TFT Set 16 Champions List Pool Lore & Legends update

All TFT Set 16 Champions List Pool Lore & Legends update with ggmeo.

Sona

Sona

Power Chord
Deal ? (scaleAP) magic damage to NaN nearby enemies and restore ? (scaleAP) Health to the lowest Health ally.
Rumble

Rumble

Junkyard Titan
Gain ? (scaleAP) Shield for NaN seconds. Fire a burst of flames, dealing ? (scaleArmor) magic damage in a cone.
Qiyana

Qiyana

Clear The Brush
Dash to a nearby hex and swing forward, dealing ? (scaleADscaleAP) physical damage to enemies in a NaN/270/405-hex line.
Illaoi

Illaoi

Tentacle Smash
Restore ? (scaleHealthscaleAP) Health and slam a tentacle, dealing ? (scaleAD) physical damage to enemies in a line.
Briar

Briar

Blood Frenzy
Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed, 25% Attack Damage, and ? (scaleAP) decaying Attack Speed.
Blitzcrank

Blitzcrank

Static Field
Gain ? (scaleAP) Shield for NaN seconds and deal ? (scaleMR) magic damage to all enemies within ? hex.
Anivia

Anivia

Frostbite
Fire an ice shard at target that deals ? (scaleAP) magic damage. If they are Chilled, the damage Critically Strikes.
{{TFT_Keyword_Chill}}
Viego

Viego

Blade of the Ruined King
Passive: Gain ?% (scaleSouls) Attack Speed.
Active: Deal ? (scaleAD) physical damage to target. For the rest of combat, Viego's attacks deal ? (scaleAP) bonus stacking magic damage.
Shen

Shen

Stand United
Grant ? (scaleAP) Shield to this unit and a nearby damaged ally for ? seconds.
Lulu

Lulu

Whimsy
Deal ? (scaleAP) magic damage to target and make them dance for NaN seconds. The projectile then bounces to the nearest target, dealing ? (scaleAP) magic damage.
Kog'Maw

Kog'Maw

Caustic Spittle
Deal ? (scaleAP) magic damage to target and reduce their Armor and Magic Resist by NaN/10/15. Adjacent enemies are dealt ?% of the damage and effect.
Jhin

Jhin

Curtain Call
For the next 4 attacks, gain infinite range and replace attacks with a cannon shot. Cannon shots deal ? (scaleADscaleAP) physical damage. The 4th shot deals ?% more damage.
Jarvan IV

Jarvan IV

Demacian Standard
Gain ? (scaleAP) Shield for NaN seconds. Grant all allies ? (scaleAP) Attack Speed for ? seconds.
Caitlyn

Caitlyn

Ace in the Hole
Fire a bullet towards the farthest enemy, dealing ? (scaleADscaleAP) physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.
Yorick

Yorick

Mourning Mist
Restore ? (scaleAPscaleSouls) Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for ? seconds and raises the Mana cost of their next cast by ?. It then deals ? (scaleHealth) magic damage in 1 hex radius.
{{TFT_Keyword_Chill}}
Tryndamere

Tryndamere

Undying Rage
Become enraged for ? seconds. While enraged, gain ? (scaleAP) Durability and attacks are replaced with a strike that deals ? (scaleAD) physical damage. Ignore ?% of Armor against Chilled enemies.
Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Gain increased Move Speed. Gain ?% Attack Damage, permanently increased by ?% whenever Ashe or Tryndamere score a kill. (Current Bonus: ?%)
{{TFT_Keyword_Chill}}
Tristana

Tristana

Buster Shot
Fire a massive cannonball at target, dealing ? (scaleADscaleAP) physical damage. If they are within NaN/420/635 hexes, knock them back ? hexes and briefly Stun them.
Teemo

Teemo

Toxic Dart
Shoot the closest unpoisoned enemy, dealing ? (scaleAP) magic damage and poisoning them for NaN/185/285 seconds. Poisoned enemies take ? (scaleAP) magic damage each second.
Sion

