TFT Set 15 Champions List Pool KO Coliseum update

All TFT Set 15 Champions List Pool KO Coliseum update with ggmeo.

Zac

Zac

Reality Ripple
Heal 240/280/350 (scaleAP) and deal 146/232/372 (scaleAPscaleHealth) magic damage to enemies within a 1-hex radius.
Syndra

Syndra

Bright Star Blast
Deal 230/345/520 (scaleAP) magic damage to the target and reduces their Magic Resist by 10.
Sivir

Sivir

Star Cutter
Launch a returning blade 2-hexes through the current target. It deals 190/285/430 (scaleADscaleAP) physical damage to enemies hit, reduced by 40% per hit.
Rell

Rell

Unbreakable Celestial Lance
Deal 130/195/295 (scaleAP) magic damage in a short line through the target, then reduce damage taken by 20/30/45 (scaleAP) for 4 seconds.
Naafiri

Naafiri

Spinning Soul-Saw
Gain 100/120/150 (scaleAP) shield for 2 seconds, then deal 150/225/340 (scaleAD) physical damage to the target.
Malphite

Malphite

Regolith Resistance
Passive: Gain 20 Armor for each item equipped.
Active: Deal 189/283/426 (scaleArmorscaleAP) physical damage to enemies in a cone.
Lucian

Lucian

Twin Cannon Fire
Fire 4 shots towards the target. Each deals 85/130/200 (scaleAP) magic damage to the first enemy hit. For each miss, restore 10 mana.
Kennen

Kennen

Eye of the Hurricane
Heal 215/273/353 (scaleHealthscaleAP), then deal 130/195/300 (scaleAP) magic damage to the 2 nearest enemies and Stun them for 1 seconds.
Kayle

Kayle

Unleash the Demon
Passive: Attacks deal 33/50/75 (scaleAP) bonus magic damage. Gain additional power based on your Tactician level.
Level 6: Every 3rd attack launches a wave that deals 55/85/125 (scaleAP) magic damage and 20% shreds enemies for 3 seconds.
Level 9: Every attack launches a wave. Waves travel farther.
Shred: Reduce Magic Resist
Kalista

Kalista

Spirit Spear
Hurl a spear at the farthest enemy, dealing 440/660/1035 (scaleAD) physical damage to the first enemy hit. If the enemy dies the spear continues, dealing overkill damage to the next enemy hit.
Gnar

Gnar

Gadagadagada!
Passive: Gain 8 (scaleAP) Attack Speed for each attack against the same target, up to 80 (scaleAP).
Active: For 6 seconds, gain 90% Attack Damage and grant two nearby allies 20/25/35% Attack Damage, prioritizing Attack champions.
Garen

Garen

Mighty Blade of Justice
Heal 372/436/526 (scaleHealthscaleAP) and deal 150/226/352 (scaleHealthscaleAD) physical damage to the target.
Potential (@(?)@set14AmpIcon): @(?)@
Ezreal

Ezreal

Rising Spell Force
Fire a blast at the current target, dealing 230/350/600 (scaleAP) magic damage and 115/175/300 (scaleAD) physical damage.
Potential (25set14AmpIcon): 12
Aatrox

Aatrox

Blade Vigor
Heal 126/152/194 (scaleAPscaleHealth) and deal 125/190/280 (scaleADscaleAP) physical damage to the current target. Healing and damage are increased by up to 100% based on Aatrox's mising health.
Xin Zhao

Xin Zhao

Guarding Crescent
Heal 290/360/450 (scaleAP), deal 100/150/235 (scaleAD) physical damage to enemies in a 2-hex radius, and mark the current target. For 3 seconds, take 40% reduced damage from unmarked enemies.
Xayah

Xayah

Sharp Feathers Shine
Gain 80 (scaleAP) attack speed for 3 attacks. These attacks deal 40/60/95 (scaleAD) bonus physical damage to the target and 2 nearby enemies
Vi

Vi

Shining Knuckle Explosion
Passive: Gain 2 scaleArmorscaleMR for each component equipped to your team.
Active: Heal 200/250/300 (scaleAP), deal 150/225/350 (scaleAD) physical damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds.
Sunder: Reduce Armor
Shen

Shen

Power Suit: Full Charge
Shield 400/475/575 (scaleAP) for 4 seconds. The next 3 attacks deal 34/52/79 (scaleMR) bonus true damage.
Rakan

Rakan

All Eyes On Me
Heal 350/400/625 (scaleAP) and deal 80/120/180 (scaleAP) magic damage to the 3 closest enemies.
Potential (@(?)@set14AmpIcon): @(?)@
Lux

