EN VI

TFT Augments List set 12

All Augments tft set 12 list, info and more with ggmeo.

  • Row Rejuvenation I

    Row Rejuvenation I

    Your team has 7% Omnivamp, increased by 1% for every champion that starts combat in that same row.

  • Restart Mission

    Restart Mission

    Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and a 2-star 1-cost champion.

  • Precise Planning

    Precise Planning

    When you win or lose combat by 3 or fewer units, gain 3 gold next round.

  • Placebo

    Placebo

    Gain 8 gold. Your team gains 1% Attack Speed.

  • Patience is a Virtue

    Patience is a Virtue

    If you did not buy a champion last round, gain 2 free rerolls.

  • On The House

    On The House

    Whenever you star up a champion, gain 1 gold. Gain 4 gold now.

  • Mentorship I

    Mentorship I

    If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.

  • Lunch Money

    Lunch Money

    Every 8 damage you deal to enemy tacticians gives you 2 gold.

  • Item Ladder

    Item Ladder

    Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.

  • Item Collector I

    Item Collector I

    Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.

  • Head Start

    Head Start

    Gain 3 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.

  • Find Your Center

    Find Your Center

    Your champion that starts combat in the center of the board gains 15% damage and 12% max Health.

  • Final Resistance

    Final Resistance

    Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds.

    Shred: reduces Magic Resist, Sunder: reduces Armor

  • Combat Bandages I

    Combat Bandages I

    The first time each ally unit falls below 60% health, they restore 130-325 health (based on stage) over 2 seconds.

  • Called Shot

    Called Shot

    Set your win streak to +5. Gain 4 gold.

  • Beggars Can Be Choosers

    Beggars Can Be Choosers

    You get +2 Augment rerolls for all other augment choices. Gain 4 gold.

  • Fine Vintage

    Fine Vintage

    Completed items left on your bench for 4 rounds transform into Support Anvils.

  • The Golden Remover

    The Golden Remover

    Gain a Golden Remover and component item anvil.

    Golden Remover is an Item Remover with infinite uses.

  • Over Encumbered

    Over Encumbered

    For the next stage, you only get 1 bench slot. After, get 3 item components.

  •  One Twos Three

    One Twos Three

    Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

  • Silver Ticket

    Silver Ticket

    Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.

  • Caretaker's Ally

    Caretaker's Ally

    Gain a random 2-cost champion now. Gain the same one again every time you level up.

  • Unified Resistance I

    Unified Resistance I

    If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.

  • Silver Spoon

    Silver Spoon

    Gain 10 XP.

  • Component Buffet

    Component Buffet

    Whenever you would get a component, gain a component anvil instead. Gain a random component.

    The anvil offers 4 choices.

  • Rolling For Days I

    Rolling For Days I

    Gain 11 free Shop rerolls.

  • Young and Wild and Free

    Young and Wild and Free

    You can always move freely on Carousel rounds. Gain 2 gold.

  • Pumping Up I

    Pumping Up I

    Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.

  • Branching Out

    Branching Out

    After 0 player combat(s), Gain a random Emblem and a Reforger.

  • Risky Moves

    Risky Moves

    Your Tactician loses 20 Health, but after 7 player combats, gain 33 gold.

  • One, Two, Five

    One, Two, Five

    Gain 1 random component, 2 gold, and 1 random 5-cost champion.

  • Teaming Up I

    Teaming Up I

    Gain 1 random component and 2 random Tier 3 champions.

  • Latent Forge

    Latent Forge

    After 8 player combats, gain an Artifact anvil.

    The anvil offers 4 choices.

  • Missed Connections

    Missed Connections

    Gain a copy of each 1-cost champion.

  • Iron Assets

    Iron Assets

    Gain a component anvil and 4 gold.

    The anvil offers 4 choices.

  • Buried Treasures I

    Buried Treasures I

    Gain a random item component at the start of the next 2 rounds (including this round).

  • Pandora's Items

    Pandora's Items

    Round start: items on your bench are randomized.

    Gain 1 random component.

  • Partial Ascension

    Partial Ascension

    After 15 seconds of combat, your units deal 30% more damage.

  • Band of Thieves I

    Band of Thieves I

    Gain 1 Thief's Gloves.

  • AFK

    AFK

    You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.

  • Exiles I

    Exiles I

    Your units that start combat with no adjacent allies gain a 25% max Health shield for 10 seconds.

  • Featherweights

    Featherweights

    Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.

  • Item Grab Bag I

    Item Grab Bag I

    Gain 1 random completed item.

  • Lategame Specialist

    Lategame Specialist

    When you reach Level 9, gain 33 gold.

  • Recombobulator

    Recombobulator

    Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.

  • Spoils of War I

    Spoils of War I

    Enemies have a 25% chance to drop loot when killed.

  • Tiny Titans

    Tiny Titans

    Increase your current and max player health by 30.

  • Tri Force I

    Tri Force I

    Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.

  • Good For Something I

    Good For Something I

    Champions that aren't holding items have a 40% to drop 1 gold on death.

  • Keepers I

    Keepers I

    Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.

  • Silver Veil

    Silver Veil

    Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

  • Stimpack

    Stimpack

    Gain 4 components after you lose 50 player health.

  • Help Is On The Way

    Help Is On The Way

    After 8 player combats, choose 1 of 4 Support items.

  • Stationary Support I

    Stationary Support I

    After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).

  • Team Building

    Team Building

    Gain a Lesser Champion Duplicator. Gain another after 7 player combats.

    This item allows you to copy a 3-cost or less champion.

  • Blistering Strikes

    Blistering Strikes

    Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

  • Row Rejuvenation I

    Row Rejuvenation I

    Your team has 7% Omnivamp, increased by 1% for every champion that starts combat in that same row.

  • Restart Mission

    Restart Mission

    Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and a 2-star 1-cost champion.

  • Precise Planning

    Precise Planning

    When you win or lose combat by 3 or fewer units, gain 3 gold next round.

  • Placebo

    Placebo

    Gain 8 gold. Your team gains 1% Attack Speed.

  • Patience is a Virtue

    Patience is a Virtue

    If you did not buy a champion last round, gain 2 free rerolls.

  • On The House

    On The House

    Whenever you star up a champion, gain 1 gold. Gain 4 gold now.

  • Mentorship I

    Mentorship I

    If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.

  • Lunch Money

    Lunch Money

    Every 8 damage you deal to enemy tacticians gives you 2 gold.

  • Item Ladder

    Item Ladder

    Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.

  • Item Collector I

    Item Collector I

    Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.

  • Head Start

    Head Start

    Gain 3 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.

  • Find Your Center

    Find Your Center

    Your champion that starts combat in the center of the board gains 15% damage and 12% max Health.

  • Final Resistance

    Final Resistance

    Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds.

    Shred: reduces Magic Resist, Sunder: reduces Armor

  • Combat Bandages I

    Combat Bandages I

    The first time each ally unit falls below 60% health, they restore 130-325 health (based on stage) over 2 seconds.