Sion

Soul Furnace
Passive: Takedowns grant @HealthPerTakedown@ permanent max Health. (Total: @(?)@)
Active: Gain @ModifiedShield@ (scaleHealthscaleAP) Shield for @ShieldDuration@ seconds. When it breaks, deal @ModifiedDamage@ (scaleHealth) magic damage to adjacent enemies.
Rek'Sai

Rek'Sai

Burrow
Dash to the furthest enemy within 3 hexes and deal ? (scaleADscaleAP) physical damage to them. The next NaN/240/360 attacks hit adjacent enemies and deal ? (scaleAD) physical damage.
Orianna

Orianna

Command: Protect
Send the Ball to target, dealing ? (scaleAP) magic damage and splitting ? (scaleAP) magic damage among enemies within a 1 hex circle.
Then grant ? (scaleAP) Shield to the two lowest Health allies for ? seconds.
Graves

Graves

Collateral Damage
Passive: Attacks fire in a cone on target, dealing ?% damage to other enemies hit.
Active: Fire an explosive shell at target, dealing ? (scaleAD) physical damage split among enemies in a 1 hex circle.
Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.
Cho'Gath

Cho'Gath

Rupture
Restore ? (scaleAP) Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for NaN seconds and take ? (scaleHealthscaleAP) magic damage.
Bard

Bard

Traveler's Call
Launch ? Meeps at nearby enemies that deal ? (scaleAP) magic damage. Add an additional Meep for each 3-star unit on your board. (Total Meeps: ?)
Aphelios

Aphelios

Incendiary Onslaught
Start with Infernum equipped. On cast, switch to Severum for ? (scaleAP) attacks.
Infernum: Attacks hit NaN enemies and apply 30% Sunder for ? seconds.
Severum: Gain NaN% Attack Speed and 10% Omnivamp. Attacks are replaced with swipes that deal ? (scaleAD) physical damage.
{{TFT_Keyword_Sunder}}
Yasuo

Yasuo

Sweeping Blade
Dash, then deal ? (scaleADscaleAP) physical damage to adjacent enemies. If only one enemy is hit, deal double damage.
Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.Blade Brothers: When Yone casts, your strongest Yasuo blinks to every target Yone hits and deals ?% TFTBaseAD physical damage to each.
Xin Zhao

Xin Zhao

Three Talon Strike
Strike target 3 times. Each strike deals ? (scaleAD) physical damage and restores ? (scaleAP) Health. The final one Stuns for ? seconds.
Vi

Vi

Relentless Force
Gain ? (scaleAP) Shield for NaN seconds. Slam on target, dealing ? (scaleAD) physical damage to enemies in a NaN/180/270 hex range. Every third cast deals ? (scaleAD) damage in a NaN/180/270/225/340 hex range instead and knocks up enemies hit for ? second.
Twisted Fate

Twisted Fate

Stacked Deck
Passive: Attacks deal ? (scaleAP) bonus magic damage. After every NaNrd attack, throw 3 cards in a cone that deal ? (scaleAP) magic damage, reduced by ?% for each enemy they pass through.
Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses
Poppy

Poppy

Hammer Shock
Gain ? (scaleAP) Shield for ? seconds and deal ? (scaleAD) physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting ? nearby allies ?% of the Shield gained.
Neeko

Neeko

Pop Blossom
Leap at target and gain ? (scaleAP) Shield for NaN/500/650 seconds. Slam down after a brief delay, dealing ? (scaleAP) magic damage to enemies within two hexes and 20% Chilling them for ? seconds.
{{TFT_Keyword_Chill}}
Ekko

Ekko

Parallel Convergence
Create a ? hex zone around the target that lasts NaN seconds. The next 3 attacks deal ? (scaleAP) bonus magic damage.
When the zone ends, it deals ? (scaleAP) magic damage + ?% of the target's damage taken during the duration to all enemies in the zone.
Ashe

