Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.
Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar.An Avatar's chosen Trait is counted twice for Trait bonuses.
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
Gather Essence by killing champions, plus more by losing player combat.Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
Your team's damage, healing, and shielding attracts Pixies.Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
Gain 1/10 seed when your strongest Ivern casts, plus 3/30 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.Field 3 Solar and 3 Lunar champions to activate Eclipse.
(3) Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star 3star champion:Field 3 Solar and 3 Lunar champions to activate Eclipse.
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.Adaptors gain Ability Power or Attack Damage, depending on which is higher.