EN VI

Resolve Rune League of Legends 2024

Resolve

Durability and crowd control

Grasp of the Undying Grasp of the Undying

Every 4s in combat, your next basic attack on a champion will:

  • Deal bonus magic damage equal to 3.5% of your max health
  • Heals you for 3 + 1.2% of your max health
  • Permanently increase your health by 7

Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.

Aftershock Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)

Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)

Guardian Guardian

Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

Cooldown: 90 - 40 seconds

Shield: 45 - 120 + 12.5% of your ability power + 8% of your bonus health

Proc Threshold: 90 - 250 postmitigation damage

Demolish Demolish

Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s

Font of Life Font of Life

Slowing or immobilizing an enemy champion heals you and a nearby ally with the least health for 10-50 health (70% for ranged users). 20 second cooldown.

Shield Bash Shield Bash

While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.

Conditioning Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.

Second Wind Second Wind

After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

Bone Plating Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.

Duration: 1.5s

Cooldown: 55s

Overgrowth Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Revitalize Revitalize

Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Unflinching Unflinching

Gain 5% Tenacity and 5% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.