Lux

Soulfire Explosion
Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% shred enemies in a 1-hex radius for 5 seconds and deal 300/450/700 (scaleAP) magic damage split between them plus 90/135/210 (scaleAP) magic damage to each.
Kobuko

Kobuko

Golden Paw Mantra
Gain 325/375/450 (scaleAP) Shield for 3 seconds. The next attack deals 244/384/622 (scaleADscaleHealth) bonus physical damage and Stuns for 1 seconds.
Katarina

Katarina

Teleports Behind You
Blink to the enemy with the lowest health within 2 hexes and deal 150/225/350 (scaleAP) magic damage to enemies in a 1-hex radius.
Potential (@(?)@set14AmpIcon): @(?)@
Kai'Sa

Kai'Sa

Missile Massacre
Passive: Kills grant 1% permanent Attack Damage (+NaN% scaleAD).
Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 41/63/94 (scaleADscaleAP) physical damage.
Jhin

Jhin

The Curtain Falls
Passive: Attack Speed is always 0/0/0. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth attack is enhanced to deal 210/315/485 (scaleAD) physical damage.
Janna

Janna

Crystal Chrysalis
Grant 80/100/135 (scaleAP) shield to the 2 lowest Health allies for 4 seconds and fire 4 butterflies dealing 440/660/1040 (scaleAP) magic damage split between the 2 closest enemies.
Gangplank

Gangplank

Golden Giga Gun
Deal 350/525/875 (scaleAD) physical damage to the lowest health enemy within 2 (scaleRange) hexes. If the target dies, 40% scaleAP chance to gain 1 gold.
Gold Earned: 1
Dr. Mundo

Dr. Mundo

Steel Chair Slam
Passive: Every 7 seconds the next attack deals 114/190/332 (scaleADscaleHealth) bonus physical damage.
Active: Gain 325/380/450 (scaleAP) maximum health over 1 seconds and immediately trigger the passive.
Ziggs

Ziggs

Orbital Ordinance
Passive: Attacks are bouncing bombs that deal 62/93/145 (scaleAPTFTBaseAD) magic damage to the first enemy hit.
Active: Deal 200/300/465 (scaleAP) magic damage in a 1-hex radius centered on the target.
Yasuo

Yasuo

Unsheath the Storm
Deal 175/260/430 (scaleAD) physical damage to the 3 closest enemies.
Viego

Viego

Combo of the Ruined King
Passive: Attacks deal 60/90/138 (TFTBaseADscaleAP) magic damage.
Active: The next three attacks unleash a devastating combo.
Pommel Bash: Deal 100/150/250 (scaleAP) magic damage.
Rising Slash: Deal 100/150/250 (scaleAP) magic damage and briefly Stun the target.
Falling Slash: Deal 210/315/530 (scaleAP) magic damage.
Udyr

Udyr

Blazing Phoenix Stance
Make 3 rapid attacks. Each heals Udyr for 160/200/250 (scaleAP) and deals 35/50/80 (scaleAD) additional damage to enemies in a 1-hex radius.
Swain

Swain

Glittering Plumage Regalia
Gain 395/496/658 (scaleHealthscaleAP) max Health, then deal 25/35/55 (scaleAP) magic damage every second to enemies in a 2-hex radius.
Subsequent casts heal 345/446/608 (scaleHealthscaleAP) and increase the damage by 6/9/14 (scaleAP).
Smolder

Smolder

Burn Blast
Passive: Gain 1% scaleAD per Monster Trainer level (75% scaleAD). Damage Burns and Wounds for 5 seconds.
Active: Deal 22500/34000/54000 (scaleAD) physical damage to the target, and 50/75/120 (scaleAP) magic damage to the 3 nearest targets.
Level 15: Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage.
Level 30: Ignore 60% of the target's Armor. Reduce max mana by 10.
{{TFT_Keyword_Burn}}
{{TFT_Keyword_Wound}}
Senna

Senna

Super Beam Cannon
Over 1 second, deal 385/580/955 (scaleADscaleAP) physical damage in a line through the current target. Enemies after the first take 85/128/210 (scaleADscaleAP) instead.
When no targets are left, regain mana based on the time remaining.
Rammus

Rammus

Durian Defense
Passive: Gain scaleArmorscaleMR per Monster Trainer level (@(?)@ scaleArmorscaleMR).
Active: Gain 400/500/600 (scaleAP) Shield for 4 seconds. When it breaks, deal 72/108/180 (scaleArmorscaleMR) magic damage to the nearest 3 enemies and Stun them for 1 second.
Level 15: On cast, leap to the largest group within 2 hexes and Taunt enemies. Gain 10/15/20 (scaleAP) max Health per enemy Taunted.
Level 30: Gain an additional 1 scaleArmor Armor and scaleMR Magic Resist per Trainer level. Increase the Stun to 1 seconds.
Neeko

