TFT Augments List set 14

All Augments tft set 14 list, info and more with ggmeo.

  • Trolling

    Trolling

    Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 125% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 40.

  • Superstars I

    Superstars I

    Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.

  • Reroll Transfer

    Reroll Transfer

    For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.

  • Power Up

    Power Up

    Your next augment is one tier higher.

  • Mad Chemist

    Mad Chemist

    Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.

  • Lone Hero

    Lone Hero

    Your last surviving unit gains 140% Attack Speed and 35% Durability

  • I Hope This Works

    I Hope This Works

    Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 60% damage to ALLIES.

    Removed 14.24

  • Combat Medic

    Combat Medic

    Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.

  • Blade Dance

    Blade Dance

    Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.

  • Beggars Can Be Choosers

    Beggars Can Be Choosers

    You get +3 Augment rerolls for all other augment choices. Gain 7 gold.

  • Help Is On The Way

    Help Is On The Way

    After 8 player combats, choose 1 of 4 Support items.

  • Wolf Unchained

    Wolf Unchained

    Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.

  • Cease and Desist

    Cease and Desist

    Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage.

  • Branching Out+

    Branching Out+

    Gain a random Emblem and a Reforger.

    Reforgers allow you to remake any item.

  • Button Mash

    Button Mash

    Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.

  • Adaptive Strikes

    Adaptive Strikes

    Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.

  • Titanic Titan

    Titanic Titan

    Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.

  • Table Scraps

    Table Scraps

    After each carousel, gain one unit that was not taken and its item. Gain 1 gold.

  • Survivor

    Survivor

    After 3 players are eliminated, gain 92 gold.

  • Support Mining

    Support Mining

    Gain a Training Dummy. When it dies 8 times, gain a Support Anvil and remove the Training Dummy.

    Support Mining+: Gain a Training Dummy. When it dies 7 times, gain a Support Anvil and remove the Training Dummy.

  • Rigged Shop+

    Rigged Shop+

    Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.

  • One For All I

    One For All I

    Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.

  • Manaflow I

    Manaflow I

    Your units that start combat in the back row gain 2 additional Mana per attack.

  • Lineup

    Lineup

    Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.

  • Kingslayer

    Kingslayer

    After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold now.

  • Health is Wealth I

    Health is Wealth I

    Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total healing.

  • Glass Cannon I

    Glass Cannon I

    Units that start combat in the back row begin combat at 90% health but gain 15% Damage Amp.

  • Find Your Center

    Find Your Center

    Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.

  • Eye For An Eye

    Eye For An Eye

    For every 15 ally champions that die, gain a random component (max 4).

    Eye For An Eye+: Gain a random component. For every 16 ally champions that die, gain another component (max 3).

  • Dummify

    Dummify

    Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.

  • Diversified Portfolio

    Diversified Portfolio

    Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.

  • Delayed Start

    Delayed Start

    Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.

  • Crafted Crafting

    Crafted Crafting

    Whenever you craft a completed item, gain 2 rerolls.

  • Corrosion

    Corrosion

    Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.

  • Climb The Ladder I

    Climb The Ladder I

    Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

  • Bulky Buddies I

    Bulky Buddies I

    Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.

  • Backup

    Backup

    Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows.

  • Restart Mission

    Restart Mission

    Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

  • Placebo

    Placebo

    Gain 8 gold. Your team gains 1% Attack Speed.

  • Patience is a Virtue

    Patience is a Virtue

    Each round, gain 2 free rerolls if you did not buy a champion last round.

  • Mentorship I

    Mentorship I

    If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health.

  • Lunch Money

    Lunch Money

    Every 8 damage you deal to enemy tacticians gives you 2 gold.

  • Item Collector I

    Item Collector I

    For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.

  • Called Shot

    Called Shot

    Set your win streak to +4. Gain 4 gold.

  • Fine Vintage

    Fine Vintage

    Completed items left on your bench for 4 rounds transform into Support Anvils.

  • Over Encumbered

    Over Encumbered

    For the next stage, you only get 2 bench slot. After, get 2 item components.

  •  One Twos Three

    One Twos Three

    Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

  • Caretaker's Ally

    Caretaker's Ally

    Gain a random 2-cost champion now. Gain the same one again every time you level up.

  • Silver Spoon

    Silver Spoon

    Gain 10 XP.

  • Component Buffet

    Component Buffet

    Whenever you would get a component, gain a component anvil instead. Gain a random component.

    The anvil offers 4 choices.

  • Rolling For Days I

    Rolling For Days I

    Gain 11 free Shop rerolls.

  • Young and Wild and Free

    Young and Wild and Free

    You can always move freely on Carousel rounds. Gain 5 gold.

  • Pumping Up I

    Pumping Up I

    Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.

  • Branching Out

    Branching Out

    After 0 player combat(s), Gain a random Emblem.

  • Risky Moves

    Risky Moves

    Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

  • One, Two, Five

    One, Two, Five

    Gain 1 random component, 2 gold, and 1 random 5-cost champion.

  • Teaming Up I

    Teaming Up I

    Gain 1 random component and 2 random Tier 3 champions.

  • Latent Forge

    Latent Forge

    After 8 player combats, gain an Artifact anvil.

    The anvil offers 4 choices.

  • Missed Connections

    Missed Connections

    Gain a copy of each 1-cost champion.

