Conqueror TFT set 13: Build team comps
Guide build TFT Conqueror teams comps set 13: items, synergies, units, stats patch 13.6 and more.
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Info Conqueror
Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!
Conquerors gain Attack Damage and Ability Power, increased by 3% for each War Chest opened.
- (2) 18% AD/AP%; 1x Conquest
- (4) 27% AD/AP%; 3x Conquest
- (6) 42% AD/AP%; 6x Conquest
- (9) 120% AD/AP%; 20x Conquest
Conqueror Units
- Darius(1 gold) - Watcher - Conqueror
- Draven(1 gold) - Pit Fighter - Conqueror
- Rell(2 gold) - Visionary - Sentinel - Conqueror
- Swain(3 gold) - Sorcerer - Form Swapper - Conqueror
- Ambessa(4 gold) - Quickstriker - Emissary - Conqueror
- Mordekaiser(5 gold) - Dominator - Conqueror
Team comp Conqueror
Mordekaiser Conqueror + Ambessa
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Conqueror
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Emissary
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Sorcerer
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Watcher
Team comp Conqueror tft set 13
Active champions: Mordekaiser Conqueror + Ambessa: Ambessa, Garen, Swain, Nami, Rell, Tristana, Draven, Darius, Mordekaiser
Synergies: 6 Conqueror, 4 Emissary, 2 Sorcerer, , 2 Watcher
- Core damage: Ambessa + Mordekaiser
- Tanker: Garen + Swain
Draven Conqueror + Darius
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Conqueror
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Watcher
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Pit Fighter
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Sorcerer
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Emissary
Team comp Conqueror set 13
Active champions: Draven Conqueror + Darius: Mordekaiser, Ambessa, Swain, Gangplank, Rell, Vladimir, Draven, Darius, Mordekaiser
Synergies: 6 Conqueror, 2 Watcher, 2 Pit Fighter, 1 Emissary, 2 Sorcerer
- Core damage: Draven + Ambessa
- Tanker: Darius + Rell
Anomalies Conqueror
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Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power.
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Attacks deal 30 bonus true damage, plus 15 true damage for each time the target was damaged by this effect.
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Every second, deal magic damage in a 1-hex radius equal to 4% of their max Health. Radius increases every 6 seconds.
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Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 110% true damage.
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Combat start: grant 8% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
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Gain 5% Damage Amp for every 10 player health you have lost this game.
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Every 6 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
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Combat start: Leap off the battlefield. After 6 seconds, arrive with 60% increased max Health and Stun all enemies for 1.5 seconds.
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Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.
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On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 35% Attack Speed and 20% Omnivamp.
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This champion gains 40% more Ability Power from all sources.
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After 10 seconds of combat, ascend, gaining 40% max Health and 60% Attack Speed
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After 3 rounds, star up a 3-star 1-cost champion to 4 stars!
Conqueror Augments
Some augments Conqueror is chosen a lot and with hight win rate.
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Gain a Conqueror Emblem and a Rell.
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Gain a Conqueror Emblem, a Last Whisper, and a Rell.
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Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.
Items Conqueror
- Darius: Bloodthirster, Sterak's gage, Titan's resolve
- Draven: Guinsoo's rageblade, Last whisper, Infinity edge
- Rell: Redemption, Gargoyle stoneplate, Dragon's claw
- Swain: Spear of shojin, Jeweled gauntlet, Guardbreaker
- Ambessa: Bloodthirster, Titan's resolve, Sterak's gage
- Mordekaiser: Bloodthirster, Hand of justice, Jeweled gauntlet