Build TFT Incantor team comp set 12
Guide build TFT Incantor teams comps set 12: items, synergies, units, stats patch 14.18 and more.
Info Incantor
Your team gains 10 Ability power Ability Power.
When Incantors attack or cast, all Incantors gain stacks of Ability power up to 40. Every other attack grants 1 stack, and each Ability cast grants 3 stacks.
- (2) 1 AP per stack
- (4) 2 AP per stack; your team gains 30AP
Incantor Units
- Ziggs(1 gold) - Incantor - Honeymancy
- Cassiopeia(2 gold) - Incantor - Witchcraft
- Syndra(2 gold) - Incantor - Eldritch
- Karma(4 gold) - Incantor - Chrono
Team comp Incantor
Cassiopeia + Syndra Incantor
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Incantor
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Shapeshifter
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Eldritch
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Witchcraft
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Ravenous
Team comp Incantor tft set 12
Active champions: Cassiopeia + Syndra Incantor: Briar, Nasus, Karma, Neeko, Syndra, Cassiopeia, Ziggs, Elise
Synergies: 4 Incantor, 4 Shapeshifter, 3 Eldritch, 1 Ravenous, 2 Witchcraft
- Core damage: Cassiopeia + Syndra
- Tanker: Neeko + Nasus
Karma Incantor Chrono
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Incantor
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Chrono
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Preserver
Active champions: Karma Incantor Chrono: Camille, Rakan, Karma, Vex, Zilean, Syndra, Cassiopeia, Ziggs
Synergies: 4 Incantor, 4 Chrono, 2 Preserver, ,
- Core damage: Karma + Cassiopeia
- Tanker: Vex + Rakan
How to play Incantor
play Incantor set 12 updating...Incantor Augments
Some augments Incantor is chosen a lot and with hight win rate.
Gain an Incantor emblem a Jeweled Gauntlet, and a Syndra.
Your team's Abilities can critically strike. Every 3 seconds, your team gains 8% Critical Strike Chance.
Whenever one of your champion casts, their next attack deals bonus magic damage equal to 175% of their Ability Power.
Gain an Incantor emblem and a Syndra.
Enemies hit by Incantor Abilities deal 10% less damage for 2 seconds. At max stacks, Incantors gain 10 Mana every 2 seconds. Gain a Ziggs and a Syndra.
Gain 2 Lesser Champion Duplicators and 9 gold.
This item allows you to copy a 3-cost or less champion.
Your team gains 80-160 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.
Round start: items on your bench are randomized.
Gain 1 random component.
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.