Ashe

True Ice Arrow
Fire an arrow at target that deals ? (scaleADscaleAP) physical damage to them and ? (scaleADscaleAP) damage to adjacent enemies. Targets below NaN/69/107% max Health take true damage instead. 30% Chill all enemies hit for ? seconds.
Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Attacks fire a bonus arrow for every ?% Attack Damage granted to Tryndamere by Bloodsworn Bond. These arrows deal ? (TFTBaseAD) physical damage. (Current Bonus Arrows: ?).
{{TFT_Keyword_Chill}}
Zoe

Zoe

Double Trouble Bubble
Passive: Damaging an enemy applies 30% Shred for ? seconds.
Active: Kick NaN bubbles at nearby enemies, dealing ? (scaleAP) magic damage and 30% Chilling them for ? seconds.
{{TFT_Keyword_Shred}}
{{TFT_Keyword_Chill}}
Vayne

Vayne

Tumble
Tumble to a nearby hex, then fire a bolt at target that deals ? (scaleADscaleAP) true damage.
Sejuani

Sejuani

Winter's Wrath
Gain ? (scaleAP) Shield for NaN seconds. Strike in a cone and a line. Enemies hit take ? (scaleAP) magic damage and are 30% Chilled for NaN/105/170 seconds. If they are already Chilled, Stun them for ? second.
{{TFT_Keyword_Chill}}
Nautilus

Nautilus

Titan's Wrath
Passive: Every ? seconds and on cast, the next attack deals damage in a 1 hex circle and deals ? (scaleMR) bonus magic damage.
Active: Gain ? (scaleHealthscaleAP) Shield for NaN/68/108/562/717 seconds.
Milio

Milio

Ultra Mega Fire Kick!!!
Launch a fuemigo at target that bounces 3 times, dealing ? (scaleAP) magic damage to enemies hit. The last bounce deals ? (scaleAP) magic damage to enemies in a ? hex radius.
Loris

Loris

Piltover Tussle
Gain ? (scaleAP) Shield for NaN seconds. Charge and knock the target backwards, Stunning them and units hit for 1 seconds and dealing ? (scaleAP) magic damage to them. After charging, force nearby enemies to target this unit.
LeBlanc

LeBlanc

Distortions
Summon ? dashing mirror images that strike the target and up to ? other nearby enemies. The target takes ? (scaleAP) magic damage and is Stunned for ? second, while other units hit take ? (scaleAP) magic damage.
Kobuko & Yuumi

Kobuko & Yuumi

You & Me!
Passive: Yuumi joins your strongest Kobuko. Every ? seconds, she alternates between healing the lowest Health ally for ? (scaleAP) Health or granting ?% Attack Speed to the ally who has dealt the most damage for ? seconds.
Active: Dance, restoring ? (scaleHealthscaleAP) Health over ? seconds.
Draven

Draven

Spinning Axes
Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants ? Gold.
Active: Spin an empowered axe that replaces his basic attack and deals ? (scaleADscaleAP) physical damage and returns to Draven after hitting an enemy.
Malzahar

Malzahar

Void Swarm
Summon 2 Voidlings that each attack a nearby enemy 10 times. Each attack deals ? (scaleAP) magic damage.
Leona

Leona

Solar Flare
Passive: Reduce instances of incoming damage by ? (scaleAP).
Active: Call down sun beams on the NaN/30/60 nearest enemies, Stunning them for 1 second and dealing ? (scaleAP) magic damage. Wound and 1% Burn them for ? seconds..
{{TFT_Keyword_Wound}}
{{TFT_Keyword_Burn}}
Kennen

Kennen

Slicing Maelstrom
Gain ? (scaleAP) Shield and summon storm of lightning. ? waves of bolts hit enemies within, dealing ? (scaleAP) magic damage over ? seconds. The first ? targets to be struck by ? bolts are Stunned for ? seconds. Multiple Stuns on the same enemy have ?% effectiveness.
Jinx

Jinx

Switcheroo!
Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal ? (scaleAD) physical damage.
Gwen

