TFT Augments List set 13

All Augments tft set 13 list, info and more with ggmeo.

  • Trolling

    Trolling

    Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 125% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 40.

  • Titanic Titan

    Titanic Titan

    Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.

  • Table Scraps

    Table Scraps

    After each carousel, gain one unit that was not taken and its item. Gain 1 gold.

  • Survivor

    Survivor

    After 3 players are eliminated, gain 60 gold.

  • Support Mining

    Support Mining

    Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy.

    Support Mining+: Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy.

  • Superstars I

    Superstars I

    Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.

  • Rigged Shop

    Rigged Shop

    Your next shop and every 4 shops will contain all 3-cost champions.

    Rigged Shop+: Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

    Removed 14.24

  • Reroll Transfer

    Reroll Transfer

    For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.

  • Power Up

    Power Up

    Your next augment is one tier higher.

  • One For All I

    One For All I

    Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.

  • Manaflow I

    Manaflow I

    Your units that start combat in the back row gain 2 additional Mana per attack.

  • Mad Chemist

    Mad Chemist

    Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.

  • Lone Hero

    Lone Hero

    Your last surviving unit gains 120% Attack Speed and 30% Durability

  • Lineup

    Lineup

    Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.

  • Kingslayer

    Kingslayer

    After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now.

  • I Hope This Works

    I Hope This Works

    Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 60% damage to ALLIES.

    Removed 14.24

  • Health is Wealth I

    Health is Wealth I

    Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing.

  • Glass Cannon I

    Glass Cannon I

    Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp.

  • Find Your Center

    Find Your Center

    Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.

  • Eye For An Eye

    Eye For An Eye

    For every 15 ally champions that die, gain a random component (max 4).

    Eye For An Eye+: Gain a random component. For every 13 ally champions that die, gain another component (max 3).

  • Dummify

    Dummify

    Lose all champions on your board and bench. Gain a Training Dummy with 85% of their combined health.

  • Diversified Portfolio

    Diversified Portfolio

    Each round, gain 1 gold for every 3 non-unique traits active.

  • Delayed Start

    Delayed Start

    Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.

  • Crafted Crafting

    Crafted Crafting

    Whenever you craft a completed item, gain 3 rerolls.

  • Corrosion

    Corrosion

    Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.

  • Combat Medic

    Combat Medic

    Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.

  • Climb The Ladder I

    Climb The Ladder I

    Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

  • Bulky Buddies I

    Bulky Buddies I

    Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.

  • Blade Dance

    Blade Dance

    Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.

  • Backup

    Backup

    Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.

  • Restart Mission

    Restart Mission

    Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

  • Placebo

    Placebo

    Gain 8 gold. Your team gains 1% Attack Speed.

  • Patience is a Virtue

    Patience is a Virtue

    Each round, gain 2 free rerolls if you did not buy a champion last round.

  • Mentorship I

    Mentorship I

    If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.

  • Lunch Money

    Lunch Money

    Every 8 damage you deal to enemy tacticians gives you 2 gold.

  • Item Collector I

    Item Collector I

    Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.

  • Called Shot

    Called Shot

    Set your win streak to +4. Gain 4 gold.

  • Beggars Can Be Choosers

    Beggars Can Be Choosers

    You get +3 Augment rerolls for all other augment choices. Gain 7 gold.

  • Fine Vintage

    Fine Vintage

    Completed items left on your bench for 4 rounds transform into Support Anvils.

  • Over Encumbered

    Over Encumbered

    For the next stage, you only get 1 bench slot. After, get 3 item components.

  •  One Twos Three

    One Twos Three

    Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

  • Caretaker's Ally

    Caretaker's Ally

    Gain a random 2-cost champion now. Gain the same one again every time you level up.

  • Silver Spoon

    Silver Spoon

    Gain 10 XP.

  • Component Buffet

    Component Buffet

    Whenever you would get a component, gain a component anvil instead. Gain a random component.

    The anvil offers 4 choices.

  • Rolling For Days I

    Rolling For Days I

    Gain 11 free Shop rerolls.

  • Young and Wild and Free

    Young and Wild and Free

    You can always move freely on Carousel rounds. Gain 2 gold.

  • Pumping Up I

    Pumping Up I

    Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.

  • Branching Out

    Branching Out

    After 0 player combat(s), Gain a random Emblem and a Reforger.

  • Risky Moves

    Risky Moves

    Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

  • One, Two, Five

    One, Two, Five

    Gain 1 random component, 2 gold, and 1 random 5-cost champion.

  • Teaming Up I

    Teaming Up I

    Gain 1 random component and 2 random Tier 3 champions.

  • Latent Forge

    Latent Forge

    After 8 player combats, gain an Artifact anvil.

    The anvil offers 4 choices.

  • Missed Connections

    Missed Connections

    Gain a copy of each 1-cost champion.

  • Iron Assets

    Iron Assets

    Gain a component anvil and 4 gold.

    The anvil offers 4 choices.

  • Pandora's Items

    Pandora's Items

    Round start: items on your bench are randomized.

    Gain 1 random component.

  • Band of Thieves I

    Band of Thieves I

    Gain 1 Thief's Gloves.

  • Item Grab Bag I

    Item Grab Bag I

    Gain 1 random completed item.

  • Lategame Specialist

    Lategame Specialist

    When you reach Level 9, gain 33 gold.

  • Pandora's Bench

    Pandora's Bench

    Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

  • Recombobulator

    Recombobulator

    Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.

  • Spoils of War I

    Spoils of War I

    Enemies have a 25% chance to drop loot when killed.

  • Good For Something I

    Good For Something I

    Champions that aren't holding items have a 50% to drop 1 gold on death.

  • Help Is On The Way

    Help Is On The Way

    After 8 player combats, choose 1 of 4 Support items.

  • Team Building

    Team Building

    Gain a Lesser Champion Duplicator. Gain another after 7 player combats.

    This item allows you to copy a 3-cost or less champion.

  • Blistering Strikes

    Blistering Strikes

    Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

  • Trolling

    Trolling

    Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 125% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 40.

  • Titanic Titan

    Titanic Titan

    Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.

  • Table Scraps

    Table Scraps

    After each carousel, gain one unit that was not taken and its item. Gain 1 gold.

  • Survivor

    Survivor

    After 3 players are eliminated, gain 60 gold.

  • Support Mining

    Support Mining

    Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy.

    Support Mining+: Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy.

  • Superstars I

    Superstars I

    Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.

  • Rigged Shop

    Rigged Shop

    Your next shop and every 4 shops will contain all 3-cost champions.

    Rigged Shop+: Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

    Removed 14.24

  • Reroll Transfer

    Reroll Transfer

    For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.

  • Power Up

    Power Up

    Your next augment is one tier higher.

  • One For All I

    One For All I

    Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.

  • Manaflow I

    Manaflow I

    Your units that start combat in the back row gain 2 additional Mana per attack.