  • Iron Assets

    Iron Assets

    Gain a component anvil and 4 gold.

    The anvil offers 4 choices.

  • Pandora's Items

    Pandora's Items

    Round start: items on your bench are randomized.

    Gain 1 random component.

  • Healing Orbs I

    Healing Orbs I

    When an enemy dies, the nearest ally is healed for 200.

  • Big Friend I

    Big Friend I

    Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.

  • Band of Thieves I

    Band of Thieves I

    Gain 1 Thief's Gloves.

  • AFK

    AFK

    You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

  • Item Grab Bag I

    Item Grab Bag I

    Gain 1 random completed item.

  • Lategame Specialist

    Lategame Specialist

    When you reach Level 9, gain 33 gold.

  • Pandora's Bench

    Pandora's Bench

    Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

  • Preparation I

    Preparation I

    Champions on your bench permanently gain 20 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

  • Recombobulator

    Recombobulator

    Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.

  • Stand United I

    Stand United I

    Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team.

  • Spoils of War I

    Spoils of War I

    Enemies have a 25% chance to drop loot when killed.

  • Good For Something I

    Good For Something I

    Champions that aren't holding items have a 50% to drop 1 gold on death.

  • Team Building

    Team Building

    Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

    This item allows you to copy a 3-cost or less champion.

  • Blistering Strikes

    Blistering Strikes

    Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

  • Experiment Crest

    Experiment Crest

    Gain an Experiment Emblem and an Urgot.

  • Contested

    Contested

    After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.

  • Why Not Both

    Why Not Both

    While you field 2 of the same Form Swapper in different forms, both gain 27 Ability Power, Armor, and Magic Resist, and 27% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.

  • Welcome to the Playground

    Welcome to the Playground

    If at least 2 Family members are alive after 14 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.

  • Watcher Crest

    Watcher Crest

    Gain a Watcher Emblem and a Vander.

  • War for the Undercity

    War for the Undercity

    Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.

  • Voidcaller

    Voidcaller

    For every 250 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.

    The Voidling has 550-700 Health based on Stage.

  • Visionary Crest

    Visionary Crest

    Gain a Visionary Emblem and a Renata Glasc.

  • Trait: Unlikely Duo

    Trait: Unlikely Duo

    Jinx and Sevika gain 10% Attack Damage and 150 Health. Whenever one casts, they grant the other 15 mana. Sevika's arm is luckier. Gain a Jinx and Sevika.

  • Trait: Sisters

    Trait: Sisters

    Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds.

    Gain a Vi and Jinx.

  • Trait: Reunion

    Trait: Reunion

    When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko.

  • Trait: Menaces

    Trait: Menaces

    While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco.

  • Trait: Martial Law

    Trait: Martial Law

    When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 30% of Caitlyn's Attack Damage.

    Gain a Caitlyn and Ambessa.

  • Training Arc

    Training Arc

    Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.

  • Top of the Scrap Heap

    Top of the Scrap Heap

    Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle.

  • The Mutation Survives

    The Mutation Survives

    Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.

  • Superstars II

    Superstars II

    Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.

  • Sorcerer Crest

    Sorcerer Crest

    Gain a Sorcerer Emblem and a Vladimir.

  • Sniper's Nest

    Sniper's Nest

    Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.

  • Shield Bash

    Shield Bash

    Sentinels gain 8% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 85% of their total resistances as magic damage. Gain a Loris.

  • Scrap Crest

    Scrap Crest

    Gain a Scrap Emblem and a Ziggs.

  • Rocket Collection

    Rocket Collection

    Artillerist rockets deal 40% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.

  • Rebel Crest

    Rebel Crest

    Gain a Rebel Emblem and an Akali.

  • Quickstriker Crest

    Quickstriker Crest

    Gain a Quickstriker Emblem and an Akali.

  • Powered Shields

    Powered Shields

    While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.

  • Pit Fighter Crest

    Pit Fighter Crest

    Gain a Pit Fighter Emblem and an Urgot.

  • Paint the Town Blue

    Paint the Town Blue

    When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.

  • Noxian Guillotine

    Noxian Guillotine

    Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.

  • Loot Explosion

    Loot Explosion

    Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.

  • Law Enforcement

    Law Enforcement

    Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.

  • Heavily Smash

    Heavily Smash

    Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.

  • Gloves Off

    Gloves Off

    Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 65% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.

  • Fractured Crystals

    Fractured Crystals

    When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.

  • Forbidden Magic

    Forbidden Magic

    Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions. (Stacks: 0)

  • Firelight Crest

    Firelight Crest

    Gain a Firelight Emblem and a Zeri.

  • Family Crest

    Family Crest

    Gain a Family Emblem and a Violet.

  • Enforcer Crest

    Enforcer Crest

    Gain an Enforcer Emblem and a Loris.

  • Dominator Crest

    Dominator Crest

    Gain a Dominator Emblem and a Blitzcrank.

  • Domination

    Domination

    Dominators gain 15% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 120 Shield for 3 seconds. Gain a Cassiopeia.

  • Crimson Pact

    Crimson Pact

    Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 5% Damage Amp, deals 70% bonus damage, and spreads additional damage to the 2 nearest enemies.