Gwen

Snip Snip!
Dash around target and snip ? (scaleSouls) times, dealing ? (scaleAP) magic damage to them and ? (scaleAP) damage to all other enemies in a cone.
Gangplank

Gangplank

Powder Kegs
Toss barrels at the 3 nearest enemies and detonate them. They deal ? (scaleADscaleAP) damage, reduced by NaN/300/475% for each barrel in the chain. Barrels reduce their target's Armor by 10, increased to ? if the damage critically strikes.
Dr. Mundo

Dr. Mundo

Maximum Dosage
Bulk up for 5 seconds. While bulked, restore ? (scaleHealthscaleAP) Health every second and attacks deal ? (scaleHealthscaleAD) physical damage.
Darius

Darius

Decimate
Restore ? (scaleHealthscaleAP) Health and spin, dealing ? (scaleAD) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals ? (scaleAD) physical damage each second for ? seconds.
If an enemy with Hemorrhage drops below ?% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by ?%)
Ahri

Ahri

Fox-Fire
Fire 3 flames at target, each dealing ? (scaleAP) magic damage. Every 3rd cast, fire NaN flames split between the target and up to ? nearby enemies.
If there are nearby enemies, dash away.
Yunara

Yunara

Transcendent State
For the next 4 seconds, gain ? (scaleAP) Attack Speed, infinite range, and replace attacks with lasers. Lasers deal ? (scaleAD) physical damage in a line, reduced by NaN/130/450/70/30% for each enemy they pass through. When lasers critically strike, they deal ?% bonus true damage.
Wukong

Wukong

Diverting Trickster
Passive: On death, summon a Stone copy with ? (scaleHealth) Health and Wukong's items.
Active: For 4 seconds, gain ? (scaleAP) Armor and Magic Resist. Then spin, dealing ? (scaleAD) physical damage to all enemies within 2 hexes.
Warwick

Warwick

Eternal Hunger
Gain ?% Attack Speed, ?% Omnivamp, increased Move Speed, and deal ? (scaleAD) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi ? (scaleAP) Attack Speed for ? seconds.
Veigar

Veigar

Dark Storm
Passive: Gain ?% more Ability Power from all sources.
Active: Call down a storm of ? meteors across the battlefield that deal ? (scaleAP) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain ? Ability Power.
Taric

Taric

Starlight's Touch
Passive: All allies gain 10/20/100 Magic Resist. Once per combat after dropping below 35% max Health, gain 90% Durability for ? seconds.
Active: Gain ? (scaleAP) Shield and grant the 20/100/700/2500 lowest Health allies ? (scaleAP) Shield for NaN/20/100/700/2500/150/1000 seconds. The next 2/2/10 attacks deal ? (scaleAP) bonus magic damage.
Skarner

Skarner

Impale
Passive: All allies gain ? Armor.
Active: Gain ? (scaleAP) Shield for ? seconds. Impale up to three nearby enemies in a line, dealing ? (scaleArmor) physical damage and Stunning them for ? seconds.
Singed

Singed

Poison Trail
Passive: Run around the battlefield, leaving a poison trail that lingers for ? seconds. Poison trails deal ? (scaleAP) magic damage per second to enemies within. Gain ? (scaleAS) Mana each second.
Active: For ? seconds, gain increased Move Speed, restore ? (scaleAP) Health each second, and gain ? Armor and Magic Resistance.
Rift Herald

Rift Herald

Warp Armor
Gain ? max Health and grow larger. Slam in a ? Hex circle on the target, dealing ? (scaleAPscaleHealth) magic damage to enemies hit. For ? seconds, gain ? (scaleAP) Durability + ?% for each enemy targeting this unit.
Renekton

Renekton

Slice and Dice
Dash to the lowest Health enemy within ? hexes, dealing ? (scaleAD) physical damage to all enemies in the path. Then slash ? times, each dealing ? (scaleADscaleAP) physical damage. Subsquent casts increase the number of slashes by NaN.
Nidalee