  • Mad Chemist

    Mad Chemist

    Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.

  • Lone Hero

    Lone Hero

    Your last surviving unit gains 120% Attack Speed and 30% Durability

  • Lineup

    Lineup

    Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.

  • Kingslayer

    Kingslayer

    After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now.

  • I Hope This Works

    I Hope This Works

    Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 60% damage to ALLIES.

    Removed 14.24

  • Health is Wealth I

    Health is Wealth I

    Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing.

  • Glass Cannon I

    Glass Cannon I

    Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp.

  • Find Your Center

    Find Your Center

    Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.

  • Eye For An Eye

    Eye For An Eye

    For every 15 ally champions that die, gain a random component (max 4).

    Eye For An Eye+: Gain a random component. For every 13 ally champions that die, gain another component (max 3).

  • Dummify

    Dummify

    Lose all champions on your board and bench. Gain a Training Dummy with 85% of their combined health.

  • Diversified Portfolio

    Diversified Portfolio

    Each round, gain 1 gold for every 3 non-unique traits active.

  • Delayed Start

    Delayed Start

    Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.

  • Crafted Crafting

    Crafted Crafting

    Whenever you craft a completed item, gain 3 rerolls.

  • Corrosion

    Corrosion

    Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.

  • Combat Medic

    Combat Medic

    Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.

  • Climb The Ladder I

    Climb The Ladder I

    Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

  • Bulky Buddies I

    Bulky Buddies I

    Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.

  • Blade Dance

    Blade Dance

    Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.

  • Backup

    Backup

    Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.

  • Restart Mission

    Restart Mission

    Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

  • Placebo

    Placebo

    Gain 8 gold. Your team gains 1% Attack Speed.

  • Patience is a Virtue

    Patience is a Virtue

    Each round, gain 2 free rerolls if you did not buy a champion last round.

  • Mentorship I

    Mentorship I

    If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.

  • Lunch Money

    Lunch Money

    Every 8 damage you deal to enemy tacticians gives you 2 gold.

  • Item Collector I

    Item Collector I

    Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.

  • Called Shot

    Called Shot

    Set your win streak to +4. Gain 4 gold.

  • Beggars Can Be Choosers

    Beggars Can Be Choosers

    You get +3 Augment rerolls for all other augment choices. Gain 7 gold.

  • Fine Vintage

    Fine Vintage

    Completed items left on your bench for 4 rounds transform into Support Anvils.

  • Over Encumbered

    Over Encumbered

    For the next stage, you only get 1 bench slot. After, get 3 item components.

  •  One Twos Three

    One Twos Three

    Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

  • Caretaker's Ally

    Caretaker's Ally

    Gain a random 2-cost champion now. Gain the same one again every time you level up.

  • Silver Spoon

    Silver Spoon

    Gain 10 XP.

  • Component Buffet

    Component Buffet

    Whenever you would get a component, gain a component anvil instead. Gain a random component.

    The anvil offers 4 choices.

  • Rolling For Days I

    Rolling For Days I

    Gain 11 free Shop rerolls.

  • Young and Wild and Free

    Young and Wild and Free

    You can always move freely on Carousel rounds. Gain 2 gold.

  • Pumping Up I

    Pumping Up I

    Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.

  • Branching Out

    Branching Out

    After 0 player combat(s), Gain a random Emblem and a Reforger.

  • Risky Moves

    Risky Moves

    Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

  • One, Two, Five

    One, Two, Five

    Gain 1 random component, 2 gold, and 1 random 5-cost champion.

  • Teaming Up I

    Teaming Up I

    Gain 1 random component and 2 random Tier 3 champions.

  • Latent Forge

    Latent Forge

    After 8 player combats, gain an Artifact anvil.

    The anvil offers 4 choices.

  • Missed Connections

    Missed Connections

    Gain a copy of each 1-cost champion.

  • Iron Assets

    Iron Assets

    Gain a component anvil and 4 gold.

    The anvil offers 4 choices.

  • Pandora's Items

    Pandora's Items

    Round start: items on your bench are randomized.

    Gain 1 random component.

  • Band of Thieves I

    Band of Thieves I

    Gain 1 Thief's Gloves.

  • Item Grab Bag I

    Item Grab Bag I

    Gain 1 random completed item.

  • Lategame Specialist

    Lategame Specialist

    When you reach Level 9, gain 33 gold.

  • Pandora's Bench

    Pandora's Bench

    Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

  • Recombobulator

    Recombobulator

    Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.

  • Spoils of War I

    Spoils of War I

    Enemies have a 25% chance to drop loot when killed.

  • Good For Something I

    Good For Something I

    Champions that aren't holding items have a 50% to drop 1 gold on death.

  • Help Is On The Way

    Help Is On The Way

    After 8 player combats, choose 1 of 4 Support items.

  • Team Building

    Team Building

    Gain a Lesser Champion Duplicator. Gain another after 7 player combats.

    This item allows you to copy a 3-cost or less champion.

  • Blistering Strikes

    Blistering Strikes

    Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

  • Experiment Crest

    Experiment Crest

    Gain an Experiment Emblem and an Urgot.

  • Contested

    Contested

    After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.

  • Why Not Both

    Why Not Both

    While you field 2 of the same Form Swapper in different forms, both gain 27 Ability Power, Armor, and Magic Resist, and 27% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.

  • Welcome to the Playground

    Welcome to the Playground

    If at least 2 Family members are alive after 14 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.

  • Watcher Crest

    Watcher Crest

    Gain a Watcher Emblem and a Vander.

  • Warpath

    Warpath

    After dealing 60 player damage, gain a chest of high cost champions and items.

  • War for the Undercity

    War for the Undercity

    Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.

  • Voidcaller

    Voidcaller

    For every 250 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.

    The Voidling has 550-700 Health based on Stage.

  • Visionary Crest

    Visionary Crest

    Gain a Visionary Emblem and a Renata Glasc.

  • Vampiric Vitality

    Vampiric Vitality

    You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.

  • Two Trick

    Two Trick

    Gain a random 2-star two-cost and 2 random 2-star one-cost champions.

  • Two Much Value

    Two Much Value

    Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

  • Trifecta I

    Trifecta I

    Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.

  • Trait: Unlikely Duo

    Trait: Unlikely Duo

    Jinx and Sevika gain 10% Attack Damage and 150 Health. Whenever one casts, they grant the other 15 mana. Sevika's arm is luckier. Gain a Jinx and Sevika.

  • Trait: Sisters

    Trait: Sisters

    Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds.

    Gain a Vi and Jinx.

  • Trait: Reunion

    Trait: Reunion

    When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko.

  • Trait: Menaces

    Trait: Menaces

    While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco.

  • Trait: Martial Law

    Trait: Martial Law

    When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 30% of Caitlyn's Attack Damage.

    Gain a Caitlyn and Ambessa.