  • Contested

    Contested

    After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.

    removed 13.3

  • Conqueror Crest

    Conqueror Crest

    Gain a Conqueror Emblem and a Rell.

  • Chem-Baron Crest

    Chem-Baron Crest

    Gain a Chem-Baron Emblem and a Renata Glasc.

  • Brutal Revenge

    Brutal Revenge

    Gain 2 Rennis. Your strongest Renni's Ability costs 20 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.

  • Black Rose Crest

    Black Rose Crest

    Gain a Black Rose Emblem.

  • Battle Scars

    Battle Scars

    Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.

  • Automata Crest

    Automata Crest

    Gain an Automata Emblem and a Nocturne.

  • Artillerist Crest

    Artillerist Crest

    Gain an Artillerist Emblem and a Tristana.

  • Arcane Retribution

    Arcane Retribution

    When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.

    removed 13.3

  • Another Anomaly

    Another Anomaly

    After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.

  • Ambusher Crest

    Ambusher Crest

    Gain an Ambusher Emblem and a Camille.

  • Aerial Warfare

    Aerial Warfare

    Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.

  • Adrenaline Burst

    Adrenaline Burst

    Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.

  • Academy Crest

    Academy Crest

    Gain an Academy Emblem and a Leona.

  • Academic Research

    Academic Research

    Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.

  • A Golden Find

    A Golden Find

    Champions evolved by the Anomaly drop 2 gold every 2 kills. Gain 10 free rerolls.

  • Sentinel Crest

    Sentinel Crest

    Gain a Sentinel Emblem and a Rell.

  • Unleash The Beast

    Unleash The Beast

    Gain a Sterak's Gage. When its effect triggers, the holder gains 30% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.

  • Dragon's Spirit

    Dragon's Spirit

    Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.

  • Sniper Crest

    Sniper Crest

    Gain a Sniper Emblem and a Zeri.

  • What Doesn't Kill You

    What Doesn't Kill You

    Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

  • Built Different II

    Built Different II

    Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).

  • Trial Run

    Trial Run

    Gain an Exotech Golem with a copy of each of your Exotech items. It gains 1.5% Health and 4% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri.

  • Transistor

    Transistor

    When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 25% Attack Speed. Gain an Illaoi and Jax.

  • Transference

    Transference

    When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee.

  • The Chug Bug+

    The Chug Bug+

    Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.

  • The Chug Bug

    The Chug Bug

    Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.

  • Techie Crest

    Techie Crest

    Gain a Techie emblem.

  • Tagging Spree

    Tagging Spree

    Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes.

  • Syndicate Crest

    Syndicate Crest

    Gain a Syndicate emblem.

  • Support Spire

    Support Spire

    After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.

  • Strategist Crest

    Strategist Crest

    Gain a Strategist Emblem.

  • Speed Kills

    Speed Kills

    Rapidfire champions start at 1 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw.

  • Spare Parts

    Spare Parts

    Get a Nitro Hex Turret that has 33% of your total Chrome. Gain a Shyvana.

  • Slayer Crest

    Slayer Crest

    Gain a Slayer emblem.

  • Reinforcing Skeleture

    Reinforcing Skeleture

    Whenever a Bruiser dies, it permanently gains 40 Health.

    Gain a Darius and Alistar.

  • Reactive Shell

    Reactive Shell

    Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.

  • Rapidfire Crest

    Rapidfire Crest

    Gain a Rapidfire emblem.

  • Power Leveling

    Power Leveling

    Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 1% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi.

  • Polished Chrome

    Polished Chrome

    When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee.

  • Overclocked

    Overclocked

    Your A.M.P. champions with 3 items gain 1 Amp. Gain 4 rerolls, a Naafiri, and a Nidalee.

  • New High Score

    New High Score

    Cyberbosses increase their score when they deal damage. When they reach the next high score, they gain 1.5% Attack Speed and bonus loot. Gain a Veigar and a Poppy.

  • Memory Bank

    Memory Bank

    Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora.

  • Marksman Crest

    Marksman Crest

    Gain a Marksman emblem.

  • Liquidate

    Liquidate

    When you trade Cypher Intel, your board and bench is sold for 300% value and you gain 4 Reforgers. Gain a Draven.

  • Lethal Rerouting

    Lethal Rerouting

    Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco.

  • Keep Your Friends Close

    Keep Your Friends Close

    Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius.

  • Hunter Killer Missile

    Hunter Killer Missile

    Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner.

  • Hostile Takeover

    Hostile Takeover

    Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven.

  • Heroic Grab Bag++

    Heroic Grab Bag++

    Gain 2 Lesser Champion Duplicators. Gain 13 gold.

    This item allows you to copy a 3-cost or less champion.

  • Heroic Grab Bag+

    Heroic Grab Bag+

    Gain 2 Lesser Champion Duplicators. Gain 9 gold.

    This item allows you to copy a 3-cost or less champion.

  • Golden Ox Crest

    Golden Ox Crest

    Gain a Golden Ox emblem.

  • Golden Fleece+

    Golden Fleece+

    Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold.

  • Golden Fleece

    Golden Fleece

    Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold.

  • Freestyling

    Freestyling

    Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons.

  • Flatline

    Flatline

    Marksmen execute enemies under 12% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred.

  • Exotech Crest

    Exotech Crest

    Gain an Exotech emblem.