Nidalee

Relentless Pounce
Jump on an adjacent enemy with the lowest health, then deal ? (scaleAP) magic damage to them and ? (scaleAP) magic damage to adjacent enemies. If any die, cast again, dealing ?% damage.
Tanks take ?% more damage from this ability and Fighters take ?% more.
Nasus

Nasus

Fury of the Sands
Steal ? (scaleAP) Health split between the ? nearest enemies. For ? seconds, gain ? Armor and Magic Resist and deal ? (scaleHealth) magic damage to adjacent enemies each second.
Miss Fortune

Miss Fortune

Heartbreaker
Passive: Attacks ricochet to the highest current Health enemy, dealing ?% damage.
Active: Fire waves of bullets that land on the NaN/50/100/2/6 nearest enemies. The first wave deals ? (scaleADscaleAP) physical damage and the rest deal ? (scaleADscaleAP) physical damage. Every ?rd cast, increase the number of waves by 1.
Lissandra

Lissandra

Frozen Tomb
Encase target in ice, Stunning them for 1 second and dealing ? (scaleAP) magic damage. All enemies within 2 hexes of them split ? (scaleAP) magic damage. If the target dies, shards fly out and split excess damage between the ? nearest enemies.
Chilled enemies take ?% more damage from this ability.
{{TFT_Keyword_Chill}}
Fizz

Fizz

Playful Trickster
Become briefly untargetable, then jump to the farthest enemy within ? hexes and deal ? (scaleAP) magic damage to adjacent enemies. For the next ? attacks, gain ?% Attack Speed and deal ? (scaleAP) bonus magic damage on hit.
Diana

Diana

Lunar Rush
Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by ?%.
Active: Gain ? (scaleAP) Shield for ? seconds. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within ? hexes, dealing ? (scaleAP) magic damage. Then, dash to all Moonlit enemies, dealing ? (scaleAP) magic damage to them.
Bel'Veth

Bel'Veth

Endless Banquet
Passive: On takedown, gain 100/100/200% stacking Attack Speed that decays over 3 seconds.
Active: Deal ? (scaleAD) physical damage in a 2 hex radius and transform for the rest of combat.
While transformed, gain 0/33/133 (scaleAP) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by ? for each time the same enemy is hit.
Ambessa

Ambessa

Lacerate
Swipe and dash around target, dealing ? (scaleADscaleAP) physical damage to enemies in the path. Then slam chains on target, dealing ? (scaleADscaleAP) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing ?% damage.
Yone

Yone

Kin of the Stained Blade
Passive: Attacks alternate between dealing ? (scaleAD) bonus physical damage and ? (scaleAP) bonus magic damage.
Active: Strike through the most enemies possible within ? hexes, knocking them up for ? seconds and dealing ? (scaleADscaleAP) physical damage and ? (scaleADscaleAP) magic damage. Yone then splits ? (scaleADscaleAP) physical damage and ? (scaleADscaleAP) magic damage among all enemies hit.
Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.Blade Brothers: When Yone casts, your strongest Yasuo blinks to each target, dealing bonus physical damage.
Swain

Swain

Nevermove
Passive: Each second, restore ? (scaleHealthscaleAP) Health and deal ? (scaleAP) magic damage to enemies within 1 Hex.
Active: Open a demonic eye on the largest group of nearby enemies, dealing ? (scaleAP) magic damage and Stunning them for ? seconds.
Seraphine

Seraphine

Grand Encore
Gain 3 notes. For each one active, deal ? (scaleAP) magic damage to a nearby enemy.
While holding NaN notes on cast, consume them to project a wave of energy. Allies hit restore ? (scaleAP) Health. Enemies hit take ? (scaleAP) magic damage, reduced by ?% for each enemy it's passed through.
Lux

Lux

Final Spark
Fire a ball of light at the most enemies, dealing ? (scaleAP) magic damage to the first NaN/45/100 enemies hit and Rooting them for 1 second. Then fire a beam, dealing ? (scaleAP) magic damage to enemies hit by the ball and ? (scaleAP) magic damage to all other enemies hit.
Kalista