  • Training Arc

    Training Arc

    Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.

  • Tower Defense

    Tower Defense

    Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

  • Top of the Scrap Heap

    Top of the Scrap Heap

    Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle.

  • Tomb Raider I

    Tomb Raider I

    For the next 3 players eliminated, choose one of their completed items to keep.

  • The Mutation Survives

    The Mutation Survives

    Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.

  • Superstars II

    Superstars II

    Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.

  • Starry Night

    Starry Night

    1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.

    Starry Night+: 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.

    Chances increase with player level.

  • Spirit Link

    Spirit Link

    Your team restores 4% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.

  • Spear's Will

    Spear's Will

    Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.

  • Sorcerer Crest

    Sorcerer Crest

    Gain a Sorcerer Emblem and a Vladimir.

  • Sniper's Nest

    Sniper's Nest

    Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.

  • Shop Glitch

    Shop Glitch

    During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.

  • Shield Bash

    Shield Bash

    Sentinels gain 8% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 85% of their total resistances as magic damage. Gain a Loris.

  • Scrap Crest

    Scrap Crest

    Gain a Scrap Emblem and a Ziggs.

  • Scavenger

    Scavenger

    The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

  • Sated Spellweaver

    Sated Spellweaver

    After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.

  • Rocket Collection

    Rocket Collection

    Artillerist rockets deal 40% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.

  • Rebel Crest

    Rebel Crest

    Gain a Rebel Emblem and an Akali.

  • Quickstriker Crest

    Quickstriker Crest

    Gain a Quickstriker Emblem and an Akali.

  • Pyromaniac

    Pyromaniac

    Gain a Red Buff. Your Burns deal 50% increased damage.

  • Powered Shields

    Powered Shields

    While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.

  • Pit Fighter Crest

    Pit Fighter Crest

    Gain a Pit Fighter Emblem and an Urgot.

  • Piercing Lotus I

    Piercing Lotus I

    Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.

  • Pair of Fours

    Pair of Fours

    If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.

  • Paint the Town Blue

    Paint the Town Blue

    When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.

  • Overheal

    Overheal

    Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

  • One For All II

    One For All II

    Your team gains 3% max Health and 2.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.

  • Noxian Guillotine

    Noxian Guillotine

    Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.

  • Noble Sacrifice

    Noble Sacrifice

    When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

  • No Scout No Pivot

    No Scout No Pivot

    Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.

  • Moonlight

    Moonlight

    Combat start: 2 random 1-cost champions are upgraded to 3-star for that round and gain 3% Attack Damage and 3 Ability Power.

  • Manaflow II

    Manaflow II

    Your units that start combat in the back row gain 5 additional Mana per attack.

  • Malicious Monetization

    Malicious Monetization

    Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.

  • Mace's Will

    Mace's Will

    Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.

  • Loot Explosion

    Loot Explosion

    Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.

  • Law Enforcement

    Law Enforcement

    Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.

  • Investment Strategy I

    Investment Strategy I

    Your champions gain 8 permanent max health per interest you earn.

  • Heavily Smash

    Heavily Smash

    Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.

  • Health is Wealth II

    Health is Wealth II

    Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.

  • Golemify

    Golemify

    Lose all champions on your board and bench. Gain a Golem with 85% of their combined Health and 50% of their combined Attack Damage.

  • Gold For Dummies

    Gold For Dummies

    Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

  • Gloves Off

    Gloves Off

    Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 65% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.

  • Glass Cannon II

    Glass Cannon II

    Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.

  • Fractured Crystals

    Fractured Crystals

    When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.

  • Forward Thinking

    Forward Thinking

    Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.

  • Forbidden Magic

    Forbidden Magic

    Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions. (Stacks: 0)

  • Firelight Crest

    Firelight Crest

    Gain a Firelight Emblem and a Zeri.

  • Family Crest

    Family Crest

    Gain a Family Emblem and a Violet.

  • Enforcer Crest

    Enforcer Crest

    Gain an Enforcer Emblem and a Loris.

  • Dominator Crest

    Dominator Crest

    Gain a Dominator Emblem and a Blitzcrank.

  • Domination

    Domination

    Dominators gain 15% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 120 Shield for 3 seconds. Gain a Cassiopeia.

  • Crown's Will

    Crown's Will

    Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.

  • Crimson Pact

    Crimson Pact

    Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 5% Damage Amp, deals 70% bonus damage, and spreads additional damage to the 2 nearest enemies.

  • Cooking Pot

    Cooking Pot

    At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.

  • Contested

    Contested

    After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.

  • Conqueror Crest

    Conqueror Crest

    Gain a Conqueror Emblem and a Rell.

  • Cloning Facility

    Cloning Facility

    Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.

  • Climb The Ladder II

    Climb The Ladder II

    Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

  • Chem-Baron Crest

    Chem-Baron Crest

    Gain a Chem-Baron Emblem and a Renata Glasc.

  • Bulky Buddies II

    Bulky Buddies II

    Allies that start combat next to exactly 1 other ally gain 150 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.

  • Brutal Revenge

    Brutal Revenge

    Gain 2 Rennis. Your strongest Renni's Ability costs 20 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.

  • Bronze For Life I

    Bronze For Life I

    Your team gains 3% Damage Amp for each Bronze-tier trait.

  • Blazing Soul I

    Blazing Soul I

    Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

  • Black Rose Crest

    Black Rose Crest

    Gain a Black Rose Emblem.

  • Battle Scars

    Battle Scars

    Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.

  • Bad Luck Protection

    Bad Luck Protection

    Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.

  • BRB

    BRB

    You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.

  • Automata Crest

    Automata Crest

    Gain an Automata Emblem and a Nocturne.

  • Artillerist Crest

    Artillerist Crest

    Gain an Artillerist Emblem and a Tristana.

  • Arcane Retribution

    Arcane Retribution

    When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.

  • Another Anomaly

    Another Anomaly

    After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.

  • Ambusher Crest

    Ambusher Crest

    Gain an Ambusher Emblem and a Camille.

  • Aerial Warfare

    Aerial Warfare

    Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.

  • Adrenaline Burst

    Adrenaline Burst

    Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.

  • Academy Crest

    Academy Crest

    Gain an Academy Emblem and a Leona.

  • Academic Research

    Academic Research

    Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.

  • A Magic Roll

    A Magic Roll

    Roll 3 dice. Gain rewards based on their total.

  • A Golden Find

    A Golden Find

    Champions evolved by the Anomaly drop 2 gold every 2 kills. Gain 10 free rerolls.

  • Sentinel Crest

    Sentinel Crest

    Gain a Sentinel Emblem and a Rell.

  • Unleash The Beast

    Unleash The Beast

    Gain a Sterak's Gage. When its effect triggers, the holder gains 30% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.

  • Thorn-Plated Armor

    Thorn-Plated Armor

    Gain a Bramble Vest. Your Bramble Vests deal 10-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.

