TFT set 12 Traits list

All TFT set 12 traits list with ggmeo.

Origins tft set 12

Witchcraft Witchcraft

Witch Abilities apply a curse to enemies for 4 seconds. When a cursed enemy dies, the curse spreads to the nearest enemy.

Cursed enemies become:

  • (2) smaller, losing 200 of their max Health
  • (4) AND green, taking 4% of their max Health as magic damage per second
  • (6) AND frail, taking 25% bonus true damage from Witches
  • (8) AND a frog, stunned for 2 seconds every 8 seconds. All other curse effects are increased by 50%.

Sugarcraft Sugarcraft

Sugarcrafters build a layer cake from sugar. Gain sugar for each component your team is holding after player combat.

They gain Attack Damage and Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!

  • (2) +2 sugar, 20 AD/AP
  • (4) +4 sugar, 30 AD/AP
  • (6) +6 sugar, 40 AD/AP, team gains 50 Health

Ravenous Ravenous

(1) Briar gains 0.8% Damage Amp for each player health you are missing. Each round, gain a Light Snack to give her 180 Health in exchange for 3 of your player health.

Pyro Pyro

Your team gains 3% Attack Speed. Pyro champions gain more Attack Speed and execute enemies under 10% Health.

For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 5 cinders you collect, your team gains 2% more Attack Speed.

  • (2) 10% AS
  • (3) 25% AS
  • (4) 40% AS
  • (5) 55% AS and execute under 15% Health

Portal Portal

Combat start: Portal champions Shield for 15 seconds.

Objects from other dimensions fly out of a portal every few seconds to help allies and disrupt enemies. The portal becomes 8% stronger for each Portal champion's star level.

  • (3) 200 Shield, Small portal
  • (6) 400 Shield, Medium portal
  • (8) 600 Shield, Large portal
  • (10) 1200 Shield, GIGA portal

Honeymancy Honeymancy

Honeymancers gain 5 Bees that deal magic damage to their target every 3 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes.

When a Honeymancer dies, they leave 2 Bees that follow nearby Honeymancers for the rest of combat.

  • (3) 5% of damage dealt, 3% of damage taken
  • (5) 10% of damage dealt, 5% of damage taken
  • (7) 16% of damage dealt, 8% of damage taken. Bees deal damage twice as often.

Frost Frost

Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.

Soldiers have 300 Health per stage.

  • (3) 16 AD/AP, 1 soldier
  • (5) 35 AD/AP, 2 soldiers
  • (7) 50 AD/AP, 3 soldiers, soldiers explode on death
  • (9) 90 AD/AP, 4 soldiers, explosion power doubles

Faerie Faerie

Faeries gain Health and create special items that become stronger with trait tiers.

Choose a queen with the Faerie Crown which grants Damage Amp. Choose a loyal guard with the Glamoured Armor which grants healing based on the queen's damage.

  • (3) 200 Health, Gain Queen's Crown that grants 30% Damage Amp
  • (5) 400 Health, Crown 45% Damage Amp, Gain Queenguard's Armor
  • (7) 600 Health, Crown 55% Damage Amp, Gain a 2nd Crown
  • (9) 900 Health, Crown 75% Damage Amp, Items become Radiant

Eldritch Eldritch

When your team loses 20% of their Health, an Old God awakens. It gains 25% Health and 12% Ability Power for each Eldritch star level.

  • (3) The Tainted Golem
  • (5) The Dark Monolith
  • (7) The Many-Eyed Beast
  • (10) The Stormbringer

Druid Druid

(1) Wukong does not have a trait bonus, but instead has a powerful Ability and increased stats.

Dragon Dragon

(2) Dragon attacks and Abilities 1% Burn and Wound enemies for 5 seconds.

(3) The power of friendship upgrades all dragon Abilities!

Chrono Chrono

Chronos gain 15 Ability Power.

Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect.