Kalista

Endless Rend
Summon ? (scaleSouls) spears split among the ? nearest enemies. After a brief delay, they each impale their target, dealing ? (scaleADscaleAP) physical damage and reducing Armor by ?.
Kai'Sa

Kai'Sa

Icathian Rain
Dash away from all enemies, then fire ? missiles split across the ? nearest enemies. Each missile deals ? (scaleADscaleAP) physical damage.
Garen

Garen

Judgment
Spin for 3 seconds, gaining 50/50/80% Durability and healing for ? (scaleHealthscaleAP) over the duration. Each second, deal ? (scaleAD) physical damage to adjacent enemies and reduce their Armor and Magic Resistance by NaN.
Braum

Braum

Unbreakable Frost
Raise shield for 4 seconds, gaining ? (scaleAP) Durability and redirecting projectiles to towards Braum instead. When hit, deal ? (scaleArmorscaleAP) magic damage to nearby enemies and 30% Chill them for ? seconds.
{{TFT_Keyword_Chill}}
Zaahen

Zaahen

Divine Challenge
Dash around target and slash in a circle, dealing ? (scaleADscaleAP) physical damage to target and ? (scaleADscaleAP) physical damage to all other adjacent enemies hit. If the target doesn't die, immediately cast again.
If this Ability is cast ? times in a row, instead slam on target, instantly killing them and dealing ? (scaleADscaleAP) physical damage to all enemies within 3 hexes.
Zilean

Zilean

Visions of the End
Throw a Time Bomb on the nearest enemy without one. Time Bombs deal ? (scaleAP) magic damage each second. When the target dies, they explode, dealing ? (scaleAP) magic damage in a 1 hex radius and grant Zilean ? mana.
If a Time Bomb is on an enemy for ? seconds and Zilean is alive, the enemy instantly dies.
Xerath

Xerath

Eye of the Ascendant
Launch ? arcane blasts randomly split between the closest ? enemies that each deal ? (scaleAP) magic damage.
Thresh

Thresh

The Box
Passive: Each second, deal ? (scaleAPscaleSouls) magic damage to all enemies within 2 hexes. Heal for ?% of the damage dealt by this effect.
Active: Create a prison of walls in a 2 hex radius that lasts ? seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take ? (scaleAP) magic damage. If there are less than ? enemies inside The Box at any time, drag an enemy in.
Tahm Kench

Tahm Kench

Devour
Devour target for ? seconds, dealing ? (scaleAP) magic damage and making them immune to other sources of damage. During this time, gain ?% Durability. If they are immune to crowd control, deal ? (scaleAP) magic damage instead.
If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.
T-Hex

T-Hex

Hextech Arsenal
Passive: Attacks fire a barrage of ? bullets.
Active: Gain ? (scaleHealth) Shield and begin consuming ? mana per second. Each second while casting, fire a laser that deals ? (scaleADscaleAP) physical damage, reduced by ?% per enemy hit up to ?%. Additionally, launch ? (scaleAS) missiles split between ? nearby enemies that each deal ? (scaleADscaleAP) physical damage.
Sylas

Sylas

Stolen Might
Cast one of three spells:
Cataclysm: Leap on a nearby enemy. Deal ? (scaleAP) magic damage to all enemies within 2 hexes and Stun them for ? seconds.
Demacian Justice: Deal ? (scaleAP) magic damage to target. If they are below ?% max Health, execute them.
Final Spark: Gain ? (scaleAP) Shield for ? seconds. Deal ? (scaleAP) magic damage to all enemies in a line.
Shyvana

Shyvana

Dragon's Descent / Flame Breath
Dragon's Descent: Transform into a dragon, gaining 600/1000/9999 max Health. Briefly gain 20/20/90% Durability and dive-bomb into the largest group of enemies, dealing ? (scaleAD) physical damage in a 3 hex circle.
Flame Breath: Breath fire in a cone for 0/20/90/150/3000 seconds, dealing ? (scaleADscaleAP) physical damage each second to enemies hit.
Ornn