  • Replication

    Replication

    Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

  • Mentorship II

    Mentorship II

    If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.

  • Item Collector II

    Item Collector II

    Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.

  • High Voltage

    High Voltage

    Gain an Ionic Spark. Your Ionic Sparks have +6 hex radius and do 30% more damage.

  • Duo Queue

    Duo Queue

    Gain 2 random 5-cost champions and 2 copies of a random component.

  • Clockwork Accelerator

    Clockwork Accelerator

    Your team gains 10% Attack Speed every 3 seconds in combat.

  • Category Five

    Category Five

    Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.

  • Worth the Wait

    Worth the Wait

    Gain a random 1-cost champion. After 4 rounds, gain another copy of them at the start of each round for the rest of the game.

  • All That Shimmers

    All That Shimmers

    Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.

  • Scoreboard Scrapper

    Scoreboard Scrapper

    Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

  • Dragon's Spirit

    Dragon's Spirit

    Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.

  • ReinFOURcement

    ReinFOURcement

    The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

  • Prizefighter

    Prizefighter

    Gain 2 item component(s). Every 4 wins gives you an item component.

  • Bruiser Crest

    Bruiser Crest

    Gain a Bruiser Emblem and a Sett.

  • Sniper Crest

    Sniper Crest

    Gain a Sniper Emblem and a Zeri.

  • Raining Gold

    Raining Gold

    Gain 8 gold now and 1 gold every round.

    Raining Gold+: Gain 18 gold now and 1 gold every round.

  • Slammin

    Slammin

    Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

    Slammin+: Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

  • Epoch

    Epoch

    Now, and at the start of every stage, gain 6 XP and 2 free rerolls.

    Epoch+: Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

  • Crown Guarded

    Crown Guarded

    Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.

  • Heroic Grab Bag

    Heroic Grab Bag

    Gain 2 Lesser Champion Duplicators and 9 gold.

    This item allows you to copy a 3-cost or less champion.

  • Wandering Trainer I

    Wandering Trainer I

    Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

  • Big Grab Bag

    Big Grab Bag

    Gain 3 random components, 2 gold, and 1 Reforger.

    Reforgers allow you to remake any item.

  • Pandora's Items II

    Pandora's Items II

    Round start: items on your bench are randomized.

    Gain 2 random components.

  • Pumping Up II

    Pumping Up II

    Your team gains 8% Attack Speed now. Each round after, they gain 1% more.

  • Teaming Up II

    Teaming Up II

    Gain 1 random Support item and 2 random 4-cost champions.

  • Pilfer

    Pilfer

    Each round, gain a 1-star copy of the first champion you killed last combat.

  • What Doesn't Kill You

    What Doesn't Kill You

    Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

  • Not Today

    Not Today

    Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

  • Caretaker's Favor

    Caretaker's Favor

    Gain a component anvil when you reach level 5, 6, 7, and 8.

  • Long Distance Pals

    Long Distance Pals

    Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

  • Portable Forge

    Portable Forge

    Choose 1 of 4 Artifacts.

  • Firesale

    Firesale

    Each round, steal a random champion from the shop. Gain 3 gold.

  • Salvage Bin

    Salvage Bin

    Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items).

    Salvage Bin+: Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

  • Spoils of War II

    Spoils of War II

    Enemies have a 30% chance to drop loot when killed.

  • Trade Sector

    Trade Sector

    Gain a free Shop reroll every round. Gain 4 gold.

  • Cluttered Mind

    Cluttered Mind

    Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

  • Clear Mind

    Clear Mind

    If there are no champions on your bench at the end of player combat, gain 3 XP.

  • Built Different II

    Built Different II

    Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).

  • Scapegoat

    Scapegoat

    Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

  • Support Cache

    Support Cache

    Choose 1 of 4 Support items.

  • Trait Tracker

    Trait Tracker

    The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.

  • Inspiring Epitaph

    Inspiring Epitaph

    When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

  • Little Buddies

    Little Buddies

    Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

  • Patient Study

    Patient Study

    After player combat, gain 2 XP if you won or 3 XP if you lost.

  • Experiment Crest

    Experiment Crest

    Gain an Experiment Emblem and an Urgot.

  • Contested

    Contested

    After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.

  • Why Not Both

    Why Not Both

    While you field 2 of the same Form Swapper in different forms, both gain 27 Ability Power, Armor, and Magic Resist, and 27% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.

  • Welcome to the Playground

    Welcome to the Playground

    If at least 2 Family members are alive after 14 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.

  • Watcher Crest

    Watcher Crest

    Gain a Watcher Emblem and a Vander.

  • Warpath

    Warpath

    After dealing 60 player damage, gain a chest of high cost champions and items.

  • War for the Undercity

    War for the Undercity

    Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.

  • Voidcaller

    Voidcaller

    For every 250 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.

    The Voidling has 550-700 Health based on Stage.

  • Visionary Crest

    Visionary Crest

    Gain a Visionary Emblem and a Renata Glasc.

  • Vampiric Vitality

    Vampiric Vitality

    You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.

  • Two Trick

    Two Trick

    Gain a random 2-star two-cost and 2 random 2-star one-cost champions.

  • Two Much Value

    Two Much Value

    Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

  • Trifecta I

    Trifecta I

    Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.

  • Trait: Unlikely Duo

    Trait: Unlikely Duo

    Jinx and Sevika gain 10% Attack Damage and 150 Health. Whenever one casts, they grant the other 15 mana. Sevika's arm is luckier. Gain a Jinx and Sevika.

  • Trait: Sisters

    Trait: Sisters

    Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds.

    Gain a Vi and Jinx.

  • Trait: Reunion

    Trait: Reunion

    When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko.

  • Trait: Menaces

    Trait: Menaces

    While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco.

  • Trait: Martial Law

    Trait: Martial Law

    When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 30% of Caitlyn's Attack Damage.

    Gain a Caitlyn and Ambessa.

  • Training Arc

    Training Arc

    Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.

  • Tower Defense

    Tower Defense

    Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

  • Top of the Scrap Heap

    Top of the Scrap Heap

    Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle.

  • Tomb Raider I

    Tomb Raider I

    For the next 3 players eliminated, choose one of their completed items to keep.

  • The Mutation Survives

    The Mutation Survives

    Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.

  • Superstars II

    Superstars II

    Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.

  • Starry Night

    Starry Night

    1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.

    Starry Night+: 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.

    Chances increase with player level.

  • Spirit Link

    Spirit Link

    Your team restores 4% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.

  • Spear's Will

    Spear's Will

    Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.

  • Sorcerer Crest

    Sorcerer Crest

    Gain a Sorcerer Emblem and a Vladimir.

  • Sniper's Nest

    Sniper's Nest

    Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.

  • Shop Glitch

    Shop Glitch

    During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.

  • Shield Bash

    Shield Bash

    Sentinels gain 8% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 85% of their total resistances as magic damage. Gain a Loris.