  • Called Shot

    Called Shot

    Set your win streak to +5. Gain 4 gold.

  • Beggars Can Be Choosers

    Beggars Can Be Choosers

    You get +2 Augment rerolls for all other augment choices. Gain 4 gold.

  • Fine Vintage

    Fine Vintage

    Completed items left on your bench for 4 rounds transform into Support Anvils.

  • The Golden Remover

    The Golden Remover

    Gain a Golden Remover and component item anvil.

    Golden Remover is an Item Remover with infinite uses.

  • Over Encumbered

    Over Encumbered

    For the next stage, you only get 1 bench slot. After, get 3 item components.

  •  One Twos Three

    One Twos Three

    Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

  • Silver Ticket

    Silver Ticket

    Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.

  • Caretaker's Ally

    Caretaker's Ally

    Gain a random 2-cost champion now. Gain the same one again every time you level up.

  • Unified Resistance I

    Unified Resistance I

    If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.

  • Silver Spoon

    Silver Spoon

    Gain 10 XP.

  • Component Buffet

    Component Buffet

    Whenever you would get a component, gain a component anvil instead. Gain a random component.

    The anvil offers 4 choices.

  • Rolling For Days I

    Rolling For Days I

    Gain 11 free Shop rerolls.

  • Young and Wild and Free

    Young and Wild and Free

    You can always move freely on Carousel rounds. Gain 2 gold.

  • Pumping Up I

    Pumping Up I

    Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.

  • Branching Out

    Branching Out

    After 0 player combat(s), Gain a random Emblem and a Reforger.

  • Risky Moves

    Risky Moves

    Your Tactician loses 20 Health, but after 7 player combats, gain 33 gold.

  • One, Two, Five

    One, Two, Five

    Gain 1 random component, 2 gold, and 1 random 5-cost champion.

  • Teaming Up I

    Teaming Up I

    Gain 1 random component and 2 random Tier 3 champions.

  • Latent Forge

    Latent Forge

    After 8 player combats, gain an Artifact anvil.

    The anvil offers 4 choices.

  • Missed Connections

    Missed Connections

    Gain a copy of each 1-cost champion.

  • Iron Assets

    Iron Assets

    Gain a component anvil and 4 gold.

    The anvil offers 4 choices.

  • Buried Treasures I

    Buried Treasures I

    Gain a random item component at the start of the next 2 rounds (including this round).

  • Pandora's Items

    Pandora's Items

    Round start: items on your bench are randomized.

    Gain 1 random component.

  • Partial Ascension

    Partial Ascension

    After 15 seconds of combat, your units deal 30% more damage.

  • Band of Thieves I

    Band of Thieves I

    Gain 1 Thief's Gloves.

  • AFK

    AFK

    You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.

  • Exiles I

    Exiles I

    Your units that start combat with no adjacent allies gain a 25% max Health shield for 10 seconds.

  • Featherweights

    Featherweights

    Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.

  • Item Grab Bag I

    Item Grab Bag I

    Gain 1 random completed item.

  • Lategame Specialist

    Lategame Specialist

    When you reach Level 9, gain 33 gold.

  • Recombobulator

    Recombobulator

    Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.

  • Spoils of War I

    Spoils of War I

    Enemies have a 25% chance to drop loot when killed.

  • Tiny Titans

    Tiny Titans

    Increase your current and max player health by 30.

  • Tri Force I

    Tri Force I

    Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.

  • Good For Something I

    Good For Something I

    Champions that aren't holding items have a 40% to drop 1 gold on death.

  • Keepers I

    Keepers I

    Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.

  • Silver Veil

    Silver Veil

    Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

  • Stimpack

    Stimpack

    Gain 4 components after you lose 50 player health.

  • Help Is On The Way

    Help Is On The Way

    After 8 player combats, choose 1 of 4 Support items.

  • Stationary Support I

    Stationary Support I

    After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).

  • Team Building

    Team Building

    Gain a Lesser Champion Duplicator. Gain another after 7 player combats.

    This item allows you to copy a 3-cost or less champion.

  • Blistering Strikes

    Blistering Strikes

    Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

  • Pillar of Flame

    Pillar of Flame

    Gain 2 Shens. Your strongest Shen's Ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line.

    • Mana: 30
    • Damage: 40/60/95%
  • Hunting Frenzy

    Hunting Frenzy

    Your Hunters execute enemies below 12% health and gain 10% Attack Speed. Gain a Twitch and a Kog'maw.

  • Zap Attack

    Zap Attack

    Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 4 seconds and on every Ability cast.

  • Witchy Wallop

    Witchy Wallop

    Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 75% of the original damage.

  • Witchcraft Crest

    Witchcraft Crest

    Gain a Witchcraft emblem and a Cassiopeia.

  • Warrior Crest

    Warrior Crest

    Gain a Warrior emblem and an Akali.

  • Vertically Inclined

    Vertically Inclined

    Your team deals 8% more damage.

    Deal 16% more damage instead if you have less active non-unique traits than your opponent.

  • Vanguard Crest

    Vanguard Crest

    Gain a Vanguard emblem and a Rumble.

  • Unleash The Beast

    Unleash The Beast

    Gain a Sterak's Gage. When its effect triggers, the holder gains 30% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.

  • Thorn-Plated Armor

    Thorn-Plated Armor

    Gain a Bramble Vest. Your Bramble Vests deal 10-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.

  • Sweet Tooth

    Sweet Tooth

    Gain a Nunu. Your strongest Nunu gains 100 Health, 2% Damage Amp per 150 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.

  • Support Golem I

    Support Golem I

    Gain 1 Golem that fights for your team, holding 1 permanently attached Support item(s).

  • Sugarcraft Crest

    Sugarcraft Crest

    Gain a Sugarcraft emblem and a Rumble.

  • Spin To Win

    Spin To Win

    Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 30% Attack Damage and 30% Attack Speed.

  • Spider Queen

    Spider Queen

    Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 90% damage over 4 seconds.

  • Spellblades

    Spellblades

    Whenever one of your champion casts, their next attack deals bonus magic damage equal to 175% of their Ability Power.

  • Shields Up

    Shields Up

    Your Vangards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank.

  • Shapeshifter Crest

    Shapeshifter Crest

    Gain a Shapeshifter emblem and a Shyvana.

  • Scholar Crest

    Scholar Crest

    Gain a Scholar emblem and an Ahri.

  • Royal Guard

    Royal Guard

    Every 3 seconds, all Faeries restore 4% max Health, and the Faerie Queen gains 1.5% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.

  • Row Rejuvenation II

    Row Rejuvenation II

    Your team has 9% Omnivamp, increased by 1.5% for every champion that starts combat in that same row.

  • Replication

    Replication

    Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

  • Pyro Crest

    Pyro Crest

    Gain a Pyro emblem and an Akali.

