Domination Rune League of Legends 2025
                Burst damage and target access
                                        
                                        Electrocute
                                    
                                    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.
Damage: 30 - 220 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 25 - 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
                                        
                                        Electrocute
                                    
                                    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.
Damage: 30 - 220 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 25 - 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
                                        
                                        Dark Harvest
                                    
                                    Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.
- Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
 - Cooldown: 35s(resets to 1s on takedown)
 
                                        
                                        Hail of Blades
                                    
                                    Gain 80% (ranged champions) / 110% (melee champions) Attack Speed when you attack an enemy champion for up to 3 attacks.
No more than 3s can elapse between attacks or this effect will end.
Cooldown: 12s.
Attack resets increase the attack limit by 1.
Allows you to temporarily exceed the attack speed limit.
                                    
                                    Cheap Shot
                                
                                Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).
Cooldown: 4s
Activates on damage occurring after the impairment.
                                    
                                    Taste of Blood
                                
                                Heal when you damage an enemy champion.
Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)
Cooldown: 20s
                                    
                                    Sudden Impact
                                
                                Damaging basic attacks and ability damage deal 20-80 (based on level) bonus true damage to an enemy champion within 4 seconds of using a dash or blink, or exiting from stealth.
10 second cooldown.
                                    
                                    Sixth Sense
                                
                                Automatically ping untracked and unseen wards within 900 units. After level 11, Sixth Sense will also reveal the ward for 10 seconds.
- 300 second cooldown for Melee champions, 360 second cooldown for Ranged champions
 
                                    
                                    Zombie Ward
                                
                                Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.
Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.
After spawning 10 Zombie Wards, additionally gain 10 adaptive force.
Zombie Wards are visible, last for 120s and do not count towards your ward limit.
                                    
                                    Deep Ward
                                
                                Stealth Wards placed in the enemy jungle are considered Deep, and after level 11 Stealth Wards placed in the River are considered Deep as well.
- Deep Wards gain 1 extra health and +30-45 second duration (+30-120 seconds for Yellow Trinket Stealth Wards).
 
                                    
                                    Ghost Poro
                                
                                When your wards expire, they leave behind a Ghost Poro, which grants vision for 90s. Nearby enemy champions scare the Ghost Poro away.
Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.
After gaining 10 stacks, additionally gain 10 adaptive force.
                                    
                                    Grisly Mementos
                                
                                For each champion takedown, gain 4 trinket Ability Haste.
- In Modes where this doesn’t make sense (i.e. ARAM) gain 2 Summoner Ability Haste instead, up to a max of 50.
 - In modes without wards, all players that select Deep Ward or Sixth Sense will automatically be swapped to Grisly Mementos instead.
 
                                    
                                    Eyeball Collection
                                
                                Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.
Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.
Collect 1 eyeball per champion takedown.
                                    
                                    Ravenous Hunter
                                
                                Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
                                    
                                    Relentless Hunter
                                
                                Gain 0 Move Speed out of combat plus 8 per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
                                    
                                    Ultimate Hunter
                                
                                Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
                    
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
            