  • Scrap Crest

    Scrap Crest

    Gain a Scrap Emblem and a Ziggs.

  • Scavenger

    Scavenger

    The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

  • Sated Spellweaver

    Sated Spellweaver

    After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.

  • Rocket Collection

    Rocket Collection

    Artillerist rockets deal 40% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.

  • Rebel Crest

    Rebel Crest

    Gain a Rebel Emblem and an Akali.

  • Quickstriker Crest

    Quickstriker Crest

    Gain a Quickstriker Emblem and an Akali.

  • Pyromaniac

    Pyromaniac

    Gain a Red Buff. Your Burns deal 50% increased damage.

  • Powered Shields

    Powered Shields

    While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.

  • Pit Fighter Crest

    Pit Fighter Crest

    Gain a Pit Fighter Emblem and an Urgot.

  • Piercing Lotus I

    Piercing Lotus I

    Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.

  • Pair of Fours

    Pair of Fours

    If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.

  • Paint the Town Blue

    Paint the Town Blue

    When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.

  • Overheal

    Overheal

    Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

  • One For All II

    One For All II

    Your team gains 3% max Health and 2.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.

  • Noxian Guillotine

    Noxian Guillotine

    Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.

  • Noble Sacrifice

    Noble Sacrifice

    When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

  • No Scout No Pivot

    No Scout No Pivot

    Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.

  • Moonlight

    Moonlight

    Combat start: 2 random 1-cost champions are upgraded to 3-star for that round and gain 3% Attack Damage and 3 Ability Power.

  • Manaflow II

    Manaflow II

    Your units that start combat in the back row gain 5 additional Mana per attack.

  • Malicious Monetization

    Malicious Monetization

    Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.

  • Mace's Will

    Mace's Will

    Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.

  • Loot Explosion

    Loot Explosion

    Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.

  • Law Enforcement

    Law Enforcement

    Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.

  • Investment Strategy I

    Investment Strategy I

    Your champions gain 8 permanent max health per interest you earn.

  • Heavily Smash

    Heavily Smash

    Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.

  • Health is Wealth II

    Health is Wealth II

    Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.

  • Golemify

    Golemify

    Lose all champions on your board and bench. Gain a Golem with 85% of their combined Health and 50% of their combined Attack Damage.

  • Gold For Dummies

    Gold For Dummies

    Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

  • Gloves Off

    Gloves Off

    Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 65% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.

  • Glass Cannon II

    Glass Cannon II

    Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.

  • Fractured Crystals

    Fractured Crystals

    When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.

  • Forward Thinking

    Forward Thinking

    Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.

  • Forbidden Magic

    Forbidden Magic

    Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions. (Stacks: 0)

  • Firelight Crest

    Firelight Crest

    Gain a Firelight Emblem and a Zeri.

  • Family Crest

    Family Crest

    Gain a Family Emblem and a Violet.

  • Enforcer Crest

    Enforcer Crest

    Gain an Enforcer Emblem and a Loris.

  • Dominator Crest

    Dominator Crest

    Gain a Dominator Emblem and a Blitzcrank.

  • Domination

    Domination

    Dominators gain 15% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 120 Shield for 3 seconds. Gain a Cassiopeia.

  • Crown's Will

    Crown's Will

    Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.

  • Crimson Pact

    Crimson Pact

    Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 5% Damage Amp, deals 70% bonus damage, and spreads additional damage to the 2 nearest enemies.

  • Cooking Pot

    Cooking Pot

    At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.

  • Contested

    Contested

    After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.

  • Conqueror Crest

    Conqueror Crest

    Gain a Conqueror Emblem and a Rell.

  • Cloning Facility

    Cloning Facility

    Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.

  • Climb The Ladder II

    Climb The Ladder II

    Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

  • Chem-Baron Crest

    Chem-Baron Crest

    Gain a Chem-Baron Emblem and a Renata Glasc.

  • Bulky Buddies II

    Bulky Buddies II

    Allies that start combat next to exactly 1 other ally gain 150 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.

  • Brutal Revenge

    Brutal Revenge

    Gain 2 Rennis. Your strongest Renni's Ability costs 20 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.

  • Bronze For Life I

    Bronze For Life I

    Your team gains 3% Damage Amp for each Bronze-tier trait.

  • Blazing Soul I

    Blazing Soul I

    Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

  • Black Rose Crest

    Black Rose Crest

    Gain a Black Rose Emblem.

  • Battle Scars

    Battle Scars

    Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.

  • Bad Luck Protection

    Bad Luck Protection

    Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.

  • BRB

    BRB

    You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.

  • Automata Crest

    Automata Crest

    Gain an Automata Emblem and a Nocturne.

  • Artillerist Crest

    Artillerist Crest

    Gain an Artillerist Emblem and a Tristana.

  • Arcane Retribution

    Arcane Retribution

    When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.

  • Another Anomaly

    Another Anomaly

    After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.

  • Ambusher Crest

    Ambusher Crest

    Gain an Ambusher Emblem and a Camille.

  • Aerial Warfare

    Aerial Warfare

    Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.

  • Adrenaline Burst

    Adrenaline Burst

    Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.

  • Academy Crest

    Academy Crest

    Gain an Academy Emblem and a Leona.

  • Academic Research

    Academic Research

    Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.

  • A Magic Roll

    A Magic Roll

    Roll 3 dice. Gain rewards based on their total.

  • A Golden Find

    A Golden Find

    Champions evolved by the Anomaly drop 2 gold every 2 kills. Gain 10 free rerolls.

  • Sentinel Crest

    Sentinel Crest

    Gain a Sentinel Emblem and a Rell.

  • Unleash The Beast

    Unleash The Beast

    Gain a Sterak's Gage. When its effect triggers, the holder gains 30% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.

  • Thorn-Plated Armor

    Thorn-Plated Armor

    Gain a Bramble Vest. Your Bramble Vests deal 10-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.

  • Replication

    Replication

    Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

  • Mentorship II

    Mentorship II

    If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.

  • Item Collector II

    Item Collector II

    Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.

  • High Voltage

    High Voltage

    Gain an Ionic Spark. Your Ionic Sparks have +6 hex radius and do 30% more damage.

  • Duo Queue

    Duo Queue

    Gain 2 random 5-cost champions and 2 copies of a random component.

  • Clockwork Accelerator

    Clockwork Accelerator

    Your team gains 10% Attack Speed every 3 seconds in combat.

  • Category Five

    Category Five

    Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.

  • Worth the Wait

    Worth the Wait

    Gain a random 1-cost champion. After 4 rounds, gain another copy of them at the start of each round for the rest of the game.

  • All That Shimmers

    All That Shimmers

    Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.

  • Scoreboard Scrapper

    Scoreboard Scrapper

    Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

  • Dragon's Spirit

    Dragon's Spirit

    Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.

