How to Play Ahri Team Comp in TFT Set 15 and Best Ahri Item Build
Latest Guide to Ahri Team Comp in TFT Set 15 – How to Play and Build Strongest Ahri Items (via ggmeo)
 Ability Ahri
  Pure Heart Breaker   Mana: 10 : 50 
 Deal 465/700/1125 (
) magic damage to the current target, increased up to 50% based on the target's missing health.
If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus 40/60/95 (
) magic damage per target.
 If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus 40/60/95 (
Stats Ahri
 Cost:3
 Synergies Ahri
 Star Guardian
Sorcerer
 | Mana | 50 | 
| HP | 650 | 
| Armor | 30 | 
| Magic Resist | 30 | 
| Damage | 40 | 
| Attack Speed | 0.8 | 
| Range | 4 | 
Items Ahri
| Items Guide Ahri Season 15 | Pick Rate | Rank | Top 4 | Top 1 | Details | 
|---|---|---|---|---|---|
        |  - | - | - | - | Adaptive Helm, Jeweled Gauntlet, Striker's Flail | 
Team comps Ahri
Synergies Ahri
Ahri Star Guardian
 -  (2):  Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Field 8, then spend 20000 mana.
Prismatic: Spend 20000 mana ((?))
THE STARS AWAKEN.Rell: Gain (?) shield Rell: Gain shields Syndra: Gain (?) Ability Power every 3 seconds Syndra: Gain Ability Power Xayah: Every 3rd attack deals (?) (increases per stage) magic damage Xayah: Magic damage on attack Ahri: After casting, gain (?) Mana over 2 seconds Ahri: On cast, gain Mana Neeko: +(?)% healing and shielding Neeko: Increase heals & shields Poppy: At 40% Health, heal (?)% 
Poppy: Heal at low Health Jinx: +(?)% Attack Speed. +(?)% 
 after takedowns, decaying over 3sJinx: Gain Attack Speed Seraphine: Gain (?) 

 and (?)% 



Seraphine: Gain every stat Emblem: Increase bonuses by 10%! Emblem: Increase other bonuses  -  (3):  Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Field 8, then spend 20000 mana.
Prismatic: Spend 20000 mana ((?))
THE STARS AWAKEN.Rell: Gain (?) shield Rell: Gain shields Syndra: Gain (?) Ability Power every 3 seconds Syndra: Gain Ability Power Xayah: Every 3rd attack deals (?) (increases per stage) magic damage Xayah: Magic damage on attack Ahri: After casting, gain (?) Mana over 2 seconds Ahri: On cast, gain Mana Neeko: +(?)% healing and shielding Neeko: Increase heals & shields Poppy: At 40% Health, heal (?)% 
Poppy: Heal at low Health Jinx: +(?)% Attack Speed. +(?)% 
 after takedowns, decaying over 3sJinx: Gain Attack Speed Seraphine: Gain (?) 

 and (?)% 



Seraphine: Gain every stat Emblem: Increase bonuses by 10%! Emblem: Increase other bonuses  -  (4):  Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Field 8, then spend 20000 mana.
Prismatic: Spend 20000 mana ((?))
THE STARS AWAKEN.Rell: Gain (?) shield Rell: Gain shields Syndra: Gain (?) Ability Power every 3 seconds Syndra: Gain Ability Power Xayah: Every 3rd attack deals (?) (increases per stage) magic damage Xayah: Magic damage on attack Ahri: After casting, gain (?) Mana over 2 seconds Ahri: On cast, gain Mana Neeko: +(?)% healing and shielding Neeko: Increase heals & shields Poppy: At 40% Health, heal (?)% 
Poppy: Heal at low Health Jinx: +(?)% Attack Speed. +(?)% 
 after takedowns, decaying over 3sJinx: Gain Attack Speed Seraphine: Gain (?) 

 and (?)% 



Seraphine: Gain every stat Emblem: Increase bonuses by 10%! Emblem: Increase other bonuses  -  (5):  Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Field 8, then spend 20000 mana.
Prismatic: Spend 20000 mana ((?))
THE STARS AWAKEN.Rell: Gain (?) shield Rell: Gain shields Syndra: Gain (?) Ability Power every 3 seconds Syndra: Gain Ability Power Xayah: Every 3rd attack deals (?) (increases per stage) magic damage Xayah: Magic damage on attack Ahri: After casting, gain (?) Mana over 2 seconds Ahri: On cast, gain Mana Neeko: +(?)% healing and shielding Neeko: Increase heals & shields Poppy: At 40% Health, heal (?)% 
Poppy: Heal at low Health Jinx: +(?)% Attack Speed. +(?)% 
 after takedowns, decaying over 3sJinx: Gain Attack Speed Seraphine: Gain (?) 