  • (2) Your team restores 20% health; Chronos gain 20 more Ability Power
  • (4) AND freeze time for 3 seconds, Chronos keep fighting and gain 45 Ability Power
  • (6) AND freeze time for 4 seconds, your team heals 100% Health; Chronos keep fighting and gain 80 Ability power and 40% Attack speed

Arcana Arcana

Use this on an Arcana champion to change Arcana's effect to theirs.

  • Ahri: Gain Ability Power for each 3-star champions.
  • Hecarim: Units holding items gain Damage Reduction and Attack Damage.
  • Tahm Kench: Gain Health for each active traits.
  • Xerath: Abilities deal bonus true damage for each Charm purchased.
  • Emblem: Gain Damage Amp for each unit holding a Spatula items.

Classes tft set 12

Warrior Warrior

Warriors gain Omnivamp and Damage Amp. When Warriors drop below 70% health, they gain double Damage Amp.

  • (2) 10% Omnivamp, 10% Damage Amp
  • (4) 20% Omnivamp, 20% Damage Amp
  • (6) 25% Omnivamp, 25% Damage Amp, also gain 20% Durability

Vanguard Vanguard

Vanguards gain 10% Durability while Shielded.

Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds.

  • (2) 18% max Health
  • (4) 30% max Health
  • (6) 50% max Health

Shapeshifter Shapeshifter

Shapeshifters gain bonus max Health. After their first Ability cast, they triple this effect.

  • (2) 10% Health
  • (4) 16% Health
  • (6) 24% Health
  • (8) 30% Health, and heal 3% Health every 2 seconds

Scholar Scholar

Scholars gain bonus Mana on attack and Ability Power.

  • (2) 3 Mana per attack, 10AP
  • (4) 5 Mana per attack, 15AP
  • (6) 10 Mana per attack, 20AP, and Abilities heal an ally for 15% of damage dealt

Preserver Preserver

Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead.

Preservers gain double the amount.

  • (2) 2% HP or 3% MP
  • (3) 4% HP or 5% MP
  • (4) 6% HP or 7% MP
  • (5) 9% HP or 11% MP

Multistriker Multistriker

Multistrikers' attacks have a chance to trigger 2 extra attacks.

  • (3) 30% chance
  • (5) 60% chance
  • (7) 70% chance; heal 3% max Health every attack
  • (9) 100% chance; heal 10% max Health every attack

Mage Mage

Mages cast their Abilities twice and have modified total Ability Power.

  • (3) 75% Ability Power
  • (5) 90% Ability Power
  • (7) 110% Ability Power
  • (10) 200% Ability Power, Mages cast MUCH more frequently

Incantor Incantor

Your team gains 10 Ability power Ability Power.

When Incantors attack or cast, all Incantors gain stacks of Ability power up to 40. Every other attack grants 1 stack, and each Ability cast grants 3 stacks.

  • (2) 1 AP per stack
  • (4) 2 AP per stack; your team gains 30AP

Hunter Hunter

Hunters gain Attack Damage, increased the first time they get a takedown each combat.

  • (2) 15% AD, 35% after takedown
  • (4) 40% AD, 70% after takedown
  • (6) 70% AD, 110% after takedown

Blaster Blaster

Blasters gain Damage Amp, which increases for 3 seconds after casting their Ability.

  • (2) 15% DA; 30% during burst
  • (4) 35% DA; 60% during burst
  • (6) 60% DA; 100% during burst

Best Friends Best Friends

(1) Norra summons Yuumi to help your team! She can be attached to allies by holding her over them. Yuumi shares her Ability Power with Norra and dies when Norra does.

Bat Queen Bat Queen

(1) When Morgana's bats kill an enemy, they have a 45% chance abduct a 1-star copy of it.

Bastion Bastion

Your team gains 10 Armor and Magic Resist.

Bastions gain more, and the value doubles in the first 10 seconds of combat.

  • (2) 15 AR/MR
  • (4) 40 AR/MR
  • (6) 75 AR/MR
  • (8) 140 AR/MR and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die

Ascendant Ascendant

(1) Ascendant Charms can appear in your shop. The odds increase by 10% after player combat, up to 50%. When you buy one, the odds reset.