  • ReinFOURcement

    ReinFOURcement

    The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

  • Prizefighter

    Prizefighter

    Gain 2 item component(s). Every 4 wins gives you an item component.

  • Bruiser Crest

    Bruiser Crest

    Gain a Bruiser Emblem and a Sett.

  • Sniper Crest

    Sniper Crest

    Gain a Sniper Emblem and a Zeri.

  • Raining Gold

    Raining Gold

    Gain 8 gold now and 1 gold every round.

    Raining Gold+: Gain 18 gold now and 1 gold every round.

  • Slammin

    Slammin

    Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

    Slammin+: Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

  • Epoch

    Epoch

    Now, and at the start of every stage, gain 6 XP and 2 free rerolls.

    Epoch+: Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

  • Crown Guarded

    Crown Guarded

    Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.

  • Heroic Grab Bag

    Heroic Grab Bag

    Gain 2 Lesser Champion Duplicators and 9 gold.

    This item allows you to copy a 3-cost or less champion.

  • Wandering Trainer I

    Wandering Trainer I

    Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

  • Big Grab Bag

    Big Grab Bag

    Gain 3 random components, 2 gold, and 1 Reforger.

    Reforgers allow you to remake any item.

  • Pandora's Items II

    Pandora's Items II

    Round start: items on your bench are randomized.

    Gain 2 random components.

  • Pumping Up II

    Pumping Up II

    Your team gains 8% Attack Speed now. Each round after, they gain 1% more.

  • Teaming Up II

    Teaming Up II

    Gain 1 random Support item and 2 random 4-cost champions.

  • Pilfer

    Pilfer

    Each round, gain a 1-star copy of the first champion you killed last combat.

  • What Doesn't Kill You

    What Doesn't Kill You

    Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

  • Not Today

    Not Today

    Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

  • Caretaker's Favor

    Caretaker's Favor

    Gain a component anvil when you reach level 5, 6, 7, and 8.

  • Long Distance Pals

    Long Distance Pals

    Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

  • Portable Forge

    Portable Forge

    Choose 1 of 4 Artifacts.

  • Firesale

    Firesale

    Each round, steal a random champion from the shop. Gain 3 gold.

  • Salvage Bin

    Salvage Bin

    Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items).

    Salvage Bin+: Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

  • Spoils of War II

    Spoils of War II

    Enemies have a 30% chance to drop loot when killed.

  • Trade Sector

    Trade Sector

    Gain a free Shop reroll every round. Gain 4 gold.

  • Cluttered Mind

    Cluttered Mind

    Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

  • Clear Mind

    Clear Mind

    If there are no champions on your bench at the end of player combat, gain 3 XP.

  • Built Different II

    Built Different II

    Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).

  • Scapegoat

    Scapegoat

    Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

  • Support Cache

    Support Cache

    Choose 1 of 4 Support items.

  • Trait Tracker

    Trait Tracker

    The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.

  • Inspiring Epitaph

    Inspiring Epitaph

    When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

  • Little Buddies

    Little Buddies

    Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

  • Patient Study

    Patient Study

    After player combat, gain 2 XP if you won or 3 XP if you lost.

  • What You Really Are

    What You Really Are

    Gain a Bloodthirster. After you deal 35 damage to other players, gain a Warwick and a Sterak's Gage.

  • Glorious Evolution

    Glorious Evolution

    Gain an Adaptive Helm. After you upgrade 9 champions, gain a Viktor and a Jeweled Gauntlet.

  • Experiment Crown

    Experiment Crown

    Gain an Experiment Emblem, a Bloodthirster, and an Urgot.

  • A Change Of Fate

    A Change Of Fate

    Gain a Blue Buff. After starting a round with 60 gold and winning a player combat, gain a Mel and a Hextech Gunblade.

    Tasks can be completed in any order.

  • Watcher Crown

    Watcher Crown

    Gain a Watcher Emblem, a Steadfast Heart, and a Scar.

  • Wand Overflow

    Wand Overflow

    Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +2.5% Attack Speed.

  • Void Swarm

    Void Swarm

    Gain a Zz'Rot Portal and another after every 9 player combats. Zz'Rot Portal Voidlings gain 50% Attack Speed and 40% Omnivamp.

  • Visionary Crown

    Visionary Crown

    Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.

  • Trifecta II

    Trifecta II

    Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed.

  • Trait: What Could Have Been

    Trait: What Could Have Been

    Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin.

  • Trait: Geniuses

    Trait: Geniuses

    When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage. Gain a Heimerdinger and Ekko.

  • Tomb Raider II

    Tomb Raider II

    Every time a player is eliminated, choose one of their completed items to keep.

  • Tactician's Kitchen

    Tactician's Kitchen

    Gain a Tactician's Cape and a random Emblem.

  • Sword Overflow

    Sword Overflow

    Gain 5 BF Swords. Your BF Swords grant +2.5% Attack Speed.

  • Sponging

    Sponging

    Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.

  • Scrap Crown

    Scrap Crown

    Gain a Scrap Emblem, a Ziggs, and 2 random components.

  • Rebel Crown

    Rebel Crown

    Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.

  • Quickstriker Crown

    Quickstriker Crown

    Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.

  • Quality Over Quantity

    Quality Over Quantity

    Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers.

  • Prismatic Pipeline

    Prismatic Pipeline

    The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!

  • Pit Fighter Crown

    Pit Fighter Crown

    Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.

  • Piercing Lotus II

    Piercing Lotus II

    Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.

  • One Buff, Two Buff

    One Buff, Two Buff

    Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

  • Max Cap

    Max Cap

    Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.

  • Investment Strategy II

    Investment Strategy II

    Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.

  • Hall of Mirrors

    Hall of Mirrors

    Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.

  • Greater Moonlight

    Greater Moonlight

    Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.

  • Ghost of Friends Past

    Ghost of Friends Past

    Whenever an allied champion dies, your team permanently gains 10 health, 1.5% Attack Damage, or 1.5 Ability Power, based on the dying champion's role.

  • Flurry of Blows

    Flurry of Blows

    Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance.

  • Firelight Crown

    Firelight Crown

    Gain a Firelight Emblem, a Protector's Vow, and a Scar.

  • Final Polish

    Final Polish

    Gain a Support Anvil and a completed item anvil.

  • Family Crown

    Family Crown

    Gain a Family Emblem, a Redemption, a Vander, and a Violet.

  • Expected Unexpectedness

    Expected Unexpectedness

    Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

  • Enforcer Crown

    Enforcer Crown

    Gain an Enforcer Emblem, an Infinity Edge, and a Loris.

  • Dominator Crown

    Dominator Crown

    Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.

  • Coronation

    Coronation

    Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power.

  • Conqueror Crown

    Conqueror Crown

    Gain a Conqueror Emblem, a Last Whisper, and a Rell.

  • Chem-Baron Crown

    Chem-Baron Crown

    Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.