Ornn

Call of the Forge
Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 3 seconds and deals ? (scaleAP) magic damage to them.
When it arrives, headbutt it and redirect it toward another distant enemy, dealing ? (scaleAP) magic damage instead.
{{TFT_Keyword_Chill}}
Mel

Mel

Radiant Eclipse
Passive: While gaining Mana, throw out ? radiant orbs that orbit around target. They deal ? (scaleAP) magic damage in a 1 hex radius and drain ? Mana from enemies hit each second. After draining ? mana, gain a random Radiant Item. (?/?)
Active: Detonate orbs on target, causing a ? hex radius explosion that deals ? (scaleAP) magic damage to them and ? (scaleAP) damage to all other enemies hit.
Lucian & Senna

Lucian & Senna

The Culling
Fire ? (scaleAS) shots towards target. Each shot explodes on the first enemy hit, dealing ? (scaleADscaleAP) physical damage to all nearby enemies. If an enemy is afflicted with Black Mist, purify them, immediately draining their Armor for the total amount.
Kindred

Kindred

Lamb's Respite
Dash, then create a 2-hex radius zone for 2/2/99 seconds that prevents allies within from dying. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals ? (scaleAD) physical damage.
When the zone ends, heal all allies for ? (scaleAP) of damage dealt while it was up and dash away.
Galio

Galio

Inspirational Might
Passive: Every ?rd attack deals ? (scaleMR) magic damage in a circle around the target.
Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them ? (scaleAP) Shield for ? seconds. Then crash down, dealing ? (scaleMR) bonus magic damage to all enemies with 2 hexes.
Fiddlesticks

Fiddlesticks

Crowstorm
Teleport into the largest cluster of enemies and Stun them for 1/1/99 seconds. Begin losing 22 mana per second. While casting, deal ? (scaleAP) magic damage per second to all enemies within a ? hex radius. The closest NaN/1/99/150/6666 enemies take ?% more damage.
Brock

Brock

Seismic Slam
Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal ?% damage in a 1 hex radius around them.
Active: Slam the ground, dealing ? (scaleHealthscaleAD) physical damage to ALL enemies, reduced by ?% for each hex from the center (down to ?%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to ? seconds. ? rocks fall around the battlefield, each dealing ? (scaleADscaleAP) physical damage to enemies hit.
Baron Nashor

Baron Nashor

Wrath of the Void
Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.
While in the Void Rift, erupt a tentacle below a random enemy every ? seconds that knocks them up for ? seconds.
Active: Slam and erect spikes in a 2 hex circle, dealing ? (scaleADscaleAP) physical damage to enemies hit. Then over 3 seconds, spit ? globs of acid that deal ? (scaleADscaleAP) physical damage.
Azir

Azir

Arise!
Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal ? (scaleAP) magic damage to their target.
Active: Summon a Sand Soldier near target and command them to strike. If NaN Soldiers are already out, they all immediately deal ? (scaleAP) magic damage instead.
Aurelion Sol

Aurelion Sol

The Skies Descend
Passive: After dealing ability damage to an enemy, gain Stardust. Stadust makes The Skies Descend more powerful. (Current Stardust: ?)
Active: Crash a star on target, dealing ? (scaleAP) magic damage in a ? hex radius.
Stardust Upgrades:
?: Create a shockwave that deals ? (scaleAP) additional magic damage in a ? Hex radius.?: Create a shockwave that deals ? (scaleAP) additional magic damage in a ? Hex radius.
?: The star crash deals ?% more damage.?: The star crash deals ?% more damage.
?: Shockwave increases to a ? hex radius.?: Shockwave increases to a ? hex radius.
?: Knock up targets in the star crash for ? seconds.?: Knock up targets in the star crash for ? seconds.
?: Shockwave increases to ? radius.?: Shockwave increases to ? radius.
?: The star crash deals ?% bonus true damage.?: The star crash deals ?% bonus true damage.
?: Also call down a meteor storm that deals ? (scaleAP) magic damage split between living enemies.?: Also call down a meteor storm that deals ? (scaleAP) magic damage split between living enemies.
?: Summon a black hole at the epicenter, instantly killing enemies within.?: Summon a black hole at the epicenter, instantly killing enemies within.
Annie