  • Executioner Crest

    Executioner Crest

    Gain an Executioner emblem.

  • Dynamo Crest

    Dynamo Crest

    Gain a Dynamo emblem.

  • Dummy With A Gun

    Dummy With A Gun

    With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate.

  • Divinicorp Crest

    Divinicorp Crest

    Gain a Divinicorp emblem.

  • Divine Ascension

    Divine Ascension

    After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana.

  • Cyberdeck

    Cyberdeck

    On combat start, up to 3 of your Exotech units with 2 items gain an ideal Exotech item. Gain a Jax and Naafiri.

  • Cutpurse

    Cutpurse

    Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar.

    Gold Gained: 0

  • Cower, Weaklings!

    Cower, Weaklings!

    Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar.

  • Cognitive Implant

    Cognitive Implant

    Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra.

  • Capacitor

    Capacitor

    When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra.

  • BoomBot Crest

    BoomBot Crest

    Gain a BoomBot emblem.

  • Board of Directors

    Board of Directors

    If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 0% for each Stage. Gain a Rhaast and a Morgana.

  • Anima Squad Crest

    Anima Squad Crest

    Gain an Anima Squad Emblem.

  • Alter Ego

    Alter Ego

    Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.

  • 10.000 IQ

    10.000 IQ

    Every 5 rounds with Strategist active, bet whether you'll win more or lose more. If you're correct, gain 2 gold and a random completed item. Gain a LeBlanc and an Ekko.

  • Warpath

    Warpath

    Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

  • Vampiric Vitality

    Vampiric Vitality

    You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.

  • Two Trick

    Two Trick

    Gain a random 2-star two-cost and 2 random 2-star one-cost champions.

  • Two Much Value

    Two Much Value

    Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

  • Trifecta I

    Trifecta I

    Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

  • Tower Defense

    Tower Defense

    Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

  • Tomb Raider I

    Tomb Raider I

    For the next 3 players eliminated, choose one of their completed items to keep.

  • Starry Night

    Starry Night

    1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.

    Starry Night+: 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.

    Chances increase with player level.

  • Spirit Link

    Spirit Link

    Your team restores 6% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

  • Spear's Will

    Spear's Will

    Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.

  • Shop Glitch

    Shop Glitch

    During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds.

  • Scavenger

    Scavenger

    The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

  • Sated Spellweaver

    Sated Spellweaver

    After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.

  • Pyromaniac

    Pyromaniac

    Gain a Red Buff. Your Burns deal 50% increased damage.

  • Piercing Lotus I

    Piercing Lotus I

    Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.

  • Pair of Fours

    Pair of Fours

    If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.

  • Overheal

    Overheal

    Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

  • One For All II

    One For All II

    Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.

  • Noble Sacrifice

    Noble Sacrifice

    When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

  • No Scout No Pivot

    No Scout No Pivot

    Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 12 Health, 1.5% Attack Damage, and 1.5% Ability Power.

  • Moonlight

    Moonlight

    Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 45% Attack Damage and 45 Ability Power.

  • Manaflow II

    Manaflow II

    Your units that start combat in the back row gain 3 additional Mana per attack.

  • Malicious Monetization

    Malicious Monetization

    Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.

  • Mace's Will

    Mace's Will

    Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.

  • Investment Strategy I

    Investment Strategy I

    Your champions gain 7 permanent max health per interest you earn.

  • Health is Wealth II

    Health is Wealth II

    Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total healing.

  • Golemify

    Golemify

    Lose all champions on your board and bench. Gain a Golem with 70% of their combined Health and 60% of their combined Attack Damage. The Golem gains 1000 Health per stage.

  • Gold For Dummies

    Gold For Dummies

    Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

  • Glass Cannon II

    Glass Cannon II

    Units that start combat in the back row begin combat at 90% health but gain 18% Damage Amp.

  • Forward Thinking

    Forward Thinking

    Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

  • Crown's Will

    Crown's Will

    Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.

  • Cooking Pot

    Cooking Pot

    At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.

  • Cloning Facility

    Cloning Facility

    Empower a hex in the center of the board. Summon a clone of the champion in it with 80% Health and 10% increased Mana cost.

  • Climb The Ladder II

    Climb The Ladder II

    Each time an ally dies, allies that share at least one trait with them gain 6 Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.

  • Bulky Buddies II

    Bulky Buddies II

    Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.

  • Bronze For Life I

    Bronze For Life I

    Your team gains 3% Damage Amp for each Bronze-tier trait.

  • Blazing Soul I

    Blazing Soul I

    Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

  • Bad Luck Protection

    Bad Luck Protection

    Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves.

  • BRB

    BRB

    You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.

  • A Magic Roll

    A Magic Roll

    Roll 3 dice. Gain rewards based on their total.

  • Vanguard Crest

    Vanguard Crest

    Gain a Vanguard emblem.

  • Thorn-Plated Armor

    Thorn-Plated Armor

    Gain a Bramble Vest. Your Bramble Vests deal 1 - 180% more damage (based on Stage) and heal the holder for 35% of the damage dealt.

  • Replication

    Replication

    Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

  • Mentorship II

    Mentorship II

    If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health.

  • Item Collector II

    Item Collector II

    Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.

