Sorcery Rune League of Legends 2024

Sorcery

Empowered abilities and resource manipulation

Summon Aery Summon Aery

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.

Arcane Comet Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)

Cooldown: 20 - 8s

Cooldown Reduction:

Single Target: 20%.

Area of Effect: 10%.

Damage over Time: 5%.

Phase Rush Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 18.75-37.5% Move Speed based on level and 75% Slow Resistance.

This is increased to 25-50% Move Speed for Melee champions.

Duration: 3s

Cooldown: 30s - 10s

Nullifying Orb Nullifying Orb

When you take magic damage that would reduce your health below 30%, first gain a shield that absorbs 35 to 110 (+14% bonus attack damage) + (9% ability power) magic damage based on level for 4s.

Cooldown: 60s

Manaflow Band Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Nimbus Cloak Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 12-35% (based on summoner spell cooldown) decaying over 2 seconds. (Higher cooldown Summoner Spells grant more Move Speed).

Transcendence Transcendence

Gain bonuses upon reaching the following levels:

  • Level 5: +5 Ability Haste
  • Level 8: +5 Ability Haste
  • Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Celerity Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Absolute Focus Absolute Focus

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.

Scorch Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Waterwalking Waterwalking

Gain 10 Move Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.

May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Gathering Storm Gathering Storm

Every 10 min gain AP or AD, adaptive.

  • 10 min: + 8 AP or 5 AD
  • 20 min: + 24 AP or 14 AD
  • 30 min: + 48 AP or 29 AD
  • 40 min: + 80 AP or 48 AD
  • 50 min: + 120 AP or 72 AD
  • 60 min: + 168 AP or 101 AD
  • etc...