Deep Ward Rune League of Legends 2025

Stealth Wards placed in the enemy jungle are considered Deep, and after level 11 Stealth Wards placed in the River are considered Deep as well.
- Deep Wards gain 1 extra health and +30-45 second duration (+30-120 seconds for Yellow Trinket Stealth Wards).
Other runes
-
Hextech Flashtraption
-
Cosmic Insight
-
Transcendence
-
Conqueror
-
Overgrowth
-
Font of Life
-
Sixth Sense
-
Axiom Acanist
-
Nullifying Orb
-
Legend: Haste
-
Legend: Alacrity
-
Celerity
-
Grasp of the Undying
-
Gathering Storm
-
Time Warp Tonic
-
First Strike
-
Ravenous Hunter
-
Aftershock
-
Cut Down
-
Ghost Poro
-
Hail of Blades
-
Zombie Ward
-
Revitalize
-
Jack of All Trades
-
Presence of Mind
-
Demolish
-
Legend: Bloodline
-
Cash Back
-
Legend: Tenacity
-
Coup de Grace
-
Arcane Comet
-
Triumph
-
Absorb Life
-
Conditioning
-
Manaflow Band
-
Relentless Hunter