  • High Voltage

    High Voltage

    Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

  • Duo Queue

    Duo Queue

    Gain 2 random 5-cost champions and 2 copies of a random component.

  • Clockwork Accelerator

    Clockwork Accelerator

    Your team gains 10% Attack Speed every 3 seconds in combat.

  • Category Five

    Category Five

    Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 75% of the original damage.

  • Bastion Crest

    Bastion Crest

    Gain a Bastion emblem.

  • Worth the Wait

    Worth the Wait

    Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.

  • All That Shimmers

    All That Shimmers

    Choose a gold-generating Artifact items and gain a Magnetic Remover.

  • Scoreboard Scrapper

    Scoreboard Scrapper

    Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

  • ReinFOURcement

    ReinFOURcement

    The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

  • Prizefighter

    Prizefighter

    Gain 2 item component(s). Every 5 wins gives you an item component.

  • Bruiser Crest

    Bruiser Crest

    Gain a Bruiser Emblem.

  • Raining Gold

    Raining Gold

    Gain 8 gold now and 1 gold every round.

    Raining Gold+: Gain 18 gold now and 1 gold every round.

  • Slammin

    Slammin

    Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

    Slammin+: Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

  • Epoch

    Epoch

    Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

    Epoch+: Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

  • Crown Guarded

    Crown Guarded

    Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer.

  • Healing Orbs II

    Healing Orbs II

    When an enemy dies, the nearest ally is healed for 400.

  • Heroic Grab Bag

    Heroic Grab Bag

    Gain 2 Lesser Champion Duplicators and 7 gold.

    This item allows you to copy a 3-cost or less champion.

  • Wandering Trainer I

    Wandering Trainer I

    Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

  • Big Grab Bag

    Big Grab Bag

    Gain 3 random components, 2 gold, and 1 Reforger.

    Reforgers allow you to remake any item.

  • Pandora's Items II

    Pandora's Items II

    Round start: items on your bench are randomized.

    Gain 2 random components.

  • Pumping Up II

    Pumping Up II

    Your team gains 8% Attack Speed now. Each round after, they gain 1% more.

  • Ascension

    Ascension

    After 15 seconds of combat, your units deal 60% more damage.

  • Teaming Up II

    Teaming Up II

    Gain 1 random Support item and 2 random 4-cost champions.

  • Pilfer

    Pilfer

    Each round, gain a 1-star copy of the first champion you killed last combat.

  • Not Today

    Not Today

    Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

  • Healing Orbs II

    Healing Orbs II

    When an enemy dies, the nearest ally is healed for 400.

  • Cybernetic Bulk II

    Cybernetic Bulk II

    Your champions holding an item gain 300 health.

  • Caretaker's Favor

    Caretaker's Favor

    Gain a component anvil when you reach level 5, 6, 7, and 8.

  • Long Distance Pals

    Long Distance Pals

    Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

  • Hustler

    Hustler

    You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.

    Interest is extra gold you gain per 10g saved.

  • Last Stand

    Last Stand

    The first time you would be eliminated, you escape death and your team permanently gains 200 Health, 10 Armor and Magic Resist, and 10% Omnivamp.

  • Portable Forge

    Portable Forge

    Choose 1 of 4 Artifacts.

  • Preparation II

    Preparation II

    Champions on your bench permanently gain 35 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

  • Firesale

    Firesale

    Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

  • Salvage Bin

    Salvage Bin

    Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items).

    Salvage Bin+: Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

  • Spoils of War II

    Spoils of War II

    Enemies have a 30% chance to drop loot when killed.

  • Trade Sector

    Trade Sector

    Gain a free Shop reroll every round. Gain 4 gold.

  • Cluttered Mind

    Cluttered Mind

    Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

  • Cybernetic Implants II

    Cybernetic Implants II

    Your champions holding an item gain 120 Health and 20% Attack Damage.

  • Cybernetic Uplink II

    Cybernetic Uplink II

    Your champions holding an item gain 120 Health and restore 2.5 Mana per second.

  • Clear Mind

    Clear Mind

    If there are no champions on your bench at the end of player combat, gain 3 XP.

  • Calculated Loss

    Calculated Loss

    After losing your combat, gain 2 gold and a free Shop reroll.

  • Scapegoat

    Scapegoat

    Gain a Training Dummy and 1 gold. If it is the first to die each player combat, gain 1 gold.

  • Big Friend II

    Big Friend II

    Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat.

  • Support Cache

    Support Cache

    Choose 1 of 4 Support items.

  • Trait Tracker

    Trait Tracker

    The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.

  • Inspiring Epitaph

    Inspiring Epitaph

    When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed.

  • Little Buddies

    Little Buddies

    Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.

  • Patient Study

    Patient Study

    After player combat, gain 2 XP if you won or 3 XP if you lost.

  • What You Really Are

    What You Really Are

    Gain a Bloodthirster. After you deal 35 damage to other players, gain a Warwick and a Sterak's Gage.

  • Glorious Evolution

    Glorious Evolution

    Gain an Adaptive Helm. After you upgrade 9 champions, gain a Viktor and a Jeweled Gauntlet.

  • Experiment Crown

    Experiment Crown

    Gain an Experiment Emblem, a Bloodthirster, and an Urgot.