 and (?)% 



Seraphine: Gain every stat Emblem: Increase bonuses by 10%! Emblem: Increase other bonuses  -  (6):  Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Field 8, then spend 20000 mana.
Prismatic: Spend 20000 mana ((?))
THE STARS AWAKEN.Rell: Gain (?) shield Rell: Gain shields Syndra: Gain (?) Ability Power every 3 seconds Syndra: Gain Ability Power Xayah: Every 3rd attack deals (?) (increases per stage) magic damage Xayah: Magic damage on attack Ahri: After casting, gain (?) Mana over 2 seconds Ahri: On cast, gain Mana Neeko: +(?)% healing and shielding Neeko: Increase heals & shields Poppy: At 40% Health, heal (?)% 
Poppy: Heal at low Health Jinx: +(?)% Attack Speed. +(?)% 
 after takedowns, decaying over 3sJinx: Gain Attack Speed Seraphine: Gain (?) 

 and (?)% 



Seraphine: Gain every stat Emblem: Increase bonuses by 10%! Emblem: Increase other bonuses  -  (7):  Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Field 8, then spend 20000 mana.
Prismatic: Spend 20000 mana ((?))
THE STARS AWAKEN.Rell: Gain (?) shield Rell: Gain shields Syndra: Gain (?) Ability Power every 3 seconds Syndra: Gain Ability Power Xayah: Every 3rd attack deals (?) (increases per stage) magic damage Xayah: Magic damage on attack Ahri: After casting, gain (?) Mana over 2 seconds Ahri: On cast, gain Mana Neeko: +(?)% healing and shielding Neeko: Increase heals & shields Poppy: At 40% Health, heal (?)% 
Poppy: Heal at low Health Jinx: +(?)% Attack Speed. +(?)% 
 after takedowns, decaying over 3sJinx: Gain Attack Speed Seraphine: Gain (?) 

 and (?)% 



Seraphine: Gain every stat Emblem: Increase bonuses by 10%! Emblem: Increase other bonuses  -  (8):  Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Field 8, then spend 20000 mana.
Prismatic: Spend 20000 mana ((?))
THE STARS AWAKEN.Rell: Gain (?) shield Rell: Gain shields Syndra: Gain (?) Ability Power every 3 seconds Syndra: Gain Ability Power Xayah: Every 3rd attack deals (?) (increases per stage) magic damage Xayah: Magic damage on attack Ahri: After casting, gain (?) Mana over 2 seconds Ahri: On cast, gain Mana Neeko: +(?)% healing and shielding Neeko: Increase heals & shields Poppy: At 40% Health, heal (?)% 
Poppy: Heal at low Health Jinx: +(?)% Attack Speed. +(?)% 
 after takedowns, decaying over 3sJinx: Gain Attack Speed Seraphine: Gain (?) 

 and (?)% 



Seraphine: Gain every stat Emblem: Increase bonuses by 10%! Emblem: Increase other bonuses  -  (9):  Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Field 8, then spend 20000 mana.
Prismatic: Spend 20000 mana ((?))
THE STARS AWAKEN.Rell: Gain (?) shield Rell: Gain shields Syndra: Gain (?) Ability Power every 3 seconds Syndra: Gain Ability Power Xayah: Every 3rd attack deals (?) (increases per stage) magic damage Xayah: Magic damage on attack Ahri: After casting, gain (?) Mana over 2 seconds Ahri: On cast, gain Mana Neeko: +(?)% healing and shielding Neeko: Increase heals & shields Poppy: At 40% Health, heal (?)% 
Poppy: Heal at low Health Jinx: +(?)% Attack Speed. +(?)% 
 after takedowns, decaying over 3sJinx: Gain Attack Speed Seraphine: Gain (?) 

 and (?)% 



Seraphine: Gain every stat Emblem: Increase bonuses by 10%! Emblem: Increase other bonuses  -  (10):  Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Field 8, then spend 20000 mana.
Prismatic: Spend 20000 mana ((?))
THE STARS AWAKEN.Rell: Gain (?) shield Rell: Gain shields Syndra: Gain (?) Ability Power every 3 seconds Syndra: Gain Ability Power Xayah: Every 3rd attack deals (?) (increases per stage) magic damage Xayah: Magic damage on attack Ahri: After casting, gain (?) Mana over 2 seconds Ahri: On cast, gain Mana Neeko: +(?)% healing and shielding Neeko: Increase heals & shields Poppy: At 40% Health, heal (?)% 
Poppy: Heal at low Health Jinx: +(?)% Attack Speed. +(?)% 
 after takedowns, decaying over 3sJinx: Gain Attack Speed Seraphine: Gain (?) 

 and (?)% 



Seraphine: Gain every stat Emblem: Increase bonuses by 10%! Emblem: Increase other bonuses  
Ahri Sorcerer
 Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
 When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
-  (2):   20 
; 8% max 
  -  (4):   50 
; 10% max 
  -  (6):   90 
; 12% max 
 to 2 enemies  
How to Play Ahri
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  Đội hình Xayah Rakan Hộ Vệ Fan Service -  
  Đội hình Jhin Bắn Tỉa Hộ Vệ Reroll -  
  Đội hình Sensei Đao Phủ Senna Ryze