Annie

Enraged Inferno
Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing ? (scaleAP) magic damage to each of them over NaN/2250/8000 seconds.
Annie's max Mana is reduced by 150 for the rest of combat. Subsquent casts launch a fireball at target that deals ? (scaleAP) magic damage.
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Ziggs

Ziggs

Mega Inferno Bomb
Passive: Attacks are replaced with a bomb that bounces ? time, dealing ? (scaleADscaleAP) magic damage to units hit.
Active: Throw an enormous bomb at the largest ?-hex group of enemies that explodes on impact, dealing between ? (scaleAP) and ? (scaleAP) magic damage to enemies hit based on their distance from the epicenter.
Volibear

Volibear

The Relentless Storm
Bite the target and mark them, dealing ? (scaleADscaleHealth) physical damage, increased by ?% if they are already marked. After casting ? times, leap to a nearby hex, activating Stormbringer and dealing ? (scaleHealthscaleAD) physical damage to enemies within a two hex radius.
Stormbringer: Gain ? Health and ?% Attack Speed. Every ? seconds, summon a lightning bolt on a nearby enemy, dealing ? (scaleHealthscaleAP) magic damage. Takedowns summon a bolt on fallen enemies.
Sett

Sett

The Show Stopper
Grab target and slam them forward, dealing ? (scaleAP) + ? (scaleAP) of their max Health as magic damage to them. All other enemies within ? hexes take ?% of the total damage.
Ryze

Ryze

Runic Overload
Release a runic blast, dealing ? (scaleAP) magic damage. It splits in two, dealing ?% of the damage to the closest two enemies. Each secondary blast splits an additional time.

Bilgewater: Blasts explode on impact, dealing ?% of the damage as physical damage to adjacent enemies.
Demacia: Execute targets below ? (scaleArmorscaleMR) Health.
Freljord: Chill targets for ? seconds and deal ? (scaleHealth) bonus true damage.
Ionia: Blasts split an additional time, dealing ?% damage.
Ixtal: Gain a random Region's effect on combat start and every ? seconds.
Noxus: Blasts now pierce targets, dealing ?% reduced damage per enemy hit.
Piltover: Every third cast is Overcharged, dealing ?% more damage.
Shadow Isles: Increase blast damage by ? (scaleSouls).
Shurima: Knock up enemies for ? seconds, with a chance to dredge up Gold or Treasures.
Targon: Heal the lowest Health ally for ?% of the damage dealt.
Void:
Ignore ?% of enemies' Armor and Magic Resistance.
Yordle: Shrink targets hit, lowering their damage by ?% percent for ? seconds.
Zaun: Poison targets, dealing ? magic damage ? (scaleAS) times over ? seconds.
Aatrox

Aatrox

The Darkin Blade
On cast, cycle through one of the following abilities:
Slash in a line, dealing ? (scaleADscaleAP) physical damage to enemies hit and 20% Sundering them for ? seconds.
Swipe in a cone, dealing ? (scaleADscaleAP) physical damage to enemies hit and knocking them up for ? second.
Slam on target, dealing ? (scaleADscaleAP) physical damage in a 1 hex circle. Targets below ?% max Health are executed.
Tibbers

Tibbers

Rage of Embers
Passive: After attacking an enemy, restore @ModifiedHeal@ (scaleHealth) Health. If they are Burning, the healing is doubled.
Active: Gain @AttackSpeed*100@% Attack Speed and @ModifiedShield@ (scaleAP) Shield that decays over @Duration@ seconds. Gain immunity to Crowd Control effects for the same duration.
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