  • Calculated Enhancement

    Calculated Enhancement

    Each combat, 4 random champions in your last row gain 35% Attack Damage and 40 Ability Power.

  • Bulky Buddies III

    Bulky Buddies III

    Allies that start combat next to exactly 1 other ally gain 300 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.

  • Bronze For Life II

    Bronze For Life II

    Your team gains 4% Damage Amp and 1.5% for each Bronze-tier trait.

  • Blazing Soul II

    Blazing Soul II

    Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.

  • Black Rose Crown

    Black Rose Crown

    Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia.

  • Belt Overflow

    Belt Overflow

    Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.

  • Automata Crown

    Automata Crown

    Gain an Automata Emblem, a Guardbreaker, and a Nocturne.

  • Artillerist Crown

    Artillerist Crown

    Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.

  • Artifactory

    Artifactory

    At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers.

  • An Exalted Adventure

    An Exalted Adventure

    Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls.

  • Ambusher Crown

    Ambusher Crown

    Gain an Ambusher Emblem, a Hand of Justice, and a Camille.

  • Academy Crown

    Academy Crown

    Gain an Academy Emblem and a random sponsored item.

  • Sentinel Crown

    Sentinel Crown

    Gain a Sentinel Emblem, a Crownguard, and a Loris.

  • Worth the Wait II

    Worth the Wait II

    Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

  • Upward Mobility

    Upward Mobility

    Buying XP costs 1 less. Gain 3 Health and 2 free rerolls whenever you level up.

  • Subscription Service

    Subscription Service

    Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

  • Shimmerscale Essence

    Shimmerscale Essence

    Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

    These items give gold as well as combat power.

  • Invested

    Invested

    Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

    Invested++: Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

  • Immovable Object

    Immovable Object

    Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 70%.

  • I'm The Carry Now

    I'm The Carry Now

    Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.

  • Hard Commit

    Hard Commit

    Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).

  • Dual Purpose

    Dual Purpose

    The first time you buy XP each round, gain 3 gold. Whenever you buy XP, reroll your Shop.

  • Dark Alley Dealings

    Dark Alley Dealings

    Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.

  • Anger Issues

    Anger Issues

    All your current and future completed items transform into Guinsoo's Rageblades that grant 25 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

  • Flexible

    Flexible

    Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.

  • Radiant Refactor

    Radiant Refactor

    Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!

  • Wandering Trainer II

    Wandering Trainer II

    Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.

  • Build a Bud

    Build a Bud

    Gain a random 3-star 1-cost champion and 8 gold.

  • Call to Chaos

    Call to Chaos

    Gain a powerful and random reward.

  • At What Cost

    At What Cost

    Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

  • Hedge Fund

    Hedge Fund

    Gain 25 gold. Your maximum interest is increased to 10.

    Hedge Fund+: Gain 30 gold. Your maximum interest is increased to 10.

    Hedge Fund++: Gain 40 gold. Your maximum interest is increased to 10.

  • Caretaker's Chosen

    Caretaker's Chosen

    As you level, gain more powerful items.

    • Level 4: Component Anvil
    • Level 6: Completed Item Anvil
    • Level 7: choose 1 of 5 Radiant items.
  • Bruiser Crown

    Bruiser Crown

    Gain a Bruiser Emblem, a Redemption, and a Sett.

  • Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.

  • Sniper Crown

    Sniper Crown

    Gain a Sniper Emblem, an Infinity Edge, and a Zeri.

  • Blinding Speed

    Blinding Speed

    Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.

    Useful for Attack Carries!

  • Shopping Spree

    Shopping Spree

    When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.

  • Pumping Up III

    Pumping Up III

    Your team gains 12% Attack Speed now. Each round after, they gain 2% more.

  • Phreaky Friday

    Phreaky Friday

    Gain an Infinity Force. After 5 player combats, gain another.

    Phreaky Friday+: Gain an Infinity Force. After 3 player combats, gain another.

  • Roll The Dice

    Roll The Dice

    Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

  • Tiniest Titan

    Tiniest Titan

    Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

    Tiniest Titan+: Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 8 gold now.

  • Buried Treasures III

    Buried Treasures III

    Gain a random item component at the start of the next 6 rounds (including this round).

  • Spoils of War III

    Spoils of War III

    Enemies have a 40% chance to drop loot when killed.

  • Pandora's Items III

    Pandora's Items III

    Round start: items on your bench are randomized.

    Gain 1 random Radiant item.

  • Going Long

    Going Long

    Gain 10 gold. You no longer gain interest. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

  • The Golden Egg

    The Golden Egg

    Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

  • Radiant Relics

    Radiant Relics

    Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

  • Lucky Gloves

    Lucky Gloves

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.

    Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

  • Living Forge

    Living Forge

    Gain an Artifact anvil now and after every 8 player combats.

  • Level Up

    Level Up

    When you buy XP, gain an additional 2. Gain 12 immediately.

  • Birthday Present

    Birthday Present

    Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

  • Prismatic Ticket

    Prismatic Ticket

    Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

  • What You Really Are

    What You Really Are

    Gain a Bloodthirster. After you deal 35 damage to other players, gain a Warwick and a Sterak's Gage.

  • Glorious Evolution

    Glorious Evolution

    Gain an Adaptive Helm. After you upgrade 9 champions, gain a Viktor and a Jeweled Gauntlet.

  • Experiment Crown

    Experiment Crown

    Gain an Experiment Emblem, a Bloodthirster, and an Urgot.

  • A Change Of Fate

    A Change Of Fate

    Gain a Blue Buff. After starting a round with 60 gold and winning a player combat, gain a Mel and a Hextech Gunblade.

    Tasks can be completed in any order.

  • Watcher Crown

    Watcher Crown

    Gain a Watcher Emblem, a Steadfast Heart, and a Scar.

  • Wand Overflow

    Wand Overflow

    Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +2.5% Attack Speed.

  • Void Swarm

    Void Swarm

    Gain a Zz'Rot Portal and another after every 9 player combats. Zz'Rot Portal Voidlings gain 50% Attack Speed and 40% Omnivamp.

  • Visionary Crown

    Visionary Crown

    Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.

  • Trifecta II

    Trifecta II

    Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed.

  • Trait: What Could Have Been

    Trait: What Could Have Been

    Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin.

  • Trait: Geniuses

    Trait: Geniuses

    When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage. Gain a Heimerdinger and Ekko.

  • Tomb Raider II

    Tomb Raider II

    Every time a player is eliminated, choose one of their completed items to keep.

  • Tactician's Kitchen

    Tactician's Kitchen

    Gain a Tactician's Cape and a random Emblem.

  • Sword Overflow

    Sword Overflow

    Gain 5 BF Swords. Your BF Swords grant +2.5% Attack Speed.

  • Sponging

    Sponging

    Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.

  • Scrap Crown

    Scrap Crown

    Gain a Scrap Emblem, a Ziggs, and 2 random components.