Neeko

Falling Flower Eruption
Gain 35/35/40% Durability and heal 300/350/450 (scaleAP) over 2 seconds, then deal 120/180/290 (scaleAP) magic damage to enemies in a 2-hex radius.
Malzahar

Malzahar

Insidious Whispers
Infect the closest 1 uninfected targets, dealing 520/780/1300 (scaleAP) magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.
If all enemies are infected, this effect can stack.
Lulu

Lulu

Choose A Monster
Field Lulu to choose a monster to train! Each monster has unique abilities.
Kog'Maw

Kog'Maw

Static Surge
Passive: Gain 1 scaleAP per Monster Trainer level (12 scaleAP). Attacks deal 30/45/70 (scaleAP) bonus magic damage.
Active: The next attack deals 55/85/130 (scaleAP) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds.
Level 15: On-cast, gain 12% Attack Speed for the rest of combat.
Level 30: Gain infinite range and increase Attack Speed bonuses by 15%. Max Attack Speed is now 6.
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Jayce

Jayce

Thundering Hammerstrike
Deal 180/270/415 (scaleADscaleAP) physical damage to enemies in a 1-hex radius centered on the target.
Potential (@(?)@set14AmpIcon): @(?)@
Caitlyn

Caitlyn

Magic Bouncing Bullet
Fire a bullet at the farthest enemy, dealing 380/570/910 (scaleADscaleAP) physical damage to the first target hit. The bullet bounces to a nearby enemy, dealing 95/145/240 (scaleAD) physical damage.
Potential (NaNset14AmpIcon): NaN
Darius

Darius

Grand Guillotine
Heal 110/170/225 (scaleAP), then deal 240/360/600 (scaleAD) physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.
Ahri

Ahri

Pure Heart Breaker
Deal 465/700/1125 (scaleAP) magic damage to the current target, increased up to 50% based on the target's missing health.
If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus 40/60/95 (scaleAP) magic damage per target.
Yuumi

Yuumi

Read Or Die
Launch 15 pages dealing 26/39/150 (scaleAP) magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 5 more pages.
Potential (NaNset14AmpIcon): NaN
Volibear

Volibear

Ursine Instinct
Passive: Every 4th attack deals 90/135/500 (scaleAD) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 150% damage.
Active: For 5 seconds gain 99/99/300 Attack Speed, 10/10/25% (scaleAP) Omnivamp, and crowd control immunity.
Sett

Sett

Maximum Grit Overdrive
Over a short duration, heal 392/573/1928 (scaleHealthscaleAP) and deal 140/210/2000 (scaleAD) physical damage to the target.
Then, deal 164/259/893 (scaleHealthscaleAD) physical damage in a cone. Enemies in the center line take 10/15/45 more physical damage, increased based on healing received this combat.
Ryze

Ryze

Tsunami Beam
Deal 720/1080/6000 (scaleAP) magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 110/165/550 (scaleAP) over the same duration.
Samira

Samira

Soul Shot / Inner Arsenal Unleashed
Passive: After casting, gain 1 Style and @VampBonus*100%@% Omnivamp, up of 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.
Soul Shot: Deal 90/135/650 (scaleAD) physical damage to the target and dash a short distance.
Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 360/540/2425 (scaleADscaleAP) to all enemies in a 2-hex radius. Reset your Style to 0.
Poppy

Poppy

Spinning Galaxy Hammer
Gain 500/575/1200 (scaleAP) Shield for 4 seconds. When it breaks, deal 310/498/3782 (scaleHealthscaleAD) physical damage to the target and 115/189/1491 (scaleHealthscaleAD) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0/0/8/2/10-10 seconds based on how long the shield held, and other enemies are briefly Stunned.
Leona

Leona

Aegis of Unbreakable Dawn
Shield for 600/720/2000 (scaleAP) for 4 seconds and deal 60/90/600 (scaleArmorscaleMR) magic damage to enemies in a 2-hex radius.
Potential (NaNset14AmpIcon): NaN
Karma

Karma

Destruction Disc
Fire an energy disc that deals 1050/1575/6500 (scaleAP) total magic damage in a 1-hex radius centered on the target.
K'Sante

K'Sante

Breakout Force
Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/0% Health each second and heal 300/540/972 (scaleHealth) on kill.
Active: Gain 50/55/85 (scaleAP) Durability for 3 seconds, then deal 144/216/960 (scaleArmorscaleMR) physical damage to the target.
Active (ALL OUT): . Deal 350/525/3000 (scaleAD) physical damage to the target.
Jinx