  • A Change Of Fate

    A Change Of Fate

    Gain a Blue Buff. After starting a round with 60 gold and winning a player combat, gain a Mel and a Hextech Gunblade.

    Tasks can be completed in any order.

  • Watcher Crown

    Watcher Crown

    Gain a Watcher Emblem, a Steadfast Heart, and a Scar.

  • Visionary Crown

    Visionary Crown

    Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.

  • Trait: What Could Have Been

    Trait: What Could Have Been

    Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin.

  • Trait: Geniuses

    Trait: Geniuses

    When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage. Gain a Heimerdinger and Ekko.

  • Scrap Crown

    Scrap Crown

    Gain a Scrap Emblem, a Ziggs, and 2 random components.

  • Rebel Crown

    Rebel Crown

    Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.

  • Quickstriker Crown

    Quickstriker Crown

    Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.

  • Pit Fighter Crown

    Pit Fighter Crown

    Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.

  • Ghost of Friends Past

    Ghost of Friends Past

    Whenever an allied champion dies, your team permanently gains 10 health, 1.5% Attack Damage, or 1.5 Ability Power, based on the dying champion's role.

  • Firelight Crown

    Firelight Crown

    Gain a Firelight Emblem, a Protector's Vow, and a Scar.

  • Family Crown

    Family Crown

    Gain a Family Emblem, a Redemption, a Vander, and a Violet.

  • Enforcer Crown

    Enforcer Crown

    Gain an Enforcer Emblem, an Infinity Edge, and a Loris.

  • Dominator Crown

    Dominator Crown

    Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.

  • Conqueror Crown

    Conqueror Crown

    Gain a Conqueror Emblem, a Last Whisper, and a Rell.

  • Chem-Baron Crown

    Chem-Baron Crown

    Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.

  • Black Rose Crown

    Black Rose Crown

    Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia.

  • Automata Crown

    Automata Crown

    Gain an Automata Emblem, a Guardbreaker, and a Nocturne.

  • Artillerist Crown

    Artillerist Crown

    Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.

  • Artifactory

    Artifactory

    At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers.

    removed 13.3

  • Ambusher Crown

    Ambusher Crown

    Gain an Ambusher Emblem, a Hand of Justice, and a Camille.

  • Academy Crown

    Academy Crown

    Gain an Academy Emblem and a random sponsored item.

  • Sentinel Crown

    Sentinel Crown

    Gain a Sentinel Emblem, a Crownguard, and a Loris.

  • Dark Alley Dealings

    Dark Alley Dealings

    Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.

    removed 13.3

  • At What Cost

    At What Cost

    Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

  • Bruiser Crown

    Bruiser Crown

    Gain a Bruiser Emblem, a Crownguard, and a Darius.

  • Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.

  • Sniper Crown

    Sniper Crown

    Gain a Sniper Emblem, an Infinity Edge, and a Zeri.

  • The Golden Egg

    The Golden Egg

    Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

  • Vanguard Circlet

    Vanguard Circlet

    Gain a Vanguard Emblem and a Braum.

  • Unstable Evolution

    Unstable Evolution

    Your champions randomly gain one of the following when they are starred up: 33 Health, 33% Attack Speed, 33% Attack Damage, or 33 Ability Power.

  • Techie Crown

    Techie Crown

    Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana.

  • Techie Circlet

    Techie Circlet

    Gain a Techie Emblem and a Mordekaiser.

  • Syndicate Crown

    Syndicate Crown

    Gain a Syndicate Emblem, an Infinity Edge, and a Darius.

  • Syndicate Circlet

    Syndicate Circlet

    Gain a Syndicate Emblem and a Braum.

  • Street Demon Crown

    Street Demon Crown

    Gain a Street Demon Emblem, a Guardbreaker, and an Ekko.

  • Street Demon Circlet

    Street Demon Circlet

    Gain a Street Demon Emblem and a Jinx.

  • Strategist Circlet

    Strategist Circlet

    Gain a Strategist Emblem and a Yuumi.

  • Slayer Circlet

    Slayer Circlet

    Gain a Slayer Emblem and a Jarvan.

  • Shock Treatment+

    Shock Treatment+

    Gain a Statikk Shiv and another after 3 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 40-125% more damage (based on stage level).

  • Share the Spotlight

    Share the Spotlight

    Gain a spotlight in the back corner of your board. All units in the spotlight gain 14% Damage Amp, 12% Omnivamp, and 2 Mana per second.

  • Scoped Weapons II

    Scoped Weapons II

    Your units that start combat in the back 2 rows gain infinite Attack Range and 18% Attack Speed.

  • Rapidfire Crown

    Rapidfire Crown

    Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate.

  • Rapidfire Circlet

    Rapidfire Circlet

    Gain a Rapidfire Emblem and a Draven.

  • Pirates

    Pirates

    Your units have a rare chance to drop treasure chests when they kill enemy champions.

  • Marksman Crown

    Marksman Crown

    Gain a Marksman Emblem, an Infinity Edge, and a Jhin.

  • Marksman Circlet

    Marksman Circlet

    Gain a Marskman Emblem and a Jinx.

  • Lifelong Learning

    Lifelong Learning

    Your units gain 1.5% health every round. If they survive combat, they gain an additional 2.5 Ability Power and 2.5% Attack Damage.