  • Press The Attack

    Press The Attack

    Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 4% of the target's max Health. Gain a Kassadin and an Ashe.

  • Preserver Crest

    Preserver Crest

    Gain a Preserver emblem and a Zilean.

  • Practice Partners

    Practice Partners

    Whenever a Mage casts an Ability, they grant 5 Mana to the nearest ally. Gain a Soraka and a Galio.

  • Potions 201

    Potions 201

    Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia.

  • Portal Delivery Service

    Portal Delivery Service

    Gain a Galio and a Zoe. At the start of each round, gain a random 1 to 3-cost Portal champion.

  • Portal Crest

    Portal Crest

    Gain a Portal emblem and a Kassadin.

  • Multistriker Crest

    Multistriker Crest

    Gain a Multistriker emblem and a Kassadin.

  • Molten Caramel

    Molten Caramel

    Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 15% Omnivamp.

  • Mentorship II

    Mentorship II

    If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.

  • Item Collector II

    Item Collector II

    Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.

  • Incantor Crest

    Incantor Crest

    Gain an Incantor emblem and a Syndra.

  • Hunter Crest

    Hunter Crest

    Gain a Hunter emblem and a Kog'Maw.

  • Honeymancy Crest

    Honeymancy Crest

    Gain a Honeymancy emblem and a Nunu.

  • Higher Education

    Higher Education

    Every time your Scholars spend 100 Mana, all Scholars gain 10% Attack Speed. Gain a Zoe and an Ahri.

  • High Voltage

    High Voltage

    Gain an Ionic Spark. Your Ionic Sparks have +6 hex radius and do 30% more damage.

  • High Horsepower

    High Horsepower

    Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 150% faster. Her Ability deals 240% bonus damage, but only hits 1 target.

  • Frosty Frontline

    Frosty Frontline

    The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 40% Attack Speed and 300 Health per Frost tier. Gain a Warwick and a Zilean.

  • Frost Crest

    Frost Crest

    Gain a Frost emblem and a Zilean.

  • Fast Forward

    Fast Forward

    After casting an Ability, Chronomancers gain 25% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean.

  • Faerie Crest

    Faerie Crest

    Gain a Faerie emblem and a Tristana.

  • Explosive Growth

    Explosive Growth

    At the start of the next 4 rounds, gain 8 XP.

    Explosive Growth+: At the start of the next 4 rounds, gain 10 XP.

  • Eternal Growth

    Eternal Growth

    Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce.

    Eternal Growth+: Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 100 Health now. Gain an Elise and a Jayce.

  • Endless Hunt

    Endless Hunt

    Your Hunters gain 8% Attack Damage on every takedown. Gain a Twitch and a Kog'maw.

  • Eldritch Crest

    Eldritch Crest

    Gain an Eldritch emblem and a Nilah.

  • Duo Queue

    Duo Queue

    Gain 2 random 5-cost champions and 2 copies of a random component.

  • Draconic Mastery

    Draconic Mastery

    Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana.

  • Double Down

    Double Down

    After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).

  • Deja Vu

    Deja Vu

    Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 5 Ability Power on each attack. His Ability deals 125% more damage, but no longer stuns or reduces damage.

  • Defensive Arts

    Defensive Arts

    Enemies hit by Incantor Abilities deal 10% less damage for 2 seconds. At max stacks, Incantors gain 10 Mana every 2 seconds. Gain a Ziggs and a Syndra.

  • Combat Bandages II

    Combat Bandages II

    The first time each ally unit falls below 60% health, they restore 200-500 health (based on stage) over 2 seconds.

  • Clockwork Accelerator

    Clockwork Accelerator

    Your team gains 10% Attack Speed every 3 seconds in combat.

  • Chrono Crest

    Chrono Crest

    Gain a Chrono emblem and a Zilean.

  • Cauterize

    Cauterize

    Pyromancers' attacks deal 5 bonus magic damage for every 3 cinders collected. Gain an Akali and a Shen.

  • Category Five

    Category Five

    Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 90% of the original damage.

  • Caramelized Comforts

    Caramelized Comforts

    Sugarcrafters gain 50 Health and 8% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble.

    Artifact, Support, and Radiant items count as 2 components.

  • Blaster Crest

    Blaster Crest

    Gain an Blaster emblem and a Tristana.

  • Bee-st Friends

    Bee-st Friends

    Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 10% max Health Shield. Gain a Blitzcrank and a Kog'Maw.

  • Bastion Crest

    Bastion Crest

    Gain a Bastion emblem and a Nunu.

  • Avenge The Fallen

    Avenge The Fallen

    After 3 allies die, your team gains 30% Attack Damage, 30 Ability Power, 30 Armor, and 30 Magic Resist.

  • Arcane Conduit

    Arcane Conduit

    Arcana champions deal 10% bonus damage. If they start combat holding 2 items, they gain a recommended 3rd completed item. Gain an Ahri and a Hecarim.

  • Aggressive Preservation

    Aggressive Preservation

    Your Preservers gain both Mana and Health restoration from the trait. Preservers deal 15% more damage. Gain a Bard and a Zilean.

  • A Golden Quest

    A Golden Quest

    The first time you have 175 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

    A Golden Quest TFT rates

  • Two Tanky

    Two Tanky

    When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy.

  • Worth the Wait

    Worth the Wait

    Gain a random 1-cost champion. After 4 rounds, gain another copy of them at the start of each round for the rest of the game.

  • Fortune Favors the Bold

    Fortune Favors the Bold

    Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.

  • Blossoming Lotus

    Blossoming Lotus

    Your team's Abilities can critically strike. Every 3 seconds, your team gains 4% Critical Strike Chance.

  • Flexible

    Flexible

    Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.

  • School Mascot

    School Mascot

    The Eldritch summon is holding beneficial items. The summon gains bonus 5% Health and 10 Ability Power. Gain an Elise and a Syndra.

  • All That Shimmers

    All That Shimmers

    Open an Armory and choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.

  • Arcanist Crest

    Arcanist Crest

    Gain a Mage Emblem and a Galio.

  • Scoreboard Scrapper

    Scoreboard Scrapper

    Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

  • Raid Boss

    Raid Boss

    Combat start: Your strongest Bastion gains 20% Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.

  • Dragon's Spirit

    Dragon's Spirit

    Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.

  • ReinFOURcement

    ReinFOURcement

    The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

  • Prizefighter

    Prizefighter

    Gain 2 item component(s). Every 4 wins gives you an item component.

  • Raining Gold

    Raining Gold

    Gain 8 gold now and 1 gold every round.

    Raining Gold+: Gain 18 gold now and 1 gold every round.

  • Slammin

    Slammin

    Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

    Slammin+: Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

  • Epoch

    Epoch

    Now, and at the start of every stage, gain 6 XP and 2 free rerolls.

    Epoch+: Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

  • Crown Guarded

    Crown Guarded

    Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.