Jinx

Star Rocket Blast Off!
Passive: Attacks grant 6/6/30% (scaleAP) stacking Attack Speed, up to 60/60/300% (scaleAP). Critical strikes instead grant 9/9/40% (scaleAP).
Active: Deal 200/300/900 (scaleAD) physical damage to the target and 520/750/3600 (scaleAD) physical damage split across a 2-hex radius centered on the target.
Jarvan IV

Jarvan IV

Mega Drill Crash
Gain 532/688/2428 (scaleAPscaleHealth) Shield for 4 seconds, then slam into a group of enemies, dealing 100/150/2000 (scaleAP) magic damage to enemies within a 2 hex radius and Stunning them for 1/1/8 seconds.
Ashe

Ashe

Gates of Avarosa
The next 8 attacks fire bonus arrows dealing 112/168/800 (scaleADscaleAPscaleAS) total physical damage split between the target and up to two random enemies within 2 hexes.
Akali

Akali

Piercing Phantom Strike
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 80/120/1000 (scaleAP) magic damage to its target and 60/90/1000 (scaleAP) magic damage to other enemies hit.
If only one enemy remains, dash 3 times instead
Zyra

Zyra

Crystal Thorn Expansion
Summon 4/4/20 untargetable Thornspitters that deal 70/105/999 (scaleAP) per attack and attack 4 times.
Non-plant allies gain 55/75/1014 (scaleAP) Attack Speed decaying over 4 seconds.
Yone

Yone

Dual Blade Technique: Inner Reflection
Passive: Attacks grant 5/5/25% stacking Attack Speed and Movement Speed, and alternate between dealing 25/40/400 (scaleAD) bonus true damage and 90/135/999 (scaleAP) bonus magic damage.
Active: Send an echo towards the two furthest enemies, dealing 150/225/9999 (scaleAD) physical damage and briefly Stunning enemies hit.
Varus

Varus

Level Zero: 100 Shot Demon
Passive: Gain mana when units die. Enemies grant 5, allies 3.
Active: Fire 3 (scaleAS) piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12/12/6 mana and deals 90/135/866 (scaleADscaleAP) physical damage, reduced by 35% per hit.
Twisted Fate

Twisted Fate

52 Card Calamity
Passive: Attacks bounce between 3 enemies, dealing 30/45/999 (scaleAP) bonus magic damage and marking enemies hit. Attacks deal 30% reduced damage per hit.
Active: Deal 120/180/1500 (scaleAD) physical damage to the 4/4/20 closest enemies, and detonate their marks for 24/36/500 (scaleAP) magic damage each.
Seraphine

Seraphine

Ultimate Friendship Bomb
Passive: Ultimate Friendship Bomb's damage scales on Power of Friendship, which is based on all of your team's bonus stats (scaleADscaleAPscaleArmorscaleMRscaleAScrit_chancecrit_damagescaleHealth). Stats on Seraphine contribute more.
Active: Fire a friendship bomb towards the largest group of enemies within 5 (scaleRange) hexes, dealing NaN (Power of Friendship) magic damage in a 2-hex radius.
Lee Sin

Lee Sin

A Demonstration of Skill
Field Lee Sin to choose a stance. Each stance has a unique ability, and grants Lee Sin a bonus trait.
Gwen

Gwen

Soul Stitch / Rip The Threads
Passive: Attacks deal 30/45/400 (scaleAP) magic damage in a cone. Every 3rd cast is Rip the Threads.
Soul Stitch: Fire 3 needles through the board, dealing 45/70/1000 (scaleAP) magic damage to enemies hit and leaving threads behind.
Rip The Threads: Deal 320/480/9999 (scaleAP) split between all enemies and 100/150/9001 (scaleAP) bonus magic damage to each. Enemies near at least one thread take 10% more damage.
Ekko

Ekko

The World Stands Still
Ekko was pulled from another universe by the Isekai augment.
Freeze all units while attacking the nearest @NumEnemies@ enemies @NumAttacks@ total times. Each attack deals @ModifiedDamage@ (scaleAP) bonus magic damage,
Braum

Braum

El Tigre Tornado
Stun the target and spin them around for 1 seconds, dealing 550/825/9001 (scaleAD) physical damage to the target and 275/415/4501 (scaleAD) to other enemies in a 2-hex radius.
Then throw the target forward, dealing 100/150/2000 (scaleAD) in a 1-hex area around the target. If the target drops below 18 (scaleAP) health, throw them off the board instead.