Automata TFT set 13: Build team comps
Guide build TFT Automata teams comps set 13: items, synergies, units, stats patch 13.4 and more.
Info Automata
Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 20% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
- (2) 150 damage, 25 AR/MR
- (4) 400 damage, 55 AR/MR
- (6) 1200 damage, 100 AR/MR
Automata Units
- Amumu(1 gold) - Watcher - Automata
- Nocturne(2 gold) - Quickstriker - Automata
- Blitzcrank(3 gold) - Dominator - Automata
- Kog'Maw(3 gold) - Sniper - Automata
- Malzahar(5 gold) - Visionary - Automata
Team comp Automata
Kog'Maw Automata
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Automata
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Dominator
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Sniper
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Watcher
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Visionary
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Firelight
Team comp Automata tft set 13
Active champions: Kog'Maw Automata: Malzahar, Kog'Maw, Scar, Blitzcrank, Rell, Zeri, Nocturne, Amumu, Mordekaiser
Synergies: 6 Automata, 2 Dominator, 2 Sniper, 2 Visionary, 2 Watcher, 2 Firelight
- Core damage: Kog'Maw + Malzahar
- Tanker: Blitzcrank + Mordekaiser
Nocturne Automata
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Quickstriker
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Automata
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Conqueror
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Dominator
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Emissary
Team comp Automata set 13
Active champions: Nocturne Automata: Malzahar, Ambessa, TwistedFate, Kog'Maw, Blitzcrank, Nocturne, Akali, Amumu, Mordekaiser
Synergies: 4 Quickstriker, 4 Automata, 2 Conqueror, 1 Emissary, 2 Dominator
- Core damage: Nocturne + Kog'Maw
- Tanker: Blitzcrank + Ambessa
Anomalies Automata
This champion's attacks and Ability executes enemy champions at 15% health or lower.
Every 2 seconds, deal 100% magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.
Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.
Gain 5% Damage Amp for every 10 player health you have lost this game.
Attacks deal an additional 30% Attack Damage to the target and adjacent enemies.
Gain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage.
Every 6 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 35% Attack Speed and 20% Omnivamp.
Gain 20 Ability Power. On cast, your team gains 2 Ability Power for every 10 Mana spent.
Combat start: Leap off the battlefield. After 6 seconds, arrive with 60% increased max Health and Stun all enemies for 1.5 seconds.
Gain 30 Mana each kill.
When an ally dies, gain 100% of their current Mana.
This champion gains 40% more Ability Power from all sources.
Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power.
Automata Augments
Some augments Automata is chosen a lot and with hight win rate.
Gain an Automata Emblem and a Nocturne.
Gain an Automata Emblem, a Guardbreaker, and a Nocturne.
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.
Items Automata
- Amumu: Bramble vest, Dragon's claw, Warmog's armor
- Nocturne: Bloodthirster, Titan's resolve, Quicksilver
- Blitzcrank: Warmog's armor, Ionic spark, Gargoyle stoneplate
- Kog'Maw: Guinsoo's rageblade, Archangel's staff, Hextech gunblade
- Malzahar: Spear of shojin, Jeweled gauntlet, Nashor's tooth