  • Heroic Grab Bag

    Heroic Grab Bag

    Gain 2 Lesser Champion Duplicators and 9 gold.

    This item allows you to copy a 3-cost or less champion.

  • Wandering Trainer I

    Wandering Trainer I

    Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

  • Sleight of Hand

    Sleight of Hand

    Gain a Thief's Gloves. Champions holding this item gain 100 Health and 20% Attack Speed.

  • Magic Wand

    Magic Wand

    Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

  • Unified Resistance II

    Unified Resistance II

    If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.

  • A Cut Above

    A Cut Above

    Gain a Deathblade. Champions holding this item have a 25% chance to drop 2 gold on kill.

  • Big Grab Bag

    Big Grab Bag

    Gain 3 random components, 2 gold, and 1 Reforger.

    Reforgers allow you to remake any item.

  • Pandora's Items II

    Pandora's Items II

    Round start: items on your bench are randomized.

    Gain 2 random components.

  • Stars are Born

    Stars are Born

    The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

  • Pumping Up II

    Pumping Up II

    Your team gains 8% Attack Speed now. Each round after, they gain 1% more.

  • Ascension

    Ascension

    After 15 seconds of combat, your units deal 50% more damage.

  • Combat Caster

    Combat Caster

    Your team gains 80-160 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.

  • Escort Quest

    Escort Quest

    Gain a Training Dummy. You gain 3 gold every time it survives player combat.

  • Teaming Up II

    Teaming Up II

    Gain 1 random Support item and 2 random 4-cost champions.

  • You Have My Sword

    You Have My Sword

    Gain a B.F. Sword. Your units gain 15% Attack Damage.

  • Capricious Forge

    Capricious Forge

    Gain a Blacksmith's Gloves, which equips two random Artifacts each round.

  • Pilfer

    Pilfer

    Gain 5 gold. Each round, gain a 1-star copy of the first champion you killed last combat.

  • Arcana Crest

    Arcana Crest

    Gain an Arcana Emblem and an Ahri.

  • What Doesn't Kill You

    What Doesn't Kill You

    Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

  • Two Healthy

    Two Healthy

    Your team gains 110 Health for each unique 2-cost champion on your board.

  • Not Today

    Not Today

    Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

  • Transfiguration

    Transfiguration

    Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4).

  • Martyr

    Martyr

    Whenever one of your allies die, your team heals for 9% of their max Health.

  • You Have My Bow

    You Have My Bow

    Gain a Recurve Bow. Your units gain 12% Attack Speed.

  • Caretaker's Favor

    Caretaker's Favor

    Gain a component anvil when you reach level 5, 6, 7, and 8.

  • Three's Company

    Three's Company

    Gain 4 random 3-cost champions.

  • Long Distance Pals

    Long Distance Pals

    Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

  • Three's a Crowd

    Three's a Crowd

    Your team gains 66 Health for each unique 3-cost champion on your board.

  • Metabolic Accelerator

    Metabolic Accelerator

    Gain 2 player health after every player combat. Your Tactician also moves faster.

  • Portable Forge

    Portable Forge

    Choose 1 of 4 Artifacts.

  • Salvage Bin

    Salvage Bin

    Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items).

    Salvage Bin+: Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

  • Stand United II

    Stand United II

    Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.

  • Learning to Spell

    Learning to Spell

    Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

  • Big Gains

    Big Gains

    Your units gains 100 bonus Health, and permanently gains 20 Health every 2 takedowns.

  • Spoils of War II

    Spoils of War II

    Enemies have a 30% chance to drop loot when killed.

  • Trade Sector

    Trade Sector

    Gain a free Shop reroll every round. Gain 4 gold.

  • Cluttered Mind

    Cluttered Mind

    Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

  • Clear Mind

    Clear Mind

    If there are no champions on your bench at the end of player combat, gain 3 XP.

  • Built Different II

    Built Different II

    Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).

  • Scapegoat

    Scapegoat

    Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

  • Keepers II

    Keepers II

    Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.

  • Support Cache

    Support Cache

    Choose 1 of 4 Support items.

  • Trait Tracker

    Trait Tracker

    The first time you activate 7 non-unique traits for 1 combat, gain 6 random emblems.

  • Lucky Streak

    Lucky Streak

    Gain a Gambler's Blade and a Magnetic Remover.

    Gambler's Blade helps you gain gold.

  • Inspiring Epitaph

    Inspiring Epitaph

    When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

  • Little Buddies

    Little Buddies

    Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

  • Crash Test Dummies

    Crash Test Dummies

    Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.

  • Patient Study

    Patient Study

    After player combat, gain 2 XP if you won or 3 XP if you lost.

  • Balanced Budget

    Balanced Budget

    At the start of the next 4 rounds, gain 7 gold.

    Balanced Budget+: At the start of the next 4 rounds, gain 9 gold.

  • Pillar of Flame

    Pillar of Flame

    Gain 2 Shens. Your strongest Shen's Ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line.

    • Mana: 30
    • Damage: 40/60/95%
  • Hunting Frenzy

    Hunting Frenzy

    Your Hunters execute enemies below 12% health and gain 10% Attack Speed. Gain a Twitch and a Kog'maw.

  • Zap Attack

    Zap Attack

    Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 4 seconds and on every Ability cast.

  • Witchy Wallop

    Witchy Wallop

    Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 75% of the original damage.

  • Witchcraft Crest

    Witchcraft Crest

    Gain a Witchcraft emblem and a Cassiopeia.

  • Warrior Crest

    Warrior Crest

    Gain a Warrior emblem and an Akali.

  • Vertically Inclined

    Vertically Inclined

    Your team deals 8% more damage.

    Deal 16% more damage instead if you have less active non-unique traits than your opponent.

  • Vanguard Crest

    Vanguard Crest

    Gain a Vanguard emblem and a Rumble.

  • Unleash The Beast

    Unleash The Beast

    Gain a Sterak's Gage. When its effect triggers, the holder gains 30% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.

  • Thorn-Plated Armor

    Thorn-Plated Armor

    Gain a Bramble Vest. Your Bramble Vests deal 10-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.

  • Sweet Tooth

    Sweet Tooth

    Gain a Nunu. Your strongest Nunu gains 100 Health, 2% Damage Amp per 150 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.

  • Support Golem I

    Support Golem I

    Gain 1 Golem that fights for your team, holding 1 permanently attached Support item(s).

  • Sugarcraft Crest

    Sugarcraft Crest

    Gain a Sugarcraft emblem and a Rumble.

  • Spin To Win

    Spin To Win

    Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 30% Attack Damage and 30% Attack Speed.

  • Spider Queen

    Spider Queen

    Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 90% damage over 4 seconds.

  • Spellblades

    Spellblades

    Whenever one of your champion casts, their next attack deals bonus magic damage equal to 175% of their Ability Power.

  • Shields Up

    Shields Up

    Your Vangards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank.

