Sorcery Rune League of Legends 2024
Empowered abilities and resource manipulation
Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).
Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).
Aery cannot be sent out again until she returns to you.
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s
Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 18.75-37.5% Move Speed based on level and 75% Slow Resistance.
This is increased to 25-50% Move Speed for Melee champions.
Duration: 3s
Cooldown: 30s - 10s
Nullifying Orb
When you take magic damage that would reduce your health below 30%, first gain a shield that absorbs 35 to 110 (+14% bonus attack damage) + (9% ability power) magic damage based on level for 4s.
Cooldown: 60s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.
Increase: 12-35% (based on summoner spell cooldown) decaying over 2 seconds. (Higher cooldown Summoner Spells grant more Move Speed).
Transcendence
Gain bonuses upon reaching the following levels:
- Level 5: +5 Ability Haste
- Level 8: +5 Ability Haste
- Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Celerity
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.
Cooldown: 10s
Waterwalking
Gain 10 Move Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.
May you be as swift as the rushing river and agile as a startled Rift Scuttler.
Gathering Storm
Every 10 min gain AP or AD, adaptive.
- 10 min: + 8 AP or 5 AD
- 20 min: + 24 AP or 14 AD
- 30 min: + 48 AP or 29 AD
- 40 min: + 80 AP or 48 AD
- 50 min: + 120 AP or 72 AD
- 60 min: + 168 AP or 101 AD
- etc...