  • Rebel Crown

    Rebel Crown

    Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.

  • Quickstriker Crown

    Quickstriker Crown

    Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.

  • Quality Over Quantity

    Quality Over Quantity

    Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers.

  • Prismatic Pipeline

    Prismatic Pipeline

    The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!

  • Pit Fighter Crown

    Pit Fighter Crown

    Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.

  • Piercing Lotus II

    Piercing Lotus II

    Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.

  • One Buff, Two Buff

    One Buff, Two Buff

    Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

  • Max Cap

    Max Cap

    Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.

  • Investment Strategy II

    Investment Strategy II

    Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.

  • Hall of Mirrors

    Hall of Mirrors

    Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.

  • Greater Moonlight

    Greater Moonlight

    Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.

  • Ghost of Friends Past

    Ghost of Friends Past

    Whenever an allied champion dies, your team permanently gains 10 health, 1.5% Attack Damage, or 1.5 Ability Power, based on the dying champion's role.

  • Flurry of Blows

    Flurry of Blows

    Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance.

  • Firelight Crown

    Firelight Crown

    Gain a Firelight Emblem, a Protector's Vow, and a Scar.

  • Final Polish

    Final Polish

    Gain a Support Anvil and a completed item anvil.

  • Family Crown

    Family Crown

    Gain a Family Emblem, a Redemption, a Vander, and a Violet.

  • Expected Unexpectedness

    Expected Unexpectedness

    Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

  • Enforcer Crown

    Enforcer Crown

    Gain an Enforcer Emblem, an Infinity Edge, and a Loris.

  • Dominator Crown

    Dominator Crown

    Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.

  • Coronation

    Coronation

    Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power.

  • Conqueror Crown

    Conqueror Crown

    Gain a Conqueror Emblem, a Last Whisper, and a Rell.

  • Chem-Baron Crown

    Chem-Baron Crown

    Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.

  • Calculated Enhancement

    Calculated Enhancement

    Each combat, 4 random champions in your last row gain 35% Attack Damage and 40 Ability Power.

  • Bulky Buddies III

    Bulky Buddies III

    Allies that start combat next to exactly 1 other ally gain 300 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.

  • Bronze For Life II

    Bronze For Life II

    Your team gains 4% Damage Amp and 1.5% for each Bronze-tier trait.

  • Blazing Soul II

    Blazing Soul II

    Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.

  • Black Rose Crown

    Black Rose Crown

    Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia.

  • Belt Overflow

    Belt Overflow

    Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.

  • Automata Crown

    Automata Crown

    Gain an Automata Emblem, a Guardbreaker, and a Nocturne.

  • Artillerist Crown

    Artillerist Crown

    Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.

  • Artifactory

    Artifactory

    At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers.

  • An Exalted Adventure

    An Exalted Adventure

    Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls.

  • Ambusher Crown

    Ambusher Crown

    Gain an Ambusher Emblem, a Hand of Justice, and a Camille.

  • Academy Crown

    Academy Crown

    Gain an Academy Emblem and a random sponsored item.

  • Sentinel Crown

    Sentinel Crown

    Gain a Sentinel Emblem, a Crownguard, and a Loris.

  • Worth the Wait II

    Worth the Wait II

    Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

  • Upward Mobility

    Upward Mobility

    Buying XP costs 1 less. Gain 3 Health and 2 free rerolls whenever you level up.

  • Subscription Service

    Subscription Service

    Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

  • Shimmerscale Essence

    Shimmerscale Essence

    Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

    These items give gold as well as combat power.

  • Invested

    Invested

    Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

    Invested++: Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

  • Immovable Object

    Immovable Object

    Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 70%.

  • I'm The Carry Now

    I'm The Carry Now

    Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.

  • Hard Commit

    Hard Commit

    Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).

  • Dual Purpose

    Dual Purpose

    The first time you buy XP each round, gain 3 gold. Whenever you buy XP, reroll your Shop.

  • Dark Alley Dealings

    Dark Alley Dealings

    Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.

  • Anger Issues

    Anger Issues

    All your current and future completed items transform into Guinsoo's Rageblades that grant 25 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

  • Flexible

    Flexible

    Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.

  • Radiant Refactor

    Radiant Refactor

    Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!

  • Wandering Trainer II

    Wandering Trainer II

    Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.

  • Build a Bud

    Build a Bud

    Gain a random 3-star 1-cost champion and 8 gold.

  • Call to Chaos

    Call to Chaos

    Gain a powerful and random reward.

  • At What Cost

    At What Cost

    Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

  • Hedge Fund

    Hedge Fund

    Gain 25 gold. Your maximum interest is increased to 10.

    Hedge Fund+: Gain 30 gold. Your maximum interest is increased to 10.

    Hedge Fund++: Gain 40 gold. Your maximum interest is increased to 10.

  • Caretaker's Chosen

    Caretaker's Chosen

    As you level, gain more powerful items.

    • Level 4: Component Anvil
    • Level 6: Completed Item Anvil
    • Level 7: choose 1 of 5 Radiant items.
  • Bruiser Crown

    Bruiser Crown

    Gain a Bruiser Emblem, a Redemption, and a Sett.

  • Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.

  • Sniper Crown

    Sniper Crown

    Gain a Sniper Emblem, an Infinity Edge, and a Zeri.

  • Blinding Speed

    Blinding Speed

    Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.

    Useful for Attack Carries!

  • Shopping Spree

    Shopping Spree

    When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.

  • Pumping Up III

    Pumping Up III

    Your team gains 12% Attack Speed now. Each round after, they gain 2% more.

  • Phreaky Friday

    Phreaky Friday

    Gain an Infinity Force. After 5 player combats, gain another.

    Phreaky Friday+: Gain an Infinity Force. After 3 player combats, gain another.

  • Roll The Dice

    Roll The Dice

    Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

  • Tiniest Titan

    Tiniest Titan

    Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

    Tiniest Titan+: Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 8 gold now.

  • Buried Treasures III

    Buried Treasures III

    Gain a random item component at the start of the next 6 rounds (including this round).

  • Spoils of War III

    Spoils of War III

    Enemies have a 40% chance to drop loot when killed.

  • Pandora's Items III

    Pandora's Items III

    Round start: items on your bench are randomized.

    Gain 1 random Radiant item.

  • Going Long

    Going Long

    Gain 10 gold. You no longer gain interest. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

  • The Golden Egg

    The Golden Egg

    Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

  • Radiant Relics

    Radiant Relics

    Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

  • Lucky Gloves

    Lucky Gloves

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.

    Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

  • Living Forge

    Living Forge

    Gain an Artifact anvil now and after every 8 player combats.

  • Level Up

    Level Up

    When you buy XP, gain an additional 2. Gain 12 immediately.

  • Birthday Present

    Birthday Present

    Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

  • Prismatic Ticket

    Prismatic Ticket

    Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.