  • Shapeshifter Crest

    Shapeshifter Crest

    Gain a Shapeshifter emblem and a Shyvana.

  • Scholar Crest

    Scholar Crest

    Gain a Scholar emblem and an Ahri.

  • Royal Guard

    Royal Guard

    Every 3 seconds, all Faeries restore 4% max Health, and the Faerie Queen gains 1.5% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.

  • Row Rejuvenation II

    Row Rejuvenation II

    Your team has 9% Omnivamp, increased by 1.5% for every champion that starts combat in that same row.

  • Replication

    Replication

    Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

  • Pyro Crest

    Pyro Crest

    Gain a Pyro emblem and an Akali.

  • Press The Attack

    Press The Attack

    Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 4% of the target's max Health. Gain a Kassadin and an Ashe.

  • Preserver Crest

    Preserver Crest

    Gain a Preserver emblem and a Zilean.

  • Practice Partners

    Practice Partners

    Whenever a Mage casts an Ability, they grant 5 Mana to the nearest ally. Gain a Soraka and a Galio.

  • Potions 201

    Potions 201

    Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia.

  • Portal Delivery Service

    Portal Delivery Service

    Gain a Galio and a Zoe. At the start of each round, gain a random 1 to 3-cost Portal champion.

  • Portal Crest

    Portal Crest

    Gain a Portal emblem and a Kassadin.

  • Multistriker Crest

    Multistriker Crest

    Gain a Multistriker emblem and a Kassadin.

  • Molten Caramel

    Molten Caramel

    Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 15% Omnivamp.

  • Mentorship II

    Mentorship II

    If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.

  • Item Collector II

    Item Collector II

    Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.

  • Incantor Crest

    Incantor Crest

    Gain an Incantor emblem and a Syndra.

  • Hunter Crest

    Hunter Crest

    Gain a Hunter emblem and a Kog'Maw.

  • Honeymancy Crest

    Honeymancy Crest

    Gain a Honeymancy emblem and a Nunu.

  • Higher Education

    Higher Education

    Every time your Scholars spend 100 Mana, all Scholars gain 10% Attack Speed. Gain a Zoe and an Ahri.

  • High Voltage

    High Voltage

    Gain an Ionic Spark. Your Ionic Sparks have +6 hex radius and do 30% more damage.

  • High Horsepower

    High Horsepower

    Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 150% faster. Her Ability deals 240% bonus damage, but only hits 1 target.

  • Frosty Frontline

    Frosty Frontline

    The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 40% Attack Speed and 300 Health per Frost tier. Gain a Warwick and a Zilean.

  • Frost Crest

    Frost Crest

    Gain a Frost emblem and a Zilean.

  • Fast Forward

    Fast Forward

    After casting an Ability, Chronomancers gain 25% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean.

  • Faerie Crest

    Faerie Crest

    Gain a Faerie emblem and a Tristana.

  • Explosive Growth

    Explosive Growth

    At the start of the next 4 rounds, gain 8 XP.

    Explosive Growth+: At the start of the next 4 rounds, gain 10 XP.

  • Eternal Growth

    Eternal Growth

    Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce.

    Eternal Growth+: Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 100 Health now. Gain an Elise and a Jayce.

  • Endless Hunt

    Endless Hunt

    Your Hunters gain 8% Attack Damage on every takedown. Gain a Twitch and a Kog'maw.

  • Eldritch Crest

    Eldritch Crest

    Gain an Eldritch emblem and a Nilah.

  • Duo Queue

    Duo Queue

    Gain 2 random 5-cost champions and 2 copies of a random component.

  • Draconic Mastery

    Draconic Mastery

    Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana.

  • Double Down

    Double Down

    After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).

  • Deja Vu

    Deja Vu

    Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 5 Ability Power on each attack. His Ability deals 125% more damage, but no longer stuns or reduces damage.

  • Defensive Arts

    Defensive Arts

    Enemies hit by Incantor Abilities deal 10% less damage for 2 seconds. At max stacks, Incantors gain 10 Mana every 2 seconds. Gain a Ziggs and a Syndra.

  • Combat Bandages II

    Combat Bandages II

    The first time each ally unit falls below 60% health, they restore 200-500 health (based on stage) over 2 seconds.

  • Clockwork Accelerator

    Clockwork Accelerator

    Your team gains 10% Attack Speed every 3 seconds in combat.

  • Chrono Crest

    Chrono Crest

    Gain a Chrono emblem and a Zilean.

  • Cauterize

    Cauterize

    Pyromancers' attacks deal 5 bonus magic damage for every 3 cinders collected. Gain an Akali and a Shen.

  • Category Five

    Category Five

    Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 90% of the original damage.

  • Caramelized Comforts

    Caramelized Comforts

    Sugarcrafters gain 50 Health and 8% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble.

    Artifact, Support, and Radiant items count as 2 components.

  • Blaster Crest

    Blaster Crest

    Gain an Blaster emblem and a Tristana.

  • Bee-st Friends

    Bee-st Friends

    Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 10% max Health Shield. Gain a Blitzcrank and a Kog'Maw.

  • Bastion Crest

    Bastion Crest

    Gain a Bastion emblem and a Nunu.

  • Avenge The Fallen

    Avenge The Fallen

    After 3 allies die, your team gains 30% Attack Damage, 30 Ability Power, 30 Armor, and 30 Magic Resist.

  • Arcane Conduit

    Arcane Conduit

    Arcana champions deal 10% bonus damage. If they start combat holding 2 items, they gain a recommended 3rd completed item. Gain an Ahri and a Hecarim.

  • Aggressive Preservation

    Aggressive Preservation

    Your Preservers gain both Mana and Health restoration from the trait. Preservers deal 15% more damage. Gain a Bard and a Zilean.

  • A Golden Quest

    A Golden Quest

    The first time you have 175 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

    A Golden Quest TFT rates

  • Two Tanky

    Two Tanky

    When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy.

  • Worth the Wait

    Worth the Wait

    Gain a random 1-cost champion. After 4 rounds, gain another copy of them at the start of each round for the rest of the game.

  • Fortune Favors the Bold

    Fortune Favors the Bold

    Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.

  • Blossoming Lotus

    Blossoming Lotus

    Your team's Abilities can critically strike. Every 3 seconds, your team gains 4% Critical Strike Chance.

  • Flexible

    Flexible

    Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.

  • School Mascot

    School Mascot

    The Eldritch summon is holding beneficial items. The summon gains bonus 5% Health and 10 Ability Power. Gain an Elise and a Syndra.

  • All That Shimmers

    All That Shimmers

    Open an Armory and choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.

  • Arcanist Crest

    Arcanist Crest

    Gain a Mage Emblem and a Galio.

  • Scoreboard Scrapper

    Scoreboard Scrapper

    Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

  • Raid Boss

    Raid Boss

    Combat start: Your strongest Bastion gains 20% Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.

  • Dragon's Spirit

    Dragon's Spirit

    Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.

