit Fighter Emblem and an Urgot.
Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
Paint the Town Blue
When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.
Overheal
Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
One For All II
Your team gains 3% max Health and 2.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
Noxian Guillotine
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
No Scout No Pivot
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.
Moonlight
Combat start: 2 random 1-cost champions are upgraded to 3-star for that round and gain 3% Attack Damage and 3 Ability Power.
Manaflow II
Your units that start combat in the back row gain 5 additional Mana per attack.
Malicious Monetization
Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Loot Explosion
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.
Law Enforcement
Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.
Investment Strategy I
Your champions gain 8 permanent max health per interest you earn.
Heavily Smash
Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.
Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.
Golemify
Lose all champions on your board and bench. Gain a Golem with 85% of their combined Health and 50% of their combined Attack Damage.
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 65% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
Glass Cannon II
Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.
Fractured Crystals
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.
Forward Thinking
Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.
Forbidden Magic
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions. (Stacks: 0)
Firelight Crest
Gain a Firelight Emblem and a Zeri.
Family Crest
Gain a Family Emblem and a Violet.
Enforcer Crest
Gain an Enforcer Emblem and a Loris.
Dominator Crest
Gain a Dominator Emblem and a Blitzcrank.
Domination
Dominators gain 15% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 120 Shield for 3 seconds. Gain a Cassiopeia.
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Crimson Pact
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 5% Damage Amp, deals 70% bonus damage, and spreads additional damage to the 2 nearest enemies.
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
Contested
After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.
Conqueror Crest
Gain a Conqueror Emblem and a Rell.
Cloning Facility
Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Chem-Baron Crest
Gain a Chem-Baron Emblem and a Renata Glasc.
Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 150 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Brutal Revenge
Gain 2 Rennis. Your strongest Renni's Ability costs 20 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Black Rose Crest
Gain a Black Rose Emblem.
Battle Scars
Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.
Bad Luck Protection
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.
BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
Automata Crest
Gain an Automata Emblem and a Nocturne.
Artillerist Crest
Gain an Artillerist Emblem and a Tristana.
Arcane Retribution
When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.
Another Anomaly
After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.
Ambusher Crest
Gain an Ambusher Emblem and a Camille.
Aerial Warfare
Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.
Adrenaline Burst
Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.
Academy Crest
Gain an Academy Emblem and a Leona.
Academic Research
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
A Golden Find
Champions evolved by the Anomaly drop 2 gold every 2 kills. Gain 10 free rerolls.
Sentinel Crest
Gain a Sentinel Emblem and a Rell.
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 30% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 10-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +6 hex radius and do 30% more damage.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Worth the Wait
Gain a random 1-cost champion. After 4 rounds, gain another copy of them at the start of each round for the rest of the game.
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Prizefighter
Gain 2 item component(s). Every 4 wins gives you an item component.
Bruiser Crest
Gain a Bruiser Emblem and a Sett.
Sniper Crest
Gain a Sniper Emblem and a Zeri.
Raining Gold
Gain 8 gold now and 1 gold every round.
Raining Gold+: Gain 18 gold now and 1 gold every round.
Slammin
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin+: Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
Epoch+: Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.
This item allows you to copy a 3-cost or less champion.
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Portable Forge
Choose 1 of 4 Artifacts.
Firesale
Each round, steal a random champion from the shop. Gain 3 gold.
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items).
Salvage Bin+: Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Built Different II
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Support Cache
Choose 1 of 4 Support items.
Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Why Not Both
While you field 2 of the same Form Swapper in different forms, both gain 27 Ability Power, Armor, and Magic Resist, and 27% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.
Welcome to the Playground
If at least 2 Family members are alive after 14 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
Watcher Crest
Gain a Watcher Emblem and a Vander.
Warpath
After dealing 60 player damage, gain a chest of high cost champions and items.
War for the Undercity
Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.
Voidcaller
For every 250 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.
The Voidling has 550-700 Health based on Stage.
Visionary Crest
Gain a Visionary Emblem and a Renata Glasc.
Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.
