Resolve Rune League of Legends 2024
Durability and crowd control
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
- Deal bonus magic damage equal to 3.5% of your max health
- Heals you for 3 + 1.2% of your max health
- Permanently increase your health by 7
Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.
Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)
Guardian
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.
Cooldown: 90 - 40 seconds
Shield: 45 - 120 + 12.5% of your ability power + 8% of your bonus health
Proc Threshold: 90 - 250 postmitigation damage
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45s
Font of Life
Slowing or immobilizing an enemy champion heals you and a nearby ally with the least health for 10-50 health (70% for ranged users). 20 second cooldown.
Shield Bash
Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.
You have up to 2s after the shield expires to use this effect.
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.(removed 14.19)
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Duration: 1.5s
Cooldown: 55s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Revitalize
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching
Gain 5% Tenacity and 5% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.