  • High End Shopping II

    High End Shopping II

    Champions appear in your Shop as if you were 1 level higher. Gain 6 gold.

  • Golden Ox Crown

    Golden Ox Crown

    Gain a Golden Ox Emblem, a Nashor's Tooth, and a Graves.

  • Golden Ox Circlet

    Golden Ox Circlet

    Gain a Golden Ox Emblem and a Jarvan.

  • Gargantuan Resolve+

    Gargantuan Resolve+

    Gain a Titan's Resolve and another after 1 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 50%.

  • Exotech Crown

    Exotech Crown

    Gain an Exotech Emblem, a Guinsoo's Rageblade, and a Naafiri.

  • Exotech Circlet

    Exotech Circlet

    Gain an Exotech Emblem and a Mordekaiser.

  • Executioner Crown

    Executioner Crown

    Gain an Executioner Emblem, a Guardbreaker, and a Graves.

  • Executioner Circlet

    Executioner Circlet

    Gain an Executioner Emblem and a Rengar.

  • Endless Hordes +

    Endless Hordes +

    Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 18 gold.

  • Dynamo Crown

    Dynamo Crown

    Gain a Dynamo Emblem, a Spear of Shojin, and a Jhin.

  • Dynamo Circlet

    Dynamo Circlet

    Gain a Dynamo Emblem and an Elise.

  • Dominance

    Dominance

    For every 2 surviving champions after winning a player combat, gain 1 gold. Gain 16 XP.

  • Divinicorp Crown

    Divinicorp Crown

    Gain a Divinicorp Emblem, a Redemption, and a Rhaast.

  • Chemtech Overdrive

    Chemtech Overdrive

    Open 3 portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 250 Health and 30% Attack Speed, and drops 1 gold on death.

  • Bruiser Circlet

    Bruiser Circlet

    Gain a Bruiser Emblem and a Gragas.

  • BoomBot Crown

    BoomBot Crown

    Gain a BoomBot Emblem, an Ionic Spark, and a Skarner.

  • BoomBot Circlet

    BoomBot Circlet

    Gain a BoomBot Emblem and a Fiddlesticks.

  • Blue Battery III

    Blue Battery III

    Gain a Blue Buff. Your units gain 15 Ability Power. After casting their Ability, gain 5 Mana.

  • Bastion Circlet

    Bastion Circlet

    Gain a Bastion Emblem and a Galio.

  • Axiom Arc III

    Axiom Arc III

    Your units gain 15 Mana on kill. Gain a completed item Anvil.

  • Anima Squad Crown

    Anima Squad Crown

    Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi.

  • Anima Squad Circlet

    Anima Squad Circlet

    Gain an Anima Squad Emblem and a Yuumi.

  • Wand Overflow

    Wand Overflow

    Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

  • Void Swarm

    Void Swarm

    Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 30% Attack Speed and 30% Omnivamp.

  • Trifecta II

    Trifecta II

    Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

  • Tomb Raider II

    Tomb Raider II

    Every time a player is eliminated, choose one of their completed items to keep.

  • Tactician's Kitchen

    Tactician's Kitchen

    Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.

  • Sword Overflow

    Sword Overflow

    Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.

  • Sponging

    Sponging

    Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.

  • Quality Over Quantity

    Quality Over Quantity

    Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.

    Thief's Gloves counts as multiple items.

  • Prismatic Pipeline

    Prismatic Pipeline

    The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.

  • Piercing Lotus II

    Piercing Lotus II

    Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.

  • One Buff, Two Buff

    One Buff, Two Buff

    Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

  • Max Cap

    Max Cap

    Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.

  • Investment Strategy II

    Investment Strategy II

    Gain 3 gold. Your champions gain 8 permanent max health per interest you earn. Your max interest is increased to 7.

  • Hall of Mirrors

    Hall of Mirrors

    Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 115% of their original health, and deal 5% less damage.

  • Greater Moonlight

    Greater Moonlight

    Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.

  • Flurry of Blows

    Flurry of Blows

    Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance.

  • Final Polish

    Final Polish

    Gain a Support Anvil and a completed item anvil.

  • Expected Unexpectedness

    Expected Unexpectedness

    Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

  • Coronation

    Coronation

    Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.

  • Calculated Enhancement

    Calculated Enhancement

    Each combat, 4 random champions in your last row gain 40% Attack Damage and 50 Ability Power.

  • Bulky Buddies III

    Bulky Buddies III

    Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.

  • Bronze For Life II

    Bronze For Life II

    Your team gains 3.5% Damage Amp and 1% for each Bronze-tier trait.

  • Blazing Soul II

    Blazing Soul II

    Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

  • Belt Overflow

    Belt Overflow

    Gain 4 Giant's Belts. Your Giant's Belts grant +60 bonus Health.

  • An Exalted Adventure

    An Exalted Adventure

    Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator and at the start of the next 2 stages.

  • Worth the Wait II

    Worth the Wait II

    Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

  • Vanguard Crown

    Vanguard Crown

    Gain a Vanguard emblem, a Protector's Vow, and a Skarner.

  • Upward Mobility

    Upward Mobility

    Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

  • Subscription Service

    Subscription Service

    Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

  • Shimmerscale Essence

    Shimmerscale Essence

    Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

    These items give gold as well as combat power.