Trait: Unlikely Duo
Jinx and Sevika gain 10% Attack Damage and 150 Health. Whenever one casts, they grant the other 15 mana. Sevika's arm is luckier. Gain a Jinx and Sevika.
Trait: Sisters
Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds.
Gain a Vi and Jinx.
Trait: Reunion
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko.
Trait: Menaces
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco.
Trait: Martial Law
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 30% of Caitlyn's Attack Damage.
Gain a Caitlyn and Ambessa.
Training Arc
Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Top of the Scrap Heap
Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle.
Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
The Mutation Survives
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.
Superstars II
Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.
Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Starry Night+: 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Chances increase with player level.
Spirit Link
Your team restores 4% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
Sorcerer Crest
Gain a Sorcerer Emblem and a Vladimir.
Sniper's Nest
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.
Shield Bash
Sentinels gain 8% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 85% of their total resistances as magic damage. Gain a Loris.
Scrap Crest
Gain a Scrap Emblem and a Ziggs.
Scavenger
The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
Rocket Collection
Artillerist rockets deal 40% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Rebel Crest
Gain a Rebel Emblem and an Akali.
Quickstriker Crest
Gain a Quickstriker Emblem and an Akali.
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
Powered Shields
While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.
Pit Fighter Crest
Gain a Pit Fighter Emblem and an Urgot.
Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
Paint the Town Blue
When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.
Overheal
Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
One For All II
Your team gains 3% max Health and 2.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
Noxian Guillotine
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
No Scout No Pivot
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.
Moonlight
Combat start: 2 random 1-cost champions are upgraded to 3-star for that round and gain 3% Attack Damage and 3 Ability Power.
Manaflow II
Your units that start combat in the back row gain 5 additional Mana per attack.
Malicious Monetization
Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Loot Explosion
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.
Law Enforcement
Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.
Investment Strategy I
Your champions gain 8 permanent max health per interest you earn.
Heavily Smash
Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.
Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.
Golemify
Lose all champions on your board and bench. Gain a Golem with 85% of their combined Health and 50% of their combined Attack Damage.
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 65% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
Glass Cannon II
Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.
Fractured Crystals
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.
Forward Thinking
Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.
Forbidden Magic
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions. (Stacks: 0)
Firelight Crest
Gain a Firelight Emblem and a Zeri.
Family Crest
Gain a Family Emblem and a Violet.
Enforcer Crest
Gain an Enforcer Emblem and a Loris.
Dominator Crest
Gain a Dominator Emblem and a Blitzcrank.
Domination
Dominators gain 15% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 120 Shield for 3 seconds. Gain a Cassiopeia.
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Crimson Pact
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 5% Damage Amp, deals 70% bonus damage, and spreads additional damage to the 2 nearest enemies.
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
Contested
After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.
Conqueror Crest
Gain a Conqueror Emblem and a Rell.
Cloning Facility
Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Chem-Baron Crest
Gain a Chem-Baron Emblem and a Renata Glasc.
Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 150 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Brutal Revenge
Gain 2 Rennis. Your strongest Renni's Ability costs 20 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Black Rose Crest
Gain a Black Rose Emblem.
Battle Scars
Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.
Bad Luck Protection
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.
BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
Automata Crest
Gain an Automata Emblem and a Nocturne.
Artillerist Crest
Gain an Artillerist Emblem and a Tristana.
Arcane Retribution
When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.
Another Anomaly
After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.
Ambusher Crest
Gain an Ambusher Emblem and a Camille.
Aerial Warfare
Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.
Adrenaline Burst
Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.
Academy Crest
Gain an Academy Emblem and a Leona.
Academic Research
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
A Golden Find
Champions evolved by the Anomaly drop 2 gold every 2 kills. Gain 10 free rerolls.
Sentinel Crest
Gain a Sentinel Emblem and a Rell.
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 30% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 10-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +6 hex radius and do 30% more damage.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Worth the Wait
Gain a random 1-cost champion. After 4 rounds, gain another copy of them at the start of each round for the rest of the game.