  • ReinFOURcement

    ReinFOURcement

    The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

  • Prizefighter

    Prizefighter

    Gain 2 item component(s). Every 4 wins gives you an item component.

  • Raining Gold

    Raining Gold

    Gain 8 gold now and 1 gold every round.

    Raining Gold+: Gain 18 gold now and 1 gold every round.

  • Slammin

    Slammin

    Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

    Slammin+: Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

  • Epoch

    Epoch

    Now, and at the start of every stage, gain 6 XP and 2 free rerolls.

    Epoch+: Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

  • Crown Guarded

    Crown Guarded

    Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.

  • Heroic Grab Bag

    Heroic Grab Bag

    Gain 2 Lesser Champion Duplicators and 9 gold.

    This item allows you to copy a 3-cost or less champion.

  • Wandering Trainer I

    Wandering Trainer I

    Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

  • Sleight of Hand

    Sleight of Hand

    Gain a Thief's Gloves. Champions holding this item gain 100 Health and 20% Attack Speed.

  • Magic Wand

    Magic Wand

    Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

  • Unified Resistance II

    Unified Resistance II

    If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.

  • A Cut Above

    A Cut Above

    Gain a Deathblade. Champions holding this item have a 25% chance to drop 2 gold on kill.

  • Big Grab Bag

    Big Grab Bag

    Gain 3 random components, 2 gold, and 1 Reforger.

    Reforgers allow you to remake any item.

  • Pandora's Items II

    Pandora's Items II

    Round start: items on your bench are randomized.

    Gain 2 random components.

  • Stars are Born

    Stars are Born

    The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

  • Pumping Up II

    Pumping Up II

    Your team gains 8% Attack Speed now. Each round after, they gain 1% more.

  • Ascension

    Ascension

    After 15 seconds of combat, your units deal 50% more damage.

  • Combat Caster

    Combat Caster

    Your team gains 80-160 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.

  • Escort Quest

    Escort Quest

    Gain a Training Dummy. You gain 3 gold every time it survives player combat.

  • Teaming Up II

    Teaming Up II

    Gain 1 random Support item and 2 random 4-cost champions.

  • You Have My Sword

    You Have My Sword

    Gain a B.F. Sword. Your units gain 15% Attack Damage.

  • Capricious Forge

    Capricious Forge

    Gain a Blacksmith's Gloves, which equips two random Artifacts each round.

  • Pilfer

    Pilfer

    Gain 5 gold. Each round, gain a 1-star copy of the first champion you killed last combat.

  • Arcana Crest

    Arcana Crest

    Gain an Arcana Emblem and an Ahri.

  • What Doesn't Kill You

    What Doesn't Kill You

    Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

  • Two Healthy

    Two Healthy

    Your team gains 110 Health for each unique 2-cost champion on your board.

  • Not Today

    Not Today

    Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

  • Transfiguration

    Transfiguration

    Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4).

  • Martyr

    Martyr

    Whenever one of your allies die, your team heals for 9% of their max Health.

  • You Have My Bow

    You Have My Bow

    Gain a Recurve Bow. Your units gain 12% Attack Speed.

  • Caretaker's Favor

    Caretaker's Favor

    Gain a component anvil when you reach level 5, 6, 7, and 8.

  • Three's Company

    Three's Company

    Gain 4 random 3-cost champions.

  • Long Distance Pals

    Long Distance Pals

    Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

  • Three's a Crowd

    Three's a Crowd

    Your team gains 66 Health for each unique 3-cost champion on your board.

  • Metabolic Accelerator

    Metabolic Accelerator

    Gain 2 player health after every player combat. Your Tactician also moves faster.

  • Portable Forge

    Portable Forge

    Choose 1 of 4 Artifacts.

  • Salvage Bin

    Salvage Bin

    Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items).

    Salvage Bin+: Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

  • Stand United II

    Stand United II

    Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.

  • Learning to Spell

    Learning to Spell

    Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

  • Big Gains

    Big Gains

    Your units gains 100 bonus Health, and permanently gains 20 Health every 2 takedowns.

  • Spoils of War II

    Spoils of War II

    Enemies have a 30% chance to drop loot when killed.

  • Trade Sector

    Trade Sector

    Gain a free Shop reroll every round. Gain 4 gold.

  • Cluttered Mind

    Cluttered Mind

    Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

  • Clear Mind

    Clear Mind

    If there are no champions on your bench at the end of player combat, gain 3 XP.

  • Built Different II

    Built Different II

    Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).

  • Scapegoat

    Scapegoat

    Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

  • Keepers II

    Keepers II

    Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.

  • Support Cache

    Support Cache

    Choose 1 of 4 Support items.

  • Trait Tracker

    Trait Tracker

    The first time you activate 7 non-unique traits for 1 combat, gain 6 random emblems.

  • Lucky Streak

    Lucky Streak

    Gain a Gambler's Blade and a Magnetic Remover.

    Gambler's Blade helps you gain gold.

  • Inspiring Epitaph

    Inspiring Epitaph

    When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

  • Little Buddies

    Little Buddies

    Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

  • Crash Test Dummies

    Crash Test Dummies

    Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.

  • Patient Study

    Patient Study

    After player combat, gain 2 XP if you won or 3 XP if you lost.

  • Balanced Budget

    Balanced Budget

    At the start of the next 4 rounds, gain 7 gold.

    Balanced Budget+: At the start of the next 4 rounds, gain 9 gold.

  • Worth the Wait II

    Worth the Wait II

    Gain a random 2-cost champion. After 0 rounds, gain a copy of them at the start of each round for the next 8 rounds.

  • Witchcraft Crown

    Witchcraft Crown

    Gain a Witchcraft emblem, a Hextech Gunblade, and a Cassiopeia.

  • Warrior Crown

    Warrior Crown

    Gain a Warrior emblem, a Hand of Justice, and an Akali.

  • Vanguard Crown

    Vanguard Crown

    Gain a Vanguard emblem, a Protector's Vow, and a Rumble.

  • Upward Mobility

    Upward Mobility

    Buying XP costs 1 less. Gain 3 Health and 2 free rerolls whenever you level up.

  • Support Golem II

    Support Golem II

    Gain 1 Golem that fights for your team, holding 2 permanently attached Support item(s).

  • Sugarcraft Crown

    Sugarcraft Crown

    Gain a Sugarcraft Emblem, a Redemption, and a Rumble.

  • Subscription Service

    Subscription Service

    Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 4 gold.

  • Spellcaster's Toolbox

    Spellcaster's Toolbox

    Gain a Lich Bane. In 3 rounds, gain a Manazane.

  • Shimmerscale Essence

    Shimmerscale Essence

    Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

    These items give gold as well as combat power.

  • Shapeshifter Crown

    Shapeshifter Crown

    Gain a Shapeshifter emblem, a Redemption, and a Shyvana.