  • Invested

    Invested

    Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

    Invested++: Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

  • Immovable Object

    Immovable Object

    Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 33%.

  • I'm The Carry Now

    I'm The Carry Now

    Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.

  • Hard Commit

    Hard Commit

    Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 golds.

  • Dual Purpose

    Dual Purpose

    The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.

  • Anger Issues

    Anger Issues

    All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

  • Flexible

    Flexible

    Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.

  • Radiant Refactor

    Radiant Refactor

    Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!

  • Wandering Trainer II

    Wandering Trainer II

    Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.

  • Build a Bud

    Build a Bud

    Gain a random 3-star 1-cost champion and 8 gold.

  • Call to Chaos

    Call to Chaos

    Gain a powerful and random reward.

  • Final Reserves

    Final Reserves

    The first time you would be eliminated, you instead remain alive. After this happens, gain 30 XP and set your gold to 90. Excess gold is converted to XP.

  • Hedge Fund

    Hedge Fund

    Gain 25 gold. Your maximum interest is increased to 10.

    Hedge Fund+: Gain 30 gold. Your maximum interest is increased to 10.

    Hedge Fund++: Gain 40 gold. Your maximum interest is increased to 10.

  • Caretaker's Chosen

    Caretaker's Chosen

    As you level, gain more powerful items.

    • Level 4: Component Anvil
    • Level 6: Completed Item Anvil
    • Level 7: choose 1 of 5 Radiant items.
  • Strategist Crown

    Strategist Crown

    Gain a Strategist Emblem, an Adaptive Helm, and an Ekko.

  • Cursed Crown

    Cursed Crown

    Gain +2 max team size, but take 100% more player damage when you lose a player combat.

  • Bastion Crown

    Bastion Crown

    Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi.

  • Blinding Speed

    Blinding Speed

    Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.

    Useful for Attack Carries!

  • Shopping Spree

    Shopping Spree

    When you level up, gain a number of free shop refreshes equal to your level+1. Gain 4 gold.

  • Pumping Up III

    Pumping Up III

    Your team gains 12% Attack Speed now. Each round after, they gain 2% more.

  • Phreaky Friday

    Phreaky Friday

    Gain an Infinity Force. After 5 player combats, gain another.

    Phreaky Friday+: Gain an Infinity Force. After 3 player combats, gain another.

  • Final Ascension

    Final Ascension

    Your team deals 15 more damage. After 15 seconds, they deal 45% more damage.

  • Roll The Dice

    Roll The Dice

    Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

  • Tiniest Titan

    Tiniest Titan

    Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

    Tiniest Titan+: Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

  • Buried Treasures III

    Buried Treasures III

    Gain a random item component at the start of the next 6 rounds (including this round).

  • Cybernetic Bulk III

    Cybernetic Bulk III

    Your champions holding an item gain 500 health.

  • Spoils of War III

    Spoils of War III

    Enemies have a 45% chance to drop loot when killed.

  • Titanic Strength

    Titanic Strength

    Your team gains 1.25% of their max Health as Attack Damage and 1.25% of their max Health as Ability Power.

  • Gargantuan Resolve

    Gargantuan Resolve

    Gain a Titan's Resolve and another after 2 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 50%.

  • Pandora's Items III

    Pandora's Items III

    Round start: items on your bench are randomized.

    Gain 1 random Radiant item.

  • Endless Hordes

    Endless Hordes

    Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 8 gold.

  • Going Long

    Going Long

    Gain 15 gold. You no longer gain interest. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

  • Shock Treatment

    Shock Treatment

    Gain a Statikk Shiv and another after 5 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 30-120% more damage (based on stage level).

  • Woodland Charm

    Woodland Charm

    Your highest Health champion is cloned. The clone has 25% bonus Health and 30% bonus Attack Speed but cannot equip items.

  • Wise Spending

    Wise Spending

    When you reroll your Shop, gain 2 XP. Gain 1 gold.

  • Think Fast

    Think Fast

    Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.

  • Cruel Pact

    Cruel Pact

    Buying XP costs 6 Health instead of 4 gold. Heal 3 player health before each player combat.

  • Radiant Relics

    Radiant Relics

    Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

  • Luden's Echo III

    Luden's Echo III

    Every 60 Mana spent, your units next instance of Ability damage deals an additional 100-250 (based on current Stage) magic damage to the target and a nearby enemy.

  • Lucky Gloves

    Lucky Gloves

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves.

    Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

  • Living Forge

    Living Forge

    Gain an Artifact anvil now and after every 10 player combats.

  • Level Up

    Level Up

    When you buy XP, gain an additional 2. Gain 12 immediately.

  • Birthday Present

    Birthday Present

    Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

  • Future Sight II

    Future Sight II

    You can see who you will fight next. Gain 2 Training Dummies, each equipped with a Zephyr or Shroud of Stillness.

  • Double Trouble III

    Double Trouble III

    When you field exactly 2 copies of a champion, they both gain 35% Attack Damage and 35 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

  • Prismatic Ticket

    Prismatic Ticket

    Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

  • Cybernetic Uplink III

    Cybernetic Uplink III

    Your champions holding an item gain 200 Health and restore 3.5 Mana per second.

  • Binary Airdrop

    Binary Airdrop

    Combat start: Up to 4 champions holding 2 items gain a recommended 3rd completed item.