Precision Rune League of Legends 2024

Precision

Improved attacks and sustained damage

Press the Attack Press the Attack

Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 (based on level) bonus adaptive damage and amplifies your damage dealt by 8% until you leave combat

Press the Attack Press the Attack

Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 (based on level) bonus adaptive damage and amplifies your damage dealt by 8% until you leave combat

Lethal Tempo Lethal Tempo

Attacking an enemy champion grants a stack of Lethal Tempo for 6 seconds, up to 6 stacks.

Each stack grants 5% Melee / 4% Ranged Attack Speed.

At max stacks, attacks also fire a note that deals 9-30 Melee / 6-24 Ranged, increased by 1% per 1% bonus Attack Speed, as bonus adaptive damage.

Fleet Footwork Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10-130 (based on level) (+10% bonus AD, +5% AP) and grant 20/15% Move Speed for 1 second (melee/ranged) (note: ranged users receive the movement speed bonus at 75% effectiveness).

Healing is 60% effective for ranged users.

Healing from minions is 15% for all users.

Conqueror Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Absorb Life Absorb Life

Killing a target restores 1-23 (based on level)

  • Level 1-5: 1-2 (based on level)
  • Level 6-10: 3-7 (based on level)
  • Level 11-18: 8-23 (based on level)

Triumph Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.

Presence of Mind Presence of Mind

Damaging an enemy champion increases your mana/energy regeneration by 6 - 50 (melee) / 4.8 - 40 (ranged) (based on level) mana or 6 energy instantly, 8 second cooldown

Takedowns restore 15% of your maximum mana or energy.

Legend: Alacrity Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste Legend: Haste

Gain 1.5 per Legend stack bonus Basic Ability Haste, up to 15 at maximum stacks

Legend: Bloodline Legend: Bloodline

Gain 0.35% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health.

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Coup de Grace Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Cut Down Cut Down

Deal 8% increased damage (except true damage) to champions above 60% maximum health

Last Stand Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.