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Prizefighter
Gain 2 item component(s). Every 4 wins gives you an item component.
Bruiser Crest
Gain a Bruiser Emblem and a Sett.
Sniper Crest
Gain a Sniper Emblem and a Zeri.
Raining Gold
Gain 8 gold now and 1 gold every round.
Raining Gold+: Gain 18 gold now and 1 gold every round.
Slammin
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin+: Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
Epoch+: Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.
This item allows you to copy a 3-cost or less champion.
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Portable Forge
Choose 1 of 4 Artifacts.
Firesale
Each round, steal a random champion from the shop. Gain 3 gold.
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items).
Salvage Bin+: Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Built Different II
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Support Cache
Choose 1 of 4 Support items.
Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Watcher Crown
Gain a Watcher Emblem, a Steadfast Heart, and a Scar.
Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +2.5% Attack Speed.
Void Swarm
Gain a Zz'Rot Portal and another after every 9 player combats. Zz'Rot Portal Voidlings gain 50% Attack Speed and 40% Omnivamp.
Visionary Crown
Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.
Trifecta II
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed.
Trait: What Could Have Been
Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin.
Trait: Geniuses
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage. Gain a Heimerdinger and Ekko.
Tomb Raider II
Every time a player is eliminated, choose one of their completed items to keep.
Tactician's Kitchen
Gain a Tactician's Cape and a random Emblem.
Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2.5% Attack Speed.
Sponging
Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Scrap Crown
Gain a Scrap Emblem, a Ziggs, and 2 random components.
Rebel Crown
Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.
Quickstriker Crown
Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers.
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!
Pit Fighter Crown
Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.
Piercing Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.
Investment Strategy II
Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.
Greater Moonlight
Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
Ghost of Friends Past
Whenever an allied champion dies, your team permanently gains 10 health, 1.5% Attack Damage, or 1.5 Ability Power, based on the dying champion's role.
Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance.
Firelight Crown
Gain a Firelight Emblem, a Protector's Vow, and a Scar.
Final Polish
Gain a Support Anvil and a completed item anvil.
Family Crown
Gain a Family Emblem, a Redemption, a Vander, and a Violet.
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Enforcer Crown
Gain an Enforcer Emblem, an Infinity Edge, and a Loris.
Dominator Crown
Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power.
Conqueror Crown
Gain a Conqueror Emblem, a Last Whisper, and a Rell.
Chem-Baron Crown
Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.
Calculated Enhancement
Each combat, 4 random champions in your last row gain 35% Attack Damage and 40 Ability Power.
Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 300 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
Bronze For Life II
Your team gains 4% Damage Amp and 1.5% for each Bronze-tier trait.
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.
Black Rose Crown
Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia.
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
Automata Crown
Gain an Automata Emblem, a Guardbreaker, and a Nocturne.
Artillerist Crown
Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.
Artifactory
At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers.
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls.
Ambusher Crown
Gain an Ambusher Emblem, a Hand of Justice, and a Camille.
Academy Crown
Gain an Academy Emblem and a random sponsored item.
Sentinel Crown
Gain a Sentinel Emblem, a Crownguard, and a Loris.
Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Upward Mobility
Buying XP costs 1 less. Gain 3 Health and 2 free rerolls whenever you level up.
Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
Invested
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++: Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 70%.
I'm The Carry Now
Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Dual Purpose
The first time you buy XP each round, gain 3 gold. Whenever you buy XP, reroll your Shop.
Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 25 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Build a Bud
Gain a random 3-star 1-cost champion and 8 gold.
Call to Chaos
Gain a powerful and random reward.
At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Hedge Fund
Gain 25 gold. Your maximum interest is increased to 10.
Hedge Fund+: Gain 30 gold. Your maximum interest is increased to 10.
Hedge Fund++: Gain 40 gold. Your maximum interest is increased to 10.
Caretaker's Chosen
As you level, gain more powerful items.
- Level 4: Component Anvil
- Level 6: Completed Item Anvil
- Level 7: choose 1 of 5 Radiant items.
Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and a Sett.
Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.
Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Phreaky Friday+: Gain an Infinity Force. After 3 player combats, gain another.
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+: Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 8 gold now.
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
Going Long
Gain 10 gold. You no longer gain interest. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.
Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Living Forge
Gain an Artifact anvil now and after every 8 player combats.
Level Up
When you buy XP, gain an additional 2. Gain 12 immediately.
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Watcher Crown
Gain a Watcher Emblem, a Steadfast Heart, and a Scar.
Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +2.5% Attack Speed.
Void Swarm
Gain a Zz'Rot Portal and another after every 9 player combats. Zz'Rot Portal Voidlings gain 50% Attack Speed and 40% Omnivamp.
Visionary Crown
Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.
Trifecta II
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed.
Trait: What Could Have Been
Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin.
Trait: Geniuses
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage. Gain a Heimerdinger and Ekko.
Tomb Raider II
Every time a player is eliminated, choose one of their completed items to keep.
Tactician's Kitchen
Gain a Tactician's Cape and a random Emblem.
Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2.5% Attack Speed.
Sponging
Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Scrap Crown
Gain a Scrap Emblem, a Ziggs, and 2 random components.
Rebel Crown
Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.
Quickstriker Crown
Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers.
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!
Pit Fighter Crown
Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.
Piercing Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.
Investment Strategy II
Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.
Greater Moonlight
Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
Ghost of Friends Past
Whenever an allied champion dies, your team permanently gains 10 health, 1.5% Attack Damage, or 1.5 Ability Power, based on the dying champion's role.
Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance.
Firelight Crown
Gain a Firelight Emblem, a Protector's Vow, and a Scar.
Final Polish
Gain a Support Anvil and a completed item anvil.
Family Crown
Gain a Family Emblem, a Redemption, a Vander, and a Violet.
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Enforcer Crown
Gain an Enforcer Emblem, an Infinity Edge, and a Loris.
Dominator Crown
Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power.
Conqueror Crown
Gain a Conqueror Emblem, a Last Whisper, and a Rell.
Chem-Baron Crown
Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.
Calculated Enhancement
Each combat, 4 random champions in your last row gain 35% Attack Damage and 40 Ability Power.
Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 300 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
Bronze For Life II
Your team gains 4% Damage Amp and 1.5% for each Bronze-tier trait.
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.
Black Rose Crown
Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia.
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
Automata Crown
Gain an Automata Emblem, a Guardbreaker, and a Nocturne.
Artillerist Crown
Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.
Artifactory
At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers.
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls.
Ambusher Crown
Gain an Ambusher Emblem, a Hand of Justice, and a Camille.
Academy Crown
Gain an Academy Emblem and a random sponsored item.
Sentinel Crown
Gain a Sentinel Emblem, a Crownguard, and a Loris.
Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Upward Mobility
Buying XP costs 1 less. Gain 3 Health and 2 free rerolls whenever you level up.
Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
Invested
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++: Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 70%.
I'm The Carry Now
Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Dual Purpose
The first time you buy XP each round, gain 3 gold. Whenever you buy XP, reroll your Shop.
Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 25 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Build a Bud
Gain a random 3-star 1-cost champion and 8 gold.
Call to Chaos
Gain a powerful and random reward.
At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Hedge Fund
Gain 25 gold. Your maximum interest is increased to 10.
Hedge Fund+: Gain 30 gold. Your maximum interest is increased to 10.
Hedge Fund++: Gain 40 gold. Your maximum interest is increased to 10.
Caretaker's Chosen
As you level, gain more powerful items.
- Level 4: Component Anvil
- Level 6: Completed Item Anvil
- Level 7: choose 1 of 5 Radiant items.
Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and a Sett.
Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.
Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Phreaky Friday+: Gain an Infinity Force. After 3 player combats, gain another.
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+: Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 8 gold now.
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
Going Long
Gain 10 gold. You no longer gain interest. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.
Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Living Forge
Gain an Artifact anvil now and after every 8 player combats.
Level Up
When you buy XP, gain an additional 2. Gain 12 immediately.
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.