  • Scholar Crown

    Scholar Crown

    Gain a Scholar emblem, a Guardbreaker, and an Ahri.

  • Pyro Crown

    Pyro Crown

    Gain a Pyro emblem, a Infinity Edge, and an Akali.

  • Preserver Crown

    Preserver Crown

    Gain a Preserver emblem, a Nashor's Tooth, and a Bard.

  • Portal Crown

    Portal Crown

    Gain a Portal emblem, a Spear of Shojin, and a Kassadin.

  • Multistriker Crown

    Multistriker Crown

    Gain a Multistriker emblem, a Quicksilver, and a Kassadin.

  • Marksman's Toolbox

    Marksman's Toolbox

    Gain a Sniper's Focus. in 3 rounds, gain a Fishbones.

  • Invested

    Invested

    Gain 16 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 100 gold).

  • Incantor Crown

    Incantor Crown

    Gain an Incantor emblem a Jeweled Gauntlet, and a Syndra.

  • Immovable Object

    Immovable Object

    Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 70%.

  • I'm The Carry Now

    I'm The Carry Now

    Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.

  • Hunter Crown

    Hunter Crown

    Gain a Hunter emblem, a Runaan's Hurricane, and a Kog'Maw.

  • Honeymancy Crown

    Honeymancy Crown

    Gain a Honeymancy emblem, a Gargoyle Stoneplate, and a Nunu.

  • Hard Commit

    Hard Commit

    Gain a random emblem. Now and after each Carousel, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).

  • Giant and Mighty

    Giant and Mighty

    Your team gets larger, gaining 350 Health and +5% max Health.

  • Frost Crown

    Frost Crown

    Gain a Frost Emblem, a Protector's Vow, and a Swain.

  • Faerie Crown

    Faerie Crown

    Gain a Faerie emblem, a Giant Slayer, and a Tristana.

  • Eldritch Crown

    Eldritch Crown

    Gain an Eldritch emblem, a Bloodthirster, and a Nilah.

  • Dual Purpose

    Dual Purpose

    The first time you buy XP each round, gain 3 gold. Whenever you buy XP, reroll your Shop.

  • Dark Alley Dealings

    Dark Alley Dealings

    Gain a Suspicious Trenchcoat. After 3 player combats, gain an Unstable Treasure Chest

  • Chrono Crown

    Chrono Crown

    Gain a Chrono emblem, an Archangel's Staff, and a Zilean.

  • Blossoming Lotus II

    Blossoming Lotus II

    Your team's Abilities can critically strike. Every 3 seconds, your team gains 8% Critical Strike Chance.

  • Blaster Crown

    Blaster Crown

    Gain an Blaster emblem, a Spear Of Shojin, and a Tristana.

  • Assassin's Toolbox

    Assassin's Toolbox

    Gain a Gold Collector. In 3 rounds, gain a Prowler's Claw.

  • Arcana Crown

    Arcana Crown

    Gain an Arcana emblem, an Adaptive Helm, and an Ahri.

  • Anger Issues

    Anger Issues

    All your current and future completed items transform into Guinsoo's Rageblades that grant 25 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

  • An Upgraded Adventure

    An Upgraded Adventure

    After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 2 1-cost champions.

    An Upgraded Adventure TFT

  • Radiant Refactor

    Radiant Refactor

    Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!

  • Wandering Trainer II

    Wandering Trainer II

    Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.

  • Build a Bud

    Build a Bud

    Gain a random 3-star 1-cost champion and 8 gold.

  • Tiny, but Deadly

    Tiny, but Deadly

    Your units are 50% smaller, but move and attack 30% faster.

  • Call to Chaos

    Call to Chaos

    Gain a powerful and random reward.

  • Arcanist Crown

    Arcanist Crown

    Gain a Mage Emblem, an Ionic Spark, and a Galio.

  • At What Cost

    At What Cost

    Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

  • Caretaker's Chosen

    Caretaker's Chosen

    As you level, gain more powerful items.

    • Level 4: Component Anvil
    • Level 6: Completed Item Anvil
    • Level 8: choose 1 of 5 Radiant items.
  • Bastion Crown

    Bastion Crown

    Gain a Bastion emblem, a Steadfast Heart, and a Nunu.

  • Blinding Speed

    Blinding Speed

    Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.

    Useful for Attack Carries!

  • Shopping Spree

    Shopping Spree

    When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 4 gold.

  • Pumping Up III

    Pumping Up III

    Your team gains 12% Attack Speed now. Each round after, they gain 2% more.

  • Phreaky Friday

    Phreaky Friday

    Gain an Infinity Force. After 5 player combats, gain another.

    Phreaky Friday+: Gain an Infinity Force. After 3 player combats, gain another.

  • Final Ascension

    Final Ascension

    Your team deals 15 more damage. After 15 seconds, they deal 45% more damage.

  • What The Forge

    What The Forge

    Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact. Gain 1 Artifact Anvil.

  • Impenetrable Bulwark

    Impenetrable Bulwark

    Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.

  • Roll The Dice

    Roll The Dice

    Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

  • Tiniest Titan

    Tiniest Titan

    Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

    Tiniest Titan+: Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 8 gold now.

  • Buried Treasures III

    Buried Treasures III

    Gain a random item component at the start of the next 6 rounds (including this round).

  • Spoils of War III

    Spoils of War III

    Enemies have a 40% chance to drop loot when killed.

  • Pandora's Items III

    Pandora's Items III

    Round start: items on your bench are randomized.

    Gain 1 random Radiant item.

  • Going Long

    Going Long

    Gain 10 gold. You no longer gain interest. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

  • The Golden Egg

    The Golden Egg

    Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

  • March of Progress

    March of Progress

    Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

  • Radiant Relics

    Radiant Relics

    Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

  • New Recruit

    New Recruit

    Gain +1 max team size and a Champion Duplicator.

  • Lucky Gloves

    Lucky Gloves

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

    Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

  • Living Forge

    Living Forge

    Gain an Artifact anvil now and after every 8 player combats.

  • Level Up

    Level Up

    When you buy XP, gain an additional 2. Gain 8 immediately.

  • Birthday Present

    Birthday Present

    Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

  • Prismatic Ticket

    Prismatic Ticket

    Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

  • Worth the Wait II

    Worth the Wait II

    Gain a random 2-cost champion. After 0 rounds, gain a copy of them at the start of each round for the next 8 rounds.

  • Witchcraft Crown

    Witchcraft Crown

    Gain a Witchcraft emblem, a Hextech Gunblade, and a Cassiopeia.

  • Warrior Crown

    Warrior Crown

    Gain a Warrior emblem, a Hand of Justice, and an Akali.

  • Vanguard Crown

    Vanguard Crown

    Gain a Vanguard emblem, a Protector's Vow, and a Rumble.

  • Upward Mobility

    Upward Mobility

    Buying XP costs 1 less. Gain 3 Health and 2 free rerolls whenever you level up.

