TFT Augments List set 18

All Augments tft set 18 list, info and more with ggmeo.

Augment Description
DA_AugmentedPower
Augmented Power
Your next augment is one tier higher.
DA_BackupBows
Backup Bows
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
DA_BandOfThieves
Band of Thieves
Gain 1 Thief's Gloves.
DA_BoxingLessons
Boxing Lessons
Your team gains 30 Health for each champion that starts combat in the front row.
DA_18_BranchingOut
Branching Out
Gain a random Emblem.
DA_18_BranchingOutPlus
Branching Out+
Gain a random Emblem and a Reforger.
DA_CalledShot
Called Shot
Set your win streak to +4. Gain 4 gold.
DA_CapitalGainsI
Capital Gains I
Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.
DA_18_CaretakersAlly
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.Champion:
DA_CarveAPath
Carve a Path
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
DA_CelestialBlessingI
Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
DA_ChampDelivery
Champ Delivery
Gain 3 2-cost champions. After 6 rounds, gain 3 more.
DA_ChampDeliveryPlus
Champ Delivery+
Gain 3 3-cost champions. After 6 rounds, gain 3 more.
DA_ChampDeliveryPlusPlus
Champ Delivery++
Gain 3 4-cost champions. After 6 rounds, gain 3 more.
DA_CognitiveTax
Cognitive Tax
Gain 8 gold and 1 XP.
DA_CognitiveTaxPlus
Cognitive Tax+
Gain 12 gold and 3 XP.
DA_ComponentBuffet
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
DA_Corrosion
Corrosion
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
DA_CraftedCrafting
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
DA_Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
DA_ElectrochargeI
Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
DA_Expedition
Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
DA_ExtraBuckles
Extra Buckles
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
DA_FeelingLucky
Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
DA_FindYourCenter
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
DA_FlowingTears
Flowing Tears
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
DA_FocusedFire
Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
DA_FutureFocused
Future Focused
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
DA_GlassCannon_Silver
Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
DA_18_GoodForSomethingI
Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
DA_GroupHugI
Group Hug I
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
DA_HealingOrbsI
Healing Orbs I
When an enemy dies, a nearby ally is healed for 250 Health.
DA_18_InfernoTraitAugment
Flame On
The Inferno champion that dealt the most damage last combat is On Fire, gaining 55% Attack Speed. Gain a Varus and an Akali.
DA_IronAssets
Iron Assets
Gain a component anvil and 3 gold.
DA_ItemGrabBag
Item Grab Bag I
Gain 1 random completed item.
DA_KickStart
Kick Start
Gain a random 2-star 2-cost champion and 1 gold.
DA_Kingslayer
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
DA_LateGameSpecialist
Late Game Specialist
When you reach Level 9, gain 27 gold.
DA_LatentForge
Latent Forge
After 8 player combats, gain an Artifact anvil.
DA_LoadedDice
Loaded Dice
Your dice and coins are luckier.Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
DA_MakeshiftArmorI
Makeshift Armor I
Champions without items equipped gain 30 Armor and Magic Resist.
DA_18_OnesTwosThree
Ones Two Three
Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
DA_18_OneTwoFive
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
DA_PandorasItemsI
Pandora's Items I
Round start: items on your bench are randomized.Gain 1 random component.
DA_PartialAscension
Partial Ascension
After 12 seconds of combat, your units gain 20% Damage Amp.
DA_PatienceIsAVirtue
Patience Is A Virtue
Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
DA_QuickStreaks
Quick Streaks
You gain twice as much progress towards win and loss streaks. Gain 2 gold.
DA_Recombobulator
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
DA_18_ResidualMagic
Residual Magic
Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.
DA_18_ResidualMagicPlus
Residual Magic +
Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.
DA_18_ResidualMagicPlusPlus
Residual Magic ++
Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.
DA_RollingForDays
Rolling For Days
Gain 10 free Shop rerolls.
DA_SilverSpoon
Silver Spoon
Gain 10 XP.
DA_SliceOfLife
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
DA_SlightlyMagicRoll
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
DA_SmallGrabBag
Small Grab Bag
Gain 2 random item components.
DA_StandUnited
Stand United
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
DA_TeamBuilding
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.This item allows you to copy a 3-cost or less champion.
DA_TheTower
The Tower
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
DA_TwinGuardians
Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
DA_VerticalityI
Verticality I
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
DA_18_WispRebatePlus
Wisp Rebate
Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
DA_18_WispRebatePlusPlus
Wisp Rebate+
Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.
DA_YoungAndWildAndFree
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
DA_PandorasBench
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
DA_MissedConnections
Missed Connections
Gain a copy of each 1-cost champion.
DA_SilverDestiny
Silver Destiny
Gain a random Silver Augment and 2 gold.
DA_SilverDestinyPlus
Silver Destiny+
Gain a random Silver Augment and 4 gold.
DA_SilverDestinyPlusPlus
Silver Destiny++
Gain a random Silver Augment and 7 gold.
DA_ForgeAFriend
Forge A Friend
The next 1-cost champion you buy is 3-star. Gain 5 gold.