  • Support Golem II

    Support Golem II

    Gain 1 Golem that fights for your team, holding 2 permanently attached Support item(s).

  • Sugarcraft Crown

    Sugarcraft Crown

    Gain a Sugarcraft Emblem, a Redemption, and a Rumble.

  • Subscription Service

    Subscription Service

    Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 4 gold.

  • Spellcaster's Toolbox

    Spellcaster's Toolbox

    Gain a Lich Bane. In 3 rounds, gain a Manazane.

  • Shimmerscale Essence

    Shimmerscale Essence

    Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

    These items give gold as well as combat power.

  • Shapeshifter Crown

    Shapeshifter Crown

    Gain a Shapeshifter emblem, a Redemption, and a Shyvana.

  • Scholar Crown

    Scholar Crown

    Gain a Scholar emblem, a Guardbreaker, and an Ahri.

  • Pyro Crown

    Pyro Crown

    Gain a Pyro emblem, a Infinity Edge, and an Akali.

  • Preserver Crown

    Preserver Crown

    Gain a Preserver emblem, a Nashor's Tooth, and a Bard.

  • Portal Crown

    Portal Crown

    Gain a Portal emblem, a Spear of Shojin, and a Kassadin.

  • Multistriker Crown

    Multistriker Crown

    Gain a Multistriker emblem, a Quicksilver, and a Kassadin.

  • Marksman's Toolbox

    Marksman's Toolbox

    Gain a Sniper's Focus. in 3 rounds, gain a Fishbones.

  • Invested

    Invested

    Gain 16 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 100 gold).

  • Incantor Crown

    Incantor Crown

    Gain an Incantor emblem a Jeweled Gauntlet, and a Syndra.

  • Immovable Object

    Immovable Object

    Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 70%.

  • I'm The Carry Now

    I'm The Carry Now

    Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.

  • Hunter Crown

    Hunter Crown

    Gain a Hunter emblem, a Runaan's Hurricane, and a Kog'Maw.

  • Honeymancy Crown

    Honeymancy Crown

    Gain a Honeymancy emblem, a Gargoyle Stoneplate, and a Nunu.

  • Hard Commit

    Hard Commit

    Gain a random emblem. Now and after each Carousel, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).

  • Giant and Mighty

    Giant and Mighty

    Your team gets larger, gaining 350 Health and +5% max Health.

  • Frost Crown

    Frost Crown

    Gain a Frost Emblem, a Protector's Vow, and a Swain.

  • Faerie Crown

    Faerie Crown

    Gain a Faerie emblem, a Giant Slayer, and a Tristana.

  • Eldritch Crown

    Eldritch Crown

    Gain an Eldritch emblem, a Bloodthirster, and a Nilah.

  • Dual Purpose

    Dual Purpose

    The first time you buy XP each round, gain 3 gold. Whenever you buy XP, reroll your Shop.

  • Dark Alley Dealings

    Dark Alley Dealings

    Gain a Suspicious Trenchcoat. After 3 player combats, gain an Unstable Treasure Chest

  • Chrono Crown

    Chrono Crown

    Gain a Chrono emblem, an Archangel's Staff, and a Zilean.

  • Blossoming Lotus II

    Blossoming Lotus II

    Your team's Abilities can critically strike. Every 3 seconds, your team gains 8% Critical Strike Chance.

  • Blaster Crown

    Blaster Crown

    Gain an Blaster emblem, a Spear Of Shojin, and a Tristana.

  • Assassin's Toolbox

    Assassin's Toolbox

    Gain a Gold Collector. In 3 rounds, gain a Prowler's Claw.

  • Arcana Crown

    Arcana Crown

    Gain an Arcana emblem, an Adaptive Helm, and an Ahri.

  • Anger Issues

    Anger Issues

    All your current and future completed items transform into Guinsoo's Rageblades that grant 25 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

  • An Upgraded Adventure

    An Upgraded Adventure

    After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 2 1-cost champions.

    An Upgraded Adventure TFT

  • Radiant Refactor

    Radiant Refactor

    Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!

  • Wandering Trainer II

    Wandering Trainer II

    Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.

  • Build a Bud

    Build a Bud

    Gain a random 3-star 1-cost champion and 8 gold.

  • Tiny, but Deadly

    Tiny, but Deadly

    Your units are 50% smaller, but move and attack 30% faster.

  • Call to Chaos

    Call to Chaos

    Gain a powerful and random reward.

  • Arcanist Crown

    Arcanist Crown

    Gain a Mage Emblem, an Ionic Spark, and a Galio.

  • At What Cost

    At What Cost

    Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

  • Caretaker's Chosen

    Caretaker's Chosen

    As you level, gain more powerful items.

    • Level 4: Component Anvil
    • Level 6: Completed Item Anvil
    • Level 8: choose 1 of 5 Radiant items.
  • Bastion Crown

    Bastion Crown

    Gain a Bastion emblem, a Steadfast Heart, and a Nunu.

  • Blinding Speed

    Blinding Speed

    Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.

    Useful for Attack Carries!

  • Shopping Spree

    Shopping Spree

    When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 4 gold.

  • Pumping Up III

    Pumping Up III

    Your team gains 12% Attack Speed now. Each round after, they gain 2% more.

  • Phreaky Friday

    Phreaky Friday

    Gain an Infinity Force. After 5 player combats, gain another.

    Phreaky Friday+: Gain an Infinity Force. After 3 player combats, gain another.

  • Final Ascension

    Final Ascension

    Your team deals 15 more damage. After 15 seconds, they deal 45% more damage.

  • What The Forge

    What The Forge

    Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact. Gain 1 Artifact Anvil.

  • Impenetrable Bulwark

    Impenetrable Bulwark

    Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.

  • Roll The Dice

    Roll The Dice

    Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

  • Tiniest Titan

    Tiniest Titan

    Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

    Tiniest Titan+: Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 8 gold now.

  • Buried Treasures III

    Buried Treasures III

    Gain a random item component at the start of the next 6 rounds (including this round).

  • Spoils of War III

    Spoils of War III

    Enemies have a 40% chance to drop loot when killed.

  • Pandora's Items III

    Pandora's Items III

    Round start: items on your bench are randomized.

    Gain 1 random Radiant item.

  • Going Long

    Going Long

    Gain 10 gold. You no longer gain interest. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

  • The Golden Egg

    The Golden Egg

    Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

  • March of Progress

    March of Progress

    Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

  • Radiant Relics

    Radiant Relics

    Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

  • New Recruit

    New Recruit

    Gain +1 max team size and a Champion Duplicator.

  • Lucky Gloves

    Lucky Gloves

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

    Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

  • Living Forge

    Living Forge

    Gain an Artifact anvil now and after every 8 player combats.

  • Level Up

    Level Up

    When you buy XP, gain an additional 2. Gain 8 immediately.

  • Birthday Present

    Birthday Present

    Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

  • Prismatic Ticket

    